`quality()` answers "is this matchup fair". Callers picking which
comparison to run next need "is this matchup informative", and the two
coincide only for two evenly matched competitors. Without a principled
alternative, downstream code was reaching for hand-rolled heuristics
like `quality * sigma_a^2 * sigma_b^2`, which double-counts uncertainty:
the two factors are not independent.
Adds `expected_information_gain`, the outcome-weighted divergence
between current beliefs and the beliefs each result would produce:
EIG = SUM P(outcome) * KL(posterior_after(outcome) || prior)
Available standalone over `Rating`s, and as
`History::expected_information_gain` using current skills and the
history's own beta, drift and p_draw — so the outcomes it weighs are the
ones that would actually be fitted.
This is the mutual information between the outcome and the skills, which
gives an analytic ceiling: gain cannot exceed the entropy of the thing
being observed, so at most `ln k` nats for k outcomes. That bound is the
sharpest test available, because an acquisition function is unusually
exposed to returning finite, plausible, monotone numbers while being
wrong — it would simply select slightly worse matchups forever. A
prototype of this returned 4.77 nats from a sign error while passing
every monotonicity check; `never_exceeds_the_entropy_of_the_outcome`
catches that class unconditionally.
Measured against the ceiling the values are meaningful rather than
vacuous: 0.382 nats for an even matchup between diffuse priors against
an 0.693 ceiling, falling to 0.013 for a lopsided one and 0.000 for a
hopeless one.
`disagrees_with_the_quality_times_variance_heuristic` pins down that
this is not a monotone transform of the heuristic it replaces — the two
rank a lopsided matchup and a confident even one in opposite orders — so
a later "simplification" cannot quietly revert to it.
Cost is one inference pass per possible outcome, documented on the
public API alongside the shortlist-then-score pattern, so callers do not
discover it in production.
Also folds the duplicated key-gathering in `predict_quality` and
`performances` into one validated `member_skills`.
Refs #39
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
Three unrelated small defects, all requiring signature changes:
- `Game::one_v_one` hardcoded `GameOptions::default()`, so a 1v1 could
never set `p_draw` or convergence options — and a drawn 1v1 was
therefore unreachable through it, since the default `p_draw` is zero.
It now takes `&GameOptions` like every other constructor.
- `Observer::on_batch_processed` was declared on the trait and never
called from anywhere: implementors wired up a callback that could not
fire. It is now called after each slice sweep, and renamed
`on_slice_processed` to match the vocabulary the codebase adopted in
T2 — the unit of work is a `TimeSlice`, not a batch. A slice is swept
once travelling backward and once forward, so a multi-slice history
fires it twice per slice per iteration; the doc comment says so.
- `pub mod factors` sat beside `pub(crate) mod factor`, two module paths
differing by one character with only one of them importable. The
public facade is now `graph`.
Tests cover each as a behaviour rather than a compile check: a drawn 1v1
succeeds only when p_draw is supplied, and the observer tests fail if
any callback stops firing.
BREAKING CHANGE: `Game::one_v_one` takes a fourth `&GameOptions`
argument; `Observer::on_batch_processed` is renamed
`on_slice_processed`; the `factors` module is renamed `graph`.
Closes#21
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
`predict_outcome` asserted `teams.len() == 2` and returned `[p, 1 - p]`,
allocating no probability to a draw even with `p_draw > 0`. For a
draw-enabled model the numbers were simply wrong, at any team count.
It now returns `Result<Prediction, InferenceError>` and supports N teams.
Two algorithms, both deterministic:
- Who finishes first. Performances are independent Gaussians, so this
separates into a one-dimensional integral per team rather than a
multivariate orthant probability. Adaptive Gauss-Kronrod evaluates it
to ~1e-15, matching the exact two-team closed form.
- A specific finishing order. The factor graph only constrains
rank-adjacent teams, so a full order is a chain of local constraints,
not a general orthant integral. That chain collapses into a sequential
recursion over cumulative integrals: O(teams * grid) per order.
Fixed-node Gauss-Hermite is the obvious tool for the first and is a trap:
when a rival's sigma is small the CDF product becomes a step narrower
than the node spacing, and the nodes step over it. Measured 4.4e-4 off
the closed form on a mildly skewed matchup and 1.7e-2 on a small-sigma
one, while still returning something that looks like a probability.
Adaptive refinement is what makes that case safe, and
`win_probabilities_survive_a_rival_with_a_tiny_sigma` pins it down.
The acceptance test is an identity rather than a golden: the outcome
space is exhaustive and disjoint, so the probabilities sum to one. Any
drift is integration error and nothing else. Gauss-Hermite failed it at
4.4e-4; this holds to ~1e-9.
Also from #21: unknown keys are now reported rather than dropped, so a
team of strangers can no longer produce a confident-looking prediction.
`predict_quality` returns `Result` for the same reason.
BREAKING CHANGE: `predict_outcome` returns `Result<Prediction, _>`
instead of `Vec<f64>`; `predict_quality` returns `Result<f64, _>`.
Refs #21, #39
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
Four README code blocks no longer compiled: `Player` was renamed `Rating`
in T2, the `Drift` trait gained a `T: Time` parameter and a second method,
and two blocks were missing imports outright. The `Rating` example needed
more than a rename — with the binding unused, `T` is ambiguous because
`ConstantDrift` implements `Drift<T>` for every `T`, so it now carries an
explicit annotation.
Nothing compiled those blocks. `src/lib.rs` gains a `cfg(doctest)` struct
carrying `#[doc = include_str!("../README.md")]`, which turns every `rust`
block into a doctest without displacing the curated crate docs as the
front page. Verified it bites: reintroducing `Player` fails the build with
E0432 rather than shipping. Illustrative blocks are fenced `text` — note
that a bare fence defaults to `rust` under rustdoc, which is how the
`variance_delta = elapsed * γ²` formula became a compile error.
