Three integration tests on a 2-team scored event:
- inheritance: Outcome::scores(...) with no override produces
bit-equal posteriors to the same outcome wrapped in
scores_with_sigma(scores, history.score_sigma)
- override-supersedes-default: scores_with_sigma(scores, X) with
history score_sigma(Y) produces bit-equal posteriors to
scores(...) with history score_sigma(X), AND differs measurably
from scores(...) with history score_sigma(Y)
- builder threading: EventBuilder::scores_with_sigma reaches the
ingest path identically to the Outcome constructor
Adds EventBuilder::scores_with_sigma, the fluent-builder ergonomic
mirror of Outcome::scores_with_sigma. Lets users write
h.event(t).team(...).team(...).scores_with_sigma([..], sigma).commit()
to set a per-event score_sigma override.
Outcome::Scored shape changes from tuple to struct:
{ scores, sigma: Option<f64> }. New constructor scores_with_sigma
sets sigma=Some(s) and debug-asserts s > 0.0; existing scores(I)
constructor keeps its signature and builds with sigma=None internally.
team_count, as_scores, as_ranks accessor pattern matches updated.
History::add_events resolves sigma.unwrap_or(self.score_sigma) at the
ingest arm, so downstream EventKind::Scored stays a plain f64 and
TimeSlice / run_chain need zero changes.
Breaking change to the public Outcome::Scored variant shape
(acceptable in 0.1.x). Bit-equal for callers using the no-override
path because the resolution falls through to self.score_sigma exactly
as before.
Outcome::Scored becomes a struct variant with an Option<f64> sigma
field. None inherits HistoryBuilder::score_sigma; Some(s) overrides
per event. Resolved at ingest time so EventKind::Scored stays a plain
f64 and TimeSlice/run_chain need zero changes. New constructors
Outcome::scores_with_sigma and EventBuilder::scores_with_sigma cover
the override path; existing scores(..) keeps its signature with
sigma=None internally.
Breaking change to Outcome::Scored variant shape (tuple → struct);
acceptable in 0.1.x. Closes the last item from the T4-MarginFactor
deferred wishlist.
Two integration tests on a 4-team ranked event:
- max_iter=1 set on HistoryBuilder produces measurably different
posteriors than default, proving the inner loop honors the
propagated max_iter
- alpha=0.5 with extra iterations reaches the same fixed point as
alpha=1.0, proving damping doesn't break correctness on the History
path
Also updates the alpha doc comment to clarify it applies only to the
within-game EP loop, not the outer cross-history sweep.
The three Game::*_with_arena callsites in time_slice.rs (in
TimeSlice::iteration's sequential branch, TimeSlice::log_evidence's
run_event closure, and Event::iteration_direct via parameter) now use
the propagated ConvergenceOptions instead of hardcoded ::default().
sweep_color_groups (both rayon and non-rayon paths) forwards
self.convergence into Event::iteration_direct.
Damped EP (alpha < 1.0) and custom max_iter / epsilon set on
HistoryBuilder::convergence(opts) now actually reach the within-game
inference loop. Bit-equal for users on default options.
Removes the temporary #[allow(dead_code)] on TimeSlice::convergence
that was added in the prior commit.
TimeSlice<T> gains a pub(crate) convergence: ConvergenceOptions field
set at construction. TimeSlice::new now takes it as a third parameter
(breaking change to the pub constructor, acceptable in 0.1.x).
History::add_events_with_prior passes self.convergence so the propagated
value reaches every TimeSlice. The pre-existing convergence-the-method
is renamed to iterate_to_convergence to disambiguate from the new
convergence-the-field.
The field is wired but not yet read by inference -- the three
Game::*_with_arena callsites in time_slice.rs still hardcode
ConvergenceOptions::default(). Task 2 changes that. Bit-equal because
the propagated value equals the hardcoded value end-to-end.
Also updated benches/batch.rs which has a fourth TimeSlice::new
callsite (not enumerated in the plan -- only src/ files were).
Closes the gap between HistoryBuilder::convergence(opts) and the
within-game inference loop. TimeSlice gains a convergence field;
History passes self.convergence at construction; the three
Game::*_with_arena callsites in time_slice.rs read it. Also renames
TimeSlice::convergence the method (now iterate_to_convergence) to
disambiguate from the new field.
