refactor(history): replace HashMap<Index, Agent<D>> with dense AgentStore<D>

AgentStore<D> is a Vec<Option<Agent<D>>>-backed store indexed directly
by Index.0, eliminating per-iteration hashing in the cross-history
forward/backward sweep. Implements Index<Index>/IndexMut<Index> for
ergonomic agent access.

AgentStore is public (so benches/batch.rs can use it). SkillStore
remains pub(crate) since Skill is pub(crate) in batch.rs.

HashMap<Index, _> is now only used for the posteriors() return value
(temporary; will be replaced in T2 with a proper typed return) and
for the add_events_with_prior(priors: HashMap<Index, Player<D>>) API
(also T2 target).

Part of T0 engine redesign.
This commit is contained in:
2026-04-24 07:15:21 +02:00
parent 8f60258dba
commit 49d2b317da
6 changed files with 179 additions and 60 deletions

View File

@@ -1,9 +1,7 @@
use std::collections::HashMap;
use criterion::{Criterion, criterion_group, criterion_main};
use trueskill_tt::{
BETA, GAMMA, IndexMap, MU, P_DRAW, SIGMA, agent::Agent, batch::Batch, drift::ConstantDrift,
gaussian::Gaussian, player::Player,
gaussian::Gaussian, player::Player, storage::AgentStore,
};
fn criterion_benchmark(criterion: &mut Criterion) {
@@ -13,33 +11,17 @@ fn criterion_benchmark(criterion: &mut Criterion) {
let b = index.get_or_create("b");
let c = index.get_or_create("c");
let agents = {
let mut map = HashMap::new();
let mut agents: AgentStore<ConstantDrift> = AgentStore::new();
map.insert(
a,
for agent in [a, b, c] {
agents.insert(
agent,
Agent {
player: Player::new(Gaussian::from_ms(MU, SIGMA), BETA, ConstantDrift(GAMMA)),
..Default::default()
},
);
map.insert(
b,
Agent {
player: Player::new(Gaussian::from_ms(MU, SIGMA), BETA, ConstantDrift(GAMMA)),
..Default::default()
},
);
map.insert(
c,
Agent {
player: Player::new(Gaussian::from_ms(MU, SIGMA), BETA, ConstantDrift(GAMMA)),
..Default::default()
},
);
map
};
}
let mut composition = Vec::new();
let mut results = Vec::new();

