prepare for some super basic collision detection

This commit is contained in:
2014-12-13 16:44:53 +01:00
parent 0176bb2987
commit 3b72327f0e

View File

@@ -31,10 +31,11 @@ fn main() {
Err(err) => panic!("failed to create renderer: {}", err)
};
let mut player = player::Player::new(390.0, 390.0);
let mut player = player::Player::new(290.0, 390.0);
let mut on_ground = true;
let ground = Rect::new(0, 400, SCREEN_WIDTH as i32, 5);
let ground1 = Rect::new(0, 400, 325, 5);
let ground2 = Rect::new(475, 400, 325, 5);
let mut current : uint;
let mut elapsed : uint;
@@ -95,7 +96,8 @@ fn main() {
let _ = renderer.clear();
let _ = renderer.set_draw_color(Color::RGB(0, 0, 255));
let _ = renderer.fill_rect(&ground);
let _ = renderer.fill_rect(&ground1);
let _ = renderer.fill_rect(&ground2);
player.render(&renderer);