Commit Graph
30 Commits
Author SHA1 Message Date
logaritmiskandClaude Opus 5 9b2c2b38c8 docs: complete the public API documentation contract
Closes the last open item in #25. `cargo clippy -W missing_errors_doc
-W missing_panics_doc -W must_use_candidate -W doc_markdown` went from 56
warnings to zero.

The 13 hand-written sections name the actual variants each function returns
rather than gesturing at "an error". Establishing that meant reading the error
paths — `Game::ranked` alone returns four distinct variants, and `record_draw`
can hit TieWithoutDrawProbability where `record_winner` provably cannot, since
a two-team decisive outcome has nothing to tie. Documenting those as
interchangeable would have been worse than leaving them undocumented, because
a reader would trust it.

Two existing doc comments already described panics in prose but not under a
`# Panics` heading, so neither rustdoc nor clippy surfaced them:
`Outcome::winner` and `EventBuilder::weights`. Both now carry the heading, and
`Outcome::winner` gained the note that it ties every loser, so `n >= 3` needs a
positive p_draw — the crate's easiest error to hit by accident.

The 43 mechanical fixes (31 `#[must_use]` on pure accessors, 11 missing
backticks) were applied with `cargo clippy --fix`. `#[must_use]` on Gaussian's
arithmetic and on `posteriors()` matters: discarding those results is always a
bug, and until now nothing said so.

Also documented why `[profile.release] debug = true` exists — cargo-flamegraph
needs the symbols, and library profile settings are ignored downstream, so it
reads as an oversight without the note.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
2026-08-27 17:43:31 +02:00
logaritmiskandClaude Opus 5 9506fed4b3 chore: add CI, crate metadata, and crate-level documentation
There was no CI of any kind — no workflows directory at all — despite a full
release pipeline (release.toml, cliff.toml, a maintained CHANGELOG, three
tagged releases). The workflow covers the feature combinations that actually
have distinct behaviour, including a release-profile job: `debug_assert!` is
compiled out there, which is exactly where the validation this branch added
has to hold, and a debug-only suite would never have seen it. Determinism is
checked at RAYON_NUM_THREADS of 1, 2, 4 and 8.

The Justfile gains test/lint/fmt/determinism recipes so the same checks run
locally with one command, and `just ci` runs the lot.

`Cargo.toml` had only name, version and edition, so `cargo publish` would
have been rejected. Added description, repository, readme, keywords,
categories, exclude, and `rust-version = "1.85"` — the edition-2024 floor,
now verified by a CI job. Two let-chains introduced earlier on this branch
would have pushed that to 1.88; they are rewritten to keep the floor where
it was.

`src/lib.rs` had no `//!` header at all, so the docs.rs landing page would
have been a bare symbol list — conspicuous given every other module has one.
It now explains what Through Time does differently, and carries three
runnable examples (which `cargo test --doc` checks, where previously there
was nothing to check), including the draw/p_draw interaction that is the
easiest way to get an error out of this crate.

`cargo publish --dry-run` now packages and verifies cleanly. The only
remaining blocker is `license`, which is yours to choose — noted as a TODO
in the manifest rather than picked unilaterally.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 22:03:39 +02:00
logaritmiskandClaude Opus 5 6030dc78de refactor: unify convergence defaults, validate builders, clear dead code
Convergence configuration had two disagreeing sources of truth and one
misleading report:

- `EpsilonOrMax::default()` capped at 10 iterations while
  `ConvergenceOptions::default()` allowed 30, and which applied depended on
  whether inference went through `run_chain` or a `Schedule`. The schedule
  default now derives from `ConvergenceOptions`.
- A graph with no iterating factors reported `converged: false` with an
  infinite step, despite being at its fixed point after the setup pass. It
  now reports converged with a zero step.
- `TimeSlice::iterate_to_convergence` hard-coded an epsilon and a
  20-iteration cap matching neither. It reads `self.convergence` and is
  scoped to `#[cfg(test)]`, which is all it was ever used by.

