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061c481aad |
refactor!: typed discriminators for InferenceError
Six of fifteen variants carried a `&'static str` discriminator, about
thirty magic strings between them, and the only thing a caller could do
with one was print it. Four new enums replace them:
Parameter 13 variants, replacing 9 strings in InvalidParameter
Shape 4 variants, replacing 10 in MismatchedShape
OutcomeKind 2 variants, replacing WrongOutcomeKind's three fields
CompetitorField 2 variants, replacing ConflictingCompetitorConfig's
`InvalidProbability` folds into `InvalidParameter` as
`Parameter::PDraw`. It was a bespoke variant for one scalar while every
other scalar shared `InvalidParameter`, and it omitted the parameter
name — so the same parameter had two mechanisms.
`JointUnavailable { reason: &'static str }` splits into `EmptyHistory`,
`JointRequiresScoredEvents` and `NotPositiveDefinite`. The three are
conditions a caller branches on differently — add events, use
`predict_win_probabilities`, or reconsider the priors — and telling them
apart used to mean string-matching English. One test already proved the
distinction was load-bearing: the blanket conversion mapped the
empty-history case onto the ranked one and `an_empty_history_has_no_joint`
caught it immediately.
`NonFiniteResult` splits into `NonFiniteStep { context, step }` and
`NonFiniteSkill { mu, sigma }`. One `step: (f64, f64)` field was
carrying a sweep step from `converge` and a skill's own moments from a
prediction — two situations in one variant, and a field name that could
only be right for one of them.
`InvalidParameter { name: "beta with point-mass skills" }` becomes
`NoPerformanceVariance`. It was never a parameter out of range: both
values are individually valid and it is their combination that leaves
nothing varying.
Three `Display` impls did not meet the standard the others set, and the
typed data is what makes fixing them possible:
before drift variance is invalid: NaN
after drift variance must be finite and non-negative (got NaN)
before kinds: expected length 3, got 2
after the outcome describes a different number of teams than the
event has: expected 3, got 2
before Game::ranked: expected Outcome::Ranked, got Outcome::Scored
after expected Outcome::Ranked, got Outcome::Scored; call
Game::scored for a scored outcome
`Parameter::range()` states each parameter's actual bounds, which no
`&'static str` name could have. `error::message_tests` renders every one
and asserts each is a sentence rather than a label, and that the three
above now carry a range or a next step.
The four internal `MismatchedShape` kinds — `results`, `times`, `kinds`,
and the weights array — collapse to `Shape::Internal`, whose `Display`
says plainly that reaching it is a bug in this crate. They are checks on
`add_events_with_prior`'s own parallel arrays and are unreachable
through the public API; they stay checked rather than becoming
`debug_assert!`s, because release is where this crate's defects hide.
Closes #74.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
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7ca0daa48e |
feat: PartialEq on the config types, and pin the public trait impls
`Rating` already derived `PartialEq`, but that derive is only reachable through `D: PartialEq` — and `ConstantDrift`, the crate's own only `Drift` impl, did not satisfy it. So the derive was there and unusable. Found by writing the comparison from a consumer's position rather than reading the derive list. `ConstantDrift`, `ConvergenceOptions` and `GameOptions` now derive `PartialEq`. All three are pure configuration; comparing two is the natural thing to want and nothing about them makes equality ambiguous. `tests/trait_impls.rs` pins the surface, written the way the failure was reported: a consumer struct that *holds* a `History` and derives `Debug`. It also asserts `History`'s `Debug` summarises rather than dumping its skill stores, so a future derive cannot quietly replace the hand-written impl. `Clone` on `History` stays off. It is a decision, not an omission: a history owns every slice's skill store and arena, so cloning one is proportional to the whole fit, and no consumer has wanted it. Closes #76. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ |
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8dff7513f7 |
fix!: seal ConstantDrift's field so gamma can be validated
`gamma` enters only as `gamma * gamma`, so the sign was squared away: measured against the old public-field form, `ConstantDrift(-0.0833)` produced results bit identical to `ConstantDrift(0.0833)`. The sign was neither rejected nor honoured — it vanished. It could not be checked while the field was a public tuple position, because there was nothing to intercept. Validating inside `variance_for_elapsed` would have been worse: it runs in the sweep, so a construction-time mistake would panic mid-inference, and `Gaussian::from_ms` is a worked example of why that is the wrong place — rejecting NaN there turned the NonFiniteResult reporting path into a crash. So `ConstantDrift::new` is the only way in and it checks, with `gamma()` to read the value back. 129 call sites rewritten across src, tests, benches, examples