filtered_learning_curve's signature mirrors learning_curve, which is cheap
per key — so the mirroring trained callers to assume this one is too. It is
a full forward pass per call, making the natural loop over competitors
O(competitors * events). The doc now says so in complexity terms and points
multi-key callers at the plural form.
filtered_log_evidence claimed each event is scored "using only what was
known before it". That is exact for a slice holding one event, but events
sharing a timestamp inform each other through the within-slice sweep, so
the honest claim is "before that time". The behaviour is deliberate and
matches log_evidence's own convention; only the promise was too strong.
This branch exists because a feature's documentation was quietly false.
Shipping it with two more overstated doc comments would be a poor joke.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
learning_curve returns post-convergence posteriors, so every point is
smoothed: the estimate at a given date incorporates rounds played years
later. On ustat's data that starts six players' curves already spread apart
at sigma 0.9-1.6 against a prior of 6.0, barely moving thereafter.
filtered_learning_curve plots the same competitor on forward-only
information, so everyone starts at the prior and fans out. It could not be
reconstructed from the public API before: a caller could only refit over
events[0..k] for every k, which is O(n^2) fits for something one forward
pass already computes.
Scores every event on what was known before it, rather than on priors that
carry information from events which had not happened yet. This is the
quantity HistoryBuilder::online promised and never delivered.
The pass walks slices in time order carrying its own forward messages, and
per slice runs the unmodified production sweep on a scratch copy whose
backward message is left improper. Reusing iterate_to_convergence rather
than reimplementing inference means a competitor playing twice at one time
is handled by the same within-slice EP that converge() uses, instead of
being approximated the way the old evidence paths approximated it.
Nothing is stored on Skill and nothing on self is mutated, so the result is
independent of whether converge() has run — the property a stored field
cannot have.
Skill.online was initialised to N_INF and assigned nowhere, so
HistoryBuilder::online(true) made every rating improper and log_evidence()
reported n * ln(0.5) — every game scored as a coin flip. The value is finite
and plausible, which is why it went unnoticed.
The default was false, so no existing result changes. A working replacement
lands next; a stored field cannot hold the quantity, because converge()
alternates sweeps and contaminates skill.forward with backward information
from the second iteration onward.
Also renames a test binding from ..._online to ..._forward: it passes the
forward flag, and the two senses being conflated is how this survived.
The CLAUDE.md architecture section still described the pre-redesign engine:
its data flow named `Batch`, `Agent`, `Player` and `message.rs`, none of
which have existed since T2, and the public API it listed did not match
`lib.rs`. It is the first thing a fresh session reads, so it was actively
misleading. Rewritten against the current module layout, with the invariants
that are easy to violate — ties needing a positive `p_draw`, NaN never being
convergence, log-space evidence, color contiguity, `forbid(unsafe_code)`,
and ingestion-order equivalence — written down.
The README Todo list had five entries that were already done, including
"Time needs to be an enum": `Time` has been a trait since T2, and the
`batch::compute_elapsed()` it pointed at no longer exists. The genuinely
open item — cross-checking `quality()` against sublee/trueskill — stays.
`benches/ingest.rs` measures one-event-per-call against a single batched
call. The rest of the suite only measured batched construction, which is why
the quadratic fixed earlier on this branch went unnoticed for so long.
`TimeSlice::log_evidence` also hashes its target set once instead of
scanning the slice per player per event, so `log_evidence_for` with many
keys is no longer quadratic.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
There was no CI of any kind — no workflows directory at all — despite a full
release pipeline (release.toml, cliff.toml, a maintained CHANGELOG, three
tagged releases). The workflow covers the feature combinations that actually
have distinct behaviour, including a release-profile job: `debug_assert!` is
compiled out there, which is exactly where the validation this branch added
has to hold, and a debug-only suite would never have seen it. Determinism is
checked at RAYON_NUM_THREADS of 1, 2, 4 and 8.
The Justfile gains test/lint/fmt/determinism recipes so the same checks run
locally with one command, and `just ci` runs the lot.
`Cargo.toml` had only name, version and edition, so `cargo publish` would
have been rejected. Added description, repository, readme, keywords,
categories, exclude, and `rust-version = "1.85"` — the edition-2024 floor,
now verified by a CI job. Two let-chains introduced earlier on this branch
would have pushed that to 1.88; they are rewritten to keep the floor where
it was.
`src/lib.rs` had no `//!` header at all, so the docs.rs landing page would
have been a bare symbol list — conspicuous given every other module has one.
It now explains what Through Time does differently, and carries three
runnable examples (which `cargo test --doc` checks, where previously there
was nothing to check), including the draw/p_draw interaction that is the
easiest way to get an error out of this crate.