`HistoryBuilder::p_draw` and `::convergence` now validate their arguments
like `score_sigma` already did, instead of accepting a negative `p_draw` or
an `alpha` of zero — the latter leaves every EP update unapplied, so
inference silently returns the priors.

Removing the `#[allow(dead_code)]` masks let the compiler report what they
were hiding: four `OwnedGame` fields that were stored and never read, two
`ColorGroups` helpers and three `SkillStore` helpers used only by tests, and
`iterate_to_convergence` above. Test-only items are now `#[cfg(test)]` and
the unread fields are gone.

Also exported `HistoryBuilder`, which was public but unreachable — callers
could chain `History::builder()` but could not name the type — and added
`Rating::{prior, beta, drift}` and `Index::get`, so handles the API hands
out can be read back.

Two goldens moved, both convergence residuals rather than exact values:
`iterate_to_convergence` now runs to 30 iterations instead of 20, landing
nearer the symmetric truth of 25.0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 22:01:49 +02:00
logaritmiskandClaude Opus 5 06b6a68499 fix(rayon): remove the aliasing unsafe from the parallel sweep
The parallel color-group sweep passed a `*mut SkillStore` through a `usize`
and cast it back inside the rayon closure, so every worker materialised its
own `&mut SkillStore` to the same store. Two live `&mut` to one object is an
aliasing violation whatever the workers subsequently touch — `&mut` carries
`noalias` down to LLVM — and laundering the pointer through `usize` also
discarded provenance. The existing SAFETY comment argued element
disjointness, which is true and is why nothing miscompiled in practice, but
it is not the property the aliasing rules ask about.

Events in a color group touch disjoint agents, so none can observe another's
writes. That makes the sweep separable rather than merely safe-in-practice:
`Event::compute` runs inference over shared `&self.skills` with no mutation,
and `Event::apply` folds the results in afterwards in index order. No
`unsafe`, no aliasing argument, and the apply order does not depend on which
worker finished first, so results stay bit-identical across thread counts.

The crate now contains no `unsafe` at all, locked in with
`#![forbid(unsafe_code)]`.

Splitting compute from apply also removes the duplicated sweep body: the
`from > 0` branch of `TimeSlice::iteration` was a verbatim copy of
`iteration_direct`, and both now share one implementation.

Cost, measured on the three `history_converge` workloads (sequential vs
parallel, this machine):

    500x100@10perslice     4.02ms -> 4.21ms
    2000x200@20perslice   19.70ms -> 19.76ms
    1v1-5000x50000        11.75ms -> 10.46ms

The deferred apply gives back part of the parallel win on the only workload
where rayon ever helped (1.12x here, against the 1.3x T3 reported), and the
sequential path is unchanged. Trading a fraction of a 1.3x speedup on one
pathological shape for the removal of undefined behaviour is the right side
of that bargain.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 21:54:34 +02:00
logaritmiskandClaude Opus 5 0d32690fcc fix(quality): support any number of rating groups
`quality()` was two-group-only in three separate ways, and
`History::predict_quality` inherited all of them.

- The contrast-matrix column counter tracked two positions with two
  variables that only agree on the first row, so three or more groups wrote
  past the end of the row and panicked with an out-of-bounds index. The
  negative block always begins immediately after the positive one, so the
  second counter is unnecessary.
- `Matrix::inverse` was implemented only for the 1x1 case and otherwise
  `panic!("eh, okey")`. It now uses LU decomposition with partial pivoting,
  which also replaces the recursive cofactor `determinant` — that was O(n!)
  and allocated a `Vec` per minor, so a 10-team match needed 362,880 terms.
- Degenerate inputs (zero groups, one group, empty groups) underflowed or
  produced NaN. They now assert with a message naming the requirement.

`Matrix` also gains dimension checks on multiply/add and bounds checks on
indexing, and loses the now-unused `adjugate`/`minor` cofactor path.

