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19a1f4b8f9
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Update SDL2 and SDL2 Image.
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2016-06-08 00:33:27 +02:00 |
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9926aa177c
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Move player components to separate mod.
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2016-06-08 00:14:58 +02:00 |
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4f1d72b94f
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Move out GameObject and components.
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2016-06-08 00:03:35 +02:00 |
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a4f31c0397
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Clean up some warnings.
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2016-06-07 23:54:15 +02:00 |
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bdd3d4db3a
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And he can stand still!
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2016-06-07 23:46:13 +02:00 |
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2906672289
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Move flip_horizontal to PlayerGraphicsComponent.
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2016-06-07 23:18:49 +02:00 |
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20557bbf79
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New timer struct.
Fix frame rate for animated sprites.
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2016-05-30 22:58:38 +02:00 |
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2c7d5cc1d6
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Upgrade SDL2 and SDL2 Image.
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2016-05-17 20:37:57 +02:00 |
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6034e21e25
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Upgrade SDL2 and SDL2 Image.
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2015-12-14 08:51:07 +01:00 |
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6148c06087
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Did things I don't remember :'(
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2015-12-04 16:45:38 +01:00 |
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02a7f536cc
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Fix sprite for player.
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2015-11-25 11:09:54 +01:00 |
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4addaac331
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Flip!
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2015-11-23 07:12:13 +01:00 |
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ad75b2fbfa
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Jay! Works now!
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2015-11-20 17:31:18 +01:00 |
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0acb7c224d
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Almost nothing.
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2015-11-20 07:34:34 +01:00 |
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0d4cbe7487
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It's close to work now!
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2015-11-19 23:08:44 +01:00 |
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dc2ad09f4f
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Stuff.
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2015-11-19 12:57:41 +01:00 |
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78c6cf66c1
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Add Sprite to GameObject.
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2015-11-19 10:58:44 +01:00 |
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f1714015db
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Stuff.
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2015-11-18 14:01:14 +01:00 |
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4edfc9a67e
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Remove TextureManager.
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2015-11-18 08:49:09 +01:00 |
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2ba792a8fd
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Prepare for a texture handler.
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2015-11-18 07:08:12 +01:00 |
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578909c847
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Prepare to flip player.
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2015-11-17 16:41:42 +01:00 |
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a9d90d8c23
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Prepare support to flip sprite.
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2015-11-17 13:23:07 +01:00 |
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cd3c290b03
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D'oh!
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2015-11-17 13:02:08 +01:00 |
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3749e8d101
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Clean up and fixes for collision handling.
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2015-11-17 09:02:09 +01:00 |
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2ef29c4021
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More testing.
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2015-11-17 07:04:31 +01:00 |
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8b4ca56a2f
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Add tests for Layer::find_intersecting.
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2015-11-16 21:17:35 +01:00 |
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250d323a1c
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Almost! Just need to fix the collision handling.
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2015-11-16 18:04:31 +01:00 |
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2828a8ea04
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Rect needs to have and height and width.
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2015-11-16 15:13:01 +01:00 |
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5d5a693508
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Upgrade to most recent version of Rust. Still doesn't work.
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2015-11-16 10:44:01 +01:00 |
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b91ae6cb29
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upgrade sdl2 and sdl2_image. use beta 2
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2015-04-22 13:32:21 +02:00 |
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d7d1ab1dc7
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Use core Float instead of std::num::Float
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2015-04-08 21:26:31 +02:00 |
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aaceb9fd23
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It's alive!
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2015-04-08 21:23:18 +02:00 |
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d14951e53a
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Get SDL2 and SDL2 Image to work together.
New event pump logic.
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2015-04-08 16:52:00 +02:00 |
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02e8dfec78
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upgrade to rust nightly
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2015-01-29 09:26:59 +01:00 |
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d204978936
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added graphics
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2015-01-21 19:57:53 +01:00 |
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d3ccd913c6
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added more to the first level
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2015-01-17 13:30:45 +01:00 |
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26f55642d5
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move sprite to a separate file
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2015-01-17 12:32:45 +01:00 |
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6957f340f3
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removed old sprite sheet file, added static and animated sprites
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2015-01-16 17:29:26 +01:00 |
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05ee60cdc4
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update readme with sdl2_image
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2015-01-14 17:27:18 +01:00 |
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bbeef60472
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jay, working png support
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2015-01-14 17:19:04 +01:00 |
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9465b750b6
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more mario like controls
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2015-01-12 20:31:04 +01:00 |
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817e66ec67
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added acceleration to player
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2015-01-12 17:00:04 +01:00 |
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b02f487e18
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get_tile now returns an Option<&Tile>
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2015-01-12 14:26:26 +01:00 |
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b481a4f3bb
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better collision logic for tiles
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2015-01-12 14:13:17 +01:00 |
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1c9af73baa
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upgrade to rust alpha 1.0.0
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2015-01-12 12:51:13 +01:00 |
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2d53866272
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fixed some bugs with collision detection
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2015-01-06 23:37:00 +01:00 |
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ff9ab15240
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better collision detection, i hope
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2015-01-06 23:12:35 +01:00 |
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b5f94170f7
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rename get_rect to to_rect, and there is scrolling!
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2015-01-06 18:16:33 +01:00 |
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db4b16c08d
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moved camera to a separate mod and use Rect intersection and has_intersection methods
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2015-01-06 16:07:03 +01:00 |
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62c74a0736
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for_each_intersecting gives a rect
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2015-01-06 15:35:34 +01:00 |
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