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5 Commits
Author SHA1 Message Date
logaritmiskandClaude Opus 5 85c4d0d87d fix!: correct eight wrong # Errors sections and seal the error variants
Documentation (#78). Every item below was measured against the code
rather than read:

- `expected_information_gain` and `predict_ranking` had `# Errors`
  immediately followed by `# Preconditions`, with the error list stranded
  at the bottom of the latter — rustdoc rendered a BLANK Errors section on
  both. The heading now sits with its content.
- `predict_outcome`, `predict_ranking` and the free
  `expected_information_gain` all omitted `GridTooCoarse`.
- `predict_margin` claimed `JointUnavailable` "if the LATEST slice holds
  ranked events". Measured with an early ranked slice and a late scored
  one: it fails. The condition is *any* slice.
- `add_events` documented three errors and can return five more; it also
  claimed a weights `MismatchedShape` that is unreachable through it,
  since weights arrive one-per-`Member`. That check belongs to
  `EventBuilder::weights`, and the doc now says so.
- `converge` and `converge_partial` both omitted the drift-variance
  `InvalidParameter`.

`History` gains a hand-written `Debug` (#76). Summarising, not
exhaustive — a derived one would print every competitor's skill at every
slice. It exists because without it a consumer cannot `#[derive(Debug)]`
on any struct holding a `History`, which is how both known consumers
store one.

`#[non_exhaustive]` on all 17 `InferenceError` struct variants and on
`Outcome::Scored` (#74). The enum carried the attribute; no variant did,
so adding a field to any of them — and downstream construction of any of
them — were both in the public contract. This crate added two variants in
two days.

The options structs are deliberately NOT sealed. `ConvergenceOptions` and
`GameOptions` are constructed by struct literal at 65 sites of which only
8 use `..default()`, and specifying all three convergence fields is a
natural complete statement rather than a partial one. That is a real
trade-off rather than an oversight, and it is left as a decision on #74.

Also spells `UnknownKeys::Reject` explicitly at both sites that
wildcarded it. `#[non_exhaustive]` on your own enum gives no exhaustiveness
safety net if you then match `_`.

Sealing the variants pushed ten test sites from constructing errors to
`matches!`, which is the better assertion anyway — an `assert_eq!` against
a constructed error breaks whenever a field is added, which is the exact
fragility the attribute exists to prevent.

BREAKING CHANGE: `InferenceError`'s struct variants and `Outcome::Scored`
are `#[non_exhaustive]` — downstream patterns need `..` and downstream
construction is no longer possible.

Refs #78, #76, #74

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-09 20:49:07 +02:00
logaritmiskandClaude Opus 5 71554fd944 feat: add UnknownKeys::Prior, and explain why there is no Skip
#44's third ask was an opt-in mode so a caller with partially-known
teams need not pre-filter. The requested shape was `Skip` — drop unknown
members. Measured, that is the wrong mode to build.

A team's performance is the *sum* of its members, so dropping one drops
its variance too. On a two-member team with one unknown:

    SKIP  (drop the member)  : performance sigma 2.37
    PRIOR (member at prior)  : performance sigma 6.53   (2.76x wider)

Skipping makes the model *more* certain because it knows *less*, which
is backwards. `Prior` is also the answer the model already gives for a
competitor it knows about but has no evidence for — measured, such a
competitor sits at sigma 4.99 against the prior's 6.0 — so it
corresponds to a state the model can actually be in. Skipping does not.

So the enum is `Reject` (default, unchanged) and `Prior`, and it is
`#[non_exhaustive]` in case a real use for skipping turns up later.

Placed on `HistoryBuilder` rather than per-call. Neither consumer wants
it to vary between queries: one scores thousands of candidate matchups
in a loop, the other's headline feature is predicting a competitor
nobody has faced. That makes it a property of how the model is being
used, and keeps five prediction signatures unchanged.

This also gives #48 the semantics it asked for — "I have never seen this
competitor, here is the prior-informed answer" — which it needs for
predicting a course nobody has played.

`an_unknown_member_widens_its_team_rather_than_narrowing_it` pins the
property that ruled `Skip` out, so a future convenience cannot quietly
reintroduce it.

Closes #44. Refs #48

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-08 01:28:49 +02:00
logaritmiskandClaude Opus 5 c12bc830a5 feat!: name the unknown key, expose tail probabilities, flag short fits
Three issues from two downstream consumers, all small, all sharing a
theme: the crate had the information and would not hand it over.

#44 — `UnknownKey { team: 0, member: 0 }` did not say which key. A
consumer upgrading 0.1.2 -> 0.4.1 had every one of 5591 predictions
return this error, fell back to a neutral 0.5, and lost its entire
metadata model for a day. Nothing crashed and nothing logged; it was
found by sweeping an unrelated parameter and noticing the output did not
move. The 0.4.0 change that made unknown keys an error was right — the
error was just too anonymous to act on. It now carries the key's `Debug`
rendering, and its `Display` says what to do about it. The precondition
is documented on every prediction entry point, which the reporter said
would alone have saved the day.