View File

@@ -1,8 +1,14 @@
use std::collections::HashMap;
use crate::{
Index, N_INF, agent::Agent, drift::Drift, game::Game, gaussian::Gaussian, player::Player,
storage::SkillStore, tuple_gt, tuple_max,
Index, N_INF,
agent::Agent,
drift::Drift,
game::Game,
gaussian::Gaussian,
player::Player,
storage::{AgentStore, SkillStore},
tuple_gt, tuple_max,
};
#[derive(Debug)]
@@ -44,9 +50,9 @@ impl Item {
online: bool,
forward: bool,
skills: &SkillStore,
agents: &HashMap<Index, Agent<D>>,
agents: &AgentStore<D>,
) -> Player<D> {
let r = &agents[&self.agent].player;
let r = &agents[self.agent].player;
let skill = skills.get(self.agent).unwrap();
if online {
@@ -85,7 +91,7 @@ impl Event {
online: bool,
forward: bool,
skills: &SkillStore,
agents: &HashMap<Index, Agent<D>>,
agents: &AgentStore<D>,
) -> Vec<Vec<Player<D>>> {
self.teams
.iter()
@@ -122,7 +128,7 @@ impl Batch {
composition: Vec<Vec<Vec<Index>>>,
results: Vec<Vec<f64>>,
weights: Vec<Vec<Vec<f64>>>,
agents: &HashMap<Index, Agent<D>>,
agents: &AgentStore<D>,
) {
let mut unique = Vec::with_capacity(10);
@@ -137,16 +143,16 @@ impl Batch {
});
for idx in this_agent {
let elapsed = compute_elapsed(agents[idx].last_time, self.time);
let elapsed = compute_elapsed(agents[*idx].last_time, self.time);
if let Some(skill) = self.skills.get_mut(*idx) {
skill.elapsed = elapsed;
skill.forward = agents[idx].receive(elapsed);
skill.forward = agents[*idx].receive(elapsed);
} else {
self.skills.insert(
*idx,
Skill {
forward: agents[idx].receive(elapsed),
forward: agents[*idx].receive(elapsed),
elapsed,
..Default::default()
},
@@ -208,7 +214,7 @@ impl Batch {
.collect::<HashMap<_, _>>()
}
pub fn iteration<D: Drift>(&mut self, from: usize, agents: &HashMap<Index, Agent<D>>) {
pub fn iteration<D: Drift>(&mut self, from: usize, agents: &AgentStore<D>) {
for event in self.events.iter_mut().skip(from) {
let teams = event.within_priors(false, false, &self.skills, agents);
let result = event.outputs();
@@ -229,7 +235,7 @@ impl Batch {
}
#[allow(dead_code)]
pub(crate) fn convergence<D: Drift>(&mut self, agents: &HashMap<Index, Agent<D>>) -> usize {
pub(crate) fn convergence<D: Drift>(&mut self, agents: &AgentStore<D>) -> usize {
let epsilon = 1e-6;
let iterations = 20;
@@ -261,23 +267,23 @@ impl Batch {
pub(crate) fn backward_prior_out<D: Drift>(
&self,
agent: &Index,
agents: &HashMap<Index, Agent<D>>,
agents: &AgentStore<D>,
) -> Gaussian {
let skill = self.skills.get(*agent).unwrap();
let n = skill.likelihood * skill.backward;
n.forget(agents[agent].player.drift.variance_delta(skill.elapsed))
n.forget(agents[*agent].player.drift.variance_delta(skill.elapsed))
}
pub(crate) fn new_backward_info<D: Drift>(&mut self, agents: &HashMap<Index, Agent<D>>) {
pub(crate) fn new_backward_info<D: Drift>(&mut self, agents: &AgentStore<D>) {
for (agent, skill) in self.skills.iter_mut() {
skill.backward = agents[&agent].message;
skill.backward = agents[agent].message;
}
self.iteration(0, agents);
}
pub(crate) fn new_forward_info<D: Drift>(&mut self, agents: &HashMap<Index, Agent<D>>) {
pub(crate) fn new_forward_info<D: Drift>(&mut self, agents: &AgentStore<D>) {
for (agent, skill) in self.skills.iter_mut() {
skill.forward = agents[&agent].receive(skill.elapsed);
skill.forward = agents[agent].receive(skill.elapsed);
}
self.iteration(0, agents);
}
@@ -287,7 +293,7 @@ impl Batch {
online: bool,
targets: &[Index],
forward: bool,
agents: &HashMap<Index, Agent<D>>,
agents: &AgentStore<D>,
) -> f64 {
if targets.is_empty() {
if online || forward {
@@ -387,7 +393,9 @@ mod tests {
use approx::assert_ulps_eq;
use super::*;
use crate::{IndexMap, agent::Agent, drift::ConstantDrift, player::Player};
use crate::{
IndexMap, agent::Agent, drift::ConstantDrift, player::Player, storage::AgentStore,
};
#[test]
fn test_one_event_each() {
@@ -400,7 +408,7 @@ mod tests {
let e = index_map.get_or_create("e");
let f = index_map.get_or_create("f");
let mut agents = HashMap::new();
let mut agents: AgentStore<ConstantDrift> = AgentStore::new();
for agent in [a, b, c, d, e, f] {
agents.insert(
@@ -476,7 +484,7 @@ mod tests {
let e = index_map.get_or_create("e");
let f = index_map.get_or_create("f");
let mut agents = HashMap::new();
let mut agents: AgentStore<ConstantDrift> = AgentStore::new();
for agent in [a, b, c, d, e, f] {
agents.insert(
@@ -555,7 +563,7 @@ mod tests {
let e = index_map.get_or_create("e");
let f = index_map.get_or_create("f");
let mut agents = HashMap::new();
let mut agents: AgentStore<ConstantDrift> = AgentStore::new();
for agent in [a, b, c, d, e, f] {
agents.insert(

