Commit Graph
44 Commits
Author SHA1 Message Date
logaritmiskandClaude Opus 5 fdd1539cab refactor: one word per concept
Three vocabulary collisions, from #75.

**"rating" meant three things**, one the opposite of the exported type.
`Rating` is documented as static *configuration* — "this returns what it
was told", against every other accessor's "what inference inferred". But
`quality`'s parameter was `rating_groups: &[&[Gaussian]]` and its prose
said "rating groups" four times, where "rating" means a *posterior* — the
one thing `Rating` is documented not to be. Two error messages used it
that way too.

So a reader who learned `Rating = config` passed `Rating` values to
`quality`, which takes `Gaussian`; and one who learned "rating = what
comes out" was baffled that `h.rating(&k)` is not their skill.

"rating" is now reserved for the type. `quality(teams: &[&[Gaussian]])`,
and "every rating is finite" became "every posterior is finite".

**"agent" was a private fourth name for a competitor** — ~200 identifiers
against 236 uses of "competitor", and it leaked into two `pub` signatures
on `TimeSlice`. Now that #73 has made those internal this is a pure
rename, so the crate has one word for the entity throughout.

**"player" survived in one public signature** — `free_for_all(players:)`
plus two doc lines. Renamed, along with three internal closure bindings.
Doc examples that use "player" as a *key* are left alone: that is a
user's data, not the crate's vocabulary.

The panic-message expectations in tests/quality.rs moved with the prose,
which is the point of asserting on message text — the tests caught the
rename rather than papering over it.

Not touched: "performance" (always skill widened by beta), "skill",
"member" and "team" are each used for exactly one thing already.

Refs #75

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-09 20:54:47 +02:00
logaritmiskandClaude Opus 5 a0c2f78aed feat: add the missing trait impls and make #[must_use] consistent
Trait coverage (#76), all additive:

  History          Debug is still absent - see below
  HistoryBuilder   + Debug   (it derived Clone but not Debug)
  Rating           + PartialEq  (Gaussian had it; Rating is a Gaussian
                                 plus three scalars and had none)
  Event/Team/Member + PartialEq (input value types with no way to compare
                                 them, which made round-trip tests awkward)
  ConvergenceReport + PartialEq

`#[must_use]` (#67). The coverage had no rule: `filtered_log_evidence`
had it and `log_evidence` did not; `rating` had it and `current_skill`
did not; `Rating::with_drift_scale` had it and `Member::with_drift_scale`
did not.

Now on the types — `EventBuilder`, `HistoryBuilder`, `Prediction`,
`Gaussian`, `OwnedGame` — which covers most method returns at once, plus
the `History` accessors individually.

`EventBuilder` gets a message, because a dropped builder is the worst
case in the set: measured, `h.event(1).team(["x"]).team(["y"]).winner(0)`
without `.commit()` leaves `time_slices_len() == 0` and every skill
`None`, with no warning at all.

And `ConvergenceReport`'s `#[must_use]` moves off the TYPE onto
`converge_partial`, where its stated reason is true. It read "from
`converge_partial` this may describe a fit that stopped at max_iter" but
fired on `converge` too — where that is false, since `converge` returns
`Err(NotConverged)` in exactly that case. So the crate's own front-page
example warned, and every quickstart had to write `let _ =`. Verified
from a consumer crate: `h.converge()?;` now compiles clean.

Marking the types made eight method-level attributes redundant, which
clippy's `double_must_use` caught — that is the type-level marker doing
its job, and the eight are removed.

Refs #76, #67

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-09 20:38:39 +02:00
logaritmiskandClaude Opus 5 8dff7513f7 fix!: seal ConstantDrift's field so gamma can be validated
`gamma` enters only as `gamma * gamma`, so the sign was squared away:
measured against the old public-field form, `ConstantDrift(-0.0833)`
produced results bit identical to `ConstantDrift(0.0833)`. The sign was
neither rejected nor honoured — it vanished.

It could not be checked while the field was a public tuple position,
because there was nothing to intercept. Validating inside
`variance_for_elapsed` would have been worse: it runs in the sweep, so a
construction-time mistake would panic mid-inference, and `Gaussian::from_ms`
is a worked example of why that is the wrong place — rejecting NaN there
turned the NonFiniteResult reporting path into a crash.

So `ConstantDrift::new` is the only way in and it checks, with `gamma()`
to read the value back. 129 call sites rewritten across src, tests,
benches, examples and the README. The dated plan and spec documents under
docs/superpowers are left alone: they record what was built at the time,
and rewriting them would falsify that.

tests/constructor_validation.rs is the more valuable half. This defect
class was closed three times in one session and reopened twice, because
each fix validated the layer it had just touched and inferred the rest —
`HistoryBuilder`, then `Game`'s own entry points, then the constructors
beneath both. A per-site fix cannot notice the site nobody thought of, so
that file enumerates every public entry point taking a magnitude and
asserts each refuses negative and non-finite values.

