Files
rust-smb/src/camera.rs

47 lines
1.2 KiB
Rust

use sdl2::rect::Rect;
pub struct Camera {
x: i32,
y: i32,
width: u32,
height: u32,
bounding: Rect
}
impl Camera {
pub fn new(x: i32, y: i32, width: u32, height: u32, bounding: Rect) -> Camera {
Camera {
x: x,
y: y,
width: width,
height: height,
bounding: bounding
}
}
pub fn center(&mut self, object: &Rect) {
let mut x = (object.x() + object.width() as i32 / 2) - (self.width as i32 / 2);
let mut y = (object.y() + object.height() as i32 / 2) - (self.height as i32 / 2);
if x < self.bounding.x() {
x = self.bounding.x();
} else if x + self.width as i32 > self.bounding.width() as i32 {
x = (self.bounding.width() - self.width) as i32;
}
if y < self.bounding.y() {
y = self.bounding.y();
} else if y + self.height as i32 > self.bounding.height() as i32 {
y = (self.bounding.height() - self.height) as i32;
}
self.x = x;
self.y = y;
}
pub fn to_rect(&self) -> Rect {
Rect::new_unwrap(self.x, self.y, self.width, self.height)
}
}