Files
trueskill-tt/README.md
T
logaritmiskandClaude Opus 5 9e8515b7cd docs: refresh README and CLAUDE.md; add ingest benchmark
The CLAUDE.md architecture section still described the pre-redesign engine:
its data flow named `Batch`, `Agent`, `Player` and `message.rs`, none of
which have existed since T2, and the public API it listed did not match
`lib.rs`. It is the first thing a fresh session reads, so it was actively
misleading. Rewritten against the current module layout, with the invariants
that are easy to violate — ties needing a positive `p_draw`, NaN never being
convergence, log-space evidence, color contiguity, `forbid(unsafe_code)`,
and ingestion-order equivalence — written down.

The README Todo list had five entries that were already done, including
"Time needs to be an enum": `Time` has been a trait since T2, and the
`batch::compute_elapsed()` it pointed at no longer exists. The genuinely
open item — cross-checking `quality()` against sublee/trueskill — stays.

`benches/ingest.rs` measures one-event-per-call against a single batched
call. The rest of the suite only measured batched construction, which is why
the quadratic fixed earlier on this branch went unnoticed for so long.

`TimeSlice::log_evidence` also hashes its target set once instead of
scanning the slice per player per event, so `log_evidence_for` with many
keys is no longer quadratic.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 22:05:49 +02:00

104 lines
3.6 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# TrueSkill - Through Time
Rust port of [TrueSkillThroughTime.py](https://github.com/glandfried/TrueSkillThroughTime.py).
## Other implementations
- [ttt-scala](https://github.com/ankurdave/ttt-scala)
- [ChessAnalysis #F](https://github.com/lucasmaystre/ChessAnalysis)
- [TrueSkillThroughTime.jl](https://github.com/glandfried/TrueSkillThroughTime.jl)
- [TrueSkillThroughTime.R](https://github.com/glandfried/TrueSkillThroughTime.R)
- [TrueSkill Through Time: Revisiting the History of Chess](https://www.microsoft.com/en-us/research/wp-content/uploads/2008/01/NIPS2007_0931.pdf)
- [TrueSkill Through Time. The full scientific documentation](https://glandfried.github.io/publication/landfried2021-learning/)
## Drift
Skill drift models how a player's true skill can change between appearances. Each time a player reappears after a gap, their skill uncertainty is widened by the drift model before the new evidence is incorporated.
Drift is represented by the `Drift` trait:
```rust
pub trait Drift: Copy + Debug {
fn variance_delta(&self, elapsed: i64) -> f64;
}
```
`variance_delta` returns the amount to add to `σ²` given the elapsed time since the player last played. Internally, `Gaussian::forget` uses this to compute the new sigma: `σ_new = sqrt(σ² + variance_delta)`.
### ConstantDrift
The built-in `ConstantDrift` implements a linear random walk — skill uncertainty grows proportionally to time:
```
variance_delta = elapsed * γ²
```
This is the standard TrueSkill Through Time model. Use it by passing a `ConstantDrift(gamma)` when constructing a `Player`:
```rust
use trueskill_tt::{Player, Gaussian, drift::ConstantDrift};
// gamma = 0.1 means skill can shift ~0.1 per time unit
let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, ConstantDrift(0.1));
```
### Custom drift
Implement `Drift` to express any other model. For example, a drift that saturates after a long absence (uncertainty grows with the square root of elapsed time instead of linearly):
```rust
use trueskill_tt::drift::Drift;
#[derive(Clone, Copy, Debug)]
struct SqrtDrift {
gamma: f64,
}
impl Drift for SqrtDrift {
fn variance_delta(&self, elapsed: i64) -> f64 {
(elapsed as f64).sqrt() * self.gamma * self.gamma
}
}
let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, SqrtDrift { gamma: 0.5 });
```
To use a custom drift type with `History`, use the `.drift()` builder method instead of `.gamma()`:
```rust
let h = History::builder()
.drift(SqrtDrift { gamma: 0.5 })
.build();
```
## Scored outcomes
Use `Outcome::scores([...])` when you have continuous per-team scores rather
than just ranks. Adjacent score margins flow into a `MarginFactor` that adds
soft Gaussian evidence about the latent performance diff. Configure
`HistoryBuilder::score_sigma(σ)` to control how much you trust the margins
(smaller σ = more trust).
```rust
use trueskill_tt::{History, Outcome};
let mut h = History::builder().score_sigma(2.0).build();
h.event(1)
.team(["alice"])
.team(["bob"])
.scores([21.0, 9.0])
.commit()
.unwrap();
h.converge().unwrap();
```
## Todo
- [x] Implement approx for Gaussian
- [x] Add more tests from `TrueSkillThroughTime.jl`
- [x] Generalise a time axis — `Time` is now a trait (`Untimed`, `i64`), not an enum
- [x] Add examples (`examples/atp.rs`, `examples/scored.rs`)
- [x] Add Observer (`Observer` / `NullObserver`)
- [x] Benchmark the inference loop (`benches/batch.rs`, `benches/history_converge.rs`, `benches/ingest.rs`)
- [ ] Cross-check `quality()` against [sublee/trueskill](https://github.com/sublee/trueskill/tree/master) — N-group support works and is covered by invariants, but no reference values are asserted