just look at y for now
This commit is contained in:
4
Cargo.lock
generated
4
Cargo.lock
generated
@@ -2,11 +2,11 @@
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name = "super-matte-bros"
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version = "0.0.1"
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dependencies = [
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"sdl2 0.0.10 (registry+https://github.com/rust-lang/crates.io-index)",
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"sdl2 0.0.12 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "sdl2"
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version = "0.0.10"
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version = "0.0.12"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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@@ -4,7 +4,7 @@ version = "0.0.1"
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authors = ["logaritmisk <anders.e.olsson@gmail.com>"]
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[dependencies]
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sdl2 = "0.0.10"
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sdl2 = "0.0.12"
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[[bin]]
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name = "super-matte-bros"
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46
src/main.rs
46
src/main.rs
@@ -1,5 +1,6 @@
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extern crate sdl2;
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use sdl2::video::{Window, WindowPos, OPENGL};
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use sdl2::event::{poll_event, Event};
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use sdl2::timer::get_ticks;
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@@ -59,11 +60,12 @@ fn main() {
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Err(err) => panic!("failed to create renderer: {}", err)
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};
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let mut player = player::Player::new(290.0, 390.0);
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let mut on_ground = true;
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let mut objects = Vec::new();
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let ground1 = Object::new(162.5, 400.0, 325.0, 5.0, Color::RGB(0, 0, 255));
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let ground2 = Object::new(637.5, 395.0, 325.0, 5.0, Color::RGB(0, 0, 255));
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objects.push(Object::new(162.5, 400.0, 325.0, 5.0, Color::RGB(0, 0, 255)));
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objects.push(Object::new(637.5, 380.0, 325.0, 5.0, Color::RGB(0, 0, 255)));
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let mut player = player::Player::new(290.0, 390.0);
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let mut current : uint;
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let mut elapsed : uint;
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@@ -86,10 +88,9 @@ fn main() {
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} else if key == KeyCode::Left {
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player.velocity.x = -4.0;
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} else if key == KeyCode::Up {
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if on_ground {
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if player.on_ground {
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player.velocity.y = -8.0;
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on_ground = false;
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player.on_ground = false;
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}
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}
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},
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@@ -110,13 +111,29 @@ fn main() {
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while lag >= MS_PER_UPDATE {
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player.update();
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collision_detection(&player.get_rect(), &ground2.get_rect());
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player.on_ground = false;
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if player.position.y >= 390.0 {
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player.position.y = 390.0;
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player.velocity.y = 0.0;
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for object in objects.iter() {
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let mut i : uint = 0;
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on_ground = true;
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loop {
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if !collision_detection(&object.get_rect(), &player.get_rect()) {
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if i > 0 {
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player.velocity.y = 0.0;
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player.on_ground = true;
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}
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break;
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}
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i += 1;
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if i > 100 {
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break;
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}
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player.position.y -= player.velocity.y * 0.05;
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}
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}
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lag -= MS_PER_UPDATE;
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@@ -125,8 +142,9 @@ fn main() {
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let _ = renderer.set_draw_color(Color::RGB(0, 0, 0));
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let _ = renderer.clear();
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ground1.render(&renderer);
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ground2.render(&renderer);
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for object in objects.iter() {
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object.render(&renderer);
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}
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player.render(&renderer);
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@@ -12,11 +12,12 @@ pub struct Player {
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pub position: vec::Vec2,
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pub velocity: vec::Vec2,
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pub gravity: f32,
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pub on_ground: bool
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}
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impl Player {
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pub fn new(x: f32, y: f32) -> Player {
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Player { position: vec::Vec2 { x: x, y: y }, velocity: vec::Vec2 { x: 0.0, y: 0.0 }, gravity: 0.3 }
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Player { position: vec::Vec2 { x: x, y: y }, velocity: vec::Vec2 { x: 0.0, y: 0.0 }, gravity: 0.3, on_ground: false }
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}
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pub fn update(&mut self) {
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