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911b48faba |
feat: add EventBuilder::members for per-member configuration
`EventBuilder` could set weights and nothing else, so `prior` and
`drift_scale` were reachable only through the typed
`Event`/`Team`/`Member` shape plus `add_events`. Which ingestion route a
competitor arrived through decided whether it could be configured.
`members(...)` takes `Member` values directly, so `Member`'s own builder
expresses everything. `team(...)` stays the common case.
One escape hatch rather than `priors` and `drift_scales` setters beside
`weights`, as the issue suggested and then argued against itself: a
parallel array per field means a parallel length check per field, and
each one is a new way to get the lengths wrong. `Member` already has a
builder; this just lets the fluent path reach it.
`record_winner`/`record_draw` are deliberately left alone. They are the
two-argument convenience path, and extending them would be a breaking
signature change. The issue's reason for wanting them extended has also
weakened: it said a competitor arriving through them was "permanently
stuck on the history defaults", and since
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87fca8dcca |
docs: correct drifted documentation and compile the README in CI
Four README code blocks no longer compiled: `Player` was renamed `Rating`
in T2, the `Drift` trait gained a `T: Time` parameter and a second method,
and two blocks were missing imports outright. The `Rating` example needed
more than a rename — with the binding unused, `T` is ambiguous because
`ConstantDrift` implements `Drift<T>` for every `T`, so it now carries an
explicit annotation.
Nothing compiled those blocks. `src/lib.rs` gains a `cfg(doctest)` struct
carrying `#[doc = include_str!("../README.md")]`, which turns every `rust`
block into a doctest without displacing the curated crate docs as the
front page. Verified it bites: reintroducing `Player` fails the build with
E0432 rather than shipping. Illustrative blocks are fenced `text` — note
that a bare fence defaults to `rust` under rustdoc, which is how the
`variance_delta = elapsed * γ²` formula became a compile error.
Prose fixes: README claimed `Gaussian::forget` takes a square root (it
works in variance space) and pointed at a `.gamma()` builder method that
does not exist. CLAUDE.md's data-flow diagram spliced the public ingestion
shape into the internal one — `Team` is not in that chain — listed
`cdf()`/`erfc()` as public when they are `pub(crate)` and private, and
called `SkillStore` public when only `CompetitorStore` escapes the crate.
Rustdoc fixes: `EventBuilder::scores_with_sigma` claimed a debug-assert
that `Outcome::scores_with_sigma` never had and whose own docs contradict;
rejection happens at ingestion as `InvalidParameter`. `event.rs` described
`add_events_with_prior` as replaced when it is still the ingestion
chokepoint. `factors.rs` advertised `Game::custom` without noting it is
`#[doc(hidden)]`. Internal T2/T4 milestone labels are dropped from public
items; the ones in the private `time_slice` module are left alone.
Closes #35
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014b6wy2q8rnFK8U8GPJVQNU
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1ac3b21db5 |
fix: enforce EventBuilder weight/team length in release
Part of #18. `EventBuilder::weights` guarded the length match with a `debug_assert!`, so release builds accepted a mismatch, silently dropped the weights, and ingested the event anyway. That is the exact shape #18 is about: validation that exists only where it is least needed. The setters return `Self` to keep the chain fluent, so they cannot return a `Result`. The builder now records the first failure and `commit` returns it as `MismatchedShape`. The weights are not applied on mismatch either, so a partially-weighted team cannot reach the history by another route. Two tests in tests/degenerate_inputs.rs, whose CI job runs in release — which is the only place the old behaviour differed. The second test needed strengthening before it was worth anything. As first written it committed a ONE-team event, which ingestion rejects for an unrelated reason, so it passed under a mutation that disabled the whole check. It now uses two teams, so ingestion would otherwise succeed and the assertion is actually load-bearing. Both tests were then mutation-proved together: disabling the error path in `commit` fails both in release. #18 stays open. The remaining debug_asserts live in `ranked_with_arena` and `scored_with_arena`, and promoting those means threading `Result` up through `Event::compute`, `TimeSlice::iteration`, `log_evidence` and `filtered_step` — which lands on the public API as `log_evidence() -> Result<f64>` and `filtered_learning_curve() -> Result<...>`. That is a trade-off about what the query API should look like, not a mechanical change, so it is not mine to decide. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc |
