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trueskill-tt/README.md
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logaritmiskandClaude Opus 5 617bc07f6f feat: allow drift to vary per competitor via Member::with_drift_scale
Drift was a property of the History, so every competitor drifted at the
same rate and a fixed reference point could not share a graph with moving
competitors. A bot at a known strength, a rating floor, a course
difficulty — all of them drifted along with the players.

Member::with_drift_scale(s) multiplies the drift *variance* a competitor
accumulates, so s is in the same units as gamma: ConstantDrift(g) at
scale s behaves exactly as ConstantDrift(g * s) would for that competitor.
A scalar rather than a per-competitor Drift keeps History's single D type
parameter untouched and stays Copy. 0.0 pins a competitor still.

The scale lives on Rating, beside the drift it scales, and is applied
only through Rating::drift_variance_delta / drift_variance_for_elapsed.
Making those the sole entry points means a caller cannot reach the raw
drift and silently skip a competitor's scale — the filtered pass was
exactly that bug during development, caught because its test was written
before the wiring.

Like with_prior, the scale is competitor configuration captured at first
appearance rather than a per-event override; a competitor that is static
is static, and a scale that changed between events would make the skill
trajectory hard to interpret. Member's docs claimed prior was a per-event
override, which the code has never done — corrected here.

A negative scale is rejected rather than squared into its absolute value,
and a non-finite one rejected outright, both as InvalidParameter.

None means 1.0, so no existing call site changes and no existing fit
moves. Adding a public field to Member does break struct-literal
construction downstream.

Closes #34

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014b6wy2q8rnFK8U8GPJVQNU
2026-09-01 06:29:02 +02:00

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# TrueSkill - Through Time
Rust port of [TrueSkillThroughTime.py](https://github.com/glandfried/TrueSkillThroughTime.py).
## Other implementations
- [ttt-scala](https://github.com/ankurdave/ttt-scala)
- [ChessAnalysis #F](https://github.com/lucasmaystre/ChessAnalysis)
- [TrueSkillThroughTime.jl](https://github.com/glandfried/TrueSkillThroughTime.jl)
- [TrueSkillThroughTime.R](https://github.com/glandfried/TrueSkillThroughTime.R)
- [TrueSkill Through Time: Revisiting the History of Chess](https://www.microsoft.com/en-us/research/wp-content/uploads/2008/01/NIPS2007_0931.pdf)
- [TrueSkill Through Time. The full scientific documentation](https://glandfried.github.io/publication/landfried2021-learning/)
## Drift
Skill drift models how a player's true skill can change between appearances. Each time a player reappears after a gap, their skill uncertainty is widened by the drift model before the new evidence is incorporated.
Drift is represented by the `Drift` trait:
```rust
pub trait Drift: Copy + Debug {
fn variance_delta(&self, elapsed: i64) -> f64;
}
```
`variance_delta` returns the amount to add to `σ²` given the elapsed time since the player last played. Internally, `Gaussian::forget` uses this to compute the new sigma: `σ_new = sqrt(σ² + variance_delta)`.
### ConstantDrift
The built-in `ConstantDrift` implements a linear random walk — skill uncertainty grows proportionally to time:
```
variance_delta = elapsed * γ²
```
This is the standard TrueSkill Through Time model. Use it by passing a `ConstantDrift(gamma)` when constructing a `Player`:
```rust
use trueskill_tt::{Player, Gaussian, drift::ConstantDrift};
// gamma = 0.1 means skill can shift ~0.1 per time unit
let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, ConstantDrift(0.1));
```
### Custom drift
Implement `Drift` to express any other model. For example, a drift that saturates after a long absence (uncertainty grows with the square root of elapsed time instead of linearly):
```rust
use trueskill_tt::drift::Drift;
#[derive(Clone, Copy, Debug)]
struct SqrtDrift {
gamma: f64,
}
impl Drift for SqrtDrift {
fn variance_delta(&self, elapsed: i64) -> f64 {
(elapsed as f64).sqrt() * self.gamma * self.gamma
}
}
let player = Player::new(Gaussian::from_ms(0.0, 6.0), 1.0, SqrtDrift { gamma: 0.5 });
```
To use a custom drift type with `History`, use the `.drift()` builder method instead of `.gamma()`:
```rust
let h = History::builder()
.drift(SqrtDrift { gamma: 0.5 })
.build();
```
### Per-competitor drift
A `History` has one drift model, but individual competitors can scale it.
`Member::with_drift_scale(s)` multiplies the drift *variance* that competitor
accumulates, so `s` is in the same units as `gamma`: `ConstantDrift(g)` at
scale `s` behaves exactly as `ConstantDrift(g * s)` would, for that competitor
alone.
`0.0` pins a competitor still. That is what makes a **fixed reference point**
expressible in the same graph as moving competitors — a bot at a known
strength, a rating floor, a course difficulty:
```rust
let events = vec![Event {
time: 0,
teams: smallvec![
Team::with_members([Member::new("player")]),
// A course does not improve. Pin it, and the round's evidence
// lands on the player instead of being split between the two.
Team::with_members([Member::new("layout_7").with_drift_scale(0.0)]),
],
outcome: Outcome::winner(0, 2),
}];
```
Like `with_prior`, the scale is **competitor configuration captured at first
appearance** — setting it on a key the history already knows has no effect. It
must be finite and non-negative; ingestion otherwise fails with
`InferenceError::InvalidParameter`.
## Scored outcomes
Use `Outcome::scores([...])` when you have continuous per-team scores rather
than just ranks. Adjacent score margins flow into a `MarginFactor` that adds
soft Gaussian evidence about the latent performance diff. Configure
`HistoryBuilder::score_sigma(σ)` to control how much you trust the margins
(smaller σ = more trust).
```rust
use trueskill_tt::{History, Outcome};
let mut h = History::builder().score_sigma(2.0).build();
h.event(1)
.team(["alice"])
.team(["bob"])
.scores([21.0, 9.0])
.commit()
.unwrap();
h.converge().unwrap();
```
## Todo
- [x] Implement approx for Gaussian
- [x] Add more tests from `TrueSkillThroughTime.jl`
- [x] Generalise a time axis — `Time` is now a trait (`Untimed`, `i64`), not an enum
- [x] Add examples (`examples/atp.rs`, `examples/scored.rs`)
- [x] Add Observer (`Observer` / `NullObserver`)
- [x] Benchmark the inference loop (`benches/batch.rs`, `benches/history_converge.rs`, `benches/ingest.rs`)
- [ ] Cross-check `quality()` against [sublee/trueskill](https://github.com/sublee/trueskill/tree/master) — N-group support works and is covered by invariants, but no reference values are asserted
## License
Licensed under either of
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or
<http://www.apache.org/licenses/LICENSE-2.0>)
- MIT license ([LICENSE-MIT](LICENSE-MIT) or
<http://opensource.org/licenses/MIT>)
at your option.
### Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.