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Author SHA1 Message Date
logaritmiskandClaude Opus 5 85c4d0d87d fix!: correct eight wrong # Errors sections and seal the error variants
Documentation (#78). Every item below was measured against the code
rather than read:

- `expected_information_gain` and `predict_ranking` had `# Errors`
  immediately followed by `# Preconditions`, with the error list stranded
  at the bottom of the latter — rustdoc rendered a BLANK Errors section on
  both. The heading now sits with its content.
- `predict_outcome`, `predict_ranking` and the free
  `expected_information_gain` all omitted `GridTooCoarse`.
- `predict_margin` claimed `JointUnavailable` "if the LATEST slice holds
  ranked events". Measured with an early ranked slice and a late scored
  one: it fails. The condition is *any* slice.
- `add_events` documented three errors and can return five more; it also
  claimed a weights `MismatchedShape` that is unreachable through it,
  since weights arrive one-per-`Member`. That check belongs to
  `EventBuilder::weights`, and the doc now says so.
- `converge` and `converge_partial` both omitted the drift-variance
  `InvalidParameter`.

`History` gains a hand-written `Debug` (#76). Summarising, not
exhaustive — a derived one would print every competitor's skill at every
slice. It exists because without it a consumer cannot `#[derive(Debug)]`
on any struct holding a `History`, which is how both known consumers
store one.

`#[non_exhaustive]` on all 17 `InferenceError` struct variants and on
`Outcome::Scored` (#74). The enum carried the attribute; no variant did,
so adding a field to any of them — and downstream construction of any of
them — were both in the public contract. This crate added two variants in
two days.

The options structs are deliberately NOT sealed. `ConvergenceOptions` and
`GameOptions` are constructed by struct literal at 65 sites of which only
8 use `..default()`, and specifying all three convergence fields is a
natural complete statement rather than a partial one. That is a real
trade-off rather than an oversight, and it is left as a decision on #74.

Also spells `UnknownKeys::Reject` explicitly at both sites that
wildcarded it. `#[non_exhaustive]` on your own enum gives no exhaustiveness
safety net if you then match `_`.

Sealing the variants pushed ten test sites from constructing errors to
`matches!`, which is the better assertion anyway — an `assert_eq!` against
a constructed error breaks whenever a field is added, which is the exact
fragility the attribute exists to prevent.

BREAKING CHANGE: `InferenceError`'s struct variants and `Outcome::Scored`
are `#[non_exhaustive]` — downstream patterns need `..` and downstream
construction is no longer possible.

Refs #78, #76, #74

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-09 20:49:07 +02:00
logaritmiskandClaude Opus 5 8dff7513f7 fix!: seal ConstantDrift's field so gamma can be validated
`gamma` enters only as `gamma * gamma`, so the sign was squared away:
measured against the old public-field form, `ConstantDrift(-0.0833)`
produced results bit identical to `ConstantDrift(0.0833)`. The sign was
neither rejected nor honoured — it vanished.

It could not be checked while the field was a public tuple position,
because there was nothing to intercept. Validating inside
`variance_for_elapsed` would have been worse: it runs in the sweep, so a
construction-time mistake would panic mid-inference, and `Gaussian::from_ms`
is a worked example of why that is the wrong place — rejecting NaN there
turned the NonFiniteResult reporting path into a crash.

So `ConstantDrift::new` is the only way in and it checks, with `gamma()`
to read the value back. 129 call sites rewritten across src, tests,
benches, examples and the README. The dated plan and spec documents under
docs/superpowers are left alone: they record what was built at the time,
and rewriting them would falsify that.

tests/constructor_validation.rs is the more valuable half. This defect
class was closed three times in one session and reopened twice, because
each fix validated the layer it had just touched and inferred the rest —
`HistoryBuilder`, then `Game`'s own entry points, then the constructors
beneath both. A per-site fix cannot notice the site nobody thought of, so
that file enumerates every public entry point taking a magnitude and
asserts each refuses negative and non-finite values.

It found an eleventh defect on its first run: `HistoryBuilder::score_sigma`
accepted infinity, because `inf > 0.0` is true and the assert only tested
positivity. Fixed, and its own `should_panic` message updated to match.

`Gaussian::from_ms` is deliberately exempt from the non-finite half, for
the reason above: a broken fit produces a NaN sigma legitimately and
`converge` must be allowed to report it.

The convergence-level drift-variance check stays and is now tested through
a custom `Drift` implementation, since `ConstantDrift` can no longer reach
it. That check is the only thing standing between a third-party `Drift`
and a NaN fit.

BREAKING CHANGE: `ConstantDrift`'s field is private. Replace
`ConstantDrift(x)` with `ConstantDrift::new(x)`, and `drift().0` with
`drift().gamma()`. `HistoryBuilder::score_sigma` now rejects infinity.