`cargo publish --dry-run` now packages and verifies cleanly. The only
remaining blocker is `license`, which is yours to choose — noted as a TODO
in the manifest rather than picked unilaterally.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
Convergence configuration had two disagreeing sources of truth and one
misleading report:
- `EpsilonOrMax::default()` capped at 10 iterations while
`ConvergenceOptions::default()` allowed 30, and which applied depended on
whether inference went through `run_chain` or a `Schedule`. The schedule
default now derives from `ConvergenceOptions`.
- A graph with no iterating factors reported `converged: false` with an
infinite step, despite being at its fixed point after the setup pass. It
now reports converged with a zero step.
- `TimeSlice::iterate_to_convergence` hard-coded an epsilon and a
20-iteration cap matching neither. It reads `self.convergence` and is
scoped to `#[cfg(test)]`, which is all it was ever used by.
`HistoryBuilder::p_draw` and `::convergence` now validate their arguments
like `score_sigma` already did, instead of accepting a negative `p_draw` or
an `alpha` of zero — the latter leaves every EP update unapplied, so
inference silently returns the priors.
Removing the `#[allow(dead_code)]` masks let the compiler report what they
were hiding: four `OwnedGame` fields that were stored and never read, two
`ColorGroups` helpers and three `SkillStore` helpers used only by tests, and
`iterate_to_convergence` above. Test-only items are now `#[cfg(test)]` and
the unread fields are gone.
Also exported `HistoryBuilder`, which was public but unreachable — callers
could chain `History::builder()` but could not name the type — and added
`Rating::{prior, beta, drift}` and `Index::get`, so handles the API hands
out can be read back.
Two goldens moved, both convergence residuals rather than exact values:
`iterate_to_convergence` now runs to 30 iterations instead of 20, landing
nearer the symmetric truth of 25.0.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
`add_events_with_prior` advanced `k` past the slice it had written when it
created a new one, but not when it appended to an existing one. The trailing
forward-refresh loop therefore started *on* the slice just modified and ran
`new_forward_info` over it again.
That is not merely redundant work. The loop immediately above it sets each
agent's message to `forward * likelihood` for that slice, and
`new_forward_info` then assigns `skill.forward = message.forget(drift)` —
folding the slice's own likelihood back into its own forward prior. The
skills it produced depended on how events had been batched.
Ingesting one event at a time now converges to the same fixed point as
ingesting the same events in a single call, which it previously did not:
for five events sharing a timestamp, competitor `a` converged to
mu=7.44 sigma=3.90 batched versus mu=7.99 sigma=3.10 incrementally. Both
runs had converged; the gap was not a convergence residual.
The numerical goldens never caught this because they all ingest in one call
with a distinct timestamp per event, so the append-to-existing-slice branch
is never taken. `tests/ingestion_equivalence.rs` covers it directly, and
asserts convergence before comparing so that a residual cannot be mistaken
for agreement.
Removing the redundant re-inference also removes the dominant cost of
incremental ingestion, which was quadratic in the number of events already
in the slice:
events before after speedup
500 45.8ms 1.1ms 42x
1000 179.5ms 2.8ms 64x
2000 721.8ms 9.9ms 73x
4000 2.9s 35.4ms 82x
Ingesting one at a time is now 1.8x a single batched call, down from 148x.
Two supporting changes are included:
- Color groups are rebuilt lazily rather than on every append. Nothing
reads the partition between an append and the next full sweep, so the
per-append rebuild was pure waste.
- `ColorGroups::groups_are_contiguous` is asserted after each rebuild and
in `color_range`. The parallel sweep derives one `&mut` sub-slice per
color from those ranges and relies on them being disjoint; that invariant
was established by construction but never checked.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
`quality()` was two-group-only in three separate ways, and
`History::predict_quality` inherited all of them.
- The contrast-matrix column counter tracked two positions with two
variables that only agree on the first row, so three or more groups wrote
past the end of the row and panicked with an out-of-bounds index. The
negative block always begins immediately after the positive one, so the
second counter is unnecessary.
- `Matrix::inverse` was implemented only for the 1x1 case and otherwise
`panic!("eh, okey")`. It now uses LU decomposition with partial pivoting,
which also replaces the recursive cofactor `determinant` — that was O(n!)
and allocated a `Vec` per minor, so a 10-team match needed 362,880 terms.
- Degenerate inputs (zero groups, one group, empty groups) underflowed or
produced NaN. They now assert with a message naming the requirement.
`Matrix` also gains dimension checks on multiply/add and bounds checks on
indexing, and loses the now-unused `adjugate`/`minor` cofactor path.
The two-group golden is unchanged. N-group behaviour is covered by
invariants — permutation invariance, and quality falling as a skill gap
widens — since no reference values were available to compare against; the
sublee/trueskill cross-check remains open.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
A tie with `p_draw == 0.0` produced NaN posteriors in release builds and
`converge()` reported `converged: true`, because every comparison against
NaN is false and `tuple_gt` therefore read NaN as "below epsilon".
