`erfc` is sound — it holds ~1e-7 *relative* accuracy down to 1e-296 with
no tail degradation. Three expressions built on it threw that away by
subtracting quantities that both approach the same value.
1. `cavity_evidence` computed `1.0 - cdf(margin, ..)`, which is
algebraically `sf(margin, ..)` and numerically a catastrophe: 7%
error by eight sigma, and exactly zero past ~8.3, where the true
probability is 1e-19 and perfectly representable. Clamped, that
reached `log_evidence` as ln(f64::MIN_POSITIVE) = -708 whatever the
truth was — off by 665 nats at nine sigma.
`1 - cdf` is smallest precisely when the result contradicts the
prior, so the model-comparison number was worst for upsets: the
observation it exists to notice. Adds `sf`, the survival function,
computed without the subtraction. The tie branch picks whichever tail
keeps both of its terms small, for the same reason.
2. `v_w` computed the inverse Mills ratio as `pdf(-a) / cdf(-a)`. Both
underflow together past about 39 sigma, giving `0 / 0` and putting
NaN straight into the posterior. Adds `erfcx`, so the shared
`exp(-alpha^2 / 2)` cancels analytically instead of being evaluated
twice and divided.
3. With that fixed, `w = v * (v - alpha)` became the next casualty: `v`
tends to `alpha`, so the gap lost every digit and drove `w` above 1,
making `sqrt(1 - w)` NaN at alpha = 1e6. The gap now comes from its
asymptotic series, which forms no difference at all. The tie branch
had the same defect one expression over — `v * v - u` with both terms
at 1e18 returned w = -128 — and a far-tail window is
indistinguishable from a half-line, so it shares the asymptotic.
No public signature changes, and no existing golden moved: every one of
these only alters regions the old code got wrong. The two identity tests
are asserted at 1e-6 rather than tighter because `erfc` is not exactly
antisymmetric — `erfc(z) + erfc(-z)` differs from 2 by ~3e-8, and
`erfc(0)` returns 1.00000003. That floor is tracked separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
`quality()` answers "is this matchup fair". Callers picking which
comparison to run next need "is this matchup informative", and the two
coincide only for two evenly matched competitors. Without a principled
alternative, downstream code was reaching for hand-rolled heuristics
like `quality * sigma_a^2 * sigma_b^2`, which double-counts uncertainty:
the two factors are not independent.
Adds `expected_information_gain`, the outcome-weighted divergence
between current beliefs and the beliefs each result would produce:
EIG = SUM P(outcome) * KL(posterior_after(outcome) || prior)
Available standalone over `Rating`s, and as
`History::expected_information_gain` using current skills and the
history's own beta, drift and p_draw — so the outcomes it weighs are the
ones that would actually be fitted.
This is the mutual information between the outcome and the skills, which
gives an analytic ceiling: gain cannot exceed the entropy of the thing
being observed, so at most `ln k` nats for k outcomes. That bound is the
sharpest test available, because an acquisition function is unusually
exposed to returning finite, plausible, monotone numbers while being
wrong — it would simply select slightly worse matchups forever. A
prototype of this returned 4.77 nats from a sign error while passing
every monotonicity check; `never_exceeds_the_entropy_of_the_outcome`
catches that class unconditionally.
Measured against the ceiling the values are meaningful rather than
vacuous: 0.382 nats for an even matchup between diffuse priors against
an 0.693 ceiling, falling to 0.013 for a lopsided one and 0.000 for a
hopeless one.
`disagrees_with_the_quality_times_variance_heuristic` pins down that
this is not a monotone transform of the heuristic it replaces — the two
rank a lopsided matchup and a confident even one in opposite orders — so
a later "simplification" cannot quietly revert to it.
Cost is one inference pass per possible outcome, documented on the
public API alongside the shortlist-then-score pattern, so callers do not
discover it in production.
Also folds the duplicated key-gathering in `predict_quality` and
`performances` into one validated `member_skills`.
Refs #39
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
Three unrelated small defects, all requiring signature changes:
- `Game::one_v_one` hardcoded `GameOptions::default()`, so a 1v1 could
never set `p_draw` or convergence options — and a drawn 1v1 was
therefore unreachable through it, since the default `p_draw` is zero.
It now takes `&GameOptions` like every other constructor.
- `Observer::on_batch_processed` was declared on the trait and never
called from anywhere: implementors wired up a callback that could not
fire. It is now called after each slice sweep, and renamed
`on_slice_processed` to match the vocabulary the codebase adopted in
T2 — the unit of work is a `TimeSlice`, not a batch. A slice is swept
once travelling backward and once forward, so a multi-slice history
fires it twice per slice per iteration; the doc comment says so.