It found an eleventh defect on its first run: `HistoryBuilder::score_sigma`
accepted infinity, because `inf > 0.0` is true and the assert only tested
positivity. Fixed, and its own `should_panic` message updated to match.

`Gaussian::from_ms` is deliberately exempt from the non-finite half, for
the reason above: a broken fit produces a NaN sigma legitimately and
`converge` must be allowed to report it.

The convergence-level drift-variance check stays and is now tested through
a custom `Drift` implementation, since `ConstantDrift` can no longer reach
it. That check is the only thing standing between a third-party `Drift`
and a NaN fit.

BREAKING CHANGE: `ConstantDrift`'s field is private. Replace
`ConstantDrift(x)` with `ConstantDrift::new(x)`, and `drift().0` with
`drift().gamma()`. `HistoryBuilder::score_sigma` now rejects infinity.

Closes #65

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-09 19:11:57 +02:00
logaritmiskandClaude Opus 5 eebf8aacd3 fix!: reject malformed games at the Game boundary too
I fixed this at `History`'s ingestion chokepoint and said the boundary
was complete. It was not. `Game` is a separate public entry point that
does not pass through that chokepoint, and every one of the same four
defects was still live there:

  Game::ranked(&[&[a]], ..)  -> PANIC at src/game.rs:317
  Game::scored(&[&[a]], ..)  -> PANIC at src/game.rs:317
  Game::ranked(&[&[], &[a]]) -> Ok, finite posterior for the opponent
  Game::scored(.., [NaN, 1]) -> Ok

The same panic, from safe API, in release. Fixing one path and
generalising from it is exactly the mistake that produced the
latest-slice joint bug: validating on the shape that cannot expose the
problem, then reporting the property as held.

`Game::validate_teams` is shared by `ranked` and `scored`, with the
non-finite score check in `scored` alongside it. Ranks need no equivalent
— they are `u32`.

`one_v_one` and `free_for_all` build their teams internally and are
unaffected; a test asserts all three well-formed constructors still
succeed, so the check cannot quietly widen.

BREAKING CHANGE: `Game::ranked` and `Game::scored` return
`NotEnoughTeams`, `EmptyTeam` or `InvalidParameter` for inputs they
previously panicked on or silently accepted.

Refs #18, #26

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-08 21:13:02 +02:00
logaritmiskandClaude Opus 5 633a503900 refactor!: remove the factor-graph surface nothing used, add try_winner
Two decisions taken before cutting 0.5.0.

#42 — the `Schedule` trait was public API the engine never called. Its
only call site was `Game::custom`, itself `#[doc(hidden)]`, and
`EpsilonOrMax` was never constructed anywhere. Removing that surface
showed the problem was larger than the issue described: with `custom`
gone, the compiler found `Factor`, `BuiltinFactor`, `RankDiffFactor` and
`TeamSumFactor` all dead too.

`Game::run_chain` drives a local `DiffFactor` enum and bypasses the
whole T1 abstraction — it has done since it was written. So this is not
just an unused extension point but the machinery it was built on, and
`CLAUDE.md` was documenting it as live architecture.

Removed: `graph` module, `Schedule`, `EpsilonOrMax`, `ScheduleReport`,
`Game::custom`, `Factor`, `BuiltinFactor`, `RankDiffFactor`,
`TeamSumFactor`. `TruncFactor`, `MarginFactor`, `VarStore` and `VarId`
stay — inference uses those. The measurement behind choosing removal
over wiring is in #42: the within-game loop converges in 1 to 8
iterations against a cap of 30, so a `Residual` schedule has no headroom
to reclaim, and `Damped` already shipped as `ConvergenceOptions::alpha`.

#20 — `Outcome::winner` panicking on an out-of-range index. Kept, and
the reasoning is now on the method. It is the only constructor here that
validates, which looks inconsistent until you try deferring like its
siblings: `winner(5, 2)` produces ranks `[1, 1]`, an all-tied draw that
ingestion accepts without complaint when `p_draw > 0`. Asking "team 5
won" and silently getting "everyone drew" is the exact failure this
crate keeps removing, so the check belongs where the mistake is.

Adds `Outcome::try_winner` for indices that are computed or parsed
rather than written literally, following the `new`/`try_new` convention.
That is additive; the panicking form stays because every call site in
this repo, its tests and its README passes literals, where a `?` would
be noise.

BREAKING CHANGE: the `graph` module and everything it exported are
removed, as are `Game::custom` and `ScheduleReport`.

Closes #42. Closes #20.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-08 02:14:43 +02:00
logaritmiskandClaude Opus 5 3dd659307a fix: replace the erfc approximation with libm, for free
#41 asked whether the Numerical Recipes `erfcc` approximation — 1.2e-7
relative, and the binding accuracy constraint on the whole crate — was
worth replacing, given it sits in the inference hot loop. It is, and it
costs nothing.