#43 — `cdf` was `pub(crate)`, so a consumer asking "is this competitor
below the cutoff" approximated it with a `mu + z * sigma` band and had no
way to say what confidence any `z` bought. Adds
`Gaussian::probability_below` / `probability_above`. The second is
separate on purpose: `1 - cdf` collapses to exactly zero past ~8.3
sigma, and a stopping rule is evaluated precisely there. Both route
through the survival function added in 0.4.1, so this is visibility
rather than new numerics.

#50 — `ConvergenceReport` was not `#[must_use]`, so the one signal that
a fit stopped short was trivially discarded. It now is, and that
immediately found 78 sites doing exactly that — including this crate's
own ATP example, which was capped at 10 sweeps when the history needs
30. The example now reads the report and says so.

`ITERATIONS = 30` is documented as the floor it is, with the three
measurements to hand: 400 events over 100 competitors already stops
there at ~7e-3 against a 1e-6 tolerance, the ATP example needs 30 at a
much looser one, and a consumer's 2000-node model needs 76 to 161.

BREAKING CHANGE: `InferenceError::UnknownKey` gains a `key` field, and
the prediction methods now require `K: Debug` in order to fill it.

Closes #43, #50. Refs #44 — its third ask, an opt-in `UnknownKeys::Skip`
mode, is a live API question and deliberately not answered here.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-07 23:41:03 +02:00
logaritmiskandClaude Opus 5 3c2f9ac64c feat: add expected information gain for active matchup selection
`quality()` answers "is this matchup fair". Callers picking which
comparison to run next need "is this matchup informative", and the two
coincide only for two evenly matched competitors. Without a principled
alternative, downstream code was reaching for hand-rolled heuristics
like `quality * sigma_a^2 * sigma_b^2`, which double-counts uncertainty:
the two factors are not independent.

Adds `expected_information_gain`, the outcome-weighted divergence
between current beliefs and the beliefs each result would produce:

    EIG = SUM P(outcome) * KL(posterior_after(outcome) || prior)

Available standalone over `Rating`s, and as
`History::expected_information_gain` using current skills and the
history's own beta, drift and p_draw — so the outcomes it weighs are the
ones that would actually be fitted.

This is the mutual information between the outcome and the skills, which
gives an analytic ceiling: gain cannot exceed the entropy of the thing
being observed, so at most `ln k` nats for k outcomes. That bound is the
sharpest test available, because an acquisition function is unusually
exposed to returning finite, plausible, monotone numbers while being
wrong — it would simply select slightly worse matchups forever. A
prototype of this returned 4.77 nats from a sign error while passing
every monotonicity check; `never_exceeds_the_entropy_of_the_outcome`
catches that class unconditionally.

Measured against the ceiling the values are meaningful rather than
vacuous: 0.382 nats for an even matchup between diffuse priors against
an 0.693 ceiling, falling to 0.013 for a lopsided one and 0.000 for a
hopeless one.

`disagrees_with_the_quality_times_variance_heuristic` pins down that
this is not a monotone transform of the heuristic it replaces — the two
rank a lopsided matchup and a confident even one in opposite orders — so
a later "simplification" cannot quietly revert to it.

Cost is one inference pass per possible outcome, documented on the
public API alongside the shortlist-then-score pattern, so callers do not
discover it in production.

Also folds the duplicated key-gathering in `predict_quality` and
`performances` into one validated `member_skills`.

Refs #39

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-07 15:08:12 +02:00
logaritmiskandClaude Opus 5 bb2a845882 feat!: N-team outcome prediction with draw mass, replacing the 2-team panic
`predict_outcome` asserted `teams.len() == 2` and returned `[p, 1 - p]`,
allocating no probability to a draw even with `p_draw > 0`. For a
draw-enabled model the numbers were simply wrong, at any team count.

It now returns `Result<Prediction, InferenceError>` and supports N teams.

Two algorithms, both deterministic:

- Who finishes first. Performances are independent Gaussians, so this
  separates into a one-dimensional integral per team rather than a
  multivariate orthant probability. Adaptive Gauss-Kronrod evaluates it
  to ~1e-15, matching the exact two-team closed form.
- A specific finishing order. The factor graph only constrains
  rank-adjacent teams, so a full order is a chain of local constraints,
  not a general orthant integral. That chain collapses into a sequential
  recursion over cumulative integrals: O(teams * grid) per order.

Fixed-node Gauss-Hermite is the obvious tool for the first and is a trap:
when a rival's sigma is small the CDF product becomes a step narrower
than the node spacing, and the nodes step over it. Measured 4.4e-4 off
the closed form on a mildly skewed matchup and 1.7e-2 on a small-sigma
one, while still returning something that looks like a probability.
Adaptive refinement is what makes that case safe, and
`win_probabilities_survive_a_rival_with_a_tiny_sigma` pins it down.

The acceptance test is an identity rather than a golden: the outcome
space is exhaustive and disjoint, so the probabilities sum to one. Any
drift is integration error and nothing else. Gauss-Hermite failed it at
4.4e-4; this holds to ~1e-9.

Also from #21: unknown keys are now reported rather than dropped, so a
team of strangers can no longer produce a confident-looking prediction.
`predict_quality` returns `Result` for the same reason.

BREAKING CHANGE: `predict_outcome` returns `Result<Prediction, _>`
instead of `Vec<f64>`; `predict_quality` returns `Result<f64, _>`.

Refs #21, #39

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-07 14:55:11 +02:00