and the README. The dated plan and spec documents under docs/superpowers are left alone: they record what was built at the time, and rewriting them would falsify that. tests/constructor_validation.rs is the more valuable half. This defect class was closed three times in one session and reopened twice, because each fix validated the layer it had just touched and inferred the rest — `HistoryBuilder`, then `Game`'s own entry points, then the constructors beneath both. A per-site fix cannot notice the site nobody thought of, so that file enumerates every public entry point taking a magnitude and asserts each refuses negative and non-finite values. It found an eleventh defect on its first run: `HistoryBuilder::score_sigma` accepted infinity, because `inf > 0.0` is true and the assert only tested positivity. Fixed, and its own `should_panic` message updated to match. `Gaussian::from_ms` is deliberately exempt from the non-finite half, for the reason above: a broken fit produces a NaN sigma legitimately and `converge` must be allowed to report it. The convergence-level drift-variance check stays and is now tested through a custom `Drift` implementation, since `ConstantDrift` can no longer reach it. That check is the only thing standing between a third-party `Drift` and a NaN fit. BREAKING CHANGE: `ConstantDrift`'s field is private. Replace `ConstantDrift(x)` with `ConstantDrift::new(x)`, and `drift().0` with `drift().gamma()`. `HistoryBuilder::score_sigma` now rejects infinity. Closes #65 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ |
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ab23476aaf |
fix!: validate the constructors below HistoryBuilder
0.8.0 closed the sign-absorption defect at `HistoryBuilder::mu/sigma/beta`
and at both ingestion paths. It was still open one layer down, in the
constructors those paths call. Measured, all bit identical to their
positive counterparts:
Gaussian::from_ms(25.0, -8.33) == from_ms(25.0, +8.33)
Rating::new(_, -4.17, _) == Rating::new(_, +4.17, _)
ConstantDrift(-0.0833) == ConstantDrift(+0.0833)
sigma, beta and gamma enter only as squares, so the sign vanished without
comment. Worst of the set: `Rating::new(_, NaN, _)` reached `Game::ranked`
which returned **Ok** carrying `Gaussian { pi: NaN, tau: NaN }` — no
`converge` on that path to catch it.
`from_ms` and `Rating::new` now reject. `ConstantDrift` cannot: the field
is public and positional, so there is no constructor to intercept, and
sealing it would break every `ConstantDrift(x)` for a case whose resulting
model is perfectly valid. Documented instead. Its non-finite half IS
rejected — `converge` validates the drift variance each competitor
accumulates, which also covers a custom `Drift` impl.
Two things the tests caught that I had wrong:
NaN sigma must PASS `from_ms`. My first version rejected it, and two
existing tests went red immediately: a broken fit legitimately produces a
NaN sigma from `sqrt` of a negative truncated variance, and the design is
to propagate that to `NonFiniteResult`. Rejecting it turned the reporting
path into a panic inside inference. Written as
`sigma >= 0.0 || sigma.is_nan()` so the intent is explicit rather than
hidden in a negated comparison.
Very small sigma is also not rejected, and that is deliberate: `approx`
produces small truncated sigmas legitimately. `pi = 1/sigma^2` leaves
f64's range below ~1.5e-154 and `tau = mu*pi` overflows sooner, at a
threshold that depends on mu — so there is a band where pi is finite and
only tau is not. Both land on the existing point-mass representation.
Documented, including that such a Gaussian is not equal to itself and can
make two identical declarations report as conflicting.
BREAKING CHANGE: `Gaussian::from_ms` panics on a negative sigma, and
`Rating::new` panics unless beta is finite and non-negative. `converge`
returns `InvalidParameter` for a non-finite drift variance.
Closes #61
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
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6bf3e7e294 |
T3: rayon-backed concurrency (opt-in) (#2)
Implements T3 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md` Section 6. Plan: `docs/superpowers/plans/2026-04-24-t3-concurrency.md` (11 tasks).
## Summary
### Breaking
- `Send + Sync` bounds added to public traits: `Time`, `Drift<T>`, `Observer<T>`, `Factor`, `Schedule`. All built-in impls satisfy these via auto-derive; downstream custom impls will need the bounds.
### New
- Opt-in `rayon` cargo feature. When enabled:
- Within-slice event iteration runs color-group events in parallel via `par_iter_mut` (`TimeSlice::sweep_color_groups`).
- `History::learning_curves` computes per-slice posteriors in parallel; merges sequentially in slice order.
- `History::log_evidence` / `log_evidence_for` use per-slice parallel computation with deterministic sequential reduction (sum in slice order) — bit-identical to the sequential baseline.
- `ColorGroups` infrastructure (`src/color_group.rs`) with greedy graph coloring. Events sharing no `Index` go into the same color group; events in the same group can run concurrently without touching each other's skills.
- `tests/determinism.rs` asserts bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}`.
