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ec42cb33e0
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Did stuff.
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2017-02-03 10:00:07 +01:00 |
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8178b415ae
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Update sdl2.
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2017-01-04 16:39:58 +01:00 |
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f2b4e417e0
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And it works again.
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2016-11-14 21:07:54 +01:00 |
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923b64994b
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Upgrade sdl2 and sdl2 image.
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2016-10-02 22:27:17 +02:00 |
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19a1f4b8f9
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Update SDL2 and SDL2 Image.
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2016-06-08 00:33:27 +02:00 |
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20557bbf79
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New timer struct.
Fix frame rate for animated sprites.
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2016-05-30 22:58:38 +02:00 |
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2c7d5cc1d6
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Upgrade SDL2 and SDL2 Image.
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2016-05-17 20:37:57 +02:00 |
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6034e21e25
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Upgrade SDL2 and SDL2 Image.
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2015-12-14 08:51:07 +01:00 |
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5d5a693508
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Upgrade to most recent version of Rust. Still doesn't work.
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2015-11-16 10:44:01 +01:00 |
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b91ae6cb29
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upgrade sdl2 and sdl2_image. use beta 2
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2015-04-22 13:32:21 +02:00 |
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d14951e53a
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Get SDL2 and SDL2 Image to work together.
New event pump logic.
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2015-04-08 16:52:00 +02:00 |
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bbeef60472
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jay, working png support
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2015-01-14 17:19:04 +01:00 |
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4cca0eac2c
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a simple tile system
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2015-01-02 15:23:45 +01:00 |
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75eebf1770
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just look at y for now
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2014-12-23 11:28:38 +01:00 |
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d2ace9cc23
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update sdl2 to 0.0.10
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2014-12-16 21:53:26 +01:00 |
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85c95f24f2
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update readme, added super duper mega simple collision detection
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2014-12-15 09:37:11 +01:00 |
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0176bb2987
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update to sdl2 0.0.8, and move code to modules
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2014-12-13 16:32:13 +01:00 |
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36dc4e62cd
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remove font, and create a player struct
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2014-12-10 21:32:23 +01:00 |
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ff6a478989
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initial commit
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2014-12-10 20:02:43 +01:00 |
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