Measured, against an independent incomplete-gamma reference:

    range        previous (NR)        libm
    [-3, 0]            7.95e-8     2.15e-14
    [0, 0.5]           8.69e-8     4.70e-14
    [0.5, 2]           9.38e-8     1.24e-12
    [2, 6]             1.04e-7     5.20e-14
    [6, 26]            1.07e-7     1.75e-13

    erfc(0)          1.00000003          1.0  (exactly)
    |erfc(z)+erfc(-z)-2|  6.00e-8     2.22e-16

Performance, on `benches/batch.rs`: change [-3.34% +2.26%], p = 0.89 —
no change detected.

That result is counterintuitive, because libm's erfc is 1.65x slower
when swept uniformly over [-2.5, 2.5]. The sweep was the wrong input
distribution. Capturing the arguments inference actually passes:

    |x|<0.5    96.16%
    0.5-0.84    2.05%
    0.84-1.25   1.24%
    1.25-2      0.54%
    2-6         0.00%

98% fall below 0.84375, which is exactly where FDLIBM skips the
exponential entirely — while the NR form always pays for one. On the
real trace libm is the faster of the two (3.23 vs 3.78 ns/call).

An ad-hoc `Instant` harness reported a 16% end-to-end speedup; that was
an artifact of its own setup allocating and leaking per run, and
criterion's verdict of "no change" is the one to believe.

What it bought:

- `compute_margin` against exact quantiles: 8.4e-8 -> 1.7e-16.
- `cdf(mu, mu, sigma)` is now exactly 0.5; it was 1.5e-8 out.
- `sf + cdf` sums to one within a ULP, from 3e-8.
- `erfcx`'s two branches now agree to round-off across the crossover
  rather than to 1e-7, so the log-space evidence path and the linear one
  are consistent.
- Ten test tolerances tightened from 1e-6 to 1e-13..1e-15, and the
  prediction floor is now the integrator's rather than `cdf`'s.

Five goldens moved, by 2.4e-9 to 6e-7 — the magnitude of the removed
error, and `test_env_ttt`'s mu still rounds to the same six decimals.
Re-recorded with more digits so future drift stays visible. Verified as
movement toward truth per the goldens policy: every value now derives
from a primitive checked against an independent reference and satisfying
the exact identities, which the previous one did not.

Adds `libm` — zero transitive dependencies, rust-lang maintained.

Closes #41

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-07 22:25:00 +02:00
logaritmiskandClaude Opus 5 683813ec10 fix: correct erfc_inv's sign error and keep evidence in log space
A systematic scan for precision defects, following the tail-precision
work in 7341669. Three findings; the first is a correctness bug in a
released version.

1. `erfc_inv`'s initial guess had the wrong sign. Numerical Recipes'
   `inverfc` uses -0.70711 as the leading coefficient; this used
   +FRAC_1_SQRT_2. Since `rational - t` is negative, that put Newton on
   the mirror image of the root, and three fixed iterations could not
   cross back. Measured against exact standard-normal quantiles:

       p_draw   old rel err   new rel err
       0.50        1.46e-7       8.40e-8
       0.90        1.02e-1       8.63e-9
       0.95        3.06e-1       1.91e-8
       0.99        8.05e-1       5.89e-9

   `compute_margin` inherited it, so the draw margin was wrong for any
   `p_draw` above about 0.6 and *non-monotone* above 0.9 — it ran
   0.674, 1.476, 0.503, 0.982 as p_draw went 0.5, 0.9, 0.99, 0.999. A
   history configured for a 0.99 draw rate was being fitted at 0.385.
   Note it was slightly wrong everywhere, not only in the tail.

2. `MarginFactor` computed a density and clamped it. `pdf` underflows
   past ~38 sigma, so `ln` of the clamped zero reported -708 nats
   however far out the score actually was: 4292 nats adrift at 100
   sigma, and unbounded beyond. This is the same defect as the one
   fixed in `TruncFactor`, one file over, on the scored-outcome path.

3. `TruncFactor` still bottomed out past ~38 sigma even after 7341669
   removed the cancellation, because the linear probability itself
   underflows there.

2 and 3 are fixed the same way: factors cache a *log* evidence, built
from new `ln_pdf`, `ln_sf` and `ln_interval` helpers that factor the
shared exponential out analytically via the `erfcx` added earlier.
Nothing underflows, at any separation.

One golden moved. `test_1vs1vs1` runs at `p_draw = 0.5`, so it goes
through `compute_margin`; its 1e-6-place values shifted. Verified as
movement *toward* analytic truth by comparing both the old and new
inverse against exact quantiles, per the goldens policy in CLAUDE.md —
not re-baselined on faith.

Two test tolerances are asserted at 1e-6 rather than tighter because
above x = 2 `erfcx` uses a continued fraction accurate to ~1e-15 while
`erfc` carries ~1e-7, so the log path is the more accurate of the two
and they part company at `erfc`'s error. That floor is tracked in #41.

