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3749e8d101
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Clean up and fixes for collision handling.
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2015-11-17 09:02:09 +01:00 |
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2ef29c4021
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More testing.
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2015-11-17 07:04:31 +01:00 |
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8b4ca56a2f
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Add tests for Layer::find_intersecting.
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2015-11-16 21:17:35 +01:00 |
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250d323a1c
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Almost! Just need to fix the collision handling.
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2015-11-16 18:04:31 +01:00 |
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2828a8ea04
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Rect needs to have and height and width.
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2015-11-16 15:13:01 +01:00 |
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5d5a693508
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Upgrade to most recent version of Rust. Still doesn't work.
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2015-11-16 10:44:01 +01:00 |
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b91ae6cb29
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upgrade sdl2 and sdl2_image. use beta 2
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2015-04-22 13:32:21 +02:00 |
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d7d1ab1dc7
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Use core Float instead of std::num::Float
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2015-04-08 21:26:31 +02:00 |
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aaceb9fd23
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It's alive!
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2015-04-08 21:23:18 +02:00 |
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d14951e53a
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Get SDL2 and SDL2 Image to work together.
New event pump logic.
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2015-04-08 16:52:00 +02:00 |
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02e8dfec78
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upgrade to rust nightly
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2015-01-29 09:26:59 +01:00 |
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d204978936
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added graphics
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2015-01-21 19:57:53 +01:00 |
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d3ccd913c6
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added more to the first level
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2015-01-17 13:30:45 +01:00 |
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26f55642d5
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move sprite to a separate file
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2015-01-17 12:32:45 +01:00 |
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6957f340f3
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removed old sprite sheet file, added static and animated sprites
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2015-01-16 17:29:26 +01:00 |
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05ee60cdc4
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update readme with sdl2_image
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2015-01-14 17:27:18 +01:00 |
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bbeef60472
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jay, working png support
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2015-01-14 17:19:04 +01:00 |
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9465b750b6
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more mario like controls
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2015-01-12 20:31:04 +01:00 |
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817e66ec67
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added acceleration to player
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2015-01-12 17:00:04 +01:00 |
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b02f487e18
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get_tile now returns an Option<&Tile>
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2015-01-12 14:26:26 +01:00 |
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b481a4f3bb
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better collision logic for tiles
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2015-01-12 14:13:17 +01:00 |
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1c9af73baa
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upgrade to rust alpha 1.0.0
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2015-01-12 12:51:13 +01:00 |
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2d53866272
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fixed some bugs with collision detection
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2015-01-06 23:37:00 +01:00 |
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ff9ab15240
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better collision detection, i hope
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2015-01-06 23:12:35 +01:00 |
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b5f94170f7
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rename get_rect to to_rect, and there is scrolling!
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2015-01-06 18:16:33 +01:00 |
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db4b16c08d
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moved camera to a separate mod and use Rect intersection and has_intersection methods
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2015-01-06 16:07:03 +01:00 |
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62c74a0736
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for_each_intersecting gives a rect
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2015-01-06 15:35:34 +01:00 |
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9623439ca7
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only zero velocity when we should
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2015-01-06 15:07:32 +01:00 |
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37c502aef3
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better tile handling and update sdl
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2015-01-06 15:02:41 +01:00 |
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62101e8466
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just check intersecting tiles
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2015-01-02 16:02:17 +01:00 |
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4cca0eac2c
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a simple tile system
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2015-01-02 15:23:45 +01:00 |
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e313bbf80a
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better collision handling
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2014-12-23 21:51:17 +01:00 |
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4c298d3a64
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be kind to the cpu, it has a lot to do
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2014-12-23 11:37:43 +01:00 |
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75eebf1770
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just look at y for now
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2014-12-23 11:28:38 +01:00 |
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d2ace9cc23
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update sdl2 to 0.0.10
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2014-12-16 21:53:26 +01:00 |
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85c95f24f2
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update readme, added super duper mega simple collision detection
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2014-12-15 09:37:11 +01:00 |
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3b72327f0e
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prepare for some super basic collision detection
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2014-12-13 16:44:53 +01:00 |
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0176bb2987
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update to sdl2 0.0.8, and move code to modules
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2014-12-13 16:32:13 +01:00 |
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f950e01002
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added readme
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2014-12-11 15:24:58 +01:00 |
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97d1e02614
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rename and move floor down 100 px
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2014-12-11 10:35:06 +01:00 |
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70edeb9580
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aahh, now i understand that warning
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2014-12-10 21:48:08 +01:00 |
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9b191353ac
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we dont need to have a named loop right now
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2014-12-10 21:42:24 +01:00 |
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08ac748078
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move player update code to a method
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2014-12-10 21:39:11 +01:00 |
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36dc4e62cd
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remove font, and create a player struct
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2014-12-10 21:32:23 +01:00 |
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1bc1b6a4c6
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kill all whitespaces
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2014-12-10 20:46:52 +01:00 |
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8d76577515
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we got jumping
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2014-12-10 20:40:07 +01:00 |
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4afcc799ec
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i am an idiot, now it is so smoooth
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2014-12-10 20:16:40 +01:00 |
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065d816e58
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forgot gitignore
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2014-12-10 20:02:57 +01:00 |
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ff6a478989
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initial commit
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2014-12-10 20:02:43 +01:00 |
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