ab23476aaf51ad8ea4878d462580ad12c6fd6b7b
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Commits
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633a503900 |
refactor!: remove the factor-graph surface nothing used, add try_winner
Two decisions taken before cutting 0.5.0. #42 — the `Schedule` trait was public API the engine never called. Its only call site was `Game::custom`, itself `#[doc(hidden)]`, and `EpsilonOrMax` was never constructed anywhere. Removing that surface showed the problem was larger than the issue described: with `custom` gone, the compiler found `Factor`, `BuiltinFactor`, `RankDiffFactor` and `TeamSumFactor` all dead too. `Game::run_chain` drives a local `DiffFactor` enum and bypasses the whole T1 abstraction — it has done since it was written. So this is not just an unused extension point but the machinery it was built on, and `CLAUDE.md` was documenting it as live architecture. Removed: `graph` module, `Schedule`, `EpsilonOrMax`, `ScheduleReport`, `Game::custom`, `Factor`, `BuiltinFactor`, `RankDiffFactor`, `TeamSumFactor`. `TruncFactor`, `MarginFactor`, `VarStore` and `VarId` stay — inference uses those. The measurement behind choosing removal over wiring is in #42: the within-game loop converges in 1 to 8 iterations against a cap of 30, so a `Residual` schedule has no headroom to reclaim, and `Damped` already shipped as `ConvergenceOptions::alpha`. #20 — `Outcome::winner` panicking on an out-of-range index. Kept, and the reasoning is now on the method. It is the only constructor here that validates, which looks inconsistent until you try deferring like its siblings: `winner(5, 2)` produces ranks `[1, 1]`, an all-tied draw that ingestion accepts without complaint when `p_draw > 0`. Asking "team 5 won" and silently getting "everyone drew" is the exact failure this crate keeps removing, so the check belongs where the mistake is. Adds `Outcome::try_winner` for indices that are computed or parsed rather than written literally, following the `new`/`try_new` convention. That is additive; the panicking form stays because every call site in this repo, its tests and its README passes literals, where a `?` would be noise. BREAKING CHANGE: the `graph` module and everything it exported are removed, as are `Game::custom` and `ScheduleReport`. Closes #42. Closes #20. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ |
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9b2c2b38c8 |
docs: complete the public API documentation contract
Closes the last open item in #25. `cargo clippy -W missing_errors_doc -W missing_panics_doc -W must_use_candidate -W doc_markdown` went from 56 warnings to zero. The 13 hand-written sections name the actual variants each function returns rather than gesturing at "an error". Establishing that meant reading the error paths — `Game::ranked` alone returns four distinct variants, and `record_draw` can hit TieWithoutDrawProbability where `record_winner` provably cannot, since a two-team decisive outcome has nothing to tie. Documenting those as interchangeable would have been worse than leaving them undocumented, because a reader would trust it. Two existing doc comments already described panics in prose but not under a `# Panics` heading, so neither rustdoc nor clippy surfaced them: `Outcome::winner` and `EventBuilder::weights`. Both now carry the heading, and `Outcome::winner` gained the note that it ties every loser, so `n >= 3` needs a positive p_draw — the crate's easiest error to hit by accident. The 43 mechanical fixes (31 `#[must_use]` on pure accessors, 11 missing backticks) were applied with `cargo clippy --fix`. `#[must_use]` on Gaussian's arithmetic and on `posteriors()` matters: discarding those results is always a bug, and until now nothing said so. Also documented why `[profile.release] debug = true` exists — cargo-flamegraph needs the symbols, and library profile settings are ignored downstream, so it reads as an oversight without the note. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc |
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f4e2922d59 |
fix: reject ties without draw probability; never report NaN as converged
A tie with `p_draw == 0.0` produced NaN posteriors in release builds and `converge()` reported `converged: true`, because every comparison against NaN is false and `tuple_gt` therefore read NaN as "below epsilon". Two independent defects, fixed together: - Ingestion now rejects tied outcomes when the draw probability is zero, promoting the existing `debug_assert!` in `Game::ranked_with_arena` to a real `InferenceError::TieWithoutDrawProbability`. Validation sits in `add_events_with_prior`, the chokepoint every route reaches — including `record_draw`, which bypasses `Outcome` entirely. - `converge()` treats a non-finite step as failure and returns `InferenceError::NonFiniteResult` rather than claiming convergence. Also in this change: - `History::converge()` on an empty history returned a `usize` underflow panic from `0..len()-1`; it now short-circuits to a zero-iteration report. - `Outcome::scores_with_sigma` no longer panics on a non-positive sigma; the value is validated at ingestion so callers get an error instead. - `InferenceError` gains `WrongOutcomeKind`, replacing the misuse of `MismatchedShape` for variant mismatches (which rendered as the nonsense "expected length 0, got 0"), and is now `#[non_exhaustive]`. Note `Outcome::winner(w, n)` for n >= 3 ties every loser, so those events now require a positive `p_draw`. They previously returned NaN. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej |
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b46e7f068d |
feat(outcome): per-event score_sigma override on Outcome::Scored
Outcome::Scored shape changes from tuple to struct:
{ scores, sigma: Option<f64> }. New constructor scores_with_sigma
sets sigma=Some(s) and debug-asserts s > 0.0; existing scores(I)
constructor keeps its signature and builds with sigma=None internally.
