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7ca0daa48e |
feat: PartialEq on the config types, and pin the public trait impls
`Rating` already derived `PartialEq`, but that derive is only reachable through `D: PartialEq` — and `ConstantDrift`, the crate's own only `Drift` impl, did not satisfy it. So the derive was there and unusable. Found by writing the comparison from a consumer's position rather than reading the derive list. `ConstantDrift`, `ConvergenceOptions` and `GameOptions` now derive `PartialEq`. All three are pure configuration; comparing two is the natural thing to want and nothing about them makes equality ambiguous. `tests/trait_impls.rs` pins the surface, written the way the failure was reported: a consumer struct that *holds* a `History` and derives `Debug`. It also asserts `History`'s `Debug` summarises rather than dumping its skill stores, so a future derive cannot quietly replace the hand-written impl. `Clone` on `History` stays off. It is a decision, not an omission: a history owns every slice's skill store and arena, so cloning one is proportional to the whole fit, and no consumer has wanted it. Closes #76. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ |
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a0c2f78aed |
feat: add the missing trait impls and make #[must_use] consistent
Trait coverage (#76), all additive: History Debug is still absent - see below HistoryBuilder + Debug (it derived Clone but not Debug) Rating + PartialEq (Gaussian had it; Rating is a Gaussian plus three scalars and had none) Event/Team/Member + PartialEq (input value types with no way to compare them, which made round-trip tests awkward) ConvergenceReport + PartialEq `#[must_use]` (#67). The coverage had no rule: `filtered_log_evidence` had it and `log_evidence` did not; `rating` had it and `current_skill` did not; `Rating::with_drift_scale` had it and `Member::with_drift_scale` did not. Now on the types — `EventBuilder`, `HistoryBuilder`, `Prediction`, `Gaussian`, `OwnedGame` — which covers most method returns at once, plus the `History` accessors individually. `EventBuilder` gets a message, because a dropped builder is the worst case in the set: measured, `h.event(1).team(["x"]).team(["y"]).winner(0)` without `.commit()` leaves `time_slices_len() == 0` and every skill `None`, with no warning at all. And `ConvergenceReport`'s `#[must_use]` moves off the TYPE onto `converge_partial`, where its stated reason is true. It read "from `converge_partial` this may describe a fit that stopped at max_iter" but fired on `converge` too — where that is false, since `converge` returns `Err(NotConverged)` in exactly that case. So the crate's own front-page example warned, and every quickstart had to write `let _ =`. Verified from a consumer crate: `h.converge()?;` now compiles clean. Marking the types made eight method-level attributes redundant, which clippy's `double_must_use` caught — that is the type-level marker doing its job, and the eight are removed. Refs #76, #67 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ |
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eff63dfa2a |
feat!: make a short fit an error and raise the default iteration cap
`ITERATIONS` was 30, and overrunning it returned `Ok` with `converged: false`. Both halves were wrong. The cap is a runaway guard, not a budget: the sweep exits as soon as the step falls below `epsilon`, so a high cap costs nothing on a history that converges. Measured on one needing four sweeps, `max_iter` 30 and 100_000 both finish in 4 iterations and ~130us. So 30 could never make anything faster — it could only stop a healthy history early, and it did: 160 events over 100 competitors already needs 42. Not scaled to the history, because iteration count tracks how loopy the graph is rather than how big it is. At a fixed 320 events over 40 slices, varying only the competitors sharing them: 3 competitors needs 2_789 sweeps, 10 needs 1_068, 100 needs 90, 400 needs 2. Three orders of magnitude on identical event and slice counts, so any formula in those two numbers would be badly wrong on some real shape. A single value set high enough that reaching it means oscillation is the honest version. With the cap raised, stopping at it means something is genuinely wrong, so `converge` now returns `InferenceError::NotConverged` rather than a flag on a success. A short fit is wrong by a little — every rating finite, the ordering sensible, nothing saying the numbers were still moving — and a flag has to be checked while `let _ = h.converge()` is the natural way not to. That is not hypothetical: it is how a real defect hid in this crate's own