617bc07f6fa58a135a651f536738710a4396ad91
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617bc07f6f |
feat: allow drift to vary per competitor via Member::with_drift_scale
Drift was a property of the History, so every competitor drifted at the same rate and a fixed reference point could not share a graph with moving competitors. A bot at a known strength, a rating floor, a course difficulty — all of them drifted along with the players. Member::with_drift_scale(s) multiplies the drift *variance* a competitor accumulates, so s is in the same units as gamma: ConstantDrift(g) at scale s behaves exactly as ConstantDrift(g * s) would for that competitor. A scalar rather than a per-competitor Drift keeps History's single D type parameter untouched and stays Copy. 0.0 pins a competitor still. The scale lives on Rating, beside the drift it scales, and is applied only through Rating::drift_variance_delta / drift_variance_for_elapsed. Making those the sole entry points means a caller cannot reach the raw drift and silently skip a competitor's scale — the filtered pass was exactly that bug during development, caught because its test was written before the wiring. Like with_prior, the scale is competitor configuration captured at first appearance rather than a per-event override; a competitor that is static is static, and a scale that changed between events would make the skill trajectory hard to interpret. Member's docs claimed prior was a per-event override, which the code has never done — corrected here. A negative scale is rejected rather than squared into its absolute value, and a non-finite one rejected outright, both as InvalidParameter. None means 1.0, so no existing call site changes and no existing fit moves. Adding a public field to Member does break struct-literal construction downstream. Closes #34 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014b6wy2q8rnFK8U8GPJVQNU |
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9b2c2b38c8 |
docs: complete the public API documentation contract
Closes the last open item in #25. `cargo clippy -W missing_errors_doc -W missing_panics_doc -W must_use_candidate -W doc_markdown` went from 56 warnings to zero. The 13 hand-written sections name the actual variants each function returns rather than gesturing at "an error". Establishing that meant reading the error paths — `Game::ranked` alone returns four distinct variants, and `record_draw` can hit TieWithoutDrawProbability where `record_winner` provably cannot, since a two-team decisive outcome has nothing to tie. Documenting those as interchangeable would have been worse than leaving them undocumented, because a reader would trust it. Two existing doc comments already described panics in prose but not under a `# Panics` heading, so neither rustdoc nor clippy surfaced them: `Outcome::winner` and `EventBuilder::weights`. Both now carry the heading, and `Outcome::winner` gained the note that it ties every loser, so `n >= 3` needs a positive p_draw — the crate's easiest error to hit by accident. The 43 mechanical fixes (31 `#[must_use]` on pure accessors, 11 missing backticks) were applied with `cargo clippy --fix`. `#[must_use]` on Gaussian's arithmetic and on `posteriors()` matters: discarding those results is always a bug, and until now nothing said so. Also documented why `[profile.release] debug = true` exists — cargo-flamegraph needs the symbols, and library profile settings are ignored downstream, so it reads as an oversight without the note. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc |
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d2aab82c1e |
T0 + T1 + T2: engine redesign through new API surface (#1)