Pure plumbing — no new public API, no behavioral change for users on
default options. Makes Damped EP reachable through the History path.
Two end-to-end tests on a 4-team ranked game:
- max_iter=1 produces measurably different posteriors than the default,
proving run_chain reads convergence.max_iter
- alpha=0.5 with extra iterations reaches the same fixed point as
alpha=1.0, proving damping doesn't break convergence on benign graphs
Game and OwnedGame gain a convergence: ConvergenceOptions field set at
construction. Game::{ranked,scored} forward options.convergence into
OwnedGame::{new,new_scored} (previously dropped on the floor).
{ranked,scored}_with_arena take it as a parameter. run_chain reads
self.convergence.{epsilon, max_iter, alpha} instead of hardcoded
1e-6 / 10 / undamped. DiffFactor::propagate gains an alpha parameter
and dispatches into Trunc/MarginFactor::propagate_with_alpha.
In-tree callsites in src/time_slice.rs and src/history.rs pass
ConvergenceOptions::default(). Pre-existing T2 fallout in tests,
benches, and the atp example (struct literals missing the new alpha
field) is fixed by adding alpha: 1.0 so the workspace builds clean.
Default alpha is 1.0, so all 96 lib + 27 integration test goldens
remain bit-equal.
Inherent method that applies α-damping to the outgoing message via
Gaussian::damp_natural. The Factor trait impl delegates with α=1.0,
preserving today's behavior bit-equal. Variable write switched from
`trunc` to `cavity * damped` — algebraically identical when α=1.0
(cavity * new_msg = trunc by construction); reflects partial-update
math when α<1.0.
Adds an EP damping coefficient defaulting to 1.0 (undamped). Will be
read by run_chain in a follow-up commit. By itself this commit changes
no behavior — existing constructors using ..Default::default() pick up
the new field automatically.
Computes α·new + (1−α)·self in natural-parameter space. Will be used
by TruncFactor and MarginFactor to support opt-in EP damping via
ConvergenceOptions::alpha.
Six tasks: Gaussian::damp_natural helper, ConvergenceOptions::alpha
field, TruncFactor and MarginFactor propagate_with_alpha pair, DiffFactor
+ Game integration (the big task — must land atomically), and
end-to-end tests for max_iter and alpha behavior.
Smallest-scope realisation of spec §"Built-in schedules" Damped: a
ConvergenceOptions::alpha field plumbed through run_chain to a new
Gaussian::damp_natural helper applied inside TruncFactor and
MarginFactor's propagate. alpha=1.0 default keeps every existing
golden bit-equal; alpha<1.0 stabilises oscillating fixed-point loops
on hard graphs.
Defers Schedule trait integration, nat-param convergence switch,
oscillation auto-detect, Residual/OneShot, and Synergy/ScoreFactor —
each gets its own future plan.
The plan's prose quoted Z_cav ≈ 0.046827 and log_evidence ≈ -3.0613,
which diverged from the values asserted by the shipped test in
src/factor/mod.rs (-3.062235327364623). Update prose and the matching
code comment to 0.04678 / -3.0622.
Replace the `_ => 0.0` wildcard with explicit
`Self::TeamSum(_) | Self::RankDiff(_) => 0.0`. No behavioral change;
future variants now produce a compile error instead of being silently
absorbed by the wildcard.
Both methods were 95-line near-duplicates differing only in the closure
that builds the per-diff DiffFactor. Extract the shared body as a
private run_chain<F>(&self, arena, make_link) helper that returns
(evidence, likelihoods); the two callers shrink to ~10 lines each.
Pure code-shape change: posteriors and evidence remain bit-equal; all
existing tests (lib + integration) pass unchanged.
Three independent cleanups: dedupe Game::likelihoods and likelihoods_scored
via a run_chain helper taking a make_link closure, make BuiltinFactor's
log_evidence match exhaustive, and fix stale numerics in the T4 plan doc.
Implements T3 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md` Section 6. Plan: `docs/superpowers/plans/2026-04-24-t3-concurrency.md` (11 tasks).
## Summary
### Breaking
- `Send + Sync` bounds added to public traits: `Time`, `Drift<T>`, `Observer<T>`, `Factor`, `Schedule`. All built-in impls satisfy these via auto-derive; downstream custom impls will need the bounds.