- `pub mod factors` sat beside `pub(crate) mod factor`, two module paths
differing by one character with only one of them importable. The
public facade is now `graph`.
Tests cover each as a behaviour rather than a compile check: a drawn 1v1
succeeds only when p_draw is supplied, and the observer tests fail if
any callback stops firing.
BREAKING CHANGE: `Game::one_v_one` takes a fourth `&GameOptions`
argument; `Observer::on_batch_processed` is renamed
`on_slice_processed`; the `factors` module is renamed `graph`.
Closes#21
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
`predict_outcome` asserted `teams.len() == 2` and returned `[p, 1 - p]`,
allocating no probability to a draw even with `p_draw > 0`. For a
draw-enabled model the numbers were simply wrong, at any team count.
It now returns `Result<Prediction, InferenceError>` and supports N teams.
Two algorithms, both deterministic:
- Who finishes first. Performances are independent Gaussians, so this
separates into a one-dimensional integral per team rather than a
multivariate orthant probability. Adaptive Gauss-Kronrod evaluates it
to ~1e-15, matching the exact two-team closed form.
- A specific finishing order. The factor graph only constrains
rank-adjacent teams, so a full order is a chain of local constraints,
not a general orthant integral. That chain collapses into a sequential
recursion over cumulative integrals: O(teams * grid) per order.
Fixed-node Gauss-Hermite is the obvious tool for the first and is a trap:
when a rival's sigma is small the CDF product becomes a step narrower
than the node spacing, and the nodes step over it. Measured 4.4e-4 off
the closed form on a mildly skewed matchup and 1.7e-2 on a small-sigma
one, while still returning something that looks like a probability.
Adaptive refinement is what makes that case safe, and
`win_probabilities_survive_a_rival_with_a_tiny_sigma` pins it down.
The acceptance test is an identity rather than a golden: the outcome
space is exhaustive and disjoint, so the probabilities sum to one. Any
drift is integration error and nothing else. Gauss-Hermite failed it at
4.4e-4; this holds to ~1e-9.
Also from #21: unknown keys are now reported rather than dropped, so a
team of strangers can no longer produce a confident-looking prediction.
`predict_quality` returns `Result` for the same reason.
BREAKING CHANGE: `predict_outcome` returns `Result<Prediction, _>`
instead of `Vec<f64>`; `predict_quality` returns `Result<f64, _>`.
Refs #21, #39
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
Four README code blocks no longer compiled: `Player` was renamed `Rating`
in T2, the `Drift` trait gained a `T: Time` parameter and a second method,
and two blocks were missing imports outright. The `Rating` example needed
more than a rename — with the binding unused, `T` is ambiguous because
`ConstantDrift` implements `Drift<T>` for every `T`, so it now carries an
explicit annotation.
Nothing compiled those blocks. `src/lib.rs` gains a `cfg(doctest)` struct
carrying `#[doc = include_str!("../README.md")]`, which turns every `rust`
block into a doctest without displacing the curated crate docs as the
front page. Verified it bites: reintroducing `Player` fails the build with
E0432 rather than shipping. Illustrative blocks are fenced `text` — note
that a bare fence defaults to `rust` under rustdoc, which is how the
`variance_delta = elapsed * γ²` formula became a compile error.
Prose fixes: README claimed `Gaussian::forget` takes a square root (it
works in variance space) and pointed at a `.gamma()` builder method that
does not exist. CLAUDE.md's data-flow diagram spliced the public ingestion
shape into the internal one — `Team` is not in that chain — listed
`cdf()`/`erfc()` as public when they are `pub(crate)` and private, and
called `SkillStore` public when only `CompetitorStore` escapes the crate.
Rustdoc fixes: `EventBuilder::scores_with_sigma` claimed a debug-assert
that `Outcome::scores_with_sigma` never had and whose own docs contradict;
rejection happens at ingestion as `InvalidParameter`. `event.rs` described
`add_events_with_prior` as replaced when it is still the ingestion
chokepoint. `factors.rs` advertised `Game::custom` without noting it is
`#[doc(hidden)]`. Internal T2/T4 milestone labels are dropped from public
items; the ones in the private `time_slice` module are left alone.
Closes#35
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014b6wy2q8rnFK8U8GPJVQNU
Closes the last open item in #25. `cargo clippy -W missing_errors_doc
-W missing_panics_doc -W must_use_candidate -W doc_markdown` went from 56
warnings to zero.