The two-group golden is unchanged. N-group behaviour is covered by
invariants — permutation invariance, and quality falling as a skill gap
widens — since no reference values were available to compare against; the
sublee/trueskill cross-check remains open.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 21:42:04 +02:00
logaritmiskandClaude Opus 5 f4e2922d59 fix: reject ties without draw probability; never report NaN as converged
A tie with `p_draw == 0.0` produced NaN posteriors in release builds and
`converge()` reported `converged: true`, because every comparison against
NaN is false and `tuple_gt` therefore read NaN as "below epsilon".

Two independent defects, fixed together:

- Ingestion now rejects tied outcomes when the draw probability is zero,
  promoting the existing `debug_assert!` in `Game::ranked_with_arena` to a
  real `InferenceError::TieWithoutDrawProbability`. Validation sits in
  `add_events_with_prior`, the chokepoint every route reaches — including
  `record_draw`, which bypasses `Outcome` entirely.
- `converge()` treats a non-finite step as failure and returns
  `InferenceError::NonFiniteResult` rather than claiming convergence.

Also in this change:

- `History::converge()` on an empty history returned a `usize` underflow
  panic from `0..len()-1`; it now short-circuits to a zero-iteration report.
- `Outcome::scores_with_sigma` no longer panics on a non-positive sigma;
  the value is validated at ingestion so callers get an error instead.
- `InferenceError` gains `WrongOutcomeKind`, replacing the misuse of
  `MismatchedShape` for variant mismatches (which rendered as the nonsense
  "expected length 0, got 0"), and is now `#[non_exhaustive]`.

Note `Outcome::winner(w, n)` for n >= 3 ties every loser, so those events
now require a positive `p_draw`. They previously returned NaN.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 21:38:29 +02:00
logaritmiskandClaude Opus 4.7 8b53cacd64 T4 (MarginFactor): scored outcomes via Gaussian-margin EP evidence
Adds soft Gaussian-observation evidence on the per-pair diff variable,
enabling continuous score margins as a richer alternative to ranks.

Public API:
- `Outcome::Scored([scores])` (non-breaking enum extension under
  `#[non_exhaustive]`).
- `Game::scored(teams, outcome, options)` constructor parallel to
  `Game::ranked`.
- `EventBuilder::scores([...])` fluent helper.
- `HistoryBuilder::score_sigma(σ)` knob (default 1.0, validated > 0).
- `GameOptions::score_sigma`.
- `EventKind` re-exported from `lib.rs` (annotated `#[non_exhaustive]`).
- New `InferenceError::InvalidParameter { name, value }` variant.

Internals:
- `MarginFactor` (`factor/margin.rs`): Gaussian observation factor that
  closes in one EP step; cavity-cached log-evidence mirrors `TruncFactor`.
- `BuiltinFactor::Margin` dispatch arm.
- `DiffFactor` enum in `game.rs` lets `Game::likelihoods` and the new
  `likelihoods_scored` share the per-pair link abstraction.
- Per-event `EventKind { Ranked, Scored { score_sigma } }` routed through
  `TimeSlice::add_events`, `iteration_direct`, and `log_evidence`.

Tests: 88 lib + 27 integration (4 new in `tests/scored.rs`); existing
goldens byte-identical.  Bench: `benches/scored.rs` baseline ~960µs for
60 events × 20-player pool with default convergence.

Plan: docs/superpowers/plans/2026-04-27-t4-margin-factor.md
Spec item marked Done.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 08:47:36 +02:00
logaritmisk 6bf3e7e294 T3: rayon-backed concurrency (opt-in) (#2)
Implements T3 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md` Section 6. Plan: `docs/superpowers/plans/2026-04-24-t3-concurrency.md` (11 tasks).

## Summary

### Breaking

- `Send + Sync` bounds added to public traits: `Time`, `Drift<T>`, `Observer<T>`, `Factor`, `Schedule`. All built-in impls satisfy these via auto-derive; downstream custom impls will need the bounds.