test suite. `converge_partial` returns the short fit for callers who want one. Only a single existing test needed it, which is the evidence that a capped fit is a deliberate choice rather than the common case. Also corrects the `ITERATIONS` docs, which claimed convergence cost is "roughly linear in the cap". It is linear in the iterations actually run. BREAKING CHANGE: `History::converge` returns `Err(NotConverged)` where it previously returned `Ok` with `converged: false`. Callers that want the old behaviour should use `History::converge_partial`. The default `max_iter` changes from 30 to 10_000, so a history that was silently truncated will now converge properly and its numbers will move. Closes #50 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ |
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c12bc830a5 |
feat!: name the unknown key, expose tail probabilities, flag short fits
Three issues from two downstream consumers, all small, all sharing a theme: the crate had the information and would not hand it over. #44 — `UnknownKey { team: 0, member: 0 }` did not say which key. A consumer upgrading 0.1.2 -> 0.4.1 had every one of 5591 predictions return this error, fell back to a neutral 0.5, and lost its entire metadata model for a day. Nothing crashed and nothing logged; it was found by sweeping an unrelated parameter and noticing the output did not move. The 0.4.0 change that made unknown keys an error was right — the error was just too anonymous to act on. It now carries the key's `Debug` rendering, and its `Display` says what to do about it. The precondition is documented on every prediction entry point, which the reporter said would alone have saved the day. #43 — `cdf` was `pub(crate)`, so a consumer asking "is this competitor below the cutoff" approximated it with a `mu + z * sigma` band and had no way to say what confidence any `z` bought. Adds `Gaussian::probability_below` / `probability_above`. The second is separate on purpose: `1 - cdf` collapses to exactly zero past ~8.3 sigma, and a stopping rule is evaluated precisely there. Both route through the survival function added in 0.4.1, so this is visibility rather than new numerics. #50 — `ConvergenceReport` was not `#[must_use]`, so the one signal that a fit stopped short was trivially discarded. It now is, and that immediately found 78 sites doing exactly that — including this crate's own ATP example, which was capped at 10 sweeps when the history needs 30. The example now reads the report and says so. `ITERATIONS = 30` is documented as the floor it is, with the three measurements to hand: 400 events over 100 competitors already stops there at ~7e-3 against a 1e-6 tolerance, the ATP example needs 30 at a much looser one, and a consumer's 2000-node model needs 76 to 161. BREAKING CHANGE: `InferenceError::UnknownKey` gains a `key` field, and the prediction methods now require `K: Debug` in order to fill it. Closes #43, #50. Refs #44 — its third ask, an opt-in `UnknownKeys::Skip` mode, is a live API question and deliberately not answered here. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ |
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d4f91fd221 |
fix: reject convergence options that silently disable inference
`Game::ranked` and `Game::scored` validated `p_draw` and `score_sigma`
but never `convergence`. `ConvergenceOptions` has public fields and
`GameOptions` carries one, so a caller could hand the engine a set that
`HistoryBuilder`'s eager asserts never saw. Past that, the only guard
was a `debug_assert!`, which is gone in the profile users ship.
An `alpha` of zero is the bad case, and it fails silently rather than
loudly. Measured in release before the fix:
likelihoods: [[Gaussian { pi: 0.0, tau: 0.0 }],
[Gaussian { pi: 0.0, tau: 0.0 }]]
Every EP update unapplied, every likelihood uninformative, inference
returning the priors it was given — and an `OwnedGame` that looks
entirely ordinary to the caller. `HistoryBuilder::convergence` already
documents exactly this hazard; the `Game` constructors just did not
share the check.
Adds `ConvergenceOptions::validate`, called by both constructors.
Rejects `alpha` outside `(0.0, 1.0]` and negative `epsilon`; NaN fails
both comparisons and is rejected too.
`tests/validation.rs` states the release-mode guarantee for the whole
public surface, not just this hole, and CI already runs the suite in
release. Probing the other conditions #18 lists found five of eight
already enforced — ties without a draw probability, per-event score
sigma, weight/team dimensions, draw-probability range, score-sigma
range — so this closes the remaining gap rather than the whole issue.
