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633a503900 |
refactor!: remove the factor-graph surface nothing used, add try_winner
Two decisions taken before cutting 0.5.0. #42 — the `Schedule` trait was public API the engine never called. Its only call site was `Game::custom`, itself `#[doc(hidden)]`, and `EpsilonOrMax` was never constructed anywhere. Removing that surface showed the problem was larger than the issue described: with `custom` gone, the compiler found `Factor`, `BuiltinFactor`, `RankDiffFactor` and `TeamSumFactor` all dead too. `Game::run_chain` drives a local `DiffFactor` enum and bypasses the whole T1 abstraction — it has done since it was written. So this is not just an unused extension point but the machinery it was built on, and `CLAUDE.md` was documenting it as live architecture. Removed: `graph` module, `Schedule`, `EpsilonOrMax`, `ScheduleReport`, `Game::custom`, `Factor`, `BuiltinFactor`, `RankDiffFactor`, `TeamSumFactor`. `TruncFactor`, `MarginFactor`, `VarStore` and `VarId` stay — inference uses those. The measurement behind choosing removal over wiring is in #42: the within-game loop converges in 1 to 8 iterations against a cap of 30, so a `Residual` schedule has no headroom to reclaim, and `Damped` already shipped as `ConvergenceOptions::alpha`. #20 — `Outcome::winner` panicking on an out-of-range index. Kept, and the reasoning is now on the method. It is the only constructor here that validates, which looks inconsistent until you try deferring like its siblings: `winner(5, 2)` produces ranks `[1, 1]`, an all-tied draw that ingestion accepts without complaint when `p_draw > 0`. Asking "team 5 won" and silently getting "everyone drew" is the exact failure this crate keeps removing, so the check belongs where the mistake is. Adds `Outcome::try_winner` for indices that are computed or parsed rather than written literally, following the `new`/`try_new` convention. That is additive; the panicking form stays because every call site in this repo, its tests and its README passes literals, where a `?` would be noise. BREAKING CHANGE: the `graph` module and everything it exported are removed, as are `Game::custom` and `ScheduleReport`. Closes #42. Closes #20. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ |
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17d072b2ae |
fix: route every transcendental through libm, and combine sigmas with hypot
Follow-on from #41, which added `libm` for `erfc`. Surveying what else the dependency offers: its unique surface over `std` is `erf`/`erfc`, `lgamma`/`tgamma` and Bessel functions, and only the first was ever needed. But the survey found something better than another special function. `std`'s `exp` and `ln` delegate to the *system* math library. IEEE 754 specifies the basic operations and `sqrt` exactly and says nothing about transcendentals, so those differ per platform. Measured here over 200k inputs: exp: 19425/200000 differ from libm (worst 1 ulp) log: 9932/200000 differ Inference is an iterative fixed point, so a one-ULP difference can change an iteration count and move the answer by more than one ULP. Routing every transcendental through `libm` makes a fit reproducible across platforms — a stronger guarantee than `tests/determinism.rs`, which only covers thread counts. It costs nothing. `Batch::iteration` measured -2.7% [-5.7%, -0.3%] with the whole set swapped, and not one golden moved. Also switches the two places that combined sigmas as `sqrt(a^2 + b^2)` to `hypot`. Squaring overflows to infinity above ~1.3e154 and flushes to zero below ~1.5e-154 — measured, the naive form returns `inf` where `hypot` returns 1.41e160 — and `Gaussian`'s constructors are public, so a caller can reach both ends. Deliberately not done: rewriting the KL divergence's `ln` of a ratio via `ln_1p`. The cancellation is real as the ratio approaches one, but measured absolute error is at most ~1e-11 in a quantity of order 0.4 nats, so it changes nothing. The invariant is recorded in `CLAUDE.md` and on `erfc`'s own docs, since nothing enforces it mechanically. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ |
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683813ec10 |
fix: correct erfc_inv's sign error and keep evidence in log space
A systematic scan for precision defects, following the tail-precision work in |
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7341669d1a |
fix: stop destroying tail precision in evidence and truncation
`erfc` is sound — it holds ~1e-7 *relative* accuracy down to 1e-296 with no tail degradation. Three expressions built on it threw that away by subtracting quantities that both approach the same value. 1. `cavity_evidence` computed `1.0 - cdf(margin, ..)`, which is algebraically `sf(margin, ..)` and numerically a catastrophe: 7% error by eight sigma, and exactly zero past ~8.3, where the true probability is 1e-19 and perfectly representable. Clamped, that reached `log_evidence` as ln(f64::MIN_POSITIVE) = -708 whatever the truth was — off by 665 nats at nine sigma. `1 - cdf` is smallest precisely when the result contradicts the prior, so the model-comparison number was worst for upsets: the observation it exists to notice. Adds `sf`, the survival function, computed without the subtraction. The tie branch picks whichever tail keeps both of its terms small, for the same reason. 