perf(game): replace order.clone()+position() with inverse permutation
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10
src/game.rs
10
src/game.rs
@@ -192,15 +192,19 @@ impl<'a, D: Drift> Game<'a, D> {
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.map(|si| lhood_win[si] * lhood_lose[si])
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.collect();
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// Map sorted-team likelihoods back to original team order.
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let order = arena.sort_buf.clone();
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// Inverse permutation: inv[orig_i] = sorted_i (O(n), avoids clone + O(n²) search).
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let mut inv = vec![0usize; n_teams];
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for (si, &orig_i) in arena.sort_buf.iter().enumerate() {
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inv[orig_i] = si;
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}
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self.likelihoods = self
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.teams
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.iter()
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.zip(self.weights.iter())
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.enumerate()
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.map(|(orig_i, (players, weights))| {
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let sorted_i = order.iter().position(|&x| x == orig_i).unwrap();
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let sorted_i = inv[orig_i];
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let m = m_t_ft[sorted_i];
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let performance = players
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.iter()
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