Refs #41

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-07 21:45:03 +02:00
logaritmiskandClaude Opus 5 d4f91fd221 fix: reject convergence options that silently disable inference
`Game::ranked` and `Game::scored` validated `p_draw` and `score_sigma`
but never `convergence`. `ConvergenceOptions` has public fields and
`GameOptions` carries one, so a caller could hand the engine a set that
`HistoryBuilder`'s eager asserts never saw. Past that, the only guard
was a `debug_assert!`, which is gone in the profile users ship.

An `alpha` of zero is the bad case, and it fails silently rather than
loudly. Measured in release before the fix:

    likelihoods: [[Gaussian { pi: 0.0, tau: 0.0 }],
                  [Gaussian { pi: 0.0, tau: 0.0 }]]

Every EP update unapplied, every likelihood uninformative, inference
returning the priors it was given — and an `OwnedGame` that looks
entirely ordinary to the caller. `HistoryBuilder::convergence` already
documents exactly this hazard; the `Game` constructors just did not
share the check.

Adds `ConvergenceOptions::validate`, called by both constructors.
Rejects `alpha` outside `(0.0, 1.0]` and negative `epsilon`; NaN fails
both comparisons and is rejected too.

`tests/validation.rs` states the release-mode guarantee for the whole
public surface, not just this hole, and CI already runs the suite in
release. Probing the other conditions #18 lists found five of eight
already enforced — ties without a draw probability, per-event score
sigma, weight/team dimensions, draw-probability range, score-sigma
range — so this closes the remaining gap rather than the whole issue.
The engine keeps its `debug_assert!`s as invariant documentation.

Refs #18

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-07 15:48:31 +02:00
logaritmiskandClaude Opus 5 507894dae7 refactor!: close the remaining API gaps from #21
Three unrelated small defects, all requiring signature changes:

- `Game::one_v_one` hardcoded `GameOptions::default()`, so a 1v1 could
  never set `p_draw` or convergence options — and a drawn 1v1 was
  therefore unreachable through it, since the default `p_draw` is zero.
  It now takes `&GameOptions` like every other constructor.

- `Observer::on_batch_processed` was declared on the trait and never
  called from anywhere: implementors wired up a callback that could not
  fire. It is now called after each slice sweep, and renamed
  `on_slice_processed` to match the vocabulary the codebase adopted in
  T2 — the unit of work is a `TimeSlice`, not a batch. A slice is swept
  once travelling backward and once forward, so a multi-slice history
  fires it twice per slice per iteration; the doc comment says so.

- `pub mod factors` sat beside `pub(crate) mod factor`, two module paths
  differing by one character with only one of them importable. The
  public facade is now `graph`.

Tests cover each as a behaviour rather than a compile check: a drawn 1v1
succeeds only when p_draw is supplied, and the observer tests fail if
any callback stops firing.

BREAKING CHANGE: `Game::one_v_one` takes a fourth `&GameOptions`
argument; `Observer::on_batch_processed` is renamed
`on_slice_processed`; the `factors` module is renamed `graph`.

Closes #21

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
2026-09-07 14:57:39 +02:00
logaritmiskandClaude Opus 5 4e043364fd perf: stop cloning inference inputs in OwnedGame and ingestion
The last two items on #23.

`OwnedGame::new` and `new_scored` cloned the whole team structure to hand one
copy to `Game` and keep another. But `Game` takes the teams by value and is
dropped at the end of the constructor, so the vec can simply be taken back out
of it — the clone existed only because nobody looked at the lifetime.

`add_events_with_prior` deep-cloned each event's composition, results and
weights when chunking events into per-timestamp groups. Nothing reads those
three after the chunking loop (the agent-collection pass and the tie pre-check
both run before it), so the elements are now moved out with `mem::take`.

That soundness argument rests entirely on `o` being a permutation: visiting an
index twice would take an already-emptied vec and silently produce an event
with no teams rather than failing. Since that would be invisible, there is now
a debug_assert checking the permutation property directly, next to the comment
explaining why the code depends on it.

Verified on 1.85.0 as well as the local toolchain — an MSRV break in this
change would otherwise only surface in CI.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
2026-08-27 17:50:39 +02:00
logaritmiskandClaude Opus 5 9b2c2b38c8 docs: complete the public API documentation contract
Closes the last open item in #25. `cargo clippy -W missing_errors_doc
-W missing_panics_doc -W must_use_candidate -W doc_markdown` went from 56
warnings to zero.

The 13 hand-written sections name the actual variants each function returns
rather than gesturing at "an error". Establishing that meant reading the error
paths — `Game::ranked` alone returns four distinct variants, and `record_draw`
can hit TieWithoutDrawProbability where `record_winner` provably cannot, since
a two-team decisive outcome has nothing to tie. Documenting those as
interchangeable would have been worse than leaving them undocumented, because
a reader would trust it.

Two existing doc comments already described panics in prose but not under a
`# Panics` heading, so neither rustdoc nor clippy surfaced them:
`Outcome::winner` and `EventBuilder::weights`. Both now carry the heading, and
`Outcome::winner` gained the note that it ties every loser, so `n >= 3` needs a
positive p_draw — the crate's easiest error to hit by accident.