The 13 hand-written sections name the actual variants each function returns
rather than gesturing at "an error". Establishing that meant reading the error
paths — `Game::ranked` alone returns four distinct variants, and `record_draw`
can hit TieWithoutDrawProbability where `record_winner` provably cannot, since
a two-team decisive outcome has nothing to tie. Documenting those as
interchangeable would have been worse than leaving them undocumented, because
a reader would trust it.
Two existing doc comments already described panics in prose but not under a
`# Panics` heading, so neither rustdoc nor clippy surfaced them:
`Outcome::winner` and `EventBuilder::weights`. Both now carry the heading, and
`Outcome::winner` gained the note that it ties every loser, so `n >= 3` needs a
positive p_draw — the crate's easiest error to hit by accident.
The 43 mechanical fixes (31 `#[must_use]` on pure accessors, 11 missing
backticks) were applied with `cargo clippy --fix`. `#[must_use]` on Gaussian's
arithmetic and on `posteriors()` matters: discarding those results is always a
bug, and until now nothing said so.
Also documented why `[profile.release] debug = true` exists — cargo-flamegraph
needs the symbols, and library profile settings are ignored downstream, so it
reads as an oversight without the note.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T5SYDExxL4vZgvunrcNSMc
There was no CI of any kind — no workflows directory at all — despite a full
release pipeline (release.toml, cliff.toml, a maintained CHANGELOG, three
tagged releases). The workflow covers the feature combinations that actually
have distinct behaviour, including a release-profile job: `debug_assert!` is
compiled out there, which is exactly where the validation this branch added
has to hold, and a debug-only suite would never have seen it. Determinism is
checked at RAYON_NUM_THREADS of 1, 2, 4 and 8.
The Justfile gains test/lint/fmt/determinism recipes so the same checks run
locally with one command, and `just ci` runs the lot.
`Cargo.toml` had only name, version and edition, so `cargo publish` would
have been rejected. Added description, repository, readme, keywords,
categories, exclude, and `rust-version = "1.85"` — the edition-2024 floor,
now verified by a CI job. Two let-chains introduced earlier on this branch
would have pushed that to 1.88; they are rewritten to keep the floor where
it was.
`src/lib.rs` had no `//!` header at all, so the docs.rs landing page would
have been a bare symbol list — conspicuous given every other module has one.
It now explains what Through Time does differently, and carries three
runnable examples (which `cargo test --doc` checks, where previously there
was nothing to check), including the draw/p_draw interaction that is the
easiest way to get an error out of this crate.
`cargo publish --dry-run` now packages and verifies cleanly. The only
remaining blocker is `license`, which is yours to choose — noted as a TODO
in the manifest rather than picked unilaterally.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
Convergence configuration had two disagreeing sources of truth and one
misleading report:
- `EpsilonOrMax::default()` capped at 10 iterations while
`ConvergenceOptions::default()` allowed 30, and which applied depended on
whether inference went through `run_chain` or a `Schedule`. The schedule
default now derives from `ConvergenceOptions`.
- A graph with no iterating factors reported `converged: false` with an
infinite step, despite being at its fixed point after the setup pass. It
now reports converged with a zero step.
- `TimeSlice::iterate_to_convergence` hard-coded an epsilon and a
20-iteration cap matching neither. It reads `self.convergence` and is
scoped to `#[cfg(test)]`, which is all it was ever used by.
`HistoryBuilder::p_draw` and `::convergence` now validate their arguments
like `score_sigma` already did, instead of accepting a negative `p_draw` or
an `alpha` of zero — the latter leaves every EP update unapplied, so
inference silently returns the priors.
Removing the `#[allow(dead_code)]` masks let the compiler report what they
were hiding: four `OwnedGame` fields that were stored and never read, two
`ColorGroups` helpers and three `SkillStore` helpers used only by tests, and
`iterate_to_convergence` above. Test-only items are now `#[cfg(test)]` and
the unread fields are gone.
Also exported `HistoryBuilder`, which was public but unreachable — callers
could chain `History::builder()` but could not name the type — and added
`Rating::{prior, beta, drift}` and `Index::get`, so handles the API hands
out can be read back.
Two goldens moved, both convergence residuals rather than exact values:
`iterate_to_convergence` now runs to 30 iterations instead of 20, landing
nearer the symmetric truth of 25.0.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
The parallel color-group sweep passed a `*mut SkillStore` through a `usize`
and cast it back inside the rayon closure, so every worker materialised its
own `&mut SkillStore` to the same store. Two live `&mut` to one object is an
aliasing violation whatever the workers subsequently touch — `&mut` carries
`noalias` down to LLVM — and laundering the pointer through `usize` also
discarded provenance. The existing SAFETY comment argued element
disjointness, which is true and is why nothing miscompiled in practice, but
it is not the property the aliasing rules ask about.
