Commit Graph

81 Commits

Author SHA1 Message Date
ec42cb33e0 Did stuff. 2017-02-03 10:00:07 +01:00
8178b415ae Update sdl2. 2017-01-04 16:39:58 +01:00
c9db5ba062 Small refactor of Layer. 2016-12-27 16:59:57 +01:00
f2b4e417e0 And it works again. 2016-11-14 21:07:54 +01:00
923b64994b Upgrade sdl2 and sdl2 image. 2016-10-02 22:27:17 +02:00
aced867ad9 Merge branch 'master' of github.com:Logaritmisk/rust-smb 2016-06-15 19:51:36 +02:00
65909c4275 Moved physics to physics. 2016-06-15 19:51:24 +02:00
d89d2b0d32 Fixes (Thanks clippy!). 2016-06-15 16:09:52 +02:00
4c2b5a994c Let KeyboardManager handle events.
Clean up event loop a little.
2016-06-12 21:48:27 +02:00
19a1f4b8f9 Update SDL2 and SDL2 Image. 2016-06-08 00:33:27 +02:00
9926aa177c Move player components to separate mod. 2016-06-08 00:14:58 +02:00
4f1d72b94f Move out GameObject and components. 2016-06-08 00:03:35 +02:00
a4f31c0397 Clean up some warnings. 2016-06-07 23:54:15 +02:00
bdd3d4db3a And he can stand still! 2016-06-07 23:46:13 +02:00
2906672289 Move flip_horizontal to PlayerGraphicsComponent. 2016-06-07 23:18:49 +02:00
20557bbf79 New timer struct.
Fix frame rate for animated sprites.
2016-05-30 22:58:38 +02:00
2c7d5cc1d6 Upgrade SDL2 and SDL2 Image. 2016-05-17 20:37:57 +02:00
6034e21e25 Upgrade SDL2 and SDL2 Image. 2015-12-14 08:51:07 +01:00
6148c06087 Did things I don't remember :'( 2015-12-04 16:45:38 +01:00
02a7f536cc Fix sprite for player. 2015-11-25 11:09:54 +01:00
4addaac331 Flip! 2015-11-23 07:12:13 +01:00
ad75b2fbfa Jay! Works now! 2015-11-20 17:31:18 +01:00
0acb7c224d Almost nothing. 2015-11-20 07:34:34 +01:00
0d4cbe7487 It's close to work now! 2015-11-19 23:08:44 +01:00
dc2ad09f4f Stuff. 2015-11-19 12:57:41 +01:00
78c6cf66c1 Add Sprite to GameObject. 2015-11-19 10:58:44 +01:00
f1714015db Stuff. 2015-11-18 14:01:14 +01:00
4edfc9a67e Remove TextureManager. 2015-11-18 08:49:09 +01:00
2ba792a8fd Prepare for a texture handler. 2015-11-18 07:08:12 +01:00
578909c847 Prepare to flip player. 2015-11-17 16:41:42 +01:00
a9d90d8c23 Prepare support to flip sprite. 2015-11-17 13:23:07 +01:00
cd3c290b03 D'oh! 2015-11-17 13:02:08 +01:00
3749e8d101 Clean up and fixes for collision handling. 2015-11-17 09:02:09 +01:00
2ef29c4021 More testing. 2015-11-17 07:04:31 +01:00
8b4ca56a2f Add tests for Layer::find_intersecting. 2015-11-16 21:17:35 +01:00
250d323a1c Almost! Just need to fix the collision handling. 2015-11-16 18:04:31 +01:00
2828a8ea04 Rect needs to have and height and width. 2015-11-16 15:13:01 +01:00
5d5a693508 Upgrade to most recent version of Rust. Still doesn't work. 2015-11-16 10:44:01 +01:00
b91ae6cb29 upgrade sdl2 and sdl2_image. use beta 2 2015-04-22 13:32:21 +02:00
d7d1ab1dc7 Use core Float instead of std::num::Float 2015-04-08 21:26:31 +02:00
aaceb9fd23 It's alive! 2015-04-08 21:23:18 +02:00
d14951e53a Get SDL2 and SDL2 Image to work together.
New event pump logic.
2015-04-08 16:52:00 +02:00
02e8dfec78 upgrade to rust nightly 2015-01-29 09:26:59 +01:00
d204978936 added graphics 2015-01-21 19:57:53 +01:00
d3ccd913c6 added more to the first level 2015-01-17 13:30:45 +01:00
26f55642d5 move sprite to a separate file 2015-01-17 12:32:45 +01:00
6957f340f3 removed old sprite sheet file, added static and animated sprites 2015-01-16 17:29:26 +01:00
05ee60cdc4 update readme with sdl2_image 2015-01-14 17:27:18 +01:00
bbeef60472 jay, working png support 2015-01-14 17:19:04 +01:00
9465b750b6 more mario like controls 2015-01-12 20:31:04 +01:00