The 43 mechanical fixes (31 `#[must_use]` on pure accessors, 11 missing
backticks) were applied with `cargo clippy --fix`. `#[must_use]` on Gaussian's
arithmetic and on `posteriors()` matters: discarding those results is always a
bug, and until now nothing said so.

Also documented why `[profile.release] debug = true` exists — cargo-flamegraph
needs the symbols, and library profile settings are ignored downstream, so it
reads as an oversight without the note.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
2026-08-27 17:43:31 +02:00
logaritmiskandClaude Opus 5 9506fed4b3 chore: add CI, crate metadata, and crate-level documentation
There was no CI of any kind — no workflows directory at all — despite a full
release pipeline (release.toml, cliff.toml, a maintained CHANGELOG, three
tagged releases). The workflow covers the feature combinations that actually
have distinct behaviour, including a release-profile job: `debug_assert!` is
compiled out there, which is exactly where the validation this branch added
has to hold, and a debug-only suite would never have seen it. Determinism is
checked at RAYON_NUM_THREADS of 1, 2, 4 and 8.

The Justfile gains test/lint/fmt/determinism recipes so the same checks run
locally with one command, and `just ci` runs the lot.

`Cargo.toml` had only name, version and edition, so `cargo publish` would
have been rejected. Added description, repository, readme, keywords,
categories, exclude, and `rust-version = "1.85"` — the edition-2024 floor,
now verified by a CI job. Two let-chains introduced earlier on this branch
would have pushed that to 1.88; they are rewritten to keep the floor where
it was.

`src/lib.rs` had no `//!` header at all, so the docs.rs landing page would
have been a bare symbol list — conspicuous given every other module has one.
It now explains what Through Time does differently, and carries three
runnable examples (which `cargo test --doc` checks, where previously there
was nothing to check), including the draw/p_draw interaction that is the
easiest way to get an error out of this crate.

`cargo publish --dry-run` now packages and verifies cleanly. The only
remaining blocker is `license`, which is yours to choose — noted as a TODO
in the manifest rather than picked unilaterally.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 22:03:39 +02:00
logaritmiskandClaude Opus 5 6030dc78de refactor: unify convergence defaults, validate builders, clear dead code
Convergence configuration had two disagreeing sources of truth and one
misleading report:

- `EpsilonOrMax::default()` capped at 10 iterations while
  `ConvergenceOptions::default()` allowed 30, and which applied depended on
  whether inference went through `run_chain` or a `Schedule`. The schedule
  default now derives from `ConvergenceOptions`.
- A graph with no iterating factors reported `converged: false` with an
  infinite step, despite being at its fixed point after the setup pass. It
  now reports converged with a zero step.
- `TimeSlice::iterate_to_convergence` hard-coded an epsilon and a
  20-iteration cap matching neither. It reads `self.convergence` and is
  scoped to `#[cfg(test)]`, which is all it was ever used by.

`HistoryBuilder::p_draw` and `::convergence` now validate their arguments
like `score_sigma` already did, instead of accepting a negative `p_draw` or
an `alpha` of zero — the latter leaves every EP update unapplied, so
inference silently returns the priors.

Removing the `#[allow(dead_code)]` masks let the compiler report what they
were hiding: four `OwnedGame` fields that were stored and never read, two
`ColorGroups` helpers and three `SkillStore` helpers used only by tests, and
`iterate_to_convergence` above. Test-only items are now `#[cfg(test)]` and
the unread fields are gone.

Also exported `HistoryBuilder`, which was public but unreachable — callers
could chain `History::builder()` but could not name the type — and added
`Rating::{prior, beta, drift}` and `Index::get`, so handles the API hands
out can be read back.

Two goldens moved, both convergence residuals rather than exact values:
`iterate_to_convergence` now runs to 30 iterations instead of 20, landing
nearer the symmetric truth of 25.0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 22:01:49 +02:00
logaritmiskandClaude Opus 5 355cdb7e05 perf(gaussian): drop the sqrt round-trip from variance-space operations
`Add`, `Sub`, `exclude` and `forget` combined variances by way of standard
deviations: `sigma()` takes a square root, `.powi(2)` squares it away,
`var.sqrt()` takes another, and `from_ms` squares that one back. Three roots
to compute a value that is `1/pi` all along.

They now go through `variance()` and a new `from_mv(mu, var)`, which skip
both conversions. `Sub` is the hot one — `RankDiffFactor::propagate` is
`a - b`, run for every adjacent team pair on every forward and backward
sweep of every EP iteration.

`run_chain` also stopped recomputing each team's weighted performance in the
likelihood loop; the fold is already in `arena.team_prior`, indexed by the
sorted position the loop has in hand. Each `performance()` is itself a
`forget`, so the duplicate cost scaled with players per team.

Measured on this machine, before and after, same fixtures:

    Batch::iteration          23.57us -> 19.31us   (-18%)
    scored_history_60_events   1.071ms -> 983us    (-8%)

The `Gaussian::add`/`sub` microbenchmarks cannot resolve the change: they
sit at ~234ps against a ~218ps floor that `mul`/`div` also hit, so the
harness overhead dominates a single operation.

