Did things I don't remember :'(
This commit is contained in:
@@ -4,36 +4,36 @@ use sdl2::rect::Rect;
|
||||
pub struct Camera {
|
||||
x: i32,
|
||||
y: i32,
|
||||
w: u32,
|
||||
h: u32,
|
||||
width: u32,
|
||||
height: u32,
|
||||
bounding: Rect
|
||||
}
|
||||
|
||||
impl Camera {
|
||||
pub fn new(x: i32, y: i32, w: u32, h: u32, bounding: Rect) -> Camera {
|
||||
pub fn new(x: i32, y: i32, width: u32, height: u32, bounding: Rect) -> Camera {
|
||||
Camera {
|
||||
x: x,
|
||||
y: y,
|
||||
w: w,
|
||||
h: h,
|
||||
width: width,
|
||||
height: height,
|
||||
bounding: bounding
|
||||
}
|
||||
}
|
||||
|
||||
pub fn center(&mut self, object: &Rect) {
|
||||
let mut x = (object.x() + object.width() as i32 / 2) - (self.w as i32 / 2);
|
||||
let mut y = (object.y() + object.height() as i32 / 2) - (self.h as i32 / 2);
|
||||
let mut x = (object.x() + object.width() as i32 / 2) - (self.width as i32 / 2);
|
||||
let mut y = (object.y() + object.height() as i32 / 2) - (self.height as i32 / 2);
|
||||
|
||||
if x < self.bounding.x() {
|
||||
x = self.bounding.x();
|
||||
} else if x + self.w as i32 > self.bounding.width() as i32 {
|
||||
x = (self.bounding.width() - self.w) as i32;
|
||||
} else if x + self.width as i32 > self.bounding.width() as i32 {
|
||||
x = (self.bounding.width() - self.width) as i32;
|
||||
}
|
||||
|
||||
if y < self.bounding.y() {
|
||||
y = self.bounding.y();
|
||||
} else if y + self.h as i32 > self.bounding.height() as i32 {
|
||||
y = (self.bounding.height() - self.h) as i32;
|
||||
} else if y + self.height as i32 > self.bounding.height() as i32 {
|
||||
y = (self.bounding.height() - self.height) as i32;
|
||||
}
|
||||
|
||||
self.x = x;
|
||||
@@ -41,6 +41,6 @@ impl Camera {
|
||||
}
|
||||
|
||||
pub fn to_rect(&self) -> Rect {
|
||||
Rect::new_unwrap(self.x, self.y, self.w, self.h)
|
||||
Rect::new_unwrap(self.x, self.y, self.width, self.height)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ extern crate sdl2_image;
|
||||
|
||||
|
||||
use std::path::Path;
|
||||
use std::thread::sleep_ms;
|
||||
use std::thread::sleep;
|
||||
use std::cell::RefCell;
|
||||
|
||||
use sdl2_image::LoadTexture;
|
||||
@@ -16,7 +16,7 @@ use sdl2::render::{Renderer, Texture};
|
||||
|
||||
use tile::Layer;
|
||||
use camera::Camera;
|
||||
use player::Player;
|
||||
// use player::Player;
|
||||
use keyboard::KeyboardHandler;
|
||||
use sprite::{Sprite, StaticSprite, AnimatedSprite};
|
||||
|
||||
@@ -549,7 +549,7 @@ fn main() {
|
||||
|
||||
renderer.present();
|
||||
|
||||
sleep_ms(5);
|
||||
sleep(std::time::Duration::from_millis(5));
|
||||
}
|
||||
|
||||
sdl2_image::quit();
|
||||
|
||||
Reference in New Issue
Block a user