Two independent defects, fixed together:
- Ingestion now rejects tied outcomes when the draw probability is zero,
promoting the existing `debug_assert!` in `Game::ranked_with_arena` to a
real `InferenceError::TieWithoutDrawProbability`. Validation sits in
`add_events_with_prior`, the chokepoint every route reaches — including
`record_draw`, which bypasses `Outcome` entirely.
- `converge()` treats a non-finite step as failure and returns
`InferenceError::NonFiniteResult` rather than claiming convergence.
Also in this change:
- `History::converge()` on an empty history returned a `usize` underflow
panic from `0..len()-1`; it now short-circuits to a zero-iteration report.
- `Outcome::scores_with_sigma` no longer panics on a non-positive sigma;
the value is validated at ingestion so callers get an error instead.
- `InferenceError` gains `WrongOutcomeKind`, replacing the misuse of
`MismatchedShape` for variant mismatches (which rendered as the nonsense
"expected length 0, got 0"), and is now `#[non_exhaustive]`.
Note `Outcome::winner(w, n)` for n >= 3 ties every loser, so those events
now require a positive `p_draw`. They previously returned NaN.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
Three integration tests on a 2-team scored event:
- inheritance: Outcome::scores(...) with no override produces
bit-equal posteriors to the same outcome wrapped in
scores_with_sigma(scores, history.score_sigma)
- override-supersedes-default: scores_with_sigma(scores, X) with
history score_sigma(Y) produces bit-equal posteriors to
scores(...) with history score_sigma(X), AND differs measurably
from scores(...) with history score_sigma(Y)
- builder threading: EventBuilder::scores_with_sigma reaches the
ingest path identically to the Outcome constructor
Outcome::Scored shape changes from tuple to struct:
{ scores, sigma: Option<f64> }. New constructor scores_with_sigma
sets sigma=Some(s) and debug-asserts s > 0.0; existing scores(I)
constructor keeps its signature and builds with sigma=None internally.
team_count, as_scores, as_ranks accessor pattern matches updated.
History::add_events resolves sigma.unwrap_or(self.score_sigma) at the
ingest arm, so downstream EventKind::Scored stays a plain f64 and
TimeSlice / run_chain need zero changes.
Breaking change to the public Outcome::Scored variant shape
(acceptable in 0.1.x). Bit-equal for callers using the no-override
path because the resolution falls through to self.score_sigma exactly
as before.
Two integration tests on a 4-team ranked event:
- max_iter=1 set on HistoryBuilder produces measurably different
posteriors than default, proving the inner loop honors the
propagated max_iter
- alpha=0.5 with extra iterations reaches the same fixed point as
alpha=1.0, proving damping doesn't break correctness on the History
path
Also updates the alpha doc comment to clarify it applies only to the
within-game EP loop, not the outer cross-history sweep.
TimeSlice<T> gains a pub(crate) convergence: ConvergenceOptions field
set at construction. TimeSlice::new now takes it as a third parameter
(breaking change to the pub constructor, acceptable in 0.1.x).
History::add_events_with_prior passes self.convergence so the propagated
value reaches every TimeSlice. The pre-existing convergence-the-method
is renamed to iterate_to_convergence to disambiguate from the new
convergence-the-field.
The field is wired but not yet read by inference -- the three
Game::*_with_arena callsites in time_slice.rs still hardcode
ConvergenceOptions::default(). Task 2 changes that. Bit-equal because
the propagated value equals the hardcoded value end-to-end.
Also updated benches/batch.rs which has a fourth TimeSlice::new
callsite (not enumerated in the plan -- only src/ files were).
Game and OwnedGame gain a convergence: ConvergenceOptions field set at
construction. Game::{ranked,scored} forward options.convergence into
OwnedGame::{new,new_scored} (previously dropped on the floor).
{ranked,scored}_with_arena take it as a parameter. run_chain reads
self.convergence.{epsilon, max_iter, alpha} instead of hardcoded
1e-6 / 10 / undamped. DiffFactor::propagate gains an alpha parameter
and dispatches into Trunc/MarginFactor::propagate_with_alpha.
In-tree callsites in src/time_slice.rs and src/history.rs pass
ConvergenceOptions::default(). Pre-existing T2 fallout in tests,
benches, and the atp example (struct literals missing the new alpha
field) is fixed by adding alpha: 1.0 so the workspace builds clean.
Default alpha is 1.0, so all 96 lib + 27 integration test goldens
remain bit-equal.
Adds an EP damping coefficient defaulting to 1.0 (undamped). Will be
read by run_chain in a follow-up commit. By itself this commit changes
no behavior — existing constructors using ..Default::default() pick up
the new field automatically.