One golden moved. Two identical competitors drawing must land on their
shared prior mean exactly, by symmetry; the root-free path now returns
25.0 where the reference transcription recorded 24.999999 — that value
rounded to six decimals. Asserting a six-decimal transcription at
epsilon 1e-6 left no headroom, so the expectation is now the exact value.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 21:58:30 +02:00
logaritmiskandClaude Opus 5 0f1a1b8911 fix(evidence): accumulate in log space and floor the per-link value
Per-link evidence was multiplied in linear space and logged only at the
end. Each link contributes a probability in (0, 1], so the product over an
n-team game decays geometrically: around a thousand links it flushes to
exactly 0.0 and `ln(0.0)` is `-inf`, which then propagates through the sum
in `History::log_evidence_internal` and takes the whole history with it.
`Game::free_for_all` builds one team per player, so this is reachable at
the competitor counts the T3 benchmarks target.

`Game`, `OwnedGame`, and `time_slice::Event` now carry `log_evidence`
directly, summed over links rather than multiplied then logged.

The cached per-link evidence is also floored at `f64::MIN_POSITIVE`. It
could legitimately reach zero or go negative: `1.0 - cdf(..)` rounds to
zero for a near-certain outcome, and the `erfc` approximation carries
~1e-7 error so `cdf` can exceed 1.0 and make the difference negative —
`ln` of which is NaN.

Existing log-evidence goldens are unchanged, confirming the accumulation
is numerically equivalent in the range where the old form worked.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 21:43:57 +02:00
logaritmiskandClaude Opus 5 f4e2922d59 fix: reject ties without draw probability; never report NaN as converged
A tie with `p_draw == 0.0` produced NaN posteriors in release builds and
`converge()` reported `converged: true`, because every comparison against
NaN is false and `tuple_gt` therefore read NaN as "below epsilon".

Two independent defects, fixed together:

- Ingestion now rejects tied outcomes when the draw probability is zero,
  promoting the existing `debug_assert!` in `Game::ranked_with_arena` to a
  real `InferenceError::TieWithoutDrawProbability`. Validation sits in
  `add_events_with_prior`, the chokepoint every route reaches — including
  `record_draw`, which bypasses `Outcome` entirely.
- `converge()` treats a non-finite step as failure and returns
  `InferenceError::NonFiniteResult` rather than claiming convergence.

Also in this change:

- `History::converge()` on an empty history returned a `usize` underflow
  panic from `0..len()-1`; it now short-circuits to a zero-iteration report.
- `Outcome::scores_with_sigma` no longer panics on a non-positive sigma;
  the value is validated at ingestion so callers get an error instead.
- `InferenceError` gains `WrongOutcomeKind`, replacing the misuse of
  `MismatchedShape` for variant mismatches (which rendered as the nonsense
  "expected length 0, got 0"), and is now `#[non_exhaustive]`.

Note `Outcome::winner(w, n)` for n >= 3 ties every loser, so those events
now require a positive `p_draw`. They previously returned NaN.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
2026-08-04 21:38:29 +02:00
logaritmisk dbce69f350 test(game): integration tests for ConvergenceOptions behavior
Two end-to-end tests on a 4-team ranked game:
- max_iter=1 produces measurably different posteriors than the default,
  proving run_chain reads convergence.max_iter
- alpha=0.5 with extra iterations reaches the same fixed point as
  alpha=1.0, proving damping doesn't break convergence on benign graphs
2026-05-08 15:13:23 +02:00
logaritmisk 0705986929 feat(game): plumb ConvergenceOptions through to run_chain
Game and OwnedGame gain a convergence: ConvergenceOptions field set at
construction. Game::{ranked,scored} forward options.convergence into
OwnedGame::{new,new_scored} (previously dropped on the floor).
{ranked,scored}_with_arena take it as a parameter. run_chain reads
self.convergence.{epsilon, max_iter, alpha} instead of hardcoded
1e-6 / 10 / undamped. DiffFactor::propagate gains an alpha parameter
and dispatches into Trunc/MarginFactor::propagate_with_alpha.

In-tree callsites in src/time_slice.rs and src/history.rs pass
ConvergenceOptions::default(). Pre-existing T2 fallout in tests,
benches, and the atp example (struct literals missing the new alpha
field) is fixed by adding alpha: 1.0 so the workspace builds clean.
Default alpha is 1.0, so all 96 lib + 27 integration test goldens
remain bit-equal.
2026-05-08 15:10:35 +02:00
logaritmisk 68b589b965 refactor: dedupe Game::likelihoods and likelihoods_scored via run_chain
Both methods were 95-line near-duplicates differing only in the closure
that builds the per-diff DiffFactor. Extract the shared body as a
private run_chain<F>(&self, arena, make_link) helper that returns
(evidence, likelihoods); the two callers shrink to ~10 lines each.