### New

- Opt-in `rayon` cargo feature. When enabled:
  - Within-slice event iteration runs color-group events in parallel via `par_iter_mut` (`TimeSlice::sweep_color_groups`).
  - `History::learning_curves` computes per-slice posteriors in parallel; merges sequentially in slice order.
  - `History::log_evidence` / `log_evidence_for` use per-slice parallel computation with deterministic sequential reduction (sum in slice order) — bit-identical to the sequential baseline.
- `ColorGroups` infrastructure (`src/color_group.rs`) with greedy graph coloring. Events sharing no `Index` go into the same color group; events in the same group can run concurrently without touching each other's skills.
- `tests/determinism.rs` asserts bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}`.
- `benches/history_converge.rs` measures end-to-end convergence on three workload shapes.

## Performance

### Sequential (no rayon, default build)

| Metric | Before T3 | After T3 | Delta |
|---|---|---|---|
| `Batch::iteration` | 22.88 µs | 23.23 µs | **+1.5%** (noise) |
| `Gaussian::*` | ≈218–264 ps | ≈236 ps | within noise |

**No sequential regression.** Default build is as fast as T2.

### Parallel (`--features rayon`, Apple M5 Pro, auto thread count)

| Workload | Sequential | Parallel | Speedup |
|---|---:|---:|---:|
| 500 events / 100 competitors / 10 per slice | 4.03 ms | 4.24 ms | **1.0×** |
| 2000 events / 200 competitors / 20 per slice | 20.18 ms | 19.82 ms | **1.0×** |
| 5000 events / 50000 competitors / 1 slice | 11.88 ms | 9.10 ms | **1.3×** |

### ⚠️ The spec's >=2× target was not met on realistic workloads.

T3's within-slice color-group parallelism only shows material benefit when a slice holds many events AND the competitor pool is large enough to give the greedy coloring room to partition. Typical TrueSkill workloads (tens of events per slice) don't fit that profile — rayon's task-spawn overhead dominates.

**Cross-slice parallelism (dirty-bit slice skipping per spec Section 5) is the natural next step** for real-workload speedup and would deliver the spec's ~50–500× online-add speedup. Deferred to a future tier.

## Determinism

`tests/determinism.rs` runs a 200-event history at thread counts {1, 2, 4, 8} via `rayon::ThreadPoolBuilder::install` and asserts every `(time, posterior)` pair has bit-identical `mu` and `sigma` (compared via `f64::to_bits()`). Passes.

## Internals

- Parallel path uses an `unsafe` block to concurrently write to `SkillStore` from color-group-disjoint events. Soundness rests on the color-group invariant (events in the same color touch no shared `Index`), guaranteed by construction in `TimeSlice::recompute_color_groups`. Sequential path unchanged from T2.
- `RAYON_THRESHOLD = 64` — color groups smaller than this fall back to sequential inside `sweep_color_groups` to avoid task-spawn overhead.
- Thread-local `ScratchArena` per rayon worker thread.

## Test plan

- [x] `cargo test --features approx` — 96 tests pass (74 lib + 22 integration)
- [x] `cargo test --features approx,rayon` — 97 tests pass (+1 determinism)
- [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean
- [x] `cargo clippy --all-targets --features approx,rayon -- -D warnings` — clean
- [x] `cargo +nightly fmt --check` — clean
- [x] `cargo bench --bench batch --features approx` — 23.23 µs (no regression vs T2)
- [x] `cargo bench --bench history_converge --features approx,rayon` — runs on all three workloads
- [x] Bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}` — verified

## Commit history

13 commits on `t3-concurrency`. Each task is self-contained and bisectable. See `git log main..t3-concurrency` for the full list.

## Deferred

- **Cross-slice parallelism** (dirty-bit slice skipping) — the path that would actually speed up typical TrueSkill workloads.
- **Default-on `rayon` feature** — spec called for default-on; we keep it opt-in until the feature proves stable in production use.
- **Synchronous-EP schedule with barrier merge** — alternative parallel strategy per spec Section 6.
- **`MarginFactor` / `Outcome::Scored`** — T4.
- **`Damped` / `Residual` schedules** — T4.
- **N-team `predict_outcome`** — T4.
- **`Game::custom` full ergonomics** — T4.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Reviewed-on: #2
Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com>
Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com>
2026-04-24 13:01:01 +00:00
logaritmisk d2aab82c1e T0 + T1 + T2: engine redesign through new API surface (#1)
Implements tiers T0, T1, T2 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md`. All three tiers have landed together on this branch because they build on one another; this PR rolls them up for a single review pass.