View File

@@ -7,7 +7,9 @@ use crate::{
drift::{ConstantDrift, Drift},
gaussian::Gaussian,
player::Player,
sort_time, tuple_gt, tuple_max,
sort_time,
storage::AgentStore,
tuple_gt, tuple_max,
};
#[derive(Clone)]
@@ -68,7 +70,7 @@ impl<D: Drift> HistoryBuilder<D> {
History {
size: 0,
batches: Vec::new(),
agents: HashMap::new(),
agents: AgentStore::new(),
time: self.time,
mu: self.mu,
sigma: self.sigma,
@@ -104,7 +106,7 @@ impl Default for HistoryBuilder<ConstantDrift> {
pub struct History<D: Drift = ConstantDrift> {
size: usize,
pub(crate) batches: Vec<Batch>,
agents: HashMap<Index, Agent<D>>,
agents: AgentStore<D>,
time: bool,
mu: f64,
sigma: f64,
@@ -119,7 +121,7 @@ impl Default for History<ConstantDrift> {
Self {
size: 0,
batches: Vec::new(),
agents: HashMap::new(),
agents: AgentStore::new(),
time: true,
mu: MU,
sigma: SIGMA,
@@ -145,7 +147,7 @@ impl<D: Drift> History<D> {
for j in (0..self.batches.len() - 1).rev() {
for agent in self.batches[j + 1].skills.keys() {
self.agents.get_mut(&agent).unwrap().message =
self.agents.get_mut(agent).unwrap().message =
self.batches[j + 1].backward_prior_out(&agent, &self.agents);
}
@@ -164,7 +166,7 @@ impl<D: Drift> History<D> {
for j in 1..self.batches.len() {
for agent in self.batches[j - 1].skills.keys() {
self.agents.get_mut(&agent).unwrap().message =
self.agents.get_mut(agent).unwrap().message =
self.batches[j - 1].forward_prior_out(&agent);
}
@@ -296,7 +298,7 @@ impl<D: Drift> History<D> {
this_agent.push(*agent);
if !self.agents.contains_key(agent) {
if !self.agents.contains(*agent) {
self.agents.insert(
*agent,
Agent {
@@ -345,9 +347,9 @@ impl<D: Drift> History<D> {
for agent_idx in &this_agent {
if let Some(skill) = batch.skills.get_mut(*agent_idx) {
skill.elapsed =
batch::compute_elapsed(self.agents[agent_idx].last_time, batch.time);
batch::compute_elapsed(self.agents[*agent_idx].last_time, batch.time);
let agent = self.agents.get_mut(agent_idx).unwrap();
let agent = self.agents.get_mut(*agent_idx).unwrap();
agent.last_time = if self.time { batch.time } else { i64::MAX };
agent.message = batch.forward_prior_out(agent_idx);
@@ -378,7 +380,7 @@ impl<D: Drift> History<D> {
batch.add_events(composition, results, weights, &self.agents);
for agent_idx in batch.skills.keys() {
let agent = self.agents.get_mut(&agent_idx).unwrap();
let agent = self.agents.get_mut(agent_idx).unwrap();
agent.last_time = if self.time { t } else { i64::MAX };
agent.message = batch.forward_prior_out(&agent_idx);
@@ -392,7 +394,7 @@ impl<D: Drift> History<D> {
let batch = &self.batches[k];
for agent_idx in batch.skills.keys() {
let agent = self.agents.get_mut(&agent_idx).unwrap();
let agent = self.agents.get_mut(agent_idx).unwrap();
agent.last_time = if self.time { t } else { i64::MAX };
agent.message = batch.forward_prior_out(&agent_idx);
@@ -413,9 +415,9 @@ impl<D: Drift> History<D> {
for agent_idx in &this_agent {
if let Some(skill) = batch.skills.get_mut(*agent_idx) {
skill.elapsed =
batch::compute_elapsed(self.agents[agent_idx].last_time, batch.time);
batch::compute_elapsed(self.agents[*agent_idx].last_time, batch.time);
let agent = self.agents.get_mut(agent_idx).unwrap();
let agent = self.agents.get_mut(*agent_idx).unwrap();
agent.last_time = if self.time { batch.time } else { i64::MAX };
agent.message = batch.forward_prior_out(agent_idx);

