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9623439ca7
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only zero velocity when we should
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2015-01-06 15:07:32 +01:00 |
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37c502aef3
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better tile handling and update sdl
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2015-01-06 15:02:41 +01:00 |
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62101e8466
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just check intersecting tiles
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2015-01-02 16:02:17 +01:00 |
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4cca0eac2c
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a simple tile system
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2015-01-02 15:23:45 +01:00 |
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e313bbf80a
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better collision handling
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2014-12-23 21:51:17 +01:00 |
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4c298d3a64
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be kind to the cpu, it has a lot to do
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2014-12-23 11:37:43 +01:00 |
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75eebf1770
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just look at y for now
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2014-12-23 11:28:38 +01:00 |
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d2ace9cc23
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update sdl2 to 0.0.10
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2014-12-16 21:53:26 +01:00 |
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85c95f24f2
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update readme, added super duper mega simple collision detection
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2014-12-15 09:37:11 +01:00 |
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3b72327f0e
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prepare for some super basic collision detection
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2014-12-13 16:44:53 +01:00 |
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0176bb2987
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update to sdl2 0.0.8, and move code to modules
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2014-12-13 16:32:13 +01:00 |
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f950e01002
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added readme
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2014-12-11 15:24:58 +01:00 |
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97d1e02614
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rename and move floor down 100 px
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2014-12-11 10:35:06 +01:00 |
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70edeb9580
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aahh, now i understand that warning
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2014-12-10 21:48:08 +01:00 |
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9b191353ac
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we dont need to have a named loop right now
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2014-12-10 21:42:24 +01:00 |
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08ac748078
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move player update code to a method
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2014-12-10 21:39:11 +01:00 |
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36dc4e62cd
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remove font, and create a player struct
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2014-12-10 21:32:23 +01:00 |
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1bc1b6a4c6
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kill all whitespaces
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2014-12-10 20:46:52 +01:00 |
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8d76577515
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we got jumping
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2014-12-10 20:40:07 +01:00 |
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4afcc799ec
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i am an idiot, now it is so smoooth
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2014-12-10 20:16:40 +01:00 |
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065d816e58
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forgot gitignore
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2014-12-10 20:02:57 +01:00 |
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ff6a478989
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initial commit
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2014-12-10 20:02:43 +01:00 |
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