Every #[cfg(test)] mod tests in src/history.rs now uses the new public API: add_events(iter) / converge() / learning_curve() / current_skill() / log_evidence(). No golden value changed. Legacy methods removed: - History::convergence(iters, eps, verbose) → use converge() - History::learning_curves_by_index() → use learning_curve() / learning_curves() - HistoryBuilder::gamma(f64) → use .drift(ConstantDrift(g)) - add_events_with_prior downgraded from pub to pub(crate) Added: - History::builder_with_key() for custom key types (used by atp example) - tests/equivalence.rs: Game-level golden integration tests examples/atp.rs rewritten in new API (Event<i64, String>, converge(), learning_curve(), drift(ConstantDrift(...))). Bench Batch::iteration: 21.4 µs (T1 reference: 22.88 µs). Part of T2 of docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
62 lines
1.9 KiB
Rust
62 lines
1.9 KiB
Rust
//! Equivalence tests: every historical golden from the pre-T2 tests is
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//! reproduced here at the integration level via the new public API.
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//!
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//! The in-crate tests in `src/history.rs::tests` and
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//! `src/time_slice.rs::tests` are the primary regression net for numerical
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//! behavior. This file provides Game-level goldens that stand alone and are
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//! more naturally expressed as integration tests.
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use approx::assert_ulps_eq;
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use trueskill_tt::{ConstantDrift, Game, GameOptions, Gaussian, Outcome, Rating};
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type R = Rating<i64, ConstantDrift>;
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fn ts_rating(mu: f64, sigma: f64, beta: f64, gamma: f64) -> R {
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R::new(Gaussian::from_ms(mu, sigma), beta, ConstantDrift(gamma))
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}
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#[test]
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fn game_1v1_golden_matches_historical() {
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let a = ts_rating(25.0, 25.0 / 3.0, 25.0 / 6.0, 25.0 / 300.0);
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let b = ts_rating(25.0, 25.0 / 3.0, 25.0 / 6.0, 25.0 / 300.0);
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let (a_post, b_post) = Game::<i64, _>::one_v_one(&a, &b, Outcome::winner(0, 2)).unwrap();
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// Historical golden from pre-T2 test_1vs1 (team 0 wins):
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assert_ulps_eq!(
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a_post,
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Gaussian::from_ms(29.205220, 7.194481),
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epsilon = 1e-6
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);
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assert_ulps_eq!(
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b_post,
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Gaussian::from_ms(20.794779, 7.194481),
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epsilon = 1e-6
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);
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}
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#[test]
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fn game_1v1_draw_golden() {
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let a = ts_rating(25.0, 25.0 / 3.0, 25.0 / 6.0, 25.0 / 300.0);
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let b = ts_rating(25.0, 25.0 / 3.0, 25.0 / 6.0, 25.0 / 300.0);
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let g = Game::<i64, _>::ranked(
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&[&[a], &[b]],
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Outcome::draw(2),
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&GameOptions {
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p_draw: 0.25,
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convergence: Default::default(),
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},
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)
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.unwrap();
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let p = g.posteriors();
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// Historical golden from pre-T2 test_1vs1_draw:
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assert_ulps_eq!(
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p[0][0],
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Gaussian::from_ms(24.999999, 6.469480),
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epsilon = 1e-6
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);
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assert_ulps_eq!(
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p[1][0],
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Gaussian::from_ms(24.999999, 6.469480),
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epsilon = 1e-6
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);
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}
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