perf(game): eliminate per-event allocations via ScratchArena

Game::likelihoods previously allocated four Vecs (teams, diffs, ties,
margins) on every call. Batch now owns one ScratchArena reused across
all Game::new calls in the iteration loop; likelihoods() clears and
extends the arena buffers instead of allocating fresh.

For log_evidence (called infrequently), a local ScratchArena is created
per invocation so the method signature stays &self.

Also: add #[derive(Debug)] to TeamMessage and DiffMessage (required by
ScratchArena's own Debug derive).

Part of T0 engine redesign.
This commit is contained in:
2026-04-24 07:24:29 +02:00
parent 49d2b317da
commit b1e0fcb817
6 changed files with 234 additions and 61 deletions

View File

@@ -1,5 +1,7 @@
use crate::{
N_INF, N00, approx, compute_margin,
N_INF, N00, approx,
arena::ScratchArena,
compute_margin,
drift::Drift,
evidence,
gaussian::Gaussian,
@@ -24,6 +26,7 @@ impl<'a, D: Drift> Game<'a, D> {
result: &'a [f64],
weights: &'a [Vec<f64>],
p_draw: f64,
arena: &mut ScratchArena,
) -> Self {
debug_assert!(
(result.len() == teams.len()),
@@ -61,56 +64,62 @@ impl<'a, D: Drift> Game<'a, D> {
evidence: 0.0,
};
this.likelihoods();
this.likelihoods(arena);
this
}
fn likelihoods(&mut self) {
fn likelihoods(&mut self, arena: &mut ScratchArena) {
arena.reset();
let o = sort_perm(self.result, true);
let n_teams = o.len();
let mut team = o
.iter()
.map(|&e| {
let performance = self.teams[e]
.iter()
.zip(self.weights[e].iter())
.fold(N00, |p, (player, &weight)| {
p + (player.performance() * weight)
});
// Phase 1: team messages into arena (avoids per-call allocation)
arena.teams.extend(o.iter().map(|&e| {
let performance = self.teams[e]
.iter()
.zip(self.weights[e].iter())
.fold(N00, |p, (player, &weight)| {
p + (player.performance() * weight)
});
TeamMessage {
prior: performance,
..Default::default()
}
}));
TeamMessage {
prior: performance,
..Default::default()
}
})
.collect::<Vec<_>>();
// Phase 2: diff messages (split-borrow: teams immut, diffs mut)
{
let (teams, diffs) = (&arena.teams, &mut arena.diffs);
for i in 0..n_teams.saturating_sub(1) {
diffs.push(DiffMessage {
prior: teams[i].prior - teams[i + 1].prior,
likelihood: N_INF,
});
}
}
let mut diff = team
.windows(2)
.map(|w| DiffMessage {
prior: w[0].prior - w[1].prior,
likelihood: N_INF,
})
.collect::<Vec<_>>();
// Phase 3: tie and margin
arena
.ties
.extend(o.windows(2).map(|e| self.result[e[0]] == self.result[e[1]]));
let tie = o
.windows(2)
.map(|e| self.result[e[0]] == self.result[e[1]])
.collect::<Vec<_>>();
let margin = if self.p_draw == 0.0 {
vec![0.0; o.len() - 1]
if self.p_draw == 0.0 {
arena.margins.resize(n_teams.saturating_sub(1), 0.0);
} else {
o.windows(2)
.map(|w| {
let a: f64 = self.teams[w[0]].iter().map(|a| a.beta.powi(2)).sum();
let b: f64 = self.teams[w[1]].iter().map(|a| a.beta.powi(2)).sum();
arena.margins.extend(o.windows(2).map(|w| {
let a: f64 = self.teams[w[0]].iter().map(|p| p.beta.powi(2)).sum();