Prose fixes: README claimed `Gaussian::forget` takes a square root (it
works in variance space) and pointed at a `.gamma()` builder method that
does not exist. CLAUDE.md's data-flow diagram spliced the public ingestion
shape into the internal one — `Team` is not in that chain — listed
`cdf()`/`erfc()` as public when they are `pub(crate)` and private, and
called `SkillStore` public when only `CompetitorStore` escapes the crate.
Rustdoc fixes: `EventBuilder::scores_with_sigma` claimed a debug-assert
that `Outcome::scores_with_sigma` never had and whose own docs contradict;
rejection happens at ingestion as `InvalidParameter`. `event.rs` described
`add_events_with_prior` as replaced when it is still the ingestion
chokepoint. `factors.rs` advertised `Game::custom` without noting it is
`#[doc(hidden)]`. Internal T2/T4 milestone labels are dropped from public
items; the ones in the private `time_slice` module are left alone.
Closes#35
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014b6wy2q8rnFK8U8GPJVQNU
Drift was a property of the History, so every competitor drifted at the
same rate and a fixed reference point could not share a graph with moving
competitors. A bot at a known strength, a rating floor, a course
difficulty — all of them drifted along with the players.
Member::with_drift_scale(s) multiplies the drift *variance* a competitor
accumulates, so s is in the same units as gamma: ConstantDrift(g) at
scale s behaves exactly as ConstantDrift(g * s) would for that competitor.
A scalar rather than a per-competitor Drift keeps History's single D type
parameter untouched and stays Copy. 0.0 pins a competitor still.
The scale lives on Rating, beside the drift it scales, and is applied
only through Rating::drift_variance_delta / drift_variance_for_elapsed.
Making those the sole entry points means a caller cannot reach the raw
drift and silently skip a competitor's scale — the filtered pass was
exactly that bug during development, caught because its test was written
before the wiring.
Like with_prior, the scale is competitor configuration captured at first
appearance rather than a per-event override; a competitor that is static
is static, and a scale that changed between events would make the skill
trajectory hard to interpret. Member's docs claimed prior was a per-event
override, which the code has never done — corrected here.
A negative scale is rejected rather than squared into its absolute value,
and a non-finite one rejected outright, both as InvalidParameter.
None means 1.0, so no existing call site changes and no existing fit
moves. Adding a public field to Member does break struct-literal
construction downstream.
Closes#34
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014b6wy2q8rnFK8U8GPJVQNU
Closes#33. The field was public, hardcoded to 0 at both construction sites,
and had no route to ever being non-zero.
It was added in T3 as the reporting surface for dirty-bit slice skipping. That
feature is #4, closed as unworkable — the ceiling measured at ~6% against a
projected 5-50x, on top of three independent soundness blockers. #32, which
reattributed the cost to ingestion, is closed too: the re-convergence is
necessary work rather than waste, because appending one event genuinely moves
the involved competitors ~1.2 sigma across their whole history. Nothing left
would ever populate it.
This is the same defect class as #19, where this arc started: a public surface
that looks implemented, reports a plausible value, and is inert. A caller
reading `slices_skipped: 0` reasonably concludes "no slices were skipped this
run", not "this feature does not exist".
Removed rather than documented as reserved. Its only value was as a hook for a
plan that no longer exists, and keeping it preserves the shape of that plan.
Breaking, but ConvergenceReport is returned rather than constructed by callers,
so the only breakage is code reading a constant zero.
Also added a test asserting every remaining field carries real information —
iterations non-zero, final_step finite, log_evidence a finite negative log
probability, and per_iteration_time holding one duration per iteration.
Mutation-proved: pinning per_iteration_time to an empty SmallVec fails it. The
next always-constant member now has to survive an assertion rather than just a
reviewer's attention, which is the actual lesson of #19 and #33.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
Closes#17. Each `TimeSlice` owned a `Vec<Skill>` indexed by the GLOBAL
`Index.0`, so a slice's footprint was O(largest index it touches) rather than
O(competitors in it). Two competitors at 19998/19999 reserved 20,000 slots per
slice; the same games between indices 0 and 1 reserved two.
The store is now a compact `Vec<Skill>` plus a `HashMap<Index, u32>` slot map
and a parallel `Vec<Index>` for iteration. The hash is paid once at ingestion:
each event's `Item` caches its slot, and the convergence loop reaches skills
through `at`/`at_mut` by slot, so no hashing enters the hot path — which is the
property the dense layout existed to provide.
Measured on the issue's own workload (200 slices, one 1v1 each, 20,000-key
roster, release, peak RSS):
indices 0 / 1 52 MB -> 5.55 MB
indices 19998 / 19999 309 MB -> 8.39 MB
The 257 MB gap is now 2.8 MB, and that residual is CompetitorStore, which is
also dense over the global index but is a single store for the whole history
rather than one per slice — so it does not multiply. Left alone deliberately.
Benchmarks, against the pre-change code:
Batch::iteration +2.4% (regressed)
history_converge x3 -18.8%, -21.6%, -21.7% (improved)
The three convergence benchmarks are the realistic workload and they gain
~20% from the better locality of a compact store. The micro-benchmark loses
2.4% because `Item` grew eight bytes for the cached slot; `agent` cannot be
dropped to compensate, since `within_prior` still needs the global index to
reach the competitor's rating. I judged 2.4% on one micro-benchmark an
acceptable price for ~20% on the real ones plus the memory fix, but it is a
regression against #17's stated "no regression" criterion, so it is called out
rather than buried.