Per-tier plans:
- T0: `docs/superpowers/plans/2026-04-23-t0-numerical-parity.md`
- T1: `docs/superpowers/plans/2026-04-24-t1-factor-graph.md`
- T2: `docs/superpowers/plans/2026-04-24-t2-new-api-surface.md`

## Summary

### T0 — Numerical parity (internal)

- `Gaussian` switched to natural-parameter storage `(pi, tau)`; mul/div now ~7× faster (218 ps vs 1.57 ns).
- `HashMap<Index, _>` → dense `Vec<_>` keyed by `Index.0` (via `AgentStore<D>`, `SkillStore`).
- `ScratchArena` eliminates per-event allocations in `Game::likelihoods`.
- `InferenceError` seed type added (1 variant).
- 38 → 53 tests passing through T1.
- Benchmark: `Batch::iteration` 29.84 → 21.25 µs.

### T1 — Factor graph machinery (internal)

- `Factor` trait + `BuiltinFactor` enum (TeamSum / RankDiff / Trunc) driving within-game inference.
- `VarStore` flat storage for variable marginals.
- `Schedule` trait + `EpsilonOrMax` impl replacing the hand-rolled EP loop.
- `Game::likelihoods` rebuilt on the factor-graph machinery; iteration counts and goldens preserved to within 1e-6.
- 53 tests passing.
- Benchmark: `Batch::iteration` 23.01 µs (slight regression absorbed in T2).

### T2 — New API surface (breaking)

**Renames:**
- `IndexMap → KeyTable`, `Player → Rating`, `Agent → Competitor`, `Batch → TimeSlice`

**New types:**
- `Time` trait with `Untimed` ZST and `i64` impls; `Drift<T>`, `Rating<T, D>`, `Competitor<T, D>`, `TimeSlice<T>`, `History<T, D, O, K>` all generic.
- `Event<T, K>`, `Team<K>`, `Member<K>`, `Outcome` (`Ranked` variant; `#[non_exhaustive]`).
- `Observer<T>` trait + `NullObserver`.
- `ConvergenceOptions`, `ConvergenceReport`.
- `GameOptions`, `OwnedGame<T, D>`.

**Three-tier ingestion:**
- `history.record_winner(&K, &K, T)` / `record_draw(&K, &K, T)` — 1v1 convenience.
- `history.add_events(iter)` — typed bulk.
- `history.event(T).team([...]).weights([...]).ranking([...]).commit()` — fluent.

**Query API:** `current_skill`, `learning_curve`, `learning_curves` (keyed on `K`), `log_evidence`, `log_evidence_for`, `predict_quality`, `predict_outcome`.

**Game constructors:** `ranked`, `one_v_one`, `free_for_all`, `custom` — all returning `Result<_, InferenceError>`.

**`factors` module:** `Factor`, `Schedule`, `VarStore`, `VarId`, `BuiltinFactor`, `EpsilonOrMax`, `ScheduleReport`, `TeamSumFactor`, `RankDiffFactor`, `TruncFactor` now public.

**Errors:** `InferenceError` gains `MismatchedShape`, `InvalidProbability`, `ConvergenceFailed`; boundary panics converted to `Result`.

**Removed (breaking):** `History::convergence(iters, eps, verbose)`, `HistoryBuilder::gamma(f64)`, `HistoryBuilder::time(bool)`, `History.time: bool`, `learning_curves_by_index`, nested-Vec public `add_events`.

## Behavior change (documented in CHANGELOG)

`Time = Untimed` has `elapsed_to → 0`, so no drift accumulates between slices. The old `time=false` mode implicitly forced `elapsed=1` on reappearance via an `i64::MAX` sentinel — that quirk is not reproducible under a typed time axis. Tests that depended on it now use `History::<i64, _>` with explicit `1..=n` timestamps. One test (`test_env_ttt`) had 3 Gaussian goldens updated to reflect the corrected semantics; documented in commit `33a7d90`.

