use std::iter::repeat; //use std::cmp::{min, max}; use sdl2::rect::Rect; pub struct Layer { tiles: Vec, width: u32, height: u32, tile_width: u32, tile_height: u32 } impl Layer where T: Clone { pub fn new(width: u32, height: u32, tile_width: u32, tile_height: u32, tile: T) -> Layer { Layer { tiles: repeat(tile).take((width * height) as usize).collect(), width: width, height: height, tile_width: tile_width, tile_height: tile_height } } pub fn get_tile(&self, x: i32, y: i32) -> Option<&T> { let offset = (x + y * self.width as i32) as usize; if offset < self.tiles.len() { Some(&self.tiles[offset]) } else { None } } pub fn set_tile(&mut self, x: i32, y: i32, tile: T) { let offset = (x + y * self.width as i32) as usize; self.tiles[offset] = tile; } pub fn find_intersecting(&self, rect: &Rect) -> Option { if rect.x() + rect.width() as i32 <= 0 || rect.x() >= (self.width * self.tile_width) as i32 { return None; } if rect.y() + rect.height() as i32 <= 0 || rect.y() >= (self.height * self.tile_height) as i32 { return None; } let x1 = rect.x() / self.tile_width as i32; let y1 = rect.y() / self.tile_height as i32; let x2 = (rect.x() + rect.width() as i32 - 1) / self.tile_width as i32; let y2 = (rect.y() + rect.height() as i32 - 1) / self.tile_height as i32; Some(Rect::new_unwrap(x1, y1, (x2 - x1 + 1) as u32, (y2 - y1 + 1) as u32)) } pub fn for_each_intersecting(&self, rect: &Rect, mut f: F) { if let Some(intersect) = self.find_intersecting(rect) { for y in intersect.y()..(intersect.y() + intersect.height() as i32) { for x in intersect.x()..(intersect.x() + intersect.width() as i32) { let position = Rect::new_unwrap(x * self.tile_width as i32, y * self.tile_height as i32, self.tile_width, self.tile_height); f(self.get_tile(x, y).unwrap(), &position); } } } } pub fn to_rect(&self) -> Rect { Rect::new_unwrap(0, 0, self.width * self.tile_width, self.height * self.tile_height) } } #[cfg(test)] mod tests { use super::Layer; use sdl2::rect::Rect; #[test] fn layer_find_intersecting() { let layer = Layer::new(3, 3, 3, 3, ()); // out of bounds. assert_eq!(layer.find_intersecting(&Rect::new_unwrap(-1, 1, 1, 1)), None); assert_eq!(layer.find_intersecting(&Rect::new_unwrap( 1, -1, 1, 1)), None); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(-1, -1, 1, 1)), None); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(9, 7, 1, 1)), None); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 9, 1, 1)), None); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(9, 9, 1, 1)), None); // middle of tile. assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 1, 1, 1)), Some(Rect::new_unwrap(0, 0, 1, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 1, 1, 1)), Some(Rect::new_unwrap(1, 0, 1, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 1, 1, 1)), Some(Rect::new_unwrap(2, 0, 1, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 4, 1, 1)), Some(Rect::new_unwrap(0, 1, 1, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 4, 1, 1)), Some(Rect::new_unwrap(1, 1, 1, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 4, 1, 1)), Some(Rect::new_unwrap(2, 1, 1, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 7, 1, 1)), Some(Rect::new_unwrap(0, 2, 1, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 7, 1, 1)), Some(Rect::new_unwrap(1, 2, 1, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 7, 1, 1)), Some(Rect::new_unwrap(2, 2, 1, 1))); // interlaps 4 tiles. assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 2, 2, 2)), Some(Rect::new_unwrap(0, 0, 2, 2))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 2, 2, 2)), Some(Rect::new_unwrap(1, 0, 2, 2))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 5, 2, 2)), Some(Rect::new_unwrap(0, 1, 2, 2))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 5, 2, 2)), Some(Rect::new_unwrap(1, 1, 2, 2))); // interlaps 2 tiles horizontal. assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 1, 2, 1)), Some(Rect::new_unwrap(0, 0, 2, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 1, 2, 1)), Some(Rect::new_unwrap(1, 0, 2, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 4, 2, 1)), Some(Rect::new_unwrap(0, 1, 2, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 4, 2, 1)), Some(Rect::new_unwrap(1, 1, 2, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(2, 7, 2, 1)), Some(Rect::new_unwrap(0, 2, 2, 1))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(5, 7, 2, 1)), Some(Rect::new_unwrap(1, 2, 2, 1))); // interlaps 2 tiles vertical. assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 2, 1, 2)), Some(Rect::new_unwrap(0, 0, 1, 2))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(1, 5, 1, 2)), Some(Rect::new_unwrap(0, 1, 1, 2))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 2, 1, 2)), Some(Rect::new_unwrap(1, 0, 1, 2))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(4, 5, 1, 2)), Some(Rect::new_unwrap(1, 1, 1, 2))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 2, 1, 2)), Some(Rect::new_unwrap(2, 0, 1, 2))); assert_eq!(layer.find_intersecting(&Rect::new_unwrap(7, 5, 1, 2)), Some(Rect::new_unwrap(2, 1, 1, 2))); // exactly one tile. assert_eq!(layer.find_intersecting(&Rect::new_unwrap(0, 0, 3, 3)), Some(Rect::new_unwrap(0, 0, 1, 1))); } }