The regression test asserts on a new test-only `allocated_slots()`, not on
`len()`. That distinction is load-bearing: the old dense store reported the
true competitor count from `len()` while allocating max_index+1 slots, so a
test written against `len()` would have passed on the defect. Mutation-proved
by re-adding the dense padding, which fails it.
One coupling is now pinned by a debug_assert: `filtered_step` clones events
whose `Item`s carry slots resolved against the REAL store, so its scratch store
must assign identical slots. It does, because `iter()` yields slot order and
`insert` allocates in call order — but that is an invariant across two types,
so it is asserted rather than left to be rediscovered.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
Part of #18. `EventBuilder::weights` guarded the length match with a
`debug_assert!`, so release builds accepted a mismatch, silently dropped the
weights, and ingested the event anyway. That is the exact shape #18 is about:
validation that exists only where it is least needed.
The setters return `Self` to keep the chain fluent, so they cannot return a
`Result`. The builder now records the first failure and `commit` returns it as
`MismatchedShape`. The weights are not applied on mismatch either, so a
partially-weighted team cannot reach the history by another route.
Two tests in tests/degenerate_inputs.rs, whose CI job runs in release — which
is the only place the old behaviour differed.
The second test needed strengthening before it was worth anything. As first
written it committed a ONE-team event, which ingestion rejects for an unrelated
reason, so it passed under a mutation that disabled the whole check. It now
uses two teams, so ingestion would otherwise succeed and the assertion is
actually load-bearing. Both tests were then mutation-proved together: disabling
the error path in `commit` fails both in release.
#18 stays open. The remaining debug_asserts live in `ranked_with_arena` and
`scored_with_arena`, and promoting those means threading `Result` up through
`Event::compute`, `TimeSlice::iteration`, `log_evidence` and `filtered_step` —
which lands on the public API as `log_evidence() -> Result<f64>` and
`filtered_learning_curve() -> Result<...>`. That is a trade-off about what the
query API should look like, not a mechanical change, so it is not mine to
decide.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
The last two items on #23.
`OwnedGame::new` and `new_scored` cloned the whole team structure to hand one
copy to `Game` and keep another. But `Game` takes the teams by value and is
dropped at the end of the constructor, so the vec can simply be taken back out
of it — the clone existed only because nobody looked at the lifetime.
`add_events_with_prior` deep-cloned each event's composition, results and
weights when chunking events into per-timestamp groups. Nothing reads those
three after the chunking loop (the agent-collection pass and the tie pre-check
both run before it), so the elements are now moved out with `mem::take`.
That soundness argument rests entirely on `o` being a permutation: visiting an
index twice would take an already-emptied vec and silently produce an event
with no teams rather than failing. Since that would be invisible, there is now
a debug_assert checking the permutation property directly, next to the comment
explaining why the code depends on it.
Verified on 1.85.0 as well as the local toolchain — an MSRV break in this
change would otherwise only surface in CI.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
Third of the five remaining items on #23.
`add_events_with_prior` and `TimeSlice::add_events` took `Vec<Vec<f64>>` and
`Vec<Vec<Vec<f64>>>` where an empty vec meant "not supplied" — so an empty
outer vec and a genuinely empty event list were the same value, and every
reader had to know which. Both are now `Option`, and the "not supplied"
branches read as `None` arms rather than `is_empty()` checks.
Two things fell out of the change that a sentinel would have hidden:
The tie pre-check iterated `results` directly. Under `Option` it needs
`.iter().flatten()`, which makes explicit that a `None` results list has no
ties to reject — previously an empty vec silently skipped the same loop and
looked identical to "checked, found nothing".
`MismatchedShape.got` could no longer be `results.len()`, because at the point
of the error there may be no vec to take a length from. It is now computed as
`map_or(0, Vec::len)` before the error is built.
MSRV note: my first draft used let-chains for the two validations. Those need
Rust 1.88 and this crate pins 1.85 — it compiled locally on 1.98 and would
have failed only in the MSRV CI job. Rewritten with `is_some_and`, and
verified by installing 1.85.0 and building against it rather than by assuming
the removal was complete.
Breaking: `TimeSlice::add_events` is public.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
Two of the five remaining items on #23.
`Competitor.message` was a `Gaussian` using the improper `N_INF` as an "unset"
sentinel, so `message != N_INF` meant "has a message" and every reader had to
know that convention. It is now `Option<Gaussian>`, which makes "no message
yet" and "a legitimately improper message" distinguishable at the type level
instead of by float comparison.
Worth noting what the change surfaced: switching the type turned every read
site into a compile error, and there were eight — two in the convergence sweep,
five in ingestion, one in new_backward_info. The last is the interesting one:
`skill.backward = agents[agent].message` needed `unwrap_or(N_INF)` rather than
an unwrap, because an absent message genuinely does mean the improper identity
there. A sentinel-based refactor would have had to find that by reading.
This is a breaking change: `message` is a public field. It rides the next
minor bump.
`compute_elapsed` clamped a negative elapsed to zero silently. Negative elapsed
means slices are being visited out of time order, which would otherwise make
drift *reduce* uncertainty. Release still clamps, so a bad timestamp degrades
to "no drift" rather than corrupting a posterior, but debug now trips — getting
there is a slice-ordering bug, not something callers can cause with ordinary
data.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
Closes the last open item in #25. `cargo clippy -W missing_errors_doc
-W missing_panics_doc -W must_use_candidate -W doc_markdown` went from 56
warnings to zero.
The 13 hand-written sections name the actual variants each function returns
rather than gesturing at "an error". Establishing that meant reading the error
paths — `Game::ranked` alone returns four distinct variants, and `record_draw`
can hit TieWithoutDrawProbability where `record_winner` provably cannot, since
a two-team decisive outcome has nothing to tie. Documenting those as
interchangeable would have been worse than leaving them undocumented, because
a reader would trust it.