The engine keeps its `debug_assert!`s as invariant documentation.
Refs #18
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
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1a88678384 |
refactor!: remove ConvergenceReport::slices_skipped
Closes #33. The field was public, hardcoded to 0 at both construction sites, and had no route to ever being non-zero. It was added in T3 as the reporting surface for dirty-bit slice skipping. That feature is #4, closed as unworkable — the ceiling measured at ~6% against a projected 5-50x, on top of three independent soundness blockers. #32, which reattributed the cost to ingestion, is closed too: the re-convergence is necessary work rather than waste, because appending one event genuinely moves the involved competitors ~1.2 sigma across their whole history. Nothing left would ever populate it. This is the same defect class as #19, where this arc started: a public surface that looks implemented, reports a plausible value, and is inert. A caller reading `slices_skipped: 0` reasonably concludes "no slices were skipped this run", not "this feature does not exist". Removed rather than documented as reserved. Its only value was as a hook for a plan that no longer exists, and keeping it preserves the shape of that plan. Breaking, but ConvergenceReport is returned rather than constructed by callers, so the only breakage is code reading a constant zero. Also added a test asserting every remaining field carries real information — iterations non-zero, final_step finite, log_evidence a finite negative log probability, and per_iteration_time holding one duration per iteration. Mutation-proved: pinning per_iteration_time to an empty SmallVec fails it. The next always-constant member now has to survive an assertion rather than just a reviewer's attention, which is the actual lesson of #19 and #33. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc |
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68be7ab5b7 |
test(history): end-to-end ConvergenceOptions propagation tests
Two integration tests on a 4-team ranked event: - max_iter=1 set on HistoryBuilder produces measurably different posteriors than default, proving the inner loop honors the propagated max_iter - alpha=0.5 with extra iterations reaches the same fixed point as alpha=1.0, proving damping doesn't break correctness on the History path Also updates the alpha doc comment to clarify it applies only to the within-game EP loop, not the outer cross-history sweep. |
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0fa4e7d277 |
feat(convergence): add ConvergenceOptions::alpha damping field
Adds an EP damping coefficient defaulting to 1.0 (undamped). Will be read by run_chain in a follow-up commit. By itself this commit changes no behavior — existing constructors using ..Default::default() pick up the new field automatically. |
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d2aab82c1e |
T0 + T1 + T2: engine redesign through new API surface (#1)
Implements tiers T0, T1, T2 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md`. All three tiers have landed together on this branch because they build on one another; this PR rolls them up for a single review pass. Per-tier plans: - T0: `docs/superpowers/plans/2026-04-23-t0-numerical-parity.md` - T1: `docs/superpowers/plans/2026-04-24-t1-factor-graph.md` - T2: `docs/superpowers/plans/2026-04-24-t2-new-api-surface.md` ## Summary ### T0 — Numerical parity (internal) - `Gaussian` switched to natural-parameter storage `(pi, tau)`; mul/div now ~7× faster (218 ps vs 1.57 ns). - `HashMap<Index, _>` → dense `Vec<_>` keyed by `Index.0` (via `AgentStore<D>`, `SkillStore`). - `ScratchArena` eliminates per-event allocations in `Game::likelihoods`. - `InferenceError` seed type added (1 variant). - 38 → 53 tests passing through T1. - Benchmark: `Batch::iteration` 29.84 → 21.25 µs. ### T1 — Factor graph machinery (internal) - `Factor` trait + `BuiltinFactor` enum (TeamSum / RankDiff / Trunc) driving within-game inference. - `VarStore` flat storage for variable marginals. - `Schedule` trait + `EpsilonOrMax` impl replacing the hand-rolled EP loop. - `Game::likelihoods` rebuilt on the factor-graph machinery; iteration counts and goldens preserved to within 1e-6. - 53 tests passing. - Benchmark: `Batch::iteration` 23.01 µs (slight regression absorbed in T2). ### T2 — New API surface (breaking) **Renames:** - `IndexMap → KeyTable`, `Player → Rating`, `Agent → Competitor`, `Batch → TimeSlice` **New types:** - `Time` trait with `Untimed` ZST and `i64` impls; `Drift<T>`, `Rating<T, D>`, `Competitor<T, D>`, `TimeSlice<T>`, `History<T, D, O, K>` all generic. - `Event<T, K>`, `Team<K>`, `Member<K>`, `Outcome` (`Ranked` variant; `#[non_exhaustive]`). - `Observer<T>` trait + `NullObserver`. - `ConvergenceOptions`, `ConvergenceReport`. - `GameOptions`, `OwnedGame<T, D>`. **Three-tier ingestion:** - `history.record_winner(&K, &K, T)` / `record_draw(&K, &K, T)` — 1v1 convenience. - `history.add_events(iter)` — typed bulk. - `history.event(T).team([...]).weights([...]).ranking([...]).commit()` — fluent. **Query API:** `current_skill`, `learning_curve`, `learning_curves` (keyed on `K`), `log_evidence`, `log_evidence_for`, `predict_quality`, `predict_outcome`. **Game constructors:** `ranked`, `one_v_one`, `free_for_all`, `custom` — all returning `Result<_, InferenceError>`. **`factors` module:** `Factor`, `Schedule`, `VarStore`, `VarId`, `BuiltinFactor`, `EpsilonOrMax`, `ScheduleReport`, `TeamSumFactor`, `RankDiffFactor`, `TruncFactor` now public. **Errors:** `InferenceError` gains `MismatchedShape`, `InvalidProbability`, `ConvergenceFailed`; boundary panics converted to `Result`. **Removed (breaking):** `History::convergence(iters, eps, verbose)`, `HistoryBuilder::gamma(f64)`, `HistoryBuilder::time(bool)`, `History.time: bool`, `learning_curves_by_index`, nested-Vec public `add_events`. ## Behavior change (documented in CHANGELOG) `Time = Untimed` has `elapsed_to → 0`, so no drift accumulates between slices. The old `time=false` mode implicitly forced `elapsed=1` on reappearance via an `i64::MAX` sentinel — that quirk is not reproducible under a typed time axis. Tests that depended on it now use `History::<i64, _>` with explicit `1..=n` timestamps. One test (`test_env_ttt`) had 3 Gaussian goldens updated to reflect the corrected semantics; documented in commit `33a7d90`. ## Final numbers | Metric | Before T0 | After T2 | Delta | |---|---|---|---| | `Batch::iteration` | 29.84 µs | 21.36 µs | **-28%** | | `Gaussian::mul` | 1.57 ns | 219 ps | **-86%** | | `Gaussian::div` | 1.57 ns | 219 ps | **-86%** | | Tests passing | 38 | 90 | +52 | All other Gaussian ops unchanged (~219 ps add/sub, ~264 ps pi/tau reads). ## Test plan - [x] `cargo test --features approx` — 90/90 pass (68 lib + 10 api_shape + 6 game + 4 record_winner + 2 equivalence) - [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean - [x] `cargo +nightly fmt --check` — clean - [x] `cargo bench --bench batch` — 21.36 µs - [x] `cargo bench --bench gaussian` — unchanged from T1 - [x] `cargo run --example atp --features approx` — rewritten in new API, runs clean - [x] Historical Game-level goldens preserved in `tests/equivalence.rs` - [x] Public API matches spec Section 4 (verified by integration tests in `tests/api_shape.rs`) ## Commit history ~45 commits total across T0 + T1 + T2. Each task is self-contained and individually tested; the branch is bisectable. See `git log main..t2-new-api-surface` for the full list. ## Deferred to later tiers - `Outcome::Scored` + `MarginFactor` — T4 - `Damped` / `Residual` schedules — T4 - `Send + Sync` bounds + Rayon parallelism — T3 - N-team `predict_outcome` — T4 - `Game::custom` full ergonomics — T4 🤖 Generated with [Claude Code](https://claude.com/claude-code) Reviewed-on: #1 Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com> Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com> |