logaritmiskandClaude Opus 5 1a88678384 refactor!: remove ConvergenceReport::slices_skipped
Closes #33. The field was public, hardcoded to 0 at both construction sites,
and had no route to ever being non-zero.

It was added in T3 as the reporting surface for dirty-bit slice skipping. That
feature is #4, closed as unworkable — the ceiling measured at ~6% against a
projected 5-50x, on top of three independent soundness blockers. #32, which
reattributed the cost to ingestion, is closed too: the re-convergence is
necessary work rather than waste, because appending one event genuinely moves
the involved competitors ~1.2 sigma across their whole history. Nothing left
would ever populate it.

This is the same defect class as #19, where this arc started: a public surface
that looks implemented, reports a plausible value, and is inert. A caller
reading `slices_skipped: 0` reasonably concludes "no slices were skipped this
run", not "this feature does not exist".

Removed rather than documented as reserved. Its only value was as a hook for a
plan that no longer exists, and keeping it preserves the shape of that plan.
Breaking, but ConvergenceReport is returned rather than constructed by callers,
so the only breakage is code reading a constant zero.

Also added a test asserting every remaining field carries real information —
iterations non-zero, final_step finite, log_evidence a finite negative log
probability, and per_iteration_time holding one duration per iteration.
Mutation-proved: pinning per_iteration_time to an empty SmallVec fails it. The
next always-constant member now has to survive an assertion rather than just a
reviewer's attention, which is the actual lesson of #19 and #33.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
2026-08-28 08:07:41 +02:00

TrueSkill - Through Time

Rust port of TrueSkillThroughTime.py.

Other implementations

Drift

Skill drift models how a player's true skill can change between appearances. Each time a player reappears after a gap, their skill uncertainty is widened by the drift model before the new evidence is incorporated.

Drift is represented by the Drift trait:

pub trait Drift: Copy + Debug {
    fn variance_delta(&self, elapsed: i64) -> f64;
}

variance_delta returns the amount to add to σ² given the elapsed time since the player last played. Internally, Gaussian::forget uses this to compute the new sigma: σ_new = sqrt(σ² + variance_delta).

ConstantDrift

The built-in ConstantDrift implements a linear random walk — skill uncertainty grows proportionally to time:

variance_delta = elapsed * γ²

This is the standard TrueSkill Through Time model. Use it by passing a ConstantDrift(gamma) when constructing a Player:

use trueskill_tt::{Player, Gaussian, drift::ConstantDrift};

// gamma = 0.1 means skill can shift ~0.1 per time unit
let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, ConstantDrift(0.1));

Custom drift

Implement Drift to express any other model. For example, a drift that saturates after a long absence (uncertainty grows with the square root of elapsed time instead of linearly):

use trueskill_tt::drift::Drift;

#[derive(Clone, Copy, Debug)]
struct SqrtDrift {
    gamma: f64,
}

impl Drift for SqrtDrift {
    fn variance_delta(&self, elapsed: i64) -> f64 {
        (elapsed as f64).sqrt() * self.gamma * self.gamma
    }
}

let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, SqrtDrift { gamma: 0.5 });

To use a custom drift type with History, use the .drift() builder method instead of .gamma():

let h = History::builder()
    .drift(SqrtDrift { gamma: 0.5 })
    .build();

Scored outcomes

Use Outcome::scores([...]) when you have continuous per-team scores rather than just ranks. Adjacent score margins flow into a MarginFactor that adds soft Gaussian evidence about the latent performance diff. Configure HistoryBuilder::score_sigma(σ) to control how much you trust the margins (smaller σ = more trust).

use trueskill_tt::{History, Outcome};

let mut h = History::builder().score_sigma(2.0).build();
h.event(1)
    .team(["alice"])
    .team(["bob"])
    .scores([21.0, 9.0])
    .commit()
    .unwrap();
h.converge().unwrap();

Todo

  • Implement approx for Gaussian
  • Add more tests from TrueSkillThroughTime.jl
  • Generalise a time axis — Time is now a trait (Untimed, i64), not an enum
  • Add examples (examples/atp.rs, examples/scored.rs)
  • Add Observer (Observer / NullObserver)
  • Benchmark the inference loop (benches/batch.rs, benches/history_converge.rs, benches/ingest.rs)
  • Cross-check quality() against sublee/trueskill — N-group support works and is covered by invariants, but no reference values are asserted

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

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