Two existing doc comments already described panics in prose but not under a
`# Panics` heading, so neither rustdoc nor clippy surfaced them:
`Outcome::winner` and `EventBuilder::weights`. Both now carry the heading, and
`Outcome::winner` gained the note that it ties every loser, so `n >= 3` needs a
positive p_draw — the crate's easiest error to hit by accident.
The 43 mechanical fixes (31 `#[must_use]` on pure accessors, 11 missing
backticks) were applied with `cargo clippy --fix`. `#[must_use]` on Gaussian's
arithmetic and on `posteriors()` matters: discarding those results is always a
bug, and until now nothing said so.
Also documented why `[profile.release] debug = true` exists — cargo-flamegraph
needs the symbols, and library profile settings are ignored downstream, so it
reads as an oversight without the note.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
#29 — log_evidence and log_evidence_for took &mut self while mutating
nothing. Loosening them to &self is not source-breaking for ordinary callers
(a &mut reborrows as & transparently) and brings them in line with the
filtered_* accessors added last week.
Not the mechanical change it looked like: under the rayon feature the closure
in log_evidence_internal captured all of &self rather than just the competitor
store, which drags KeyTable<K> in and demands K: Sync from every caller. That
compiled while the method took &mut self and stopped compiling the moment it
did not. Binding `let agents = &self.agents;` before the closure narrows the
capture; the comment there says why, because the next person to inline it will
reintroduce the bound.
#31 — TimeSlice::add_events constructed Skill with ..Default::default() while
filtered_step spells every field out. The design relies on a new Skill field
being a compile error at construction sites rather than a silent default, and
that tripwire only fired at one of the two. Now both.
#28 — log_evidence_internal's `forward` flag is a genuine forward-only
quantity only on a history that has never been converged, because iteration
alternates sweeps and the likelihood feeding the forward message absorbs
backward information from the second iteration onward. Documented, with a
pointer to filtered_log_evidence for the quantity that survives convergence.
That trap is one function away from the one #19 was about.
#23 — color_greedy carried #[allow(dead_code)] despite being called by
recompute_color_groups: a mute button on a live function, which is the
specific complaint in that issue.
#27 was already fixed — the guard landed in f4e2922 and the issue was filed
against 7742b2b, which merge-base confirms predates it — but nothing pinned
it. Added the issue's own reproduction, which matters because the two profiles
fail differently and a debug-only test would miss the release path. Removing
both guards reproduces the issue verbatim: "attempt to subtract with overflow"
in debug, "index out of bounds: the len is 0 but the index is
18446744073709551615" in release.
Also amended the filtered-estimates spec (#30): the tolerance-not-bit-identity
caveat is conservative. Forcing the scratch onto the sequential sweep instead
of the grouped one — a far larger perturbation than a permuted event order —
still agrees within 1e-8 under tight convergence.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
filtered_learning_curve's signature mirrors learning_curve, which is cheap
per key — so the mirroring trained callers to assume this one is too. It is
a full forward pass per call, making the natural loop over competitors
O(competitors * events). The doc now says so in complexity terms and points
multi-key callers at the plural form.
filtered_log_evidence claimed each event is scored "using only what was
known before it". That is exact for a slice holding one event, but events
sharing a timestamp inform each other through the within-slice sweep, so
the honest claim is "before that time". The behaviour is deliberate and
matches log_evidence's own convention; only the promise was too strong.
This branch exists because a feature's documentation was quietly false.
Shipping it with two more overstated doc comments would be a poor joke.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
learning_curve returns post-convergence posteriors, so every point is
smoothed: the estimate at a given date incorporates rounds played years
later. On ustat's data that starts six players' curves already spread apart
at sigma 0.9-1.6 against a prior of 6.0, barely moving thereafter.
filtered_learning_curve plots the same competitor on forward-only
information, so everyone starts at the prior and fans out. It could not be
reconstructed from the public API before: a caller could only refit over
events[0..k] for every k, which is O(n^2) fits for something one forward
pass already computes.
Scores every event on what was known before it, rather than on priors that
carry information from events which had not happened yet. This is the
quantity HistoryBuilder::online promised and never delivered.
The pass walks slices in time order carrying its own forward messages, and
per slice runs the unmodified production sweep on a scratch copy whose
backward message is left improper. Reusing iterate_to_convergence rather
than reimplementing inference means a competitor playing twice at one time
is handled by the same within-slice EP that converge() uses, instead of
being approximated the way the old evidence paths approximated it.
Nothing is stored on Skill and nothing on self is mutated, so the result is
independent of whether converge() has run — the property a stored field
cannot have.
Skill.online was initialised to N_INF and assigned nowhere, so
HistoryBuilder::online(true) made every rating improper and log_evidence()
reported n * ln(0.5) — every game scored as a coin flip. The value is finite
and plausible, which is why it went unnoticed.
The default was false, so no existing result changes. A working replacement
lands next; a stored field cannot hold the quantity, because converge()
alternates sweeps and contaminates skill.forward with backward information
from the second iteration onward.
Also renames a test binding from ..._online to ..._forward: it passes the
forward flag, and the two senses being conflated is how this survived.
The CLAUDE.md architecture section still described the pre-redesign engine:
its data flow named `Batch`, `Agent`, `Player` and `message.rs`, none of
which have existed since T2, and the public API it listed did not match
`lib.rs`. It is the first thing a fresh session reads, so it was actively
misleading. Rewritten against the current module layout, with the invariants
that are easy to violate — ties needing a positive `p_draw`, NaN never being
convergence, log-space evidence, color contiguity, `forbid(unsafe_code)`,
and ingestion-order equivalence — written down.
The README Todo list had five entries that were already done, including
"Time needs to be an enum": `Time` has been a trait since T2, and the
`batch::compute_elapsed()` it pointed at no longer exists. The genuinely
open item — cross-checking `quality()` against sublee/trueskill — stays.