let b: f64 = self.teams[w[1]].iter().map(|p| p.beta.powi(2)).sum();
compute_margin(self.p_draw, (a + b).sqrt())
}));
}
compute_margin(self.p_draw, (a + b).sqrt())
})
.collect::<Vec<_>>()
};
// Use local aliases for the arena slices for readability in the EP loop.
// These are references into the arena, not copies.
let team = &mut arena.teams;
let diff = &mut arena.diffs;
let tie = &arena.ties;
let margin = &arena.margins;
self.evidence = 1.0;
@@ -204,7 +213,7 @@ mod tests {
use ::approx::assert_ulps_eq;
use super::*;
use crate::{ConstantDrift, GAMMA, Gaussian, N_INF, Player};
use crate::{ConstantDrift, GAMMA, Gaussian, N_INF, Player, arena::ScratchArena};
#[test]
fn test_1vs1() {
@@ -220,7 +229,13 @@ mod tests {
);
let w = [vec![1.0], vec![1.0]];
let g = Game::new(vec![vec![t_a], vec![t_b]], &[0.0, 1.0], &w, 0.0);
let g = Game::new(
vec![vec![t_a], vec![t_b]],
&[0.0, 1.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
@@ -241,7 +256,13 @@ mod tests {
);
let w = [vec![1.0], vec![1.0]];
let g = Game::new(vec![vec![t_a], vec![t_b]], &[0.0, 1.0], &w, 0.0);
let g = Game::new(
vec![vec![t_a], vec![t_b]],
&[0.0, 1.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
@@ -254,7 +275,13 @@ mod tests {
let t_b = Player::new(Gaussian::from_ms(15.568, 0.51), 1.0, ConstantDrift(0.2125));
let w = [vec![1.0], vec![1.0]];
let g = Game::new(vec![vec![t_a], vec![t_b]], &[0.0, 1.0], &w, 0.0);
let g = Game::new(
vec![vec![t_a], vec![t_b]],
&[0.0, 1.0],
&w,
0.0,
&mut ScratchArena::new(),
);
assert_eq!(g.likelihoods[0][0], N_INF);
assert_eq!(g.likelihoods[1][0], N_INF);
@@ -281,7 +308,13 @@ mod tests {
];
let w = [vec![1.0], vec![1.0], vec![1.0]];
let g = Game::new(teams.clone(), &[1.0, 2.0, 0.0], &w, 0.0);
let g = Game::new(
teams.clone(),
&[1.0, 2.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
@@ -291,7 +324,13 @@ mod tests {
assert_ulps_eq!(b, Gaussian::from_ms(31.311358, 6.698818), epsilon = 1e-6);
let w = [vec![1.0], vec![1.0], vec![1.0]];
let g = Game::new(teams.clone(), &[2.0, 1.0, 0.0], &w, 0.0);
let g = Game::new(
teams.clone(),
&[2.0, 1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
@@ -301,7 +340,7 @@ mod tests {
assert_ulps_eq!(b, Gaussian::from_ms(25.000000, 6.238469), epsilon = 1e-6);
let w = [vec![1.0], vec![1.0], vec![1.0]];
let g = Game::new(teams, &[1.0, 2.0, 0.0], &w, 0.5);
let g = Game::new(teams, &[1.0, 2.0, 0.0], &w, 0.5, &mut ScratchArena::new());
let p = g.posteriors();
let a = p[0][0];
@@ -327,7 +366,13 @@ mod tests {
);
let w = [vec![1.0], vec![1.0]];
let g = Game::new(vec![vec![t_a], vec![t_b]], &[0.0, 0.0], &w, 0.25);
let g = Game::new(
vec![vec![t_a], vec![t_b]],
&[0.0, 0.0],
&w,
0.25,
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
@@ -348,7 +393,13 @@ mod tests {
);
let w = [vec![1.0], vec![1.0]];
let g = Game::new(vec![vec![t_a], vec![t_b]], &[0.0, 0.0], &w, 0.25);
let g = Game::new(
vec![vec![t_a], vec![t_b]],
&[0.0, 0.0],