## Final numbers

| Metric | Before T0 | After T2 | Delta |
|---|---|---|---|
| `Batch::iteration` | 29.84 µs | 21.36 µs | **-28%** |
| `Gaussian::mul` | 1.57 ns | 219 ps | **-86%** |
| `Gaussian::div` | 1.57 ns | 219 ps | **-86%** |
| Tests passing | 38 | 90 | +52 |

All other Gaussian ops unchanged (~219 ps add/sub, ~264 ps pi/tau reads).

## Test plan

- [x] `cargo test --features approx` — 90/90 pass (68 lib + 10 api_shape + 6 game + 4 record_winner + 2 equivalence)
- [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean
- [x] `cargo +nightly fmt --check` — clean
- [x] `cargo bench --bench batch` — 21.36 µs
- [x] `cargo bench --bench gaussian` — unchanged from T1
- [x] `cargo run --example atp --features approx` — rewritten in new API, runs clean
- [x] Historical Game-level goldens preserved in `tests/equivalence.rs`
- [x] Public API matches spec Section 4 (verified by integration tests in `tests/api_shape.rs`)

## Commit history

~45 commits total across T0 + T1 + T2. Each task is self-contained and individually tested; the branch is bisectable. See `git log main..t2-new-api-surface` for the full list.

## Deferred to later tiers

- `Outcome::Scored` + `MarginFactor` — T4
- `Damped` / `Residual` schedules — T4
- `Send + Sync` bounds + Rayon parallelism — T3
- N-team `predict_outcome` — T4
- `Game::custom` full ergonomics — T4

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Reviewed-on: #1
Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com>
Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com>
2026-04-24 11:20:04 +00:00
logaritmisk 04d5478ee4 style: cargo fmt 2026-04-23 20:23:13 +02:00
logaritmisk a1f282a1c8 feat: added a Drift trait and a "default" ConstantDrift implementation 2026-03-16 12:06:04 +01:00
logaritmisk 853f177fa8 Small changes for new 2024 edition 2025-02-21 14:09:58 +01:00
logaritmisk 2366c45f6a Basic test for quality 2024-04-03 10:25:10 +02:00
logaritmisk 3a22b20a17 Added todo to readme, and documentation for quality function 2024-04-03 09:53:07 +02:00
Anders Olsson 7e2576085f Make quality a free standing function instead 2023-10-26 11:11:54 +02:00
Anders Olsson 062c9d3765 Added quality function 2023-10-26 11:09:30 +02:00
logaritmisk e3906aebaa Small refactor 2022-12-27 22:37:12 +01:00
logaritmisk fdddf56156 Remove unused mut reference 2022-12-27 22:11:04 +01:00
logaritmisk 2b83ee5ef9 Added benchmark for Batch 2022-12-19 07:42:08 +01:00
logaritmisk 6546cb54b5 Added a get function to IndexMap 2022-12-12 13:25:07 +01:00
logaritmisk 13e6454d3d Update crates and added methods to get a key or all keys in an IndexMap 2022-12-12 10:50:59 +01:00
logaritmisk 22c61d47b1 Change time to use i64 instead of u64 2022-06-28 23:18:55 +02:00
logaritmisk 2467d7e027 Update test to use assert_ulps_eq 2022-06-27 11:46:59 +02:00
logaritmisk cd1079a811 Use and Index struct instead of str and String for player id 2022-06-27 10:16:12 +02:00
logaritmisk 73b9cabac8 Added builder for History, and start migrating test to use builder instead. 2022-06-22 21:13:24 +02:00
logaritmisk c9d9d59535 More things, better things, awesome 2022-06-18 23:39:42 +02:00
logaritmisk dc10504b80 Port from julia version instead 2022-06-18 22:27:38 +02:00
logaritmisk 4227617513 Working on History struct. First test is passing. 2022-06-12 23:11:13 +02:00
logaritmisk ae1c765dbb Begin working on batch. 2022-06-12 21:02:57 +02:00
logaritmisk de58d01322 Initial commit. 2022-06-10 15:22:27 +02:00