`benches/ingest.rs` measures one-event-per-call against a single batched
call. The rest of the suite only measured batched construction, which is why
the quadratic fixed earlier on this branch went unnoticed for so long.
`TimeSlice::log_evidence` also hashes its target set once instead of
scanning the slice per player per event, so `log_evidence_for` with many
keys is no longer quadratic.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
There was no CI of any kind — no workflows directory at all — despite a full
release pipeline (release.toml, cliff.toml, a maintained CHANGELOG, three
tagged releases). The workflow covers the feature combinations that actually
have distinct behaviour, including a release-profile job: `debug_assert!` is
compiled out there, which is exactly where the validation this branch added
has to hold, and a debug-only suite would never have seen it. Determinism is
checked at RAYON_NUM_THREADS of 1, 2, 4 and 8.
The Justfile gains test/lint/fmt/determinism recipes so the same checks run
locally with one command, and `just ci` runs the lot.
`Cargo.toml` had only name, version and edition, so `cargo publish` would
have been rejected. Added description, repository, readme, keywords,
categories, exclude, and `rust-version = "1.85"` — the edition-2024 floor,
now verified by a CI job. Two let-chains introduced earlier on this branch
would have pushed that to 1.88; they are rewritten to keep the floor where
it was.
`src/lib.rs` had no `//!` header at all, so the docs.rs landing page would
have been a bare symbol list — conspicuous given every other module has one.
It now explains what Through Time does differently, and carries three
runnable examples (which `cargo test --doc` checks, where previously there
was nothing to check), including the draw/p_draw interaction that is the
easiest way to get an error out of this crate.
`cargo publish --dry-run` now packages and verifies cleanly. The only
remaining blocker is `license`, which is yours to choose — noted as a TODO
in the manifest rather than picked unilaterally.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
Convergence configuration had two disagreeing sources of truth and one
misleading report:
- `EpsilonOrMax::default()` capped at 10 iterations while
`ConvergenceOptions::default()` allowed 30, and which applied depended on
whether inference went through `run_chain` or a `Schedule`. The schedule
default now derives from `ConvergenceOptions`.
- A graph with no iterating factors reported `converged: false` with an
infinite step, despite being at its fixed point after the setup pass. It
now reports converged with a zero step.
- `TimeSlice::iterate_to_convergence` hard-coded an epsilon and a
20-iteration cap matching neither. It reads `self.convergence` and is
scoped to `#[cfg(test)]`, which is all it was ever used by.
`HistoryBuilder::p_draw` and `::convergence` now validate their arguments
like `score_sigma` already did, instead of accepting a negative `p_draw` or
an `alpha` of zero — the latter leaves every EP update unapplied, so
inference silently returns the priors.
Removing the `#[allow(dead_code)]` masks let the compiler report what they
were hiding: four `OwnedGame` fields that were stored and never read, two
`ColorGroups` helpers and three `SkillStore` helpers used only by tests, and
`iterate_to_convergence` above. Test-only items are now `#[cfg(test)]` and
the unread fields are gone.
Also exported `HistoryBuilder`, which was public but unreachable — callers
could chain `History::builder()` but could not name the type — and added
`Rating::{prior, beta, drift}` and `Index::get`, so handles the API hands
out can be read back.
Two goldens moved, both convergence residuals rather than exact values:
`iterate_to_convergence` now runs to 30 iterations instead of 20, landing
nearer the symmetric truth of 25.0.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
`Add`, `Sub`, `exclude` and `forget` combined variances by way of standard
deviations: `sigma()` takes a square root, `.powi(2)` squares it away,
`var.sqrt()` takes another, and `from_ms` squares that one back. Three roots
to compute a value that is `1/pi` all along.
They now go through `variance()` and a new `from_mv(mu, var)`, which skip
both conversions. `Sub` is the hot one — `RankDiffFactor::propagate` is
`a - b`, run for every adjacent team pair on every forward and backward
sweep of every EP iteration.
`run_chain` also stopped recomputing each team's weighted performance in the
likelihood loop; the fold is already in `arena.team_prior`, indexed by the
sorted position the loop has in hand. Each `performance()` is itself a
`forget`, so the duplicate cost scaled with players per team.
Measured on this machine, before and after, same fixtures:
Batch::iteration 23.57us -> 19.31us (-18%)
scored_history_60_events 1.071ms -> 983us (-8%)
The `Gaussian::add`/`sub` microbenchmarks cannot resolve the change: they
sit at ~234ps against a ~218ps floor that `mul`/`div` also hit, so the
harness overhead dominates a single operation.
One golden moved. Two identical competitors drawing must land on their
shared prior mean exactly, by symmetry; the root-free path now returns
25.0 where the reference transcription recorded 24.999999 — that value
rounded to six decimals. Asserting a six-decimal transcription at
epsilon 1e-6 left no headroom, so the expectation is now the exact value.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
The parallel color-group sweep passed a `*mut SkillStore` through a `usize`
and cast it back inside the rayon closure, so every worker materialised its
own `&mut SkillStore` to the same store. Two live `&mut` to one object is an
aliasing violation whatever the workers subsequently touch — `&mut` carries
`noalias` down to LLVM — and laundering the pointer through `usize` also
discarded provenance. The existing SAFETY comment argued element
disjointness, which is true and is why nothing miscompiled in practice, but
it is not the property the aliasing rules ask about.
Events in a color group touch disjoint agents, so none can observe another's
writes. That makes the sweep separable rather than merely safe-in-practice:
`Event::compute` runs inference over shared `&self.skills` with no mutation,
and `Event::apply` folds the results in afterwards in index order. No
`unsafe`, no aliasing argument, and the apply order does not depend on which
worker finished first, so results stay bit-identical across thread counts.
