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trueskill-tt/CLAUDE.md

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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Commands
```bash
cargo build # Build the library
cargo test --lib # Run all library tests
cargo test --lib <test_name> # Run a single test by name
cargo test --lib -- --nocapture # Run tests with stdout output
cargo clippy # Lint
cargo bench # Run benchmarks (criterion)
```
The `approx` feature enables `approx::AbsDiffEq` for `Gaussian`:
```bash
cargo test --features approx
```
## Architecture
This is a Rust port of [TrueSkillThroughTime.py](https://github.com/glandfried/TrueSkillThroughTime.py) — a Bayesian skill rating system that tracks skill evolution over time using Gaussian message passing.
### Data flow
```
History → Batch[] → Game[] → teams/players
```
- **`History`** (`history.rs`) — top-level container. Organizes games by time into `Batch`es, runs forward/backward message passing across batches, and exposes `learning_curves()` and `log_evidence()`.
- **`Batch`** (`batch.rs`) — all games at a single time step. Runs `iteration()` to update skill estimates via `Game::posteriors()`, collecting `Skill` distributions per player.
- **`Game`** (`game.rs`) — a single match. Given teams (slices of `Gaussian`), computes posterior skill distributions using Gaussian factor graphs and `message.rs` helpers.
- **`Agent`** (`agent.rs`) — wraps a `Player` with temporal state (`last_time`, `message`). `receive()` applies time-decay (`gamma`) when the player reappears after a gap.
- **`Player`** (`player.rs`) — static configuration: prior `Gaussian`, `beta` (performance noise), `gamma` (skill drift per time unit).
- **`Gaussian`** (`gaussian.rs`) — core probability type. Stored as natural parameters (`pi = 1/sigma²`, `tau = mu/sigma²`). Arithmetic ops implement message multiplication/division in the factor graph.
- **`message.rs`** — `TeamMessage` and `DiffMessage`: intermediate factor graph messages used inside `Game`.
- **`lib.rs`** — exports the public API (`Game`, `Gaussian`, `History`, `Player`) and standalone functions (`quality()`, `pdf()`, `cdf()`, `erfc()`). Also defines global defaults: `MU=0.0`, `SIGMA=6.0`, `BETA=1.0`, `GAMMA=0.03`, `P_DRAW=0.0`, `EPSILON=1e-6`, `ITERATIONS=30`.
### Key design points
- `History` uses `IndexMap<K>` (defined in `lib.rs`) to map arbitrary player keys to `Agent` state.
- Convergence is measured by the maximum `delta()` across all skill distributions; iteration stops when below `EPSILON` or after `ITERATIONS` rounds.
- The `approx` feature gates `AbsDiffEq` on `Gaussian` for use in tests — the feature is optional and only needed for approximate equality assertions.
- `time` in `History`/`Batch` is currently an `f64`; the README notes it needs to become an enum to support richer temporal states.