Closes #65

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-09 19:11:57 +02:00
logaritmiskandClaude Opus 5 eebf8aacd3 fix!: reject malformed games at the Game boundary too
I fixed this at `History`'s ingestion chokepoint and said the boundary
was complete. It was not. `Game` is a separate public entry point that
does not pass through that chokepoint, and every one of the same four
defects was still live there:

  Game::ranked(&[&[a]], ..)  -> PANIC at src/game.rs:317
  Game::scored(&[&[a]], ..)  -> PANIC at src/game.rs:317
  Game::ranked(&[&[], &[a]]) -> Ok, finite posterior for the opponent
  Game::scored(.., [NaN, 1]) -> Ok

The same panic, from safe API, in release. Fixing one path and
generalising from it is exactly the mistake that produced the
latest-slice joint bug: validating on the shape that cannot expose the
problem, then reporting the property as held.

`Game::validate_teams` is shared by `ranked` and `scored`, with the
non-finite score check in `scored` alongside it. Ranks need no equivalent
— they are `u32`.

`one_v_one` and `free_for_all` build their teams internally and are
unaffected; a test asserts all three well-formed constructors still
succeed, so the check cannot quietly widen.

BREAKING CHANGE: `Game::ranked` and `Game::scored` return
`NotEnoughTeams`, `EmptyTeam` or `InvalidParameter` for inputs they
previously panicked on or silently accepted.

Refs #18, #26

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-08 21:13:02 +02:00
logaritmiskandClaude Opus 5 507894dae7 refactor!: close the remaining API gaps from #21
Three unrelated small defects, all requiring signature changes:

- `Game::one_v_one` hardcoded `GameOptions::default()`, so a 1v1 could
  never set `p_draw` or convergence options — and a drawn 1v1 was
  therefore unreachable through it, since the default `p_draw` is zero.
  It now takes `&GameOptions` like every other constructor.

- `Observer::on_batch_processed` was declared on the trait and never
  called from anywhere: implementors wired up a callback that could not
  fire. It is now called after each slice sweep, and renamed
  `on_slice_processed` to match the vocabulary the codebase adopted in
  T2 — the unit of work is a `TimeSlice`, not a batch. A slice is swept
  once travelling backward and once forward, so a multi-slice history
  fires it twice per slice per iteration; the doc comment says so.

- `pub mod factors` sat beside `pub(crate) mod factor`, two module paths
  differing by one character with only one of them importable. The
  public facade is now `graph`.

Tests cover each as a behaviour rather than a compile check: a drawn 1v1
succeeds only when p_draw is supplied, and the observer tests fail if
any callback stops firing.

BREAKING CHANGE: `Game::one_v_one` takes a fourth `&GameOptions`
argument; `Observer::on_batch_processed` is renamed
`on_slice_processed`; the `factors` module is renamed `graph`.

Closes #21

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-07 14:57:39 +02:00
logaritmiskandClaude Opus 4.7 8b53cacd64 T4 (MarginFactor): scored outcomes via Gaussian-margin EP evidence
Adds soft Gaussian-observation evidence on the per-pair diff variable,
enabling continuous score margins as a richer alternative to ranks.

Public API:
- `Outcome::Scored([scores])` (non-breaking enum extension under
  `#[non_exhaustive]`).
- `Game::scored(teams, outcome, options)` constructor parallel to
  `Game::ranked`.
- `EventBuilder::scores([...])` fluent helper.
- `HistoryBuilder::score_sigma(σ)` knob (default 1.0, validated > 0).
- `GameOptions::score_sigma`.
- `EventKind` re-exported from `lib.rs` (annotated `#[non_exhaustive]`).
- New `InferenceError::InvalidParameter { name, value }` variant.

Internals:
- `MarginFactor` (`factor/margin.rs`): Gaussian observation factor that
  closes in one EP step; cavity-cached log-evidence mirrors `TruncFactor`.
- `BuiltinFactor::Margin` dispatch arm.
- `DiffFactor` enum in `game.rs` lets `Game::likelihoods` and the new
  `likelihoods_scored` share the per-pair link abstraction.
- Per-event `EventKind { Ranked, Scored { score_sigma } }` routed through
  `TimeSlice::add_events`, `iteration_direct`, and `log_evidence`.

Tests: 88 lib + 27 integration (4 new in `tests/scored.rs`); existing
goldens byte-identical.  Bench: `benches/scored.rs` baseline ~960µs for
60 events × 20-player pool with default convergence.

Plan: docs/superpowers/plans/2026-04-27-t4-margin-factor.md
Spec item marked Done.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 08:47:36 +02:00
logaritmisk d2aab82c1e T0 + T1 + T2: engine redesign through new API surface (#1)
Implements tiers T0, T1, T2 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md`. All three tiers have landed together on this branch because they build on one another; this PR rolls them up for a single review pass.

Per-tier plans:
- T0: `docs/superpowers/plans/2026-04-23-t0-numerical-parity.md`
- T1: `docs/superpowers/plans/2026-04-24-t1-factor-graph.md`
- T2: `docs/superpowers/plans/2026-04-24-t2-new-api-surface.md`

## Summary

### T0 — Numerical parity (internal)

- `Gaussian` switched to natural-parameter storage `(pi, tau)`; mul/div now ~7× faster (218 ps vs 1.57 ns).
- `HashMap<Index, _>` → dense `Vec<_>` keyed by `Index.0` (via `AgentStore<D>`, `SkillStore`).
- `ScratchArena` eliminates per-event allocations in `Game::likelihoods`.
- `InferenceError` seed type added (1 variant).
- 38 → 53 tests passing through T1.
- Benchmark: `Batch::iteration` 29.84 → 21.25 µs.