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9b2c2b38c8 |
docs: complete the public API documentation contract
Closes the last open item in #25. `cargo clippy -W missing_errors_doc -W missing_panics_doc -W must_use_candidate -W doc_markdown` went from 56 warnings to zero. The 13 hand-written sections name the actual variants each function returns rather than gesturing at "an error". Establishing that meant reading the error paths — `Game::ranked` alone returns four distinct variants, and `record_draw` can hit TieWithoutDrawProbability where `record_winner` provably cannot, since a two-team decisive outcome has nothing to tie. Documenting those as interchangeable would have been worse than leaving them undocumented, because a reader would trust it. Two existing doc comments already described panics in prose but not under a `# Panics` heading, so neither rustdoc nor clippy surfaced them: `Outcome::winner` and `EventBuilder::weights`. Both now carry the heading, and `Outcome::winner` gained the note that it ties every loser, so `n >= 3` needs a positive p_draw — the crate's easiest error to hit by accident. The 43 mechanical fixes (31 `#[must_use]` on pure accessors, 11 missing backticks) were applied with `cargo clippy --fix`. `#[must_use]` on Gaussian's arithmetic and on `posteriors()` matters: discarding those results is always a bug, and until now nothing said so. Also documented why `[profile.release] debug = true` exists — cargo-flamegraph needs the symbols, and library profile settings are ignored downstream, so it reads as an oversight without the note. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc |
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52482eea5f |
feat(event_builder): expose scores_with_sigma fluent method
Adds EventBuilder::scores_with_sigma, the fluent-builder ergonomic mirror of Outcome::scores_with_sigma. Lets users write h.event(t).team(...).team(...).scores_with_sigma([..], sigma).commit() to set a per-event score_sigma override. |
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8b53cacd64 |
T4 (MarginFactor): scored outcomes via Gaussian-margin EP evidence
Adds soft Gaussian-observation evidence on the per-pair diff variable,
enabling continuous score margins as a richer alternative to ranks.
Public API:
- `Outcome::Scored([scores])` (non-breaking enum extension under
`#[non_exhaustive]`).
- `Game::scored(teams, outcome, options)` constructor parallel to
`Game::ranked`.
- `EventBuilder::scores([...])` fluent helper.
- `HistoryBuilder::score_sigma(σ)` knob (default 1.0, validated > 0).
- `GameOptions::score_sigma`.
- `EventKind` re-exported from `lib.rs` (annotated `#[non_exhaustive]`).
- New `InferenceError::InvalidParameter { name, value }` variant.
Internals:
- `MarginFactor` (`factor/margin.rs`): Gaussian observation factor that
closes in one EP step; cavity-cached log-evidence mirrors `TruncFactor`.
- `BuiltinFactor::Margin` dispatch arm.
- `DiffFactor` enum in `game.rs` lets `Game::likelihoods` and the new
`likelihoods_scored` share the per-pair link abstraction.
- Per-event `EventKind { Ranked, Scored { score_sigma } }` routed through
`TimeSlice::add_events`, `iteration_direct`, and `log_evidence`.
Tests: 88 lib + 27 integration (4 new in `tests/scored.rs`); existing
goldens byte-identical. Bench: `benches/scored.rs` baseline ~960µs for
60 events × 20-player pool with default convergence.
Plan: docs/superpowers/plans/2026-04-27-t4-margin-factor.md
Spec item marked Done.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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d2aab82c1e |
T0 + T1 + T2: engine redesign through new API surface (#1)