Pure code-shape change: posteriors and evidence remain bit-equal; all
existing tests (lib + integration) pass unchanged.
2026-05-08 14:36:35 +02:00
logaritmiskandClaude Opus 4.7 8b53cacd64 T4 (MarginFactor): scored outcomes via Gaussian-margin EP evidence
Adds soft Gaussian-observation evidence on the per-pair diff variable,
enabling continuous score margins as a richer alternative to ranks.

Public API:
- `Outcome::Scored([scores])` (non-breaking enum extension under
  `#[non_exhaustive]`).
- `Game::scored(teams, outcome, options)` constructor parallel to
  `Game::ranked`.
- `EventBuilder::scores([...])` fluent helper.
- `HistoryBuilder::score_sigma(σ)` knob (default 1.0, validated > 0).
- `GameOptions::score_sigma`.
- `EventKind` re-exported from `lib.rs` (annotated `#[non_exhaustive]`).
- New `InferenceError::InvalidParameter { name, value }` variant.

Internals:
- `MarginFactor` (`factor/margin.rs`): Gaussian observation factor that
  closes in one EP step; cavity-cached log-evidence mirrors `TruncFactor`.
- `BuiltinFactor::Margin` dispatch arm.
- `DiffFactor` enum in `game.rs` lets `Game::likelihoods` and the new
  `likelihoods_scored` share the per-pair link abstraction.
- Per-event `EventKind { Ranked, Scored { score_sigma } }` routed through
  `TimeSlice::add_events`, `iteration_direct`, and `log_evidence`.

Tests: 88 lib + 27 integration (4 new in `tests/scored.rs`); existing
goldens byte-identical.  Bench: `benches/scored.rs` baseline ~960µs for
60 events × 20-player pool with default convergence.

Plan: docs/superpowers/plans/2026-04-27-t4-margin-factor.md
Spec item marked Done.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 08:47:36 +02:00
logaritmisk d2aab82c1e T0 + T1 + T2: engine redesign through new API surface (#1)
Implements tiers T0, T1, T2 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md`. All three tiers have landed together on this branch because they build on one another; this PR rolls them up for a single review pass.

Per-tier plans:
- T0: `docs/superpowers/plans/2026-04-23-t0-numerical-parity.md`
- T1: `docs/superpowers/plans/2026-04-24-t1-factor-graph.md`
- T2: `docs/superpowers/plans/2026-04-24-t2-new-api-surface.md`

## Summary

### T0 — Numerical parity (internal)

- `Gaussian` switched to natural-parameter storage `(pi, tau)`; mul/div now ~7× faster (218 ps vs 1.57 ns).
- `HashMap<Index, _>` → dense `Vec<_>` keyed by `Index.0` (via `AgentStore<D>`, `SkillStore`).
- `ScratchArena` eliminates per-event allocations in `Game::likelihoods`.
- `InferenceError` seed type added (1 variant).
- 38 → 53 tests passing through T1.
- Benchmark: `Batch::iteration` 29.84 → 21.25 µs.

### T1 — Factor graph machinery (internal)

- `Factor` trait + `BuiltinFactor` enum (TeamSum / RankDiff / Trunc) driving within-game inference.
- `VarStore` flat storage for variable marginals.
- `Schedule` trait + `EpsilonOrMax` impl replacing the hand-rolled EP loop.
- `Game::likelihoods` rebuilt on the factor-graph machinery; iteration counts and goldens preserved to within 1e-6.
- 53 tests passing.
- Benchmark: `Batch::iteration` 23.01 µs (slight regression absorbed in T2).

### T2 — New API surface (breaking)

**Renames:**
- `IndexMap → KeyTable`, `Player → Rating`, `Agent → Competitor`, `Batch → TimeSlice`

**New types:**
- `Time` trait with `Untimed` ZST and `i64` impls; `Drift<T>`, `Rating<T, D>`, `Competitor<T, D>`, `TimeSlice<T>`, `History<T, D, O, K>` all generic.
- `Event<T, K>`, `Team<K>`, `Member<K>`, `Outcome` (`Ranked` variant; `#[non_exhaustive]`).
- `Observer<T>` trait + `NullObserver`.
- `ConvergenceOptions`, `ConvergenceReport`.
- `GameOptions`, `OwnedGame<T, D>`.

**Three-tier ingestion:**
- `history.record_winner(&K, &K, T)` / `record_draw(&K, &K, T)` — 1v1 convenience.
- `history.add_events(iter)` — typed bulk.
- `history.event(T).team([...]).weights([...]).ranking([...]).commit()` — fluent.

**Query API:** `current_skill`, `learning_curve`, `learning_curves` (keyed on `K`), `log_evidence`, `log_evidence_for`, `predict_quality`, `predict_outcome`.

**Game constructors:** `ranked`, `one_v_one`, `free_for_all`, `custom` — all returning `Result<_, InferenceError>`.

**`factors` module:** `Factor`, `Schedule`, `VarStore`, `VarId`, `BuiltinFactor`, `EpsilonOrMax`, `ScheduleReport`, `TeamSumFactor`, `RankDiffFactor`, `TruncFactor` now public.