### New
- Opt-in `rayon` cargo feature. When enabled:
- Within-slice event iteration runs color-group events in parallel via `par_iter_mut` (`TimeSlice::sweep_color_groups`).
- `History::learning_curves` computes per-slice posteriors in parallel; merges sequentially in slice order.
- `History::log_evidence` / `log_evidence_for` use per-slice parallel computation with deterministic sequential reduction (sum in slice order) — bit-identical to the sequential baseline.
- `ColorGroups` infrastructure (`src/color_group.rs`) with greedy graph coloring. Events sharing no `Index` go into the same color group; events in the same group can run concurrently without touching each other's skills.
- `tests/determinism.rs` asserts bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}`.
- `benches/history_converge.rs` measures end-to-end convergence on three workload shapes.
## Performance
### Sequential (no rayon, default build)
| Metric | Before T3 | After T3 | Delta |
|---|---|---|---|
| `Batch::iteration` | 22.88 µs | 23.23 µs | **+1.5%** (noise) |
| `Gaussian::*` | ≈218–264 ps | ≈236 ps | within noise |
**No sequential regression.** Default build is as fast as T2.
### Parallel (`--features rayon`, Apple M5 Pro, auto thread count)
| Workload | Sequential | Parallel | Speedup |
|---|---:|---:|---:|
| 500 events / 100 competitors / 10 per slice | 4.03 ms | 4.24 ms | **1.0×** |
| 2000 events / 200 competitors / 20 per slice | 20.18 ms | 19.82 ms | **1.0×** |
| 5000 events / 50000 competitors / 1 slice | 11.88 ms | 9.10 ms | **1.3×** |
### ⚠️ The spec's >=2× target was not met on realistic workloads.
T3's within-slice color-group parallelism only shows material benefit when a slice holds many events AND the competitor pool is large enough to give the greedy coloring room to partition. Typical TrueSkill workloads (tens of events per slice) don't fit that profile — rayon's task-spawn overhead dominates.
**Cross-slice parallelism (dirty-bit slice skipping per spec Section 5) is the natural next step** for real-workload speedup and would deliver the spec's ~50–500× online-add speedup. Deferred to a future tier.
## Determinism
`tests/determinism.rs` runs a 200-event history at thread counts {1, 2, 4, 8} via `rayon::ThreadPoolBuilder::install` and asserts every `(time, posterior)` pair has bit-identical `mu` and `sigma` (compared via `f64::to_bits()`). Passes.
## Internals
- Parallel path uses an `unsafe` block to concurrently write to `SkillStore` from color-group-disjoint events. Soundness rests on the color-group invariant (events in the same color touch no shared `Index`), guaranteed by construction in `TimeSlice::recompute_color_groups`. Sequential path unchanged from T2.
- `RAYON_THRESHOLD = 64` — color groups smaller than this fall back to sequential inside `sweep_color_groups` to avoid task-spawn overhead.
- Thread-local `ScratchArena` per rayon worker thread.
## Test plan
- [x] `cargo test --features approx` — 96 tests pass (74 lib + 22 integration)
- [x] `cargo test --features approx,rayon` — 97 tests pass (+1 determinism)
- [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean
- [x] `cargo clippy --all-targets --features approx,rayon -- -D warnings` — clean
- [x] `cargo +nightly fmt --check` — clean
- [x] `cargo bench --bench batch --features approx` — 23.23 µs (no regression vs T2)
- [x] `cargo bench --bench history_converge --features approx,rayon` — runs on all three workloads
- [x] Bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}` — verified
## Commit history
13 commits on `t3-concurrency`. Each task is self-contained and bisectable. See `git log main..t3-concurrency` for the full list.
## Deferred
- **Cross-slice parallelism** (dirty-bit slice skipping) — the path that would actually speed up typical TrueSkill workloads.
- **Default-on `rayon` feature** — spec called for default-on; we keep it opt-in until the feature proves stable in production use.
- **Synchronous-EP schedule with barrier merge** — alternative parallel strategy per spec Section 6.
- **`MarginFactor` / `Outcome::Scored`** — T4.
- **`Damped` / `Residual` schedules** — T4.
- **N-team `predict_outcome`** — T4.
- **`Game::custom` full ergonomics** — T4.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Reviewed-on: #2
Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com>
Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com>