The crate now contains no `unsafe` at all, locked in with
`#![forbid(unsafe_code)]`.
Splitting compute from apply also removes the duplicated sweep body: the
`from > 0` branch of `TimeSlice::iteration` was a verbatim copy of
`iteration_direct`, and both now share one implementation.
Cost, measured on the three `history_converge` workloads (sequential vs
parallel, this machine):
500x100@10perslice 4.02ms -> 4.21ms
2000x200@20perslice 19.70ms -> 19.76ms
1v1-5000x50000 11.75ms -> 10.46ms
The deferred apply gives back part of the parallel win on the only workload
where rayon ever helped (1.12x here, against the 1.3x T3 reported), and the
sequential path is unchanged. Trading a fraction of a 1.3x speedup on one
pathological shape for the removal of undefined behaviour is the right side
of that bargain.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
`add_events_with_prior` advanced `k` past the slice it had written when it
created a new one, but not when it appended to an existing one. The trailing
forward-refresh loop therefore started *on* the slice just modified and ran
`new_forward_info` over it again.
That is not merely redundant work. The loop immediately above it sets each
agent's message to `forward * likelihood` for that slice, and
`new_forward_info` then assigns `skill.forward = message.forget(drift)` —
folding the slice's own likelihood back into its own forward prior. The
skills it produced depended on how events had been batched.
Ingesting one event at a time now converges to the same fixed point as
ingesting the same events in a single call, which it previously did not:
for five events sharing a timestamp, competitor `a` converged to
mu=7.44 sigma=3.90 batched versus mu=7.99 sigma=3.10 incrementally. Both
runs had converged; the gap was not a convergence residual.
The numerical goldens never caught this because they all ingest in one call
with a distinct timestamp per event, so the append-to-existing-slice branch
is never taken. `tests/ingestion_equivalence.rs` covers it directly, and
asserts convergence before comparing so that a residual cannot be mistaken
for agreement.
Removing the redundant re-inference also removes the dominant cost of
incremental ingestion, which was quadratic in the number of events already
in the slice:
events before after speedup
500 45.8ms 1.1ms 42x
1000 179.5ms 2.8ms 64x
2000 721.8ms 9.9ms 73x
4000 2.9s 35.4ms 82x
Ingesting one at a time is now 1.8x a single batched call, down from 148x.
Two supporting changes are included:
- Color groups are rebuilt lazily rather than on every append. Nothing
reads the partition between an append and the next full sweep, so the
per-append rebuild was pure waste.
- `ColorGroups::groups_are_contiguous` is asserted after each rebuild and
in `color_range`. The parallel sweep derives one `&mut` sub-slice per
color from those ranges and relies on them being disjoint; that invariant
was established by construction but never checked.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
Per-link evidence was multiplied in linear space and logged only at the
end. Each link contributes a probability in (0, 1], so the product over an
n-team game decays geometrically: around a thousand links it flushes to
exactly 0.0 and `ln(0.0)` is `-inf`, which then propagates through the sum
in `History::log_evidence_internal` and takes the whole history with it.
`Game::free_for_all` builds one team per player, so this is reachable at
the competitor counts the T3 benchmarks target.
`Game`, `OwnedGame`, and `time_slice::Event` now carry `log_evidence`
directly, summed over links rather than multiplied then logged.
The cached per-link evidence is also floored at `f64::MIN_POSITIVE`. It
could legitimately reach zero or go negative: `1.0 - cdf(..)` rounds to
zero for a near-certain outcome, and the `erfc` approximation carries
~1e-7 error so `cdf` can exceed 1.0 and make the difference negative —
`ln` of which is NaN.
Existing log-evidence goldens are unchanged, confirming the accumulation
is numerically equivalent in the range where the old form worked.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
`quality()` was two-group-only in three separate ways, and
`History::predict_quality` inherited all of them.
- The contrast-matrix column counter tracked two positions with two
variables that only agree on the first row, so three or more groups wrote
past the end of the row and panicked with an out-of-bounds index. The
negative block always begins immediately after the positive one, so the
second counter is unnecessary.
- `Matrix::inverse` was implemented only for the 1x1 case and otherwise
`panic!("eh, okey")`. It now uses LU decomposition with partial pivoting,
which also replaces the recursive cofactor `determinant` — that was O(n!)
and allocated a `Vec` per minor, so a 10-team match needed 362,880 terms.
- Degenerate inputs (zero groups, one group, empty groups) underflowed or
produced NaN. They now assert with a message naming the requirement.
`Matrix` also gains dimension checks on multiply/add and bounds checks on
indexing, and loses the now-unused `adjugate`/`minor` cofactor path.
The two-group golden is unchanged. N-group behaviour is covered by
invariants — permutation invariance, and quality falling as a skill gap
widens — since no reference values were available to compare against; the
sublee/trueskill cross-check remains open.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
A tie with `p_draw == 0.0` produced NaN posteriors in release builds and
`converge()` reported `converged: true`, because every comparison against
NaN is false and `tuple_gt` therefore read NaN as "below epsilon".
Two independent defects, fixed together:
- Ingestion now rejects tied outcomes when the draw probability is zero,
promoting the existing `debug_assert!` in `Game::ranked_with_arena` to a
real `InferenceError::TieWithoutDrawProbability`. Validation sits in
`add_events_with_prior`, the chokepoint every route reaches — including
`record_draw`, which bypasses `Outcome` entirely.
- `converge()` treats a non-finite step as failure and returns
`InferenceError::NonFiniteResult` rather than claiming convergence.
Also in this change:
- `History::converge()` on an empty history returned a `usize` underflow
panic from `0..len()-1`; it now short-circuits to a zero-iteration report.