Implements T3 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md` Section 6. Plan: `docs/superpowers/plans/2026-04-24-t3-concurrency.md` (11 tasks).
## Summary
### Breaking
- `Send + Sync` bounds added to public traits: `Time`, `Drift<T>`, `Observer<T>`, `Factor`, `Schedule`. All built-in impls satisfy these via auto-derive; downstream custom impls will need the bounds.
### New
- Opt-in `rayon` cargo feature. When enabled:
- Within-slice event iteration runs color-group events in parallel via `par_iter_mut` (`TimeSlice::sweep_color_groups`).
- `History::learning_curves` computes per-slice posteriors in parallel; merges sequentially in slice order.
- `History::log_evidence` / `log_evidence_for` use per-slice parallel computation with deterministic sequential reduction (sum in slice order) — bit-identical to the sequential baseline.
- `ColorGroups` infrastructure (`src/color_group.rs`) with greedy graph coloring. Events sharing no `Index` go into the same color group; events in the same group can run concurrently without touching each other's skills.
- `tests/determinism.rs` asserts bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}`.
- `benches/history_converge.rs` measures end-to-end convergence on three workload shapes.
## Performance
### Sequential (no rayon, default build)
| Metric | Before T3 | After T3 | Delta |
|---|---|---|---|
| `Batch::iteration` | 22.88 µs | 23.23 µs | **+1.5%** (noise) |
| `Gaussian::*` | ≈218–264 ps | ≈236 ps | within noise |
**No sequential regression.** Default build is as fast as T2.
### Parallel (`--features rayon`, Apple M5 Pro, auto thread count)
| Workload | Sequential | Parallel | Speedup |
|---|---:|---:|---:|
| 500 events / 100 competitors / 10 per slice | 4.03 ms | 4.24 ms | **1.0×** |
| 2000 events / 200 competitors / 20 per slice | 20.18 ms | 19.82 ms | **1.0×** |
| 5000 events / 50000 competitors / 1 slice | 11.88 ms | 9.10 ms | **1.3×** |
### ⚠️ The spec's >=2× target was not met on realistic workloads.
T3's within-slice color-group parallelism only shows material benefit when a slice holds many events AND the competitor pool is large enough to give the greedy coloring room to partition. Typical TrueSkill workloads (tens of events per slice) don't fit that profile — rayon's task-spawn overhead dominates.
**Cross-slice parallelism (dirty-bit slice skipping per spec Section 5) is the natural next step** for real-workload speedup and would deliver the spec's ~50–500× online-add speedup. Deferred to a future tier.
## Determinism
`tests/determinism.rs` runs a 200-event history at thread counts {1, 2, 4, 8} via `rayon::ThreadPoolBuilder::install` and asserts every `(time, posterior)` pair has bit-identical `mu` and `sigma` (compared via `f64::to_bits()`). Passes.
## Internals
- Parallel path uses an `unsafe` block to concurrently write to `SkillStore` from color-group-disjoint events. Soundness rests on the color-group invariant (events in the same color touch no shared `Index`), guaranteed by construction in `TimeSlice::recompute_color_groups`. Sequential path unchanged from T2.
- `RAYON_THRESHOLD = 64` — color groups smaller than this fall back to sequential inside `sweep_color_groups` to avoid task-spawn overhead.
- Thread-local `ScratchArena` per rayon worker thread.
## Test plan
- [x] `cargo test --features approx` — 96 tests pass (74 lib + 22 integration)
- [x] `cargo test --features approx,rayon` — 97 tests pass (+1 determinism)
- [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean
- [x] `cargo clippy --all-targets --features approx,rayon -- -D warnings` — clean
- [x] `cargo +nightly fmt --check` — clean
- [x] `cargo bench --bench batch --features approx` — 23.23 µs (no regression vs T2)
- [x] `cargo bench --bench history_converge --features approx,rayon` — runs on all three workloads
- [x] Bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}` — verified
## Commit history
13 commits on `t3-concurrency`. Each task is self-contained and bisectable. See `git log main..t3-concurrency` for the full list.
## Deferred
- **Cross-slice parallelism** (dirty-bit slice skipping) — the path that would actually speed up typical TrueSkill workloads.
- **Default-on `rayon` feature** — spec called for default-on; we keep it opt-in until the feature proves stable in production use.
- **Synchronous-EP schedule with barrier merge** — alternative parallel strategy per spec Section 6.
- **`MarginFactor` / `Outcome::Scored`** — T4.
- **`Damped` / `Residual` schedules** — T4.
- **N-team `predict_outcome`** — T4.
- **`Game::custom` full ergonomics** — T4.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Reviewed-on: #2
Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com>
Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com>