Events in a color group touch disjoint agents, so none can observe another's
writes. That makes the sweep separable rather than merely safe-in-practice:
`Event::compute` runs inference over shared `&self.skills` with no mutation,
and `Event::apply` folds the results in afterwards in index order. No
`unsafe`, no aliasing argument, and the apply order does not depend on which
worker finished first, so results stay bit-identical across thread counts.
The crate now contains no `unsafe` at all, locked in with
`#![forbid(unsafe_code)]`.
Splitting compute from apply also removes the duplicated sweep body: the
`from > 0` branch of `TimeSlice::iteration` was a verbatim copy of
`iteration_direct`, and both now share one implementation.
Cost, measured on the three `history_converge` workloads (sequential vs
parallel, this machine):
500x100@10perslice 4.02ms -> 4.21ms
2000x200@20perslice 19.70ms -> 19.76ms
1v1-5000x50000 11.75ms -> 10.46ms
The deferred apply gives back part of the parallel win on the only workload
where rayon ever helped (1.12x here, against the 1.3x T3 reported), and the
sequential path is unchanged. Trading a fraction of a 1.3x speedup on one
pathological shape for the removal of undefined behaviour is the right side
of that bargain.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
`quality()` was two-group-only in three separate ways, and
`History::predict_quality` inherited all of them.
- The contrast-matrix column counter tracked two positions with two
variables that only agree on the first row, so three or more groups wrote
past the end of the row and panicked with an out-of-bounds index. The
negative block always begins immediately after the positive one, so the
second counter is unnecessary.
- `Matrix::inverse` was implemented only for the 1x1 case and otherwise
`panic!("eh, okey")`. It now uses LU decomposition with partial pivoting,
which also replaces the recursive cofactor `determinant` — that was O(n!)
and allocated a `Vec` per minor, so a 10-team match needed 362,880 terms.
- Degenerate inputs (zero groups, one group, empty groups) underflowed or
produced NaN. They now assert with a message naming the requirement.
`Matrix` also gains dimension checks on multiply/add and bounds checks on
indexing, and loses the now-unused `adjugate`/`minor` cofactor path.
The two-group golden is unchanged. N-group behaviour is covered by
invariants — permutation invariance, and quality falling as a skill gap
widens — since no reference values were available to compare against; the
sublee/trueskill cross-check remains open.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
A tie with `p_draw == 0.0` produced NaN posteriors in release builds and
`converge()` reported `converged: true`, because every comparison against
NaN is false and `tuple_gt` therefore read NaN as "below epsilon".
Two independent defects, fixed together:
- Ingestion now rejects tied outcomes when the draw probability is zero,
promoting the existing `debug_assert!` in `Game::ranked_with_arena` to a
real `InferenceError::TieWithoutDrawProbability`. Validation sits in
`add_events_with_prior`, the chokepoint every route reaches — including
`record_draw`, which bypasses `Outcome` entirely.
- `converge()` treats a non-finite step as failure and returns
`InferenceError::NonFiniteResult` rather than claiming convergence.
Also in this change:
- `History::converge()` on an empty history returned a `usize` underflow
panic from `0..len()-1`; it now short-circuits to a zero-iteration report.
- `Outcome::scores_with_sigma` no longer panics on a non-positive sigma;
the value is validated at ingestion so callers get an error instead.
- `InferenceError` gains `WrongOutcomeKind`, replacing the misuse of
`MismatchedShape` for variant mismatches (which rendered as the nonsense
"expected length 0, got 0"), and is now `#[non_exhaustive]`.
Note `Outcome::winner(w, n)` for n >= 3 ties every loser, so those events
now require a positive `p_draw`. They previously returned NaN.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnsaJg74eNSva3PJjK2eej
Implements T3 of `docs/superpowers/specs/2026-04-23-trueskill-engine-redesign-design.md` Section 6. Plan: `docs/superpowers/plans/2026-04-24-t3-concurrency.md` (11 tasks).
## Summary
### Breaking
- `Send + Sync` bounds added to public traits: `Time`, `Drift<T>`, `Observer<T>`, `Factor`, `Schedule`. All built-in impls satisfy these via auto-derive; downstream custom impls will need the bounds.