team_count, as_scores, as_ranks accessor pattern matches updated.
History::add_events resolves sigma.unwrap_or(self.score_sigma) at the
ingest arm, so downstream EventKind::Scored stays a plain f64 and
TimeSlice / run_chain need zero changes.
Breaking change to the public Outcome::Scored variant shape
(acceptable in 0.1.x). Bit-equal for callers using the no-override
path because the resolution falls through to self.score_sigma exactly
as before.
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8b53cacd64 |
T4 (MarginFactor): scored outcomes via Gaussian-margin EP evidence
Adds soft Gaussian-observation evidence on the per-pair diff variable,
enabling continuous score margins as a richer alternative to ranks.
Public API:
- `Outcome::Scored([scores])` (non-breaking enum extension under
`#[non_exhaustive]`).
- `Game::scored(teams, outcome, options)` constructor parallel to
`Game::ranked`.
- `EventBuilder::scores([...])` fluent helper.
- `HistoryBuilder::score_sigma(σ)` knob (default 1.0, validated > 0).
- `GameOptions::score_sigma`.
- `EventKind` re-exported from `lib.rs` (annotated `#[non_exhaustive]`).
- New `InferenceError::InvalidParameter { name, value }` variant.
Internals:
- `MarginFactor` (`factor/margin.rs`): Gaussian observation factor that
closes in one EP step; cavity-cached log-evidence mirrors `TruncFactor`.
- `BuiltinFactor::Margin` dispatch arm.
- `DiffFactor` enum in `game.rs` lets `Game::likelihoods` and the new
`likelihoods_scored` share the per-pair link abstraction.
- Per-event `EventKind { Ranked, Scored { score_sigma } }` routed through
`TimeSlice::add_events`, `iteration_direct`, and `log_evidence`.
Tests: 88 lib + 27 integration (4 new in `tests/scored.rs`); existing
goldens byte-identical. Bench: `benches/scored.rs` baseline ~960µs for
60 events × 20-player pool with default convergence.
Plan: docs/superpowers/plans/2026-04-27-t4-margin-factor.md
Spec item marked Done.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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d2aab82c1e |
T0 + T1 + T2: engine redesign through new API surface (#1)
Implements tiers T0, T1, T2 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md`. All three tiers have landed together on this branch because they build on one another; this PR rolls them up for a single review pass. Per-tier plans: - T0: `docs/superpowers/plans/2026-04-23-t0-numerical-parity.md` - T1: `docs/superpowers/plans/2026-04-24-t1-factor-graph.md` - T2: `docs/superpowers/plans/2026-04-24-t2-new-api-surface.md` ## Summary ### T0 — Numerical parity (internal) - `Gaussian` switched to natural-parameter storage `(pi, tau)`; mul/div now ~7× faster (218 ps vs 1.57 ns). - `HashMap<Index, _>` → dense `Vec<_>` keyed by `Index.0` (via `AgentStore<D>`, `SkillStore`). - `ScratchArena` eliminates per-event allocations in `Game::likelihoods`. - `InferenceError` seed type added (1 variant). - 38 → 53 tests passing through T1. - Benchmark: `Batch::iteration` 29.84 → 21.25 µs. ### T1 — Factor graph machinery (internal) - `Factor` trait + `BuiltinFactor` enum (TeamSum / RankDiff / Trunc) driving within-game inference. - `VarStore` flat storage for variable marginals. - `Schedule` trait + `EpsilonOrMax` impl replacing the hand-rolled EP loop. - `Game::likelihoods` rebuilt on the factor-graph machinery; iteration counts and goldens preserved to within 1e-6. - 53 tests passing. - Benchmark: `Batch::iteration` 23.01 µs (slight regression absorbed in T2). ### T2 — New API surface (breaking) **Renames:** - `IndexMap → KeyTable`, `Player → Rating`, `Agent → Competitor`, `Batch → TimeSlice` **New types:** - `Time` trait with `Untimed` ZST and `i64` impls; `Drift<T>`, `Rating<T, D>`, `Competitor<T, D>`, `TimeSlice<T>`, `History<T, D, O, K>` all generic. - `Event<T, K>`, `Team<K>`, `Member<K>`, `Outcome` (`Ranked` variant; `#[non_exhaustive]`). - `Observer<T>` trait + `NullObserver`. - `ConvergenceOptions`, `ConvergenceReport`. - `GameOptions`, `OwnedGame<T, D>`. **Three-tier ingestion:** - `history.record_winner(&K, &K, T)` / `record_draw(&K, &K, T)` — 1v1 convenience. - `history.add_events(iter)` — typed bulk. - `history.event(T).team([...]).weights([...]).ranking([...]).commit()` — fluent. **Query API:** `current_skill`, `learning_curve`, `learning_curves` (keyed on `K`), `log_evidence`, `log_evidence_for`, `predict_quality`, `predict_outcome`. **Game constructors:** `ranked`, `one_v_one`, `free_for_all`, `custom` — all returning `Result<_, InferenceError>`. **`factors` module:** `Factor`, `Schedule`, `VarStore`, `VarId`, `BuiltinFactor`, `EpsilonOrMax`, `ScheduleReport`, `TeamSumFactor`, `RankDiffFactor`, `TruncFactor` now public. **Errors:** `InferenceError` gains `MismatchedShape`, `InvalidProbability`, `ConvergenceFailed`; boundary panics converted to `Result`. **Removed (breaking):** `History::convergence(iters, eps, verbose)`, `HistoryBuilder::gamma(f64)`, `HistoryBuilder::time(bool)`, `History.time: bool`, `learning_curves_by_index`, nested-Vec public `add_events`. ## Behavior change (documented in CHANGELOG) `Time = Untimed` has `elapsed_to → 0`, so no drift accumulates between slices. The old `time=false` mode implicitly forced `elapsed=1` on reappearance via an `i64::MAX` sentinel — that quirk is not reproducible under a typed time axis. Tests that depended on it now use `History::<i64, _>` with explicit `1..=n` timestamps. One test (`test_env_ttt`) had 3 Gaussian goldens updated to reflect the corrected semantics; documented in commit `33a7d90`. ## Final numbers | Metric | Before T0 | After T2 | Delta | |---|---|---|---| | `Batch::iteration` | 29.84 µs | 21.36 µs | **-28%** | | `Gaussian::mul` | 1.57 ns | 219 ps | **-86%** | | `Gaussian::div` | 1.57 ns | 219 ps | **-86%** | | Tests passing | 38 | 90 | +52 | All other Gaussian ops unchanged (~219 ps add/sub, ~264 ps pi/tau reads). ## Test plan - [x] `cargo test --features approx` — 90/90 pass (68 lib + 10 api_shape + 6 game + 4 record_winner + 2 equivalence) - [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean - [x] `cargo +nightly fmt --check` — clean - [x] `cargo bench --bench batch` — 21.36 µs - [x] `cargo bench --bench gaussian` — unchanged from T1 - [x] `cargo run --example atp --features approx` — rewritten in new API, runs clean - [x] Historical Game-level goldens preserved in `tests/equivalence.rs` - [x] Public API matches spec Section 4 (verified by integration tests in `tests/api_shape.rs`) ## Commit history ~45 commits total across T0 + T1 + T2. Each task is self-contained and individually tested; the branch is bisectable. See `git log main..t2-new-api-surface` for the full list. ## Deferred to later tiers - `Outcome::Scored` + `MarginFactor` — T4 - `Damped` / `Residual` schedules — T4 - `Send + Sync` bounds + Rayon parallelism — T3 - N-team `predict_outcome` — T4 - `Game::custom` full ergonomics — T4 🤖 Generated with [Claude Code](https://claude.com/claude-code) Reviewed-on: #1 Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com> Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com> |