Implements tiers T0, T1, T2 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md`. All three tiers have landed together on this branch because they build on one another; this PR rolls them up for a single review pass. Per-tier plans: - T0: `docs/superpowers/plans/2026-04-23-t0-numerical-parity.md` - T1: `docs/superpowers/plans/2026-04-24-t1-factor-graph.md` - T2: `docs/superpowers/plans/2026-04-24-t2-new-api-surface.md` ## Summary ### T0 — Numerical parity (internal) - `Gaussian` switched to natural-parameter storage `(pi, tau)`; mul/div now ~7× faster (218 ps vs 1.57 ns). - `HashMap<Index, _>` → dense `Vec<_>` keyed by `Index.0` (via `AgentStore<D>`, `SkillStore`). - `ScratchArena` eliminates per-event allocations in `Game::likelihoods`. - `InferenceError` seed type added (1 variant). - 38 → 53 tests passing through T1. - Benchmark: `Batch::iteration` 29.84 → 21.25 µs. ### T1 — Factor graph machinery (internal) - `Factor` trait + `BuiltinFactor` enum (TeamSum / RankDiff / Trunc) driving within-game inference. - `VarStore` flat storage for variable marginals. - `Schedule` trait + `EpsilonOrMax` impl replacing the hand-rolled EP loop. - `Game::likelihoods` rebuilt on the factor-graph machinery; iteration counts and goldens preserved to within 1e-6. - 53 tests passing. - Benchmark: `Batch::iteration` 23.01 µs (slight regression absorbed in T2). ### T2 — New API surface (breaking) **Renames:** - `IndexMap → KeyTable`, `Player → Rating`, `Agent → Competitor`, `Batch → TimeSlice` **New types:** - `Time` trait with `Untimed` ZST and `i64` impls; `Drift<T>`, `Rating<T, D>`, `Competitor<T, D>`, `TimeSlice<T>`, `History<T, D, O, K>` all generic. - `Event<T, K>`, `Team<K>`, `Member<K>`, `Outcome` (`Ranked` variant; `#[non_exhaustive]`). - `Observer<T>` trait + `NullObserver`. - `ConvergenceOptions`, `ConvergenceReport`. - `GameOptions`, `OwnedGame<T, D>`. **Three-tier ingestion:** - `history.record_winner(&K, &K, T)` / `record_draw(&K, &K, T)` — 1v1 convenience. - `history.add_events(iter)` — typed bulk. - `history.event(T).team([...]).weights([...]).ranking([...]).commit()` — fluent. **Query API:** `current_skill`, `learning_curve`, `learning_curves` (keyed on `K`), `log_evidence`, `log_evidence_for`, `predict_quality`, `predict_outcome`. **Game constructors:** `ranked`, `one_v_one`, `free_for_all`, `custom` — all returning `Result<_, InferenceError>`. **`factors` module:** `Factor`, `Schedule`, `VarStore`, `VarId`, `BuiltinFactor`, `EpsilonOrMax`, `ScheduleReport`, `TeamSumFactor`, `RankDiffFactor`, `TruncFactor` now public. **Errors:** `InferenceError` gains `MismatchedShape`, `InvalidProbability`, `ConvergenceFailed`; boundary panics converted to `Result`. **Removed (breaking):** `History::convergence(iters, eps, verbose)`, `HistoryBuilder::gamma(f64)`, `HistoryBuilder::time(bool)`, `History.time: bool`, `learning_curves_by_index`, nested-Vec public `add_events`. ## Behavior change (documented in CHANGELOG) `Time = Untimed` has `elapsed_to → 0`, so no drift accumulates between slices. The old `time=false` mode implicitly forced `elapsed=1` on reappearance via an `i64::MAX` sentinel — that quirk is not reproducible under a typed time axis. Tests that depended on it now use `History::<i64, _>` with explicit `1..=n` timestamps. One test (`test_env_ttt`) had 3 Gaussian goldens updated to reflect the corrected semantics; documented in commit `33a7d90`. ## Final numbers | Metric | Before T0 | After T2 | Delta | |---|---|---|---| | `Batch::iteration` | 29.84 µs | 21.36 µs | **-28%** | | `Gaussian::mul` | 1.57 ns | 219 ps | **-86%** | | `Gaussian::div` | 1.57 ns | 219 ps | **-86%** | | Tests passing | 38 | 90 | +52 | All other Gaussian ops unchanged (~219 ps add/sub, ~264 ps pi/tau reads). ## Test plan - [x] `cargo test --features approx` — 90/90 pass (68 lib + 10 api_shape + 6 game + 4 record_winner + 2 equivalence) - [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean - [x] `cargo +nightly fmt --check` — clean - [x] `cargo bench --bench batch` — 21.36 µs - [x] `cargo bench --bench gaussian` — unchanged from T1 - [x] `cargo run --example atp --features approx` — rewritten in new API, runs clean - [x] Historical Game-level goldens preserved in `tests/equivalence.rs` - [x] Public API matches spec Section 4 (verified by integration tests in `tests/api_shape.rs`) ## Commit history ~45 commits total across T0 + T1 + T2. Each task is self-contained and individually tested; the branch is bisectable. See `git log main..t2-new-api-surface` for the full list. ## Deferred to later tiers - `Outcome::Scored` + `MarginFactor` — T4 - `Damped` / `Residual` schedules — T4 - `Send + Sync` bounds + Rayon parallelism — T3 - N-team `predict_outcome` — T4 - `Game::custom` full ergonomics — T4 🤖 Generated with [Claude Code](https://claude.com/claude-code) Reviewed-on: #1 Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com> Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com> |