View File

@@ -18,7 +18,7 @@ mod history;
mod matrix;
mod message;
pub mod player;
pub(crate) mod storage;
pub mod storage;
pub use drift::{ConstantDrift, Drift};
pub use error::InferenceError;

125
src/storage/agent_store.rs Normal file
View File

@@ -0,0 +1,125 @@
use crate::{Index, agent::Agent, drift::Drift};
/// Dense Vec-backed store for agent state in History.
///
/// Indexed directly by Index.0, eliminating HashMap hashing in the
/// forward/backward sweep. Uses `Vec<Option<Agent<D>>>` so slots can be
/// absent without an explicit present mask.
#[derive(Debug)]
pub struct AgentStore<D: Drift> {
agents: Vec<Option<Agent<D>>>,
n_present: usize,
}
impl<D: Drift> Default for AgentStore<D> {
fn default() -> Self {
Self {
agents: Vec::new(),
n_present: 0,
}
}
}
impl<D: Drift> AgentStore<D> {
pub fn new() -> Self {
Self::default()
}
fn ensure_capacity(&mut self, idx: usize) {
if idx >= self.agents.len() {
self.agents.resize_with(idx + 1, || None);
}
}
pub fn insert(&mut self, idx: Index, agent: Agent<D>) {
self.ensure_capacity(idx.0);
if self.agents[idx.0].is_none() {
self.n_present += 1;
}
self.agents[idx.0] = Some(agent);
}
pub fn get(&self, idx: Index) -> Option<&Agent<D>> {
self.agents.get(idx.0).and_then(|slot| slot.as_ref())
}
pub fn get_mut(&mut self, idx: Index) -> Option<&mut Agent<D>> {
self.agents.get_mut(idx.0).and_then(|slot| slot.as_mut())
}
pub fn contains(&self, idx: Index) -> bool {
self.get(idx).is_some()
}
pub fn len(&self) -> usize {
self.n_present
}
pub fn is_empty(&self) -> bool {
self.n_present == 0
}
pub fn iter(&self) -> impl Iterator<Item = (Index, &Agent<D>)> {
self.agents
.iter()
.enumerate()
.filter_map(|(i, slot)| slot.as_ref().map(|a| (Index(i), a)))
}
pub fn iter_mut(&mut self) -> impl Iterator<Item = (Index, &mut Agent<D>)> {
self.agents
.iter_mut()
.enumerate()
.filter_map(|(i, slot)| slot.as_mut().map(|a| (Index(i), a)))
}
pub fn values_mut(&mut self) -> impl Iterator<Item = &mut Agent<D>> {
self.agents.iter_mut().filter_map(|s| s.as_mut())
}
}
impl<D: Drift> std::ops::Index<Index> for AgentStore<D> {
type Output = Agent<D>;
fn index(&self, idx: Index) -> &Agent<D> {
self.get(idx).expect("agent not found at index")
}
}
impl<D: Drift> std::ops::IndexMut<Index> for AgentStore<D> {
fn index_mut(&mut self, idx: Index) -> &mut Agent<D> {
self.get_mut(idx).expect("agent not found at index")
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{agent::Agent, drift::ConstantDrift, player::Player};
#[test]
fn insert_then_get() {
let mut store: AgentStore<ConstantDrift> = AgentStore::new();
let idx = Index(7);
store.insert(idx, Agent::default());
assert!(store.contains(idx));
assert_eq!(store.len(), 1);
assert!(store.get(idx).is_some());
}
#[test]
fn iter_in_index_order() {
let mut store: AgentStore<ConstantDrift> = AgentStore::new();
store.insert(Index(2), Agent::default());
store.insert(Index(0), Agent::default());
store.insert(Index(5), Agent::default());
let keys: Vec<Index> = store.iter().map(|(i, _)| i).collect();
assert_eq!(keys, vec![Index(0), Index(2), Index(5)]);
}
#[test]
fn index_operator_works() {
let mut store: AgentStore<ConstantDrift> = AgentStore::new();
store.insert(Index(3), Agent::default());
let _ = &store[Index(3)];
}
}

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@@ -1,3 +1,5 @@
mod agent_store;
mod skill_store;
pub use agent_store::AgentStore;
pub(crate) use skill_store::SkillStore;