- `benches/history_converge.rs` measures end-to-end convergence on three workload shapes.
## Performance
### Sequential (no rayon, default build)
| Metric | Before T3 | After T3 | Delta |
|---|---|---|---|
| `Batch::iteration` | 22.88 µs | 23.23 µs | **+1.5%** (noise) |
| `Gaussian::*` | ≈218–264 ps | ≈236 ps | within noise |
**No sequential regression.** Default build is as fast as T2.
### Parallel (`--features rayon`, Apple M5 Pro, auto thread count)
| Workload | Sequential | Parallel | Speedup |
|---|---:|---:|---:|
| 500 events / 100 competitors / 10 per slice | 4.03 ms | 4.24 ms | **1.0×** |
| 2000 events / 200 competitors / 20 per slice | 20.18 ms | 19.82 ms | **1.0×** |
| 5000 events / 50000 competitors / 1 slice | 11.88 ms | 9.10 ms | **1.3×** |
### ⚠️ The spec's >=2× target was not met on realistic workloads.
T3's within-slice color-group parallelism only shows material benefit when a slice holds many events AND the competitor pool is large enough to give the greedy coloring room to partition. Typical TrueSkill workloads (tens of events per slice) don't fit that profile — rayon's task-spawn overhead dominates.
**Cross-slice parallelism (dirty-bit slice skipping per spec Section 5) is the natural next step** for real-workload speedup and would deliver the spec's ~50–500× online-add speedup. Deferred to a future tier.
## Determinism
`tests/determinism.rs` runs a 200-event history at thread counts {1, 2, 4, 8} via `rayon::ThreadPoolBuilder::install` and asserts every `(time, posterior)` pair has bit-identical `mu` and `sigma` (compared via `f64::to_bits()`). Passes.
## Internals
- Parallel path uses an `unsafe` block to concurrently write to `SkillStore` from color-group-disjoint events. Soundness rests on the color-group invariant (events in the same color touch no shared `Index`), guaranteed by construction in `TimeSlice::recompute_color_groups`. Sequential path unchanged from T2.
- `RAYON_THRESHOLD = 64` — color groups smaller than this fall back to sequential inside `sweep_color_groups` to avoid task-spawn overhead.
- Thread-local `ScratchArena` per rayon worker thread.
## Test plan
- [x] `cargo test --features approx` — 96 tests pass (74 lib + 22 integration)
- [x] `cargo test --features approx,rayon` — 97 tests pass (+1 determinism)
- [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean
- [x] `cargo clippy --all-targets --features approx,rayon -- -D warnings` — clean
- [x] `cargo +nightly fmt --check` — clean
- [x] `cargo bench --bench batch --features approx` — 23.23 µs (no regression vs T2)
- [x] `cargo bench --bench history_converge --features approx,rayon` — runs on all three workloads
- [x] Bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}` — verified
## Commit history
13 commits on `t3-concurrency`. Each task is self-contained and bisectable. See `git log main..t3-concurrency` for the full list.
## Deferred
- **Cross-slice parallelism** (dirty-bit slice skipping) — the path that would actually speed up typical TrueSkill workloads.
- **Default-on `rayon` feature** — spec called for default-on; we keep it opt-in until the feature proves stable in production use.
- **Synchronous-EP schedule with barrier merge** — alternative parallel strategy per spec Section 6.
- **`MarginFactor` / `Outcome::Scored`** — T4.
- **`Damped` / `Residual` schedules** — T4.
- **N-team `predict_outcome`** — T4.