- `Outcome::scores_with_sigma` no longer panics on a non-positive sigma;
the value is validated at ingestion so callers get an error instead.
- `InferenceError` gains `WrongOutcomeKind`, replacing the misuse of
`MismatchedShape` for variant mismatches (which rendered as the nonsense
"expected length 0, got 0"), and is now `#[non_exhaustive]`.
Note `Outcome::winner(w, n)` for n >= 3 ties every loser, so those events
now require a positive `p_draw`. They previously returned NaN.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
EP message cancellation can leave a Gaussian's precision (pi) a tiny
negative value — round-off of exactly zero. mu()/sigma() only special-cased
pi == 0, so sigma() computed 1/sqrt(pi) = NaN for pi < 0. That NaN flowed
through the moment-space Sub in the game diff-chain and poisoned every skill
in the slice once it grew past ~75 competitors, making converge() return
all-NaN on real-scale histories (regression vs 0.1.0, which stored sigma
directly). Guard pi <= 0.0 in both accessors (improper Gaussian: mu 0,
sigma infinite), matching the existing pi == 0 handling.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three integration tests on a 2-team scored event:
- inheritance: Outcome::scores(...) with no override produces
bit-equal posteriors to the same outcome wrapped in
scores_with_sigma(scores, history.score_sigma)
- override-supersedes-default: scores_with_sigma(scores, X) with
history score_sigma(Y) produces bit-equal posteriors to
scores(...) with history score_sigma(X), AND differs measurably
from scores(...) with history score_sigma(Y)
- builder threading: EventBuilder::scores_with_sigma reaches the
ingest path identically to the Outcome constructor
Adds EventBuilder::scores_with_sigma, the fluent-builder ergonomic
mirror of Outcome::scores_with_sigma. Lets users write
h.event(t).team(...).team(...).scores_with_sigma([..], sigma).commit()
to set a per-event score_sigma override.
Outcome::Scored shape changes from tuple to struct:
{ scores, sigma: Option<f64> }. New constructor scores_with_sigma
sets sigma=Some(s) and debug-asserts s > 0.0; existing scores(I)
constructor keeps its signature and builds with sigma=None internally.
team_count, as_scores, as_ranks accessor pattern matches updated.
History::add_events resolves sigma.unwrap_or(self.score_sigma) at the
ingest arm, so downstream EventKind::Scored stays a plain f64 and
TimeSlice / run_chain need zero changes.
Breaking change to the public Outcome::Scored variant shape
(acceptable in 0.1.x). Bit-equal for callers using the no-override
path because the resolution falls through to self.score_sigma exactly
as before.
Two integration tests on a 4-team ranked event:
- max_iter=1 set on HistoryBuilder produces measurably different
posteriors than default, proving the inner loop honors the
propagated max_iter
- alpha=0.5 with extra iterations reaches the same fixed point as
alpha=1.0, proving damping doesn't break correctness on the History
path
Also updates the alpha doc comment to clarify it applies only to the
within-game EP loop, not the outer cross-history sweep.
The three Game::*_with_arena callsites in time_slice.rs (in
TimeSlice::iteration's sequential branch, TimeSlice::log_evidence's
run_event closure, and Event::iteration_direct via parameter) now use
the propagated ConvergenceOptions instead of hardcoded ::default().
sweep_color_groups (both rayon and non-rayon paths) forwards
self.convergence into Event::iteration_direct.
Damped EP (alpha < 1.0) and custom max_iter / epsilon set on
HistoryBuilder::convergence(opts) now actually reach the within-game
inference loop. Bit-equal for users on default options.
Removes the temporary #[allow(dead_code)] on TimeSlice::convergence
that was added in the prior commit.
TimeSlice<T> gains a pub(crate) convergence: ConvergenceOptions field
set at construction. TimeSlice::new now takes it as a third parameter
(breaking change to the pub constructor, acceptable in 0.1.x).
History::add_events_with_prior passes self.convergence so the propagated
value reaches every TimeSlice. The pre-existing convergence-the-method
is renamed to iterate_to_convergence to disambiguate from the new
convergence-the-field.
The field is wired but not yet read by inference -- the three
Game::*_with_arena callsites in time_slice.rs still hardcode
ConvergenceOptions::default(). Task 2 changes that. Bit-equal because
the propagated value equals the hardcoded value end-to-end.
Also updated benches/batch.rs which has a fourth TimeSlice::new
callsite (not enumerated in the plan -- only src/ files were).
Two end-to-end tests on a 4-team ranked game:
- max_iter=1 produces measurably different posteriors than the default,
proving run_chain reads convergence.max_iter
- alpha=0.5 with extra iterations reaches the same fixed point as
alpha=1.0, proving damping doesn't break convergence on benign graphs
Game and OwnedGame gain a convergence: ConvergenceOptions field set at
construction. Game::{ranked,scored} forward options.convergence into
OwnedGame::{new,new_scored} (previously dropped on the floor).
{ranked,scored}_with_arena take it as a parameter. run_chain reads
self.convergence.{epsilon, max_iter, alpha} instead of hardcoded
1e-6 / 10 / undamped. DiffFactor::propagate gains an alpha parameter
and dispatches into Trunc/MarginFactor::propagate_with_alpha.
In-tree callsites in src/time_slice.rs and src/history.rs pass
ConvergenceOptions::default(). Pre-existing T2 fallout in tests,
benches, and the atp example (struct literals missing the new alpha
field) is fixed by adding alpha: 1.0 so the workspace builds clean.
Default alpha is 1.0, so all 96 lib + 27 integration test goldens
remain bit-equal.
Inherent method that applies α-damping to the outgoing message via
Gaussian::damp_natural. The Factor trait impl delegates with α=1.0,
preserving today's behavior bit-equal. Variable write switched from
`trunc` to `cavity * damped` — algebraically identical when α=1.0
(cavity * new_msg = trunc by construction); reflects partial-update
math when α<1.0.