&w,
0.25,
&mut ScratchArena::new(),
);
let p = g.posteriors();
let a = p[0][0];
@@ -382,6 +433,7 @@ mod tests {
&[0.0, 0.0, 0.0],
&w,
0.25,
&mut ScratchArena::new(),
);
let p = g.posteriors();
@@ -417,6 +469,7 @@ mod tests {
&[0.0, 0.0, 0.0],
&w,
0.25,
&mut ScratchArena::new(),
);
let p = g.posteriors();
@@ -462,7 +515,13 @@ mod tests {
];
let w = [vec![1.0, 1.0], vec![1.0], vec![1.0, 1.0]];
let g = Game::new(vec![t_a, t_b, t_c], &[1.0, 0.0, 0.0], &w, 0.25);
let g = Game::new(
vec![t_a, t_b, t_c],
&[1.0, 0.0, 0.0],
&w,
0.25,
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], Gaussian::from_ms(13.051, 2.864), epsilon = 1e-3);
@@ -489,7 +548,13 @@ mod tests {
)];
let w = [w_a, w_b];
let g = Game::new(vec![t_a.clone(), t_b.clone()], &[1.0, 0.0], &w, 0.0);
let g = Game::new(
vec![t_a.clone(), t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
@@ -507,7 +572,13 @@ mod tests {
let w_b = vec![0.7];
let w = [w_a, w_b];
let g = Game::new(vec![t_a.clone(), t_b.clone()], &[1.0, 0.0], &w, 0.0);
let g = Game::new(
vec![t_a.clone(), t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
@@ -525,7 +596,13 @@ mod tests {
let w_b = vec![0.7];
let w = [w_a, w_b];
let g = Game::new(vec![t_a, t_b], &[1.0, 0.0], &w, 0.0);
let g = Game::new(
vec![t_a, t_b],
&[1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
@@ -554,7 +631,13 @@ mod tests {
)];
let w = [w_a, w_b];
let g = Game::new(vec![t_a, t_b], &[1.0, 0.0], &w, 0.0);
let g = Game::new(
vec![t_a, t_b],
&[1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
@@ -583,7 +666,13 @@ mod tests {
)];
let w = [w_a, w_b];
let g = Game::new(vec![t_a, t_b], &[1.0, 0.0], &w, 0.0);
let g = Game::new(
vec![t_a, t_b],
&[1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], p[1][0], epsilon = 1e-6);
@@ -620,7 +709,13 @@ mod tests {
let w_b = vec![0.9, 0.6];
let w = [w_a, w_b];
let g = Game::new(vec![t_a.clone(), t_b.clone()], &[1.0, 0.0], &w, 0.0);
let g = Game::new(
vec![t_a.clone(), t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
@@ -648,7 +743,13 @@ mod tests {
let w_b = vec![0.7, 0.4];
let w = [w_a, w_b];
let g = Game::new(vec![t_a.clone(), t_b.clone()], &[1.0, 0.0], &w, 0.0);
let g = Game::new(
vec![t_a.clone(), t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
@@ -676,7 +777,13 @@ mod tests {
let w_b = vec![0.7, 2.4];
let w = [w_a, w_b];
let g = Game::new(vec![t_a.clone(), t_b.clone()], &[1.0, 0.0], &w, 0.0);
let g = Game::new(
vec![t_a.clone(), t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(
@@ -713,6 +820,7 @@ mod tests {
&[1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let post_2vs1 = g.posteriors();
@@ -720,7 +828,13 @@ mod tests {
let w_b = vec![1.0, 0.0];
let w = [w_a, w_b];
let g = Game::new(vec![t_a, t_b.clone()], &[1.0, 0.0], &w, 0.0);
let g = Game::new(
vec![t_a, t_b.clone()],
&[1.0, 0.0],
&w,
0.0,
&mut ScratchArena::new(),
);
let p = g.posteriors();
assert_ulps_eq!(p[0][0], post_2vs1[0][0], epsilon = 1e-6);