- **`Game::custom` full ergonomics** — T4.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Reviewed-on: #2
Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com>
Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com>
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d2aab82c1e |
T0 + T1 + T2: engine redesign through new API surface (#1)
Implements tiers T0, T1, T2 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md`. All three tiers have landed together on this branch because they build on one another; this PR rolls them up for a single review pass. Per-tier plans: - T0: `docs/superpowers/plans/2026-04-23-t0-numerical-parity.md` - T1: `docs/superpowers/plans/2026-04-24-t1-factor-graph.md` - T2: `docs/superpowers/plans/2026-04-24-t2-new-api-surface.md` ## Summary ### T0 — Numerical parity (internal) - `Gaussian` switched to natural-parameter storage `(pi, tau)`; mul/div now ~7× faster (218 ps vs 1.57 ns). - `HashMap<Index, _>` → dense `Vec<_>` keyed by `Index.0` (via `AgentStore<D>`, `SkillStore`). - `ScratchArena` eliminates per-event allocations in `Game::likelihoods`. - `InferenceError` seed type added (1 variant). - 38 → 53 tests passing through T1. - Benchmark: `Batch::iteration` 29.84 → 21.25 µs. ### T1 — Factor graph machinery (internal) - `Factor` trait + `BuiltinFactor` enum (TeamSum / RankDiff / Trunc) driving within-game inference. - `VarStore` flat storage for variable marginals. - `Schedule` trait + `EpsilonOrMax` impl replacing the hand-rolled EP loop. - `Game::likelihoods` rebuilt on the factor-graph machinery; iteration counts and goldens preserved to within 1e-6. - 53 tests passing. - Benchmark: `Batch::iteration` 23.01 µs (slight regression absorbed in T2). ### T2 — New API surface (breaking) **Renames:** - `IndexMap → KeyTable`, `Player → Rating`, `Agent → Competitor`, `Batch → TimeSlice` **New types:** - `Time` trait with `Untimed` ZST and `i64` impls; `Drift<T>`, `Rating<T, D>`, `Competitor<T, D>`, `TimeSlice<T>`, `History<T, D, O, K>` all generic. - `Event<T, K>`, `Team<K>`, `Member<K>`, `Outcome` (`Ranked` variant; `#[non_exhaustive]`). - `Observer<T>` trait + `NullObserver`. - `ConvergenceOptions`, `ConvergenceReport`. - `GameOptions`, `OwnedGame<T, D>`. **Three-tier ingestion:** - `history.record_winner(&K, &K, T)` / `record_draw(&K, &K, T)` — 1v1 convenience. - `history.add_events(iter)` — typed bulk. - `history.event(T).team([...]).weights([...]).ranking([...]).commit()` — fluent. **Query API:** `current_skill`, `learning_curve`, `learning_curves` (keyed on `K`), `log_evidence`, `log_evidence_for`, `predict_quality`, `predict_outcome`. **Game constructors:** `ranked`, `one_v_one`, `free_for_all`, `custom` — all returning `Result<_, InferenceError>`. **`factors` module:** `Factor`, `Schedule`, `VarStore`, `VarId`, `BuiltinFactor`, `EpsilonOrMax`, `ScheduleReport`, `TeamSumFactor`, `RankDiffFactor`, `TruncFactor` now public. **Errors:** `InferenceError` gains `MismatchedShape`, `InvalidProbability`, `ConvergenceFailed`; boundary panics converted to `Result`. **Removed (breaking):** `History::convergence(iters, eps, verbose)`, `HistoryBuilder::gamma(f64)`, `HistoryBuilder::time(bool)`, `History.time: bool`, `learning_curves_by_index`, nested-Vec public `add_events`. ## Behavior change (documented in CHANGELOG) `Time = Untimed` has `elapsed_to → 0`, so no drift accumulates between slices. The old `time=false` mode implicitly forced `elapsed=1` on reappearance via an `i64::MAX` sentinel — that quirk is not reproducible under a typed time axis. Tests that depended on it now use `History::<i64, _>` with explicit `1..=n` timestamps. One test (`test_env_ttt`) had 3 Gaussian goldens updated to reflect the corrected semantics; documented in commit `33a7d90`. ## Final numbers | Metric | Before T0 | After T2 | Delta | |---|---|---|---| | `Batch::iteration` | 29.84 µs | 21.36 µs | **-28%** | | `Gaussian::mul` | 1.57 ns | 219 ps | **-86%** | | `Gaussian::div` | 1.57 ns | 219 ps | **-86%** | | Tests passing | 38 | 90 | +52 | All other Gaussian ops unchanged (~219 ps add/sub, ~264 ps pi/tau reads). ## Test plan - [x] `cargo test --features approx` — 90/90 pass (68 lib + 10 api_shape + 6 game + 4 record_winner + 2 equivalence) - [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean - [x] `cargo +nightly fmt --check` — clean - [x] `cargo bench --bench batch` — 21.36 µs - [x] `cargo bench --bench gaussian` — unchanged from T1 - [x] `cargo run --example atp --features approx` — rewritten in new API, runs clean - [x] Historical Game-level goldens preserved in `tests/equivalence.rs` - [x] Public API matches spec Section 4 (verified by integration tests in `tests/api_shape.rs`) ## Commit history ~45 commits total across T0 + T1 + T2. Each task is self-contained and individually tested; the branch is bisectable. See `git log main..t2-new-api-surface` for the full list. ## Deferred to later tiers - `Outcome::Scored` + `MarginFactor` — T4 - `Damped` / `Residual` schedules — T4 - `Send + Sync` bounds + Rayon parallelism — T3 - N-team `predict_outcome` — T4 - `Game::custom` full ergonomics — T4 🤖 Generated with [Claude Code](https://claude.com/claude-code) Reviewed-on: #1 Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com> Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com> |
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a1f282a1c8 | feat: added a Drift trait and a "default" ConstantDrift implementation |