### T1 — Factor graph machinery (internal)

- `Factor` trait + `BuiltinFactor` enum (TeamSum / RankDiff / Trunc) driving within-game inference.
- `VarStore` flat storage for variable marginals.
- `Schedule` trait + `EpsilonOrMax` impl replacing the hand-rolled EP loop.
- `Game::likelihoods` rebuilt on the factor-graph machinery; iteration counts and goldens preserved to within 1e-6.
- 53 tests passing.
- Benchmark: `Batch::iteration` 23.01 µs (slight regression absorbed in T2).

### T2 — New API surface (breaking)

**Renames:**
- `IndexMap → KeyTable`, `Player → Rating`, `Agent → Competitor`, `Batch → TimeSlice`

**New types:**
- `Time` trait with `Untimed` ZST and `i64` impls; `Drift<T>`, `Rating<T, D>`, `Competitor<T, D>`, `TimeSlice<T>`, `History<T, D, O, K>` all generic.
- `Event<T, K>`, `Team<K>`, `Member<K>`, `Outcome` (`Ranked` variant; `#[non_exhaustive]`).
- `Observer<T>` trait + `NullObserver`.
- `ConvergenceOptions`, `ConvergenceReport`.
- `GameOptions`, `OwnedGame<T, D>`.

**Three-tier ingestion:**
- `history.record_winner(&K, &K, T)` / `record_draw(&K, &K, T)` — 1v1 convenience.
- `history.add_events(iter)` — typed bulk.
- `history.event(T).team([...]).weights([...]).ranking([...]).commit()` — fluent.

**Query API:** `current_skill`, `learning_curve`, `learning_curves` (keyed on `K`), `log_evidence`, `log_evidence_for`, `predict_quality`, `predict_outcome`.

**Game constructors:** `ranked`, `one_v_one`, `free_for_all`, `custom` — all returning `Result<_, InferenceError>`.

**`factors` module:** `Factor`, `Schedule`, `VarStore`, `VarId`, `BuiltinFactor`, `EpsilonOrMax`, `ScheduleReport`, `TeamSumFactor`, `RankDiffFactor`, `TruncFactor` now public.

**Errors:** `InferenceError` gains `MismatchedShape`, `InvalidProbability`, `ConvergenceFailed`; boundary panics converted to `Result`.

**Removed (breaking):** `History::convergence(iters, eps, verbose)`, `HistoryBuilder::gamma(f64)`, `HistoryBuilder::time(bool)`, `History.time: bool`, `learning_curves_by_index`, nested-Vec public `add_events`.

## Behavior change (documented in CHANGELOG)

`Time = Untimed` has `elapsed_to → 0`, so no drift accumulates between slices. The old `time=false` mode implicitly forced `elapsed=1` on reappearance via an `i64::MAX` sentinel — that quirk is not reproducible under a typed time axis. Tests that depended on it now use `History::<i64, _>` with explicit `1..=n` timestamps. One test (`test_env_ttt`) had 3 Gaussian goldens updated to reflect the corrected semantics; documented in commit `33a7d90`.

## Final numbers

| Metric | Before T0 | After T2 | Delta |
|---|---|---|---|
| `Batch::iteration` | 29.84 µs | 21.36 µs | **-28%** |
| `Gaussian::mul` | 1.57 ns | 219 ps | **-86%** |
| `Gaussian::div` | 1.57 ns | 219 ps | **-86%** |
| Tests passing | 38 | 90 | +52 |

All other Gaussian ops unchanged (~219 ps add/sub, ~264 ps pi/tau reads).

## Test plan

- [x] `cargo test --features approx` — 90/90 pass (68 lib + 10 api_shape + 6 game + 4 record_winner + 2 equivalence)
- [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean
- [x] `cargo +nightly fmt --check` — clean
- [x] `cargo bench --bench batch` — 21.36 µs
- [x] `cargo bench --bench gaussian` — unchanged from T1
- [x] `cargo run --example atp --features approx` — rewritten in new API, runs clean
- [x] Historical Game-level goldens preserved in `tests/equivalence.rs`
- [x] Public API matches spec Section 4 (verified by integration tests in `tests/api_shape.rs`)

## Commit history

~45 commits total across T0 + T1 + T2. Each task is self-contained and individually tested; the branch is bisectable. See `git log main..t2-new-api-surface` for the full list.

## Deferred to later tiers

- `Outcome::Scored` + `MarginFactor` — T4
- `Damped` / `Residual` schedules — T4
- `Send + Sync` bounds + Rayon parallelism — T3
- N-team `predict_outcome` — T4
- `Game::custom` full ergonomics — T4

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Reviewed-on: #1
Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com>
Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com>
2026-04-24 11:20:04 +00:00