2. `v_w` computed the inverse Mills ratio as `pdf(-a) / cdf(-a)`. Both underflow together past about 39 sigma, giving `0 / 0` and putting NaN straight into the posterior. Adds `erfcx`, so the shared `exp(-alpha^2 / 2)` cancels analytically instead of being evaluated twice and divided. 3. With that fixed, `w = v * (v - alpha)` became the next casualty: `v` tends to `alpha`, so the gap lost every digit and drove `w` above 1, making `sqrt(1 - w)` NaN at alpha = 1e6. The gap now comes from its asymptotic series, which forms no difference at all. The tie branch had the same defect one expression over — `v * v - u` with both terms at 1e18 returned w = -128 — and a far-tail window is indistinguishable from a half-line, so it shares the asymptotic. No public signature changes, and no existing golden moved: every one of these only alters regions the old code got wrong. The two identity tests are asserted at 1e-6 rather than tighter because `erfc` is not exactly antisymmetric — `erfc(z) + erfc(-z)` differs from 2 by ~3e-8, and `erfc(0)` returns 1.00000003. That floor is tracked separately. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ |
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9b2c2b38c8 |
docs: complete the public API documentation contract
Closes the last open item in #25. `cargo clippy -W missing_errors_doc -W missing_panics_doc -W must_use_candidate -W doc_markdown` went from 56 warnings to zero. The 13 hand-written sections name the actual variants each function returns rather than gesturing at "an error". Establishing that meant reading the error paths — `Game::ranked` alone returns four distinct variants, and `record_draw` can hit TieWithoutDrawProbability where `record_winner` provably cannot, since a two-team decisive outcome has nothing to tie. Documenting those as interchangeable would have been worse than leaving them undocumented, because a reader would trust it. Two existing doc comments already described panics in prose but not under a `# Panics` heading, so neither rustdoc nor clippy surfaced them: `Outcome::winner` and `EventBuilder::weights`. Both now carry the heading, and `Outcome::winner` gained the note that it ties every loser, so `n >= 3` needs a positive p_draw — the crate's easiest error to hit by accident. The 43 mechanical fixes (31 `#[must_use]` on pure accessors, 11 missing backticks) were applied with `cargo clippy --fix`. `#[must_use]` on Gaussian's arithmetic and on `posteriors()` matters: discarding those results is always a bug, and until now nothing said so. Also documented why `[profile.release] debug = true` exists — cargo-flamegraph needs the symbols, and library profile settings are ignored downstream, so it reads as an oversight without the note. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc |
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0f1a1b8911 |
fix(evidence): accumulate in log space and floor the per-link value
Per-link evidence was multiplied in linear space and logged only at the end. Each link contributes a probability in (0, 1], so the product over an n-team game decays geometrically: around a thousand links it flushes to exactly 0.0 and `ln(0.0)` is `-inf`, which then propagates through the sum in `History::log_evidence_internal` and takes the whole history with it. `Game::free_for_all` builds one team per player, so this is reachable at the competitor counts the T3 benchmarks target. `Game`, `OwnedGame`, and `time_slice::Event` now carry `log_evidence` directly, summed over links rather than multiplied then logged. The cached per-link evidence is also floored at `f64::MIN_POSITIVE`. It could legitimately reach zero or go negative: `1.0 - cdf(..)` rounds to zero for a near-certain outcome, and the `erfc` approximation carries ~1e-7 error so `cdf` can exceed 1.0 and make the difference negative — `ln` of which is NaN. Existing log-evidence goldens are unchanged, confirming the accumulation is numerically equivalent in the range where the old form worked. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej |
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aacaa60baa |
feat(factor): add MarginFactor::propagate_with_alpha for EP damping
Mirrors TruncFactor: inherent damped-propagate method, trait impl delegates with α=1.0. Existing goldens unchanged because cavity*new_msg equals the previous marginal write when α=1.0. |
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fcfe0ffe37 |
feat(factor): add TruncFactor::propagate_with_alpha for EP damping
Inherent method that applies α-damping to the outgoing message via Gaussian::damp_natural. The Factor trait impl delegates with α=1.0, preserving today's behavior bit-equal. Variable write switched from `trunc` to `cavity * damped` — algebraically identical when α=1.0 (cavity * new_msg = trunc by construction); reflects partial-update math when α<1.0. |
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f6a83e4dc6 |
refactor: make BuiltinFactor::log_evidence match exhaustive
Replace the `_ => 0.0` wildcard with explicit `Self::TeamSum(_) | Self::RankDiff(_) => 0.0`. No behavioral change; future variants now produce a compile error instead of being silently absorbed by the wildcard. |
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8b53cacd64 |
T4 (MarginFactor): scored outcomes via Gaussian-margin EP evidence
Adds soft Gaussian-observation evidence on the per-pair diff variable,
enabling continuous score margins as a richer alternative to ranks.
