Commit Graph

70 Commits

Author SHA1 Message Date
62101e8466 just check intersecting tiles 2015-01-02 16:02:17 +01:00
4cca0eac2c a simple tile system 2015-01-02 15:23:45 +01:00
e313bbf80a better collision handling 2014-12-23 21:51:17 +01:00
4c298d3a64 be kind to the cpu, it has a lot to do 2014-12-23 11:37:43 +01:00
75eebf1770 just look at y for now 2014-12-23 11:28:38 +01:00
d2ace9cc23 update sdl2 to 0.0.10 2014-12-16 21:53:26 +01:00
85c95f24f2 update readme, added super duper mega simple collision detection 2014-12-15 09:37:11 +01:00
3b72327f0e prepare for some super basic collision detection 2014-12-13 16:44:53 +01:00
0176bb2987 update to sdl2 0.0.8, and move code to modules 2014-12-13 16:32:13 +01:00
f950e01002 added readme 2014-12-11 15:24:58 +01:00
97d1e02614 rename and move floor down 100 px 2014-12-11 10:35:06 +01:00
70edeb9580 aahh, now i understand that warning 2014-12-10 21:48:08 +01:00
9b191353ac we dont need to have a named loop right now 2014-12-10 21:42:24 +01:00
08ac748078 move player update code to a method 2014-12-10 21:39:11 +01:00
36dc4e62cd remove font, and create a player struct 2014-12-10 21:32:23 +01:00
1bc1b6a4c6 kill all whitespaces 2014-12-10 20:46:52 +01:00
8d76577515 we got jumping 2014-12-10 20:40:07 +01:00
4afcc799ec i am an idiot, now it is so smoooth 2014-12-10 20:16:40 +01:00
065d816e58 forgot gitignore 2014-12-10 20:02:57 +01:00
ff6a478989 initial commit 2014-12-10 20:02:43 +01:00