Adds an EP damping coefficient defaulting to 1.0 (undamped). Will be
read by run_chain in a follow-up commit. By itself this commit changes
no behavior — existing constructors using ..Default::default() pick up
the new field automatically.
Computes α·new + (1−α)·self in natural-parameter space. Will be used
by TruncFactor and MarginFactor to support opt-in EP damping via
ConvergenceOptions::alpha.
Replace the `_ => 0.0` wildcard with explicit
`Self::TeamSum(_) | Self::RankDiff(_) => 0.0`. No behavioral change;
future variants now produce a compile error instead of being silently
absorbed by the wildcard.
Both methods were 95-line near-duplicates differing only in the closure
that builds the per-diff DiffFactor. Extract the shared body as a
private run_chain<F>(&self, arena, make_link) helper that returns
(evidence, likelihoods); the two callers shrink to ~10 lines each.
Pure code-shape change: posteriors and evidence remain bit-equal; all
existing tests (lib + integration) pass unchanged.
Implements T3 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md` Section 6. Plan: `docs/superpowers/plans/2026-04-24-t3-concurrency.md` (11 tasks).
## Summary
### Breaking
- `Send + Sync` bounds added to public traits: `Time`, `Drift<T>`, `Observer<T>`, `Factor`, `Schedule`. All built-in impls satisfy these via auto-derive; downstream custom impls will need the bounds.
### New
- Opt-in `rayon` cargo feature. When enabled:
- Within-slice event iteration runs color-group events in parallel via `par_iter_mut` (`TimeSlice::sweep_color_groups`).
- `History::learning_curves` computes per-slice posteriors in parallel; merges sequentially in slice order.
- `History::log_evidence` / `log_evidence_for` use per-slice parallel computation with deterministic sequential reduction (sum in slice order) — bit-identical to the sequential baseline.
- `ColorGroups` infrastructure (`src/color_group.rs`) with greedy graph coloring. Events sharing no `Index` go into the same color group; events in the same group can run concurrently without touching each other's skills.
- `tests/determinism.rs` asserts bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}`.
- `benches/history_converge.rs` measures end-to-end convergence on three workload shapes.
## Performance
### Sequential (no rayon, default build)
| Metric | Before T3 | After T3 | Delta |
|---|---|---|---|
| `Batch::iteration` | 22.88 µs | 23.23 µs | **+1.5%** (noise) |
| `Gaussian::*` | ≈218–264 ps | ≈236 ps | within noise |
**No sequential regression.** Default build is as fast as T2.
### Parallel (`--features rayon`, Apple M5 Pro, auto thread count)
| Workload | Sequential | Parallel | Speedup |
|---|---:|---:|---:|
| 500 events / 100 competitors / 10 per slice | 4.03 ms | 4.24 ms | **1.0×** |
| 2000 events / 200 competitors / 20 per slice | 20.18 ms | 19.82 ms | **1.0×** |
| 5000 events / 50000 competitors / 1 slice | 11.88 ms | 9.10 ms | **1.3×** |
### ⚠️ The spec's >=2× target was not met on realistic workloads.
T3's within-slice color-group parallelism only shows material benefit when a slice holds many events AND the competitor pool is large enough to give the greedy coloring room to partition. Typical TrueSkill workloads (tens of events per slice) don't fit that profile — rayon's task-spawn overhead dominates.
**Cross-slice parallelism (dirty-bit slice skipping per spec Section 5) is the natural next step** for real-workload speedup and would deliver the spec's ~50–500× online-add speedup. Deferred to a future tier.
## Determinism
`tests/determinism.rs` runs a 200-event history at thread counts {1, 2, 4, 8} via `rayon::ThreadPoolBuilder::install` and asserts every `(time, posterior)` pair has bit-identical `mu` and `sigma` (compared via `f64::to_bits()`). Passes.
## Internals
- Parallel path uses an `unsafe` block to concurrently write to `SkillStore` from color-group-disjoint events. Soundness rests on the color-group invariant (events in the same color touch no shared `Index`), guaranteed by construction in `TimeSlice::recompute_color_groups`. Sequential path unchanged from T2.
- `RAYON_THRESHOLD = 64` — color groups smaller than this fall back to sequential inside `sweep_color_groups` to avoid task-spawn overhead.
- Thread-local `ScratchArena` per rayon worker thread.
## Test plan
- [x] `cargo test --features approx` — 96 tests pass (74 lib + 22 integration)
- [x] `cargo test --features approx,rayon` — 97 tests pass (+1 determinism)
- [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean
- [x] `cargo clippy --all-targets --features approx,rayon -- -D warnings` — clean
- [x] `cargo +nightly fmt --check` — clean
- [x] `cargo bench --bench batch --features approx` — 23.23 µs (no regression vs T2)
- [x] `cargo bench --bench history_converge --features approx,rayon` — runs on all three workloads
- [x] Bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}` — verified
## Commit history
13 commits on `t3-concurrency`. Each task is self-contained and bisectable. See `git log main..t3-concurrency` for the full list.
## Deferred
- **Cross-slice parallelism** (dirty-bit slice skipping) — the path that would actually speed up typical TrueSkill workloads.
- **Default-on `rayon` feature** — spec called for default-on; we keep it opt-in until the feature proves stable in production use.
- **Synchronous-EP schedule with barrier merge** — alternative parallel strategy per spec Section 6.
- **`MarginFactor` / `Outcome::Scored`** — T4.
- **`Damped` / `Residual` schedules** — T4.
- **N-team `predict_outcome`** — T4.
- **`Game::custom` full ergonomics** — T4.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Reviewed-on: #2
Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com>
Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com>