Public API:
- `Outcome::Scored([scores])` (non-breaking enum extension under
`#[non_exhaustive]`).
- `Game::scored(teams, outcome, options)` constructor parallel to
`Game::ranked`.
- `EventBuilder::scores([...])` fluent helper.
- `HistoryBuilder::score_sigma(σ)` knob (default 1.0, validated > 0).
- `GameOptions::score_sigma`.
- `EventKind` re-exported from `lib.rs` (annotated `#[non_exhaustive]`).
- New `InferenceError::InvalidParameter { name, value }` variant.
Internals:
- `MarginFactor` (`factor/margin.rs`): Gaussian observation factor that
closes in one EP step; cavity-cached log-evidence mirrors `TruncFactor`.
- `BuiltinFactor::Margin` dispatch arm.
- `DiffFactor` enum in `game.rs` lets `Game::likelihoods` and the new
`likelihoods_scored` share the per-pair link abstraction.
- Per-event `EventKind { Ranked, Scored { score_sigma } }` routed through
`TimeSlice::add_events`, `iteration_direct`, and `log_evidence`.
Tests: 88 lib + 27 integration (4 new in `tests/scored.rs`); existing
goldens byte-identical. Bench: `benches/scored.rs` baseline ~960µs for
60 events × 20-player pool with default convergence.
Plan: docs/superpowers/plans/2026-04-27-t4-margin-factor.md
Spec item marked Done.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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6bf3e7e294 |
T3: rayon-backed concurrency (opt-in) (#2)
Implements T3 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md` Section 6. Plan: `docs/superpowers/plans/2026-04-24-t3-concurrency.md` (11 tasks).
## Summary
### Breaking
- `Send + Sync` bounds added to public traits: `Time`, `Drift<T>`, `Observer<T>`, `Factor`, `Schedule`. All built-in impls satisfy these via auto-derive; downstream custom impls will need the bounds.
### New
- Opt-in `rayon` cargo feature. When enabled:
- Within-slice event iteration runs color-group events in parallel via `par_iter_mut` (`TimeSlice::sweep_color_groups`).
- `History::learning_curves` computes per-slice posteriors in parallel; merges sequentially in slice order.
- `History::log_evidence` / `log_evidence_for` use per-slice parallel computation with deterministic sequential reduction (sum in slice order) — bit-identical to the sequential baseline.
- `ColorGroups` infrastructure (`src/color_group.rs`) with greedy graph coloring. Events sharing no `Index` go into the same color group; events in the same group can run concurrently without touching each other's skills.
- `tests/determinism.rs` asserts bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}`.
- `benches/history_converge.rs` measures end-to-end convergence on three workload shapes.
