Prepare to flip player.
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@@ -442,6 +442,7 @@ fn main() {
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let player_rect = camera_relative_rect(&camera.to_rect(), &player.to_rect());
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player_sprite.flip = (true, false);
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player_sprite.render(&mut renderer, &player_rect);
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renderer.present();
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@@ -1,5 +1,9 @@
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use sdl2::rect::Rect;
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pub enum PlayerFacing {
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Left,
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Right
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}
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pub struct Player {
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pub x: f32,
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@@ -9,7 +13,8 @@ pub struct Player {
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pub dx: f32,
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pub dy: f32,
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pub gravity: f32,
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pub on_ground: bool
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pub on_ground: bool,
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pub facing: PlayerFacing
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}
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impl Player {
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@@ -22,11 +27,25 @@ impl Player {
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dx: 0.0,
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dy: 0.0,
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gravity: 0.3,
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on_ground: false
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on_ground: false,
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facing: PlayerFacing::Right
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}
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}
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pub fn update(&mut self) {
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match self.facing {
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PlayerFacing::Right => {
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if self.dx < 0.0 {
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self.facing = PlayerFacing::Left;
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}
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},
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PlayerFacing::Left => {
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if self.dx > 0.0 {
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self.facing = PlayerFacing::Right;
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}
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}
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}
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self.dy += self.gravity;
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if self.dy > 8.0 {
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@@ -11,7 +11,8 @@ pub trait Sprite {
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pub struct StaticSprite<'a> {
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texture: &'a Texture,
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x: i32,
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y: i32
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y: i32,
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flip: (bool, bool)
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}
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impl<'a> StaticSprite<'a> {
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@@ -19,14 +20,15 @@ impl<'a> StaticSprite<'a> {
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StaticSprite {
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texture: texture,
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x: x,
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y: y
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y: y,
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flip: (false, false)
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}
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}
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}
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impl<'a> Sprite for StaticSprite<'a> {
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fn render(&self, drawer: &mut Renderer, destination: &Rect) {
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drawer.copy(self.texture, Some(Rect::new_unwrap(self.x, self.y, 16, 16)), Some(*destination));
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drawer.copy_ex(self.texture, Some(Rect::new_unwrap(self.x, self.y, 16, 16)), Some(*destination), 0.0, None, self.flip);
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}
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}
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@@ -35,6 +37,7 @@ pub struct AnimatedSprite<'a> {
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texture: &'a Texture,
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x: i32,
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y: i32,
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flip: (bool, bool),
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frame: u32,
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frames: u32,
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time: u64,
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@@ -47,6 +50,7 @@ impl<'a> AnimatedSprite<'a> {
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texture: texture,
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x: x,
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y: y,
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flip: (false, false),
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frame: 0,
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frames: frames,
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time: 0,
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@@ -74,6 +78,6 @@ impl<'a> Sprite for AnimatedSprite<'a> {
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}
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fn render(&self, drawer: &mut Renderer, destination: &Rect) {
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drawer.copy_ex(self.texture, Some(Rect::new_unwrap(self.x, self.y, 16, 16)), Some(*destination), 0.0, None, (false, false));
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drawer.copy_ex(self.texture, Some(Rect::new_unwrap(self.x, self.y, 16, 16)), Some(*destination), 0.0, None, self.flip);
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}
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}
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