|
|
3749e8d101
|
Clean up and fixes for collision handling.
|
2015-11-17 09:02:09 +01:00 |
|
|
|
2ef29c4021
|
More testing.
|
2015-11-17 07:04:31 +01:00 |
|
|
|
8b4ca56a2f
|
Add tests for Layer::find_intersecting.
|
2015-11-16 21:17:35 +01:00 |
|
|
|
250d323a1c
|
Almost! Just need to fix the collision handling.
|
2015-11-16 18:04:31 +01:00 |
|
|
|
2828a8ea04
|
Rect needs to have and height and width.
|
2015-11-16 15:13:01 +01:00 |
|
|
|
5d5a693508
|
Upgrade to most recent version of Rust. Still doesn't work.
|
2015-11-16 10:44:01 +01:00 |
|
|
|
aaceb9fd23
|
It's alive!
|
2015-04-08 21:23:18 +02:00 |
|
|
|
9465b750b6
|
more mario like controls
|
2015-01-12 20:31:04 +01:00 |
|
|
|
b02f487e18
|
get_tile now returns an Option<&Tile>
|
2015-01-12 14:26:26 +01:00 |
|
|
|
b481a4f3bb
|
better collision logic for tiles
|
2015-01-12 14:13:17 +01:00 |
|
|
|
1c9af73baa
|
upgrade to rust alpha 1.0.0
|
2015-01-12 12:51:13 +01:00 |
|
|
|
ff9ab15240
|
better collision detection, i hope
|
2015-01-06 23:12:35 +01:00 |
|
|
|
b5f94170f7
|
rename get_rect to to_rect, and there is scrolling!
|
2015-01-06 18:16:33 +01:00 |
|
|
|
62c74a0736
|
for_each_intersecting gives a rect
|
2015-01-06 15:35:34 +01:00 |
|
|
|
37c502aef3
|
better tile handling and update sdl
|
2015-01-06 15:02:41 +01:00 |
|
|
|
62101e8466
|
just check intersecting tiles
|
2015-01-02 16:02:17 +01:00 |
|
|
|
4cca0eac2c
|
a simple tile system
|
2015-01-02 15:23:45 +01:00 |
|