## Performance
### Sequential (no rayon, default build)
| Metric | Before T3 | After T3 | Delta |
|---|---|---|---|
| `Batch::iteration` | 22.88 µs | 23.23 µs | **+1.5%** (noise) |
| `Gaussian::*` | ≈218–264 ps | ≈236 ps | within noise |
**No sequential regression.** Default build is as fast as T2.
### Parallel (`--features rayon`, Apple M5 Pro, auto thread count)
| Workload | Sequential | Parallel | Speedup |
|---|---:|---:|---:|
| 500 events / 100 competitors / 10 per slice | 4.03 ms | 4.24 ms | **1.0×** |
| 2000 events / 200 competitors / 20 per slice | 20.18 ms | 19.82 ms | **1.0×** |
| 5000 events / 50000 competitors / 1 slice | 11.88 ms | 9.10 ms | **1.3×** |
### ⚠️ The spec's >=2× target was not met on realistic workloads.
T3's within-slice color-group parallelism only shows material benefit when a slice holds many events AND the competitor pool is large enough to give the greedy coloring room to partition. Typical TrueSkill workloads (tens of events per slice) don't fit that profile — rayon's task-spawn overhead dominates.
**Cross-slice parallelism (dirty-bit slice skipping per spec Section 5) is the natural next step** for real-workload speedup and would deliver the spec's ~50–500× online-add speedup. Deferred to a future tier.
## Determinism
`tests/determinism.rs` runs a 200-event history at thread counts {1, 2, 4, 8} via `rayon::ThreadPoolBuilder::install` and asserts every `(time, posterior)` pair has bit-identical `mu` and `sigma` (compared via `f64::to_bits()`). Passes.
## Internals
- Parallel path uses an `unsafe` block to concurrently write to `SkillStore` from color-group-disjoint events. Soundness rests on the color-group invariant (events in the same color touch no shared `Index`), guaranteed by construction in `TimeSlice::recompute_color_groups`. Sequential path unchanged from T2.
- `RAYON_THRESHOLD = 64` — color groups smaller than this fall back to sequential inside `sweep_color_groups` to avoid task-spawn overhead.
- Thread-local `ScratchArena` per rayon worker thread.
## Test plan
- [x] `cargo test --features approx` — 96 tests pass (74 lib + 22 integration)
- [x] `cargo test --features approx,rayon` — 97 tests pass (+1 determinism)
- [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean
- [x] `cargo clippy --all-targets --features approx,rayon -- -D warnings` — clean
- [x] `cargo +nightly fmt --check` — clean
- [x] `cargo bench --bench batch --features approx` — 23.23 µs (no regression vs T2)
- [x] `cargo bench --bench history_converge --features approx,rayon` — runs on all three workloads
- [x] Bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}` — verified
## Commit history
13 commits on `t3-concurrency`. Each task is self-contained and bisectable. See `git log main..t3-concurrency` for the full list.
## Deferred
- **Cross-slice parallelism** (dirty-bit slice skipping) — the path that would actually speed up typical TrueSkill workloads.
- **Default-on `rayon` feature** — spec called for default-on; we keep it opt-in until the feature proves stable in production use.
- **Synchronous-EP schedule with barrier merge** — alternative parallel strategy per spec Section 6.
- **`MarginFactor` / `Outcome::Scored`** — T4.
- **`Damped` / `Residual` schedules** — T4.
- **N-team `predict_outcome`** — T4.
- **`Game::custom` full ergonomics** — T4.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Reviewed-on: #2
Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com>
Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com>
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d2aab82c1e |
T0 + T1 + T2: engine redesign through new API surface (#1)
Implements tiers T0, T1, T2 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md`. All three tiers have landed together on this branch because they build on one another; this PR rolls them up for a single review pass. Per-tier plans: - T0: `docs/superpowers/plans/2026-04-23-t0-numerical-parity.md` - T1: `docs/superpowers/plans/2026-04-24-t1-factor-graph.md` - T2: `docs/superpowers/plans/2026-04-24-t2-new-api-surface.md` ## Summary ### T0 — Numerical parity (internal) - `Gaussian` switched to natural-parameter storage `(pi, tau)`; mul/div now ~7× faster (218 ps vs 1.57 ns). - `HashMap<Index, _>` → dense `Vec<_>` keyed by `Index.0` (via `AgentStore<D>`, `SkillStore`). - `ScratchArena` eliminates per-event allocations in `Game::likelihoods`. - `InferenceError` seed type added (1 variant). - 38 → 53 tests passing through T1. - Benchmark: `Batch::iteration` 29.84 → 21.25 µs. ### T1 — Factor graph machinery (internal) - `Factor` trait + `BuiltinFactor` enum (TeamSum / RankDiff / Trunc) driving within-game inference. - `VarStore` flat storage for variable marginals. - `Schedule` trait + `EpsilonOrMax` impl replacing the hand-rolled EP loop. - `Game::likelihoods` rebuilt on the factor-graph machinery; iteration counts and goldens preserved to within 1e-6. - 53 tests passing. - Benchmark: `Batch::iteration` 23.01 µs (slight regression absorbed in T2). ### T2 — New API surface (breaking) **Renames:** - `IndexMap → KeyTable`, `Player → Rating`, `Agent → Competitor`, `Batch → TimeSlice` **New types:** - `Time` trait with `Untimed` ZST and `i64` impls; `Drift<T>`, `Rating<T, D>`, `Competitor<T, D>`, `TimeSlice<T>`, `History<T, D, O, K>` all generic. - `Event<T, K>`, `Team<K>`, `Member<K>`, `Outcome` (`Ranked` variant; `#[non_exhaustive]`). - `Observer<T>` trait + `NullObserver`. - `ConvergenceOptions`, `ConvergenceReport`. - `GameOptions`, `OwnedGame<T, D>`. **Three-tier ingestion:** - `history.record_winner(&K, &K, T)` / `record_draw(&K, &K, T)` — 1v1 convenience. - `history.add_events(iter)` — typed bulk. - `history.event(T).team([...]).weights([...]).ranking([...]).commit()` — fluent. **Query API:** `current_skill`, `learning_curve`, `learning_curves` (keyed on `K`), `log_evidence`, `log_evidence_for`, `predict_quality`, `predict_outcome`. **Game constructors:** `ranked`, `one_v_one`, `free_for_all`, `custom` — all returning `Result<_, InferenceError>`. **`factors` module:** `Factor`, `Schedule`, `VarStore`, `VarId`, `BuiltinFactor`, `EpsilonOrMax`, `ScheduleReport`, `TeamSumFactor`, `RankDiffFactor`, `TruncFactor` now public. **Errors:** `InferenceError` gains `MismatchedShape`, `InvalidProbability`, `ConvergenceFailed`; boundary panics converted to `Result`. **Removed (breaking):** `History::convergence(iters, eps, verbose)`, `HistoryBuilder::gamma(f64)`, `HistoryBuilder::time(bool)`, `History.time: bool`, `learning_curves_by_index`, nested-Vec public `add_events`. ## Behavior change (documented in CHANGELOG) `Time = Untimed` has `elapsed_to → 0`, so no drift accumulates between slices. The old `time=false` mode implicitly forced `elapsed=1` on reappearance via an `i64::MAX` sentinel — that quirk is not reproducible under a typed time axis. Tests that depended on it now use `History::<i64, _>` with explicit `1..=n` timestamps. One test (`test_env_ttt`) had 3 Gaussian goldens updated to reflect the corrected semantics; documented in commit `33a7d90`. ## Final numbers | Metric | Before T0 | After T2 | Delta | |---|---|---|---| | `Batch::iteration` | 29.84 µs | 21.36 µs | **-28%** | | `Gaussian::mul` | 1.57 ns | 219 ps | **-86%** | | `Gaussian::div` | 1.57 ns | 219 ps | **-86%** | | Tests passing | 38 | 90 | +52 | All other Gaussian ops unchanged (~219 ps add/sub, ~264 ps pi/tau reads). ## Test plan - [x] `cargo test --features approx` — 90/90 pass (68 lib + 10 api_shape + 6 game + 4 record_winner + 2 equivalence) - [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean - [x] `cargo +nightly fmt --check` — clean - [x] `cargo bench --bench batch` — 21.36 µs - [x] `cargo bench --bench gaussian` — unchanged from T1 - [x] `cargo run --example atp --features approx` — rewritten in new API, runs clean - [x] Historical Game-level goldens preserved in `tests/equivalence.rs` - [x] Public API matches spec Section 4 (verified by integration tests in `tests/api_shape.rs`) ## Commit history ~45 commits total across T0 + T1 + T2. Each task is self-contained and individually tested; the branch is bisectable. See `git log main..t2-new-api-surface` for the full list. ## Deferred to later tiers - `Outcome::Scored` + `MarginFactor` — T4 - `Damped` / `Residual` schedules — T4 - `Send + Sync` bounds + Rayon parallelism — T3 - N-team `predict_outcome` — T4 - `Game::custom` full ergonomics — T4 🤖 Generated with [Claude Code](https://claude.com/claude-code) Reviewed-on: #1 Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com> Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com> |