- Promotes Gaussian::pi and Gaussian::tau to public so benches/gaussian.rs compiles, then captures baseline numbers for the T0 acceptance gate. - Fixes the divide bench: g1/g2 panicked (g1 has lower precision than g2; cavity requires pi_num >= pi_den). Swapped to g2/g1 (well-defined). Baseline on Apple M5 Pro: Batch::iteration 29.840 µs Gaussian::mul 1.568 ns (vs ~220 ps for add/sub — hot path) Gaussian::div 1.572 ns
TrueSkill - Through Time
Rust port of TrueSkillThroughTime.py.
Other implementations
- ttt-scala
- ChessAnalysis #F
- TrueSkillThroughTime.jl
- TrueSkillThroughTime.R
- TrueSkill Through Time: Revisiting the History of Chess
- TrueSkill Through Time. The full scientific documentation
Drift
Skill drift models how a player's true skill can change between appearances. Each time a player reappears after a gap, their skill uncertainty is widened by the drift model before the new evidence is incorporated.
Drift is represented by the Drift trait:
pub trait Drift: Copy + Debug {
fn variance_delta(&self, elapsed: i64) -> f64;
}
variance_delta returns the amount to add to σ² given the elapsed time since the player last played. Internally, Gaussian::forget uses this to compute the new sigma: σ_new = sqrt(σ² + variance_delta).
ConstantDrift
The built-in ConstantDrift implements a linear random walk — skill uncertainty grows proportionally to time:
variance_delta = elapsed * γ²
This is the standard TrueSkill Through Time model. Use it by passing a ConstantDrift(gamma) when constructing a Player:
use trueskill_tt::{Player, Gaussian, drift::ConstantDrift};
// gamma = 0.1 means skill can shift ~0.1 per time unit
let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, ConstantDrift(0.1));
Custom drift
Implement Drift to express any other model. For example, a drift that saturates after a long absence (uncertainty grows with the square root of elapsed time instead of linearly):
use trueskill_tt::drift::Drift;
#[derive(Clone, Copy, Debug)]
struct SqrtDrift {
gamma: f64,
}
impl Drift for SqrtDrift {
fn variance_delta(&self, elapsed: i64) -> f64 {
(elapsed as f64).sqrt() * self.gamma * self.gamma
}
}
let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, SqrtDrift { gamma: 0.5 });
To use a custom drift type with History, use the .drift() builder method instead of .gamma():
let h = History::builder()
.drift(SqrtDrift { gamma: 0.5 })
.build();
Todo
- Implement approx for Gaussian
- Add more tests from
TrueSkillThroughTime.jl - Add tests for
quality()(Use sublee/trueskill as reference) - Benchmark Batch::iteration()
- Time needs to be an enum so we can have multiple states (see
batch::compute_elapsed()) - Add examples (use same TrueSkillThroughTime.(py|jl))
- Add Observer (see argmin for inspiration)