logaritmiskandClaude Opus 5 0f1a1b8911 fix(evidence): accumulate in log space and floor the per-link value
Per-link evidence was multiplied in linear space and logged only at the
end. Each link contributes a probability in (0, 1], so the product over an
n-team game decays geometrically: around a thousand links it flushes to
exactly 0.0 and `ln(0.0)` is `-inf`, which then propagates through the sum
in `History::log_evidence_internal` and takes the whole history with it.
`Game::free_for_all` builds one team per player, so this is reachable at
the competitor counts the T3 benchmarks target.

`Game`, `OwnedGame`, and `time_slice::Event` now carry `log_evidence`
directly, summed over links rather than multiplied then logged.

The cached per-link evidence is also floored at `f64::MIN_POSITIVE`. It
could legitimately reach zero or go negative: `1.0 - cdf(..)` rounds to
zero for a near-certain outcome, and the `erfc` approximation carries
~1e-7 error so `cdf` can exceed 1.0 and make the difference negative —
`ln` of which is NaN.

Existing log-evidence goldens are unchanged, confirming the accumulation
is numerically equivalent in the range where the old form worked.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 21:43:57 +02:00
2026-03-23 14:21:23 +01:00
2026-04-23 20:24:10 +02:00

TrueSkill - Through Time

Rust port of TrueSkillThroughTime.py.

Other implementations

Drift

Skill drift models how a player's true skill can change between appearances. Each time a player reappears after a gap, their skill uncertainty is widened by the drift model before the new evidence is incorporated.

Drift is represented by the Drift trait:

pub trait Drift: Copy + Debug {
    fn variance_delta(&self, elapsed: i64) -> f64;
}

variance_delta returns the amount to add to σ² given the elapsed time since the player last played. Internally, Gaussian::forget uses this to compute the new sigma: σ_new = sqrt(σ² + variance_delta).

ConstantDrift

The built-in ConstantDrift implements a linear random walk — skill uncertainty grows proportionally to time:

variance_delta = elapsed * γ²

This is the standard TrueSkill Through Time model. Use it by passing a ConstantDrift(gamma) when constructing a Player:

use trueskill_tt::{Player, Gaussian, drift::ConstantDrift};

// gamma = 0.1 means skill can shift ~0.1 per time unit
let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, ConstantDrift(0.1));

Custom drift

Implement Drift to express any other model. For example, a drift that saturates after a long absence (uncertainty grows with the square root of elapsed time instead of linearly):

use trueskill_tt::drift::Drift;

#[derive(Clone, Copy, Debug)]
struct SqrtDrift {
    gamma: f64,
}

impl Drift for SqrtDrift {
    fn variance_delta(&self, elapsed: i64) -> f64 {
        (elapsed as f64).sqrt() * self.gamma * self.gamma
    }
}

let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, SqrtDrift { gamma: 0.5 });

To use a custom drift type with History, use the .drift() builder method instead of .gamma():

let h = History::builder()
    .drift(SqrtDrift { gamma: 0.5 })
    .build();

Scored outcomes

Use Outcome::scores([...]) when you have continuous per-team scores rather than just ranks. Adjacent score margins flow into a MarginFactor that adds soft Gaussian evidence about the latent performance diff. Configure HistoryBuilder::score_sigma(σ) to control how much you trust the margins (smaller σ = more trust).

use trueskill_tt::{History, Outcome};

let mut h = History::builder().score_sigma(2.0).build();
h.event(1)
    .team(["alice"])
    .team(["bob"])
    .scores([21.0, 9.0])
    .commit()
    .unwrap();
h.converge().unwrap();

Todo

  • Implement approx for Gaussian
  • Add more tests from TrueSkillThroughTime.jl
  • Add tests for quality() (Use sublee/trueskill as reference)
  • Benchmark Batch::iteration()
  • Time needs to be an enum so we can have multiple states (see batch::compute_elapsed())
  • Add examples (use same TrueSkillThroughTime.(py|jl))
  • Add Observer (see argmin for inspiration)
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