Per-link evidence was multiplied in linear space and logged only at the
end. Each link contributes a probability in (0, 1], so the product over an
n-team game decays geometrically: around a thousand links it flushes to
exactly 0.0 and `ln(0.0)` is `-inf`, which then propagates through the sum
in `History::log_evidence_internal` and takes the whole history with it.
`Game::free_for_all` builds one team per player, so this is reachable at
the competitor counts the T3 benchmarks target.
`Game`, `OwnedGame`, and `time_slice::Event` now carry `log_evidence`
directly, summed over links rather than multiplied then logged.
The cached per-link evidence is also floored at `f64::MIN_POSITIVE`. It
could legitimately reach zero or go negative: `1.0 - cdf(..)` rounds to
zero for a near-certain outcome, and the `erfc` approximation carries
~1e-7 error so `cdf` can exceed 1.0 and make the difference negative —
`ln` of which is NaN.
Existing log-evidence goldens are unchanged, confirming the accumulation
is numerically equivalent in the range where the old form worked.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej