added acceleration to player
This commit is contained in:
52
src/main.rs
52
src/main.rs
@@ -1,5 +1,6 @@
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extern crate sdl2;
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use std::num::Float;
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use std::iter::range_step;
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@@ -29,6 +30,13 @@ const TILE_HEIGHT : i32 = 32;
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const MS_PER_UPDATE : usize = 10;
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const PLAYER_SPEED_X : f32 = 8.0;
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const PLAYER_THRESHOLD_X : f32 = 0.2;
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const PLAYER_ACCELERATION_X_START : f32 = 0.01;
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const PLAYER_ACCELERATION_X_STOP : f32 = 0.08;
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const PLAYER_ACCELERATION_X_CHANGE : f32 = 0.018;
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#[derive(Clone)]
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enum Tile {
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@@ -104,11 +112,35 @@ fn main() {
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}
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if keyboard.is_held(KeyCode::Right) {
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player.dx = 4.0;
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}
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let a = if player.dx > 0.0 {
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PLAYER_ACCELERATION_X_START
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} else {
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PLAYER_ACCELERATION_X_CHANGE
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};
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if keyboard.is_held(KeyCode::Left) {
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player.dx = -4.0;
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let t = 8.0;
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player.dx = a * PLAYER_SPEED_X + (1.0 - a) * player.dx;
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}
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else if keyboard.is_held(KeyCode::Left) {
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let a = if player.dx < 0.0 {
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PLAYER_ACCELERATION_X_START
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} else {
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PLAYER_ACCELERATION_X_CHANGE
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};
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let t = -8.0;
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player.dx = a * -PLAYER_SPEED_X + (1.0 - a) * player.dx;
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} else {
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let a = PLAYER_ACCELERATION_X_STOP;
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let t = 0.0;
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player.dx = (1.0 - a) * player.dx;
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if player.dx.abs() <= PLAYER_THRESHOLD_X {
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player.dx = 0.0;
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}
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}
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if keyboard.was_pressed(KeyCode::Up) {
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@@ -119,18 +151,6 @@ fn main() {
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}
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}
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if keyboard.was_released(KeyCode::Right) {
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if player.dx > 0.0 {
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player.dx = 0.0;
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}
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}
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if keyboard.was_released(KeyCode::Left) {
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if player.dx < 0.0 {
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player.dx = 0.0;
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}
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}
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if keyboard.was_released(KeyCode::Up) {
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if player.dy < -6.0 {
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player.dy = -6.0;
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