### New
- Opt-in `rayon` cargo feature. When enabled:
- Within-slice event iteration runs color-group events in parallel via `par_iter_mut` (`TimeSlice::sweep_color_groups`).
- `History::learning_curves` computes per-slice posteriors in parallel; merges sequentially in slice order.
- `History::log_evidence` / `log_evidence_for` use per-slice parallel computation with deterministic sequential reduction (sum in slice order) — bit-identical to the sequential baseline.
- `ColorGroups` infrastructure (`src/color_group.rs`) with greedy graph coloring. Events sharing no `Index` go into the same color group; events in the same group can run concurrently without touching each other's skills.
- `tests/determinism.rs` asserts bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}`.
- `benches/history_converge.rs` measures end-to-end convergence on three workload shapes.
## Performance
### Sequential (no rayon, default build)
| Metric | Before T3 | After T3 | Delta |
|---|---|---|---|
| `Batch::iteration` | 22.88 µs | 23.23 µs | **+1.5%** (noise) |
| `Gaussian::*` | ≈218–264 ps | ≈236 ps | within noise |
**No sequential regression.** Default build is as fast as T2.
### Parallel (`--features rayon`, Apple M5 Pro, auto thread count)
| Workload | Sequential | Parallel | Speedup |
|---|---:|---:|---:|
| 500 events / 100 competitors / 10 per slice | 4.03 ms | 4.24 ms | **1.0×** |
| 2000 events / 200 competitors / 20 per slice | 20.18 ms | 19.82 ms | **1.0×** |
| 5000 events / 50000 competitors / 1 slice | 11.88 ms | 9.10 ms | **1.3×** |
### ⚠️ The spec's >=2× target was not met on realistic workloads.
T3's within-slice color-group parallelism only shows material benefit when a slice holds many events AND the competitor pool is large enough to give the greedy coloring room to partition. Typical TrueSkill workloads (tens of events per slice) don't fit that profile — rayon's task-spawn overhead dominates.
**Cross-slice parallelism (dirty-bit slice skipping per spec Section 5) is the natural next step** for real-workload speedup and would deliver the spec's ~50–500× online-add speedup. Deferred to a future tier.
## Determinism
`tests/determinism.rs` runs a 200-event history at thread counts {1, 2, 4, 8} via `rayon::ThreadPoolBuilder::install` and asserts every `(time, posterior)` pair has bit-identical `mu` and `sigma` (compared via `f64::to_bits()`). Passes.
## Internals
- Parallel path uses an `unsafe` block to concurrently write to `SkillStore` from color-group-disjoint events. Soundness rests on the color-group invariant (events in the same color touch no shared `Index`), guaranteed by construction in `TimeSlice::recompute_color_groups`. Sequential path unchanged from T2.
- `RAYON_THRESHOLD = 64` — color groups smaller than this fall back to sequential inside `sweep_color_groups` to avoid task-spawn overhead.
- Thread-local `ScratchArena` per rayon worker thread.
## Test plan
- [x] `cargo test --features approx` — 96 tests pass (74 lib + 22 integration)
- [x] `cargo test --features approx,rayon` — 97 tests pass (+1 determinism)
- [x] `cargo clippy --all-targets --features approx -- -D warnings` — clean
- [x] `cargo clippy --all-targets --features approx,rayon -- -D warnings` — clean
- [x] `cargo +nightly fmt --check` — clean
- [x] `cargo bench --bench batch --features approx` — 23.23 µs (no regression vs T2)
- [x] `cargo bench --bench history_converge --features approx,rayon` — runs on all three workloads
- [x] Bit-identical posteriors across `RAYON_NUM_THREADS={1, 2, 4, 8}` — verified
## Commit history
13 commits on `t3-concurrency`. Each task is self-contained and bisectable. See `git log main..t3-concurrency` for the full list.
## Deferred
- **Cross-slice parallelism** (dirty-bit slice skipping) — the path that would actually speed up typical TrueSkill workloads.
- **Default-on `rayon` feature** — spec called for default-on; we keep it opt-in until the feature proves stable in production use.
- **Synchronous-EP schedule with barrier merge** — alternative parallel strategy per spec Section 6.
- **`MarginFactor` / `Outcome::Scored`** — T4.
- **`Damped` / `Residual` schedules** — T4.
- **N-team `predict_outcome`** — T4.
- **`Game::custom` full ergonomics** — T4.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Reviewed-on: #2
Co-authored-by: Anders Olsson <anders.e.olsson@gmail.com>
Co-committed-by: Anders Olsson <anders.e.olsson@gmail.com>