Implements tiers T0, T1, T2 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md`. All three tiers have landed together on this branch because they build on one another; this PR rolls them up for a single review pass. Per-tier plans: - T0: `docs/superpowers/plans/2026-04-23-t0-numerical-parity.md` - T1: `docs/superpowers/plans/2026-04-24-t1-factor-graph.md` - T2: `docs/superpowers/plans/2026-04-24-t2-new-api-surface.md` ## Summary ### T0 — Numerical parity (internal) - `Gaussian` switched to natural-parameter storage `(pi, tau)`; mul/div now ~7× faster (218 ps vs 1.57 ns). - `HashMap<Index, _>` → dense `Vec<_>` keyed by `Index.0` (via `AgentStore<D>`, `SkillStore`). - `ScratchArena` eliminates per-event allocations in `Game::likelihoods`. - `InferenceError` seed type added (1 variant). - 38 → 53 tests passing through T1. - Benchmark: `Batch::iteration` 29.84 → 21.25 µs. ### T1 — Factor graph machinery (internal) - `Factor` trait + `BuiltinFactor` enum (TeamSum / RankDiff / Trunc) driving within-game inference. - `VarStore` flat storage for variable marginals. - `Schedule` trait + `EpsilonOrMax` impl replacing the hand-rolled EP loop. - `Game::likelihoods` rebuilt on the factor-graph machinery; iteration counts and goldens preserved to within 1e-6. - 53 tests passing. - Benchmark: `Batch::iteration` 23.01 µs (slight regression absorbed in T2). ### T2 — New API surface (breaking) **Renames:** - `IndexMap → KeyTable`, `Player → Rating`, `Agent → Competitor`, `Batch → TimeSlice` **New types:** - `Time` trait with `Untimed` ZST and `i64` impls; `Drift<T>`, `Rating<T, D>`, `Competitor<T, D>`, `TimeSlice<T>`, `History<T, D, O, K>` all generic. - `Event<T, K>`, `Team<K>`, `Member<K>`, `Outcome` (`Ranked` variant; `#[non_exhaustive]`). - `Observer<T>` trait + `NullObserver`. - `ConvergenceOptions`, `ConvergenceReport`. - `GameOptions`, `OwnedGame<T, D>`. **Three-tier ingestion:** - `history.record_winner(&K, &K, T)` / `record_draw(&K, &K, T)` — 1v1 convenience. - `history.add_events(iter)` — typed bulk. - `history.event(T).team([...]).weights([...]).ranking([...]).commit()` — fluent. **Query API:** `current_skill`, `learning_curve`, `learning_curves` (keyed on `K`), `log_evidence`, `log_evidence_for`, `predict_quality`, `predict_outcome`. **Game constructors:** `ranked`, `one_v_one`, `free_for_all`, `custom` — all returning `Result<_, InferenceError>`. **`factors` module:** `Factor`, `Schedule`, `VarStore`, `VarId`, `BuiltinFactor`, `EpsilonOrMax`, `ScheduleReport`, `TeamSumFactor`, `RankDiffFactor`, `TruncFactor` now public. **Errors:** `InferenceError` gains `MismatchedShape`, `InvalidProbability`, `ConvergenceFailed`; boundary panics converted to `Result`. **Removed (breaking):** `History::convergence(iters, eps, verbose)`, `HistoryBuilder::gamma(f64)`, `HistoryBuilder::time(bool)`, `History.time: bool`, `learning_curves_by_index`, nested-Vec public `add_events`. ## Behavior change (documented in CHANGELOG) `Time = Untimed` has `elapsed_to → 0`, so no drift accumulates between slices. The old `time=false` mode implicitly forced `elapsed=1` on reappearance via an `i64::MAX` sentinel — that quirk is not reproducible under a typed time axis. Tests that depended on it now use `History::<i64, _>` with explicit `1..=n` timestamps. One test (`test_env_ttt`) had 3 Gaussian goldens updated to reflect the corrected semantics; documented in commit `33a7d90`. ## Final numbers | Metric | Before T0 | After T2 | Delta | |---|---|---|---| | `Batch::iteration` | 29.84 µs | 21.36 µs | **-28%** | | `Gaussian::mul` | 1.57 ns | 219 ps | **-86%** | | `Gaussian::div` | 1.57 ns | 219 ps | **-86%** | | Tests passing | 38 | 90 | +52 | All other Gaussian ops unchanged (~219 ps add/sub, ~264 ps pi/tau reads). ## Test plan - [x] `cargo test --features approx` — 90/90 pass (68 lib + 10 api_shape + 6 game + 4 record_winner + 2 equivalence) - [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean - [x] `cargo +nightly fmt --check` — clean - [x] `cargo bench --bench batch` — 21.36 µs - [x] `cargo bench --bench gaussian` — unchanged from T1 - [x] `cargo run --example atp --features approx` — rewritten in new API, runs clean - [x] Historical Game-level goldens preserved in `tests/equivalence.rs` - [x] Public API matches spec Section 4 (verified by integration tests in `tests/api_shape.rs`) ## Commit history ~45 commits total across T0 + T1 + T2. Each task is self-contained and individually tested; the branch is bisectable. See `git log main..t2-new-api-surface` for the full list. ## Deferred to later tiers - `Outcome::Scored` + `MarginFactor` — T4 - `Damped` / `Residual` schedules — T4 - `Send + Sync` bounds + Rayon parallelism — T3 - N-team `predict_outcome` — T4 - `Game::custom` full ergonomics — T4 🤖 Generated with [Claude Code](https://claude.com/claude-code) Reviewed-on: #1 Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com> Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com> |