prepare for some super basic collision detection
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@@ -31,10 +31,11 @@ fn main() {
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Err(err) => panic!("failed to create renderer: {}", err)
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Err(err) => panic!("failed to create renderer: {}", err)
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};
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};
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let mut player = player::Player::new(390.0, 390.0);
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let mut player = player::Player::new(290.0, 390.0);
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let mut on_ground = true;
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let mut on_ground = true;
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let ground = Rect::new(0, 400, SCREEN_WIDTH as i32, 5);
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let ground1 = Rect::new(0, 400, 325, 5);
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let ground2 = Rect::new(475, 400, 325, 5);
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let mut current : uint;
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let mut current : uint;
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let mut elapsed : uint;
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let mut elapsed : uint;
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@@ -95,7 +96,8 @@ fn main() {
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let _ = renderer.clear();
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let _ = renderer.clear();
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let _ = renderer.set_draw_color(Color::RGB(0, 0, 255));
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let _ = renderer.set_draw_color(Color::RGB(0, 0, 255));
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let _ = renderer.fill_rect(&ground);
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let _ = renderer.fill_rect(&ground1);
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let _ = renderer.fill_rect(&ground2);
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player.render(&renderer);
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player.render(&renderer);
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