**Errors:** `InferenceError` gains `MismatchedShape`, `InvalidProbability`, `ConvergenceFailed`; boundary panics converted to `Result`.

**Removed (breaking):** `History::convergence(iters, eps, verbose)`, `HistoryBuilder::gamma(f64)`, `HistoryBuilder::time(bool)`, `History.time: bool`, `learning_curves_by_index`, nested-Vec public `add_events`.

## Behavior change (documented in CHANGELOG)

`Time = Untimed` has `elapsed_to → 0`, so no drift accumulates between slices. The old `time=false` mode implicitly forced `elapsed=1` on reappearance via an `i64::MAX` sentinel — that quirk is not reproducible under a typed time axis. Tests that depended on it now use `History::<i64, _>` with explicit `1..=n` timestamps. One test (`test_env_ttt`) had 3 Gaussian goldens updated to reflect the corrected semantics; documented in commit `33a7d90`.

## Final numbers

| Metric | Before T0 | After T2 | Delta |
|---|---|---|---|
| `Batch::iteration` | 29.84 µs | 21.36 µs | **-28%** |
| `Gaussian::mul` | 1.57 ns | 219 ps | **-86%** |
| `Gaussian::div` | 1.57 ns | 219 ps | **-86%** |
| Tests passing | 38 | 90 | +52 |

All other Gaussian ops unchanged (~219 ps add/sub, ~264 ps pi/tau reads).

## Test plan

- [x] `cargo test --features approx` — 90/90 pass (68 lib + 10 api_shape + 6 game + 4 record_winner + 2 equivalence)
- [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean
- [x] `cargo +nightly fmt --check` — clean
- [x] `cargo bench --bench batch` — 21.36 µs
- [x] `cargo bench --bench gaussian` — unchanged from T1
- [x] `cargo run --example atp --features approx` — rewritten in new API, runs clean
- [x] Historical Game-level goldens preserved in `tests/equivalence.rs`
- [x] Public API matches spec Section 4 (verified by integration tests in `tests/api_shape.rs`)

## Commit history

~45 commits total across T0 + T1 + T2. Each task is self-contained and individually tested; the branch is bisectable. See `git log main..t2-new-api-surface` for the full list.

## Deferred to later tiers

- `Outcome::Scored` + `MarginFactor` — T4
- `Damped` / `Residual` schedules — T4
- `Send + Sync` bounds + Rayon parallelism — T3
- N-team `predict_outcome` — T4
- `Game::custom` full ergonomics — T4

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Reviewed-on: #1
Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com>
Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com>
2026-04-24 11:20:04 +00:00
logaritmisk 04d5478ee4 style: cargo fmt 2026-04-23 20:23:13 +02:00
logaritmisk a1f282a1c8 feat: added a Drift trait and a "default" ConstantDrift implementation 2026-03-16 12:06:04 +01:00
logaritmisk 02ae2f0977 Change assert to debug_assert 2024-04-03 09:44:41 +02:00
Anders Olsson d152e356f1 Remove unnecessary allocations 2023-10-24 16:10:40 +02:00
Anders Olsson efa235be59 Clean up 2023-10-24 09:44:42 +02:00
logaritmisk 05f178641c Rename d to diff, and t to team 2022-12-29 20:38:36 +01:00
logaritmisk e3906aebaa Small refactor 2022-12-27 22:37:12 +01:00
logaritmisk b93194f762 Added default implementation for TeamMessage 2022-12-20 11:08:27 +01:00
logaritmisk 6125a81696 Fixed test 2022-06-27 11:49:47 +02:00
logaritmisk 2467d7e027 Update test to use assert_ulps_eq 2022-06-27 11:46:59 +02:00
logaritmisk a573f5cf0a More tests 2022-06-21 10:48:04 +02:00
logaritmisk 1647ba5c77 More tests 2022-06-21 10:42:14 +02:00
logaritmisk be4834ca85 Fix tests 2022-06-20 23:58:05 +02:00
logaritmisk 0a35645091 More things, more tests 2022-06-20 23:56:35 +02:00
logaritmisk 0efb0312da More tests, more code 2022-06-19 23:52:52 +02:00
logaritmisk c9d9d59535 More things, better things, awesome 2022-06-18 23:39:42 +02:00
logaritmisk dc10504b80 Port from julia version instead 2022-06-18 22:27:38 +02:00
logaritmisk 36c3366990 Refactor some stuff 2022-06-15 13:26:03 +02:00
logaritmisk 0a3327f076 Refactor some code 2022-06-15 11:27:24 +02:00
logaritmisk 811a4ca418 Inline a lot of functions 2022-06-14 23:00:21 +02:00
logaritmisk 4a13e4dcd2 More test passing for History 2022-06-13 11:04:05 +02:00
logaritmisk 4227617513 Working on History struct. First test is passing. 2022-06-12 23:11:13 +02:00
logaritmisk de58d01322 Initial commit. 2022-06-10 15:22:27 +02:00