Files
rust-smb/src/tile.rs

139 lines
6.0 KiB
Rust

use std::iter::repeat;
//use std::cmp::{min, max};
use sdl2::rect::Rect;
pub struct Layer<T> {
tiles: Vec<T>,
width: u32,
height: u32,
tile_width: u32,
tile_height: u32
}
impl<T> Layer<T> where T: Clone {
pub fn new(width: u32, height: u32, tile_width: u32, tile_height: u32, tile: T) -> Layer<T> {
Layer {
tiles: repeat(tile).take((width * height) as usize).collect(),
width: width,
height: height,
tile_width: tile_width,
tile_height: tile_height
}
}
pub fn get_tile(&self, x: i32, y: i32) -> Option<&T> {
let offset = (x + y * self.width as i32) as usize;
if offset < self.tiles.len() {
Some(&self.tiles[offset])
} else {
None
}
}
pub fn set_tile(&mut self, x: i32, y: i32, tile: T) {
let offset = (x + y * self.width as i32) as usize;
self.tiles[offset] = tile;
}
pub fn find_intersecting(&self, rect: &Rect) -> Option<Rect> {
if rect.x() + rect.width() as i32 <= 0 || rect.x() >= (self.width * self.tile_width) as i32 {
return None;
}
if rect.y() + rect.height() as i32 <= 0 || rect.y() >= (self.height * self.tile_height) as i32 {
return None;
}
let x1 = rect.x() / self.tile_width as i32;
let y1 = rect.y() / self.tile_height as i32;
let x2 = (rect.x() + rect.width() as i32 - 1) / self.tile_width as i32;
let y2 = (rect.y() + rect.height() as i32 - 1) / self.tile_height as i32;
Some(Rect::new_unwrap(x1, y1, (x2 - x1 + 1) as u32, (y2 - y1 + 1) as u32))
}
pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) {
if let Some(intersect) = self.find_intersecting(rect) {
for y in intersect.y()..(intersect.y() + intersect.height() as i32) {
for x in intersect.x()..(intersect.x() + intersect.width() as i32) {
let position = Rect::new_unwrap(x * self.tile_width as i32, y * self.tile_height as i32, self.tile_width, self.tile_height);
f(self.get_tile(x, y).unwrap(), &position);
}
}
}
}
pub fn to_rect(&self) -> Rect {
Rect::new_unwrap(0, 0, self.width * self.tile_width, self.height * self.tile_height)
}
}
#[cfg(test)]
mod tests {
use super::Layer;
use sdl2::rect::Rect;
#[test]
fn layer_find_intersecting() {
let layer = Layer::new(3, 3, 3, 3, ());
// out of bounds.
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(-1, 1, 1, 1)), None);
assert_eq!(layer.find_intersecting(&Rect::new_unwrap( 1, -1, 1, 1)), None);
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(-1, -1, 1, 1)), None);
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(9, 7, 1, 1)), None);
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 9, 1, 1)), None);
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(9, 9, 1, 1)), None);
// middle of tile.
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 1, 1, 1)), Some(Rect::new_unwrap(0, 0, 1, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 1, 1, 1)), Some(Rect::new_unwrap(1, 0, 1, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 1, 1, 1)), Some(Rect::new_unwrap(2, 0, 1, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 4, 1, 1)), Some(Rect::new_unwrap(0, 1, 1, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 4, 1, 1)), Some(Rect::new_unwrap(1, 1, 1, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 4, 1, 1)), Some(Rect::new_unwrap(2, 1, 1, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 7, 1, 1)), Some(Rect::new_unwrap(0, 2, 1, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 7, 1, 1)), Some(Rect::new_unwrap(1, 2, 1, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 7, 1, 1)), Some(Rect::new_unwrap(2, 2, 1, 1)));
// interlaps 4 tiles.
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 2, 2, 2)), Some(Rect::new_unwrap(0, 0, 2, 2)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 2, 2, 2)), Some(Rect::new_unwrap(1, 0, 2, 2)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 5, 2, 2)), Some(Rect::new_unwrap(0, 1, 2, 2)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 5, 2, 2)), Some(Rect::new_unwrap(1, 1, 2, 2)));
// interlaps 2 tiles horizontal.
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 1, 2, 1)), Some(Rect::new_unwrap(0, 0, 2, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 1, 2, 1)), Some(Rect::new_unwrap(1, 0, 2, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 4, 2, 1)), Some(Rect::new_unwrap(0, 1, 2, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 4, 2, 1)), Some(Rect::new_unwrap(1, 1, 2, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 7, 2, 1)), Some(Rect::new_unwrap(0, 2, 2, 1)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 7, 2, 1)), Some(Rect::new_unwrap(1, 2, 2, 1)));
// interlaps 2 tiles vertical.
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 2, 1, 2)), Some(Rect::new_unwrap(0, 0, 1, 2)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 5, 1, 2)), Some(Rect::new_unwrap(0, 1, 1, 2)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 2, 1, 2)), Some(Rect::new_unwrap(1, 0, 1, 2)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 5, 1, 2)), Some(Rect::new_unwrap(1, 1, 1, 2)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 2, 1, 2)), Some(Rect::new_unwrap(2, 0, 1, 2)));
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 5, 1, 2)), Some(Rect::new_unwrap(2, 1, 1, 2)));
// exactly one tile.
assert_eq!(layer.find_intersecting(&Rect::new_unwrap(0, 0, 3, 3)), Some(Rect::new_unwrap(0, 0, 1, 1)));
}
}