feat: add expected information gain for active matchup selection
`quality()` answers "is this matchup fair". Callers picking which
comparison to run next need "is this matchup informative", and the two
coincide only for two evenly matched competitors. Without a principled
alternative, downstream code was reaching for hand-rolled heuristics
like `quality * sigma_a^2 * sigma_b^2`, which double-counts uncertainty:
the two factors are not independent.
Adds `expected_information_gain`, the outcome-weighted divergence
between current beliefs and the beliefs each result would produce:
EIG = SUM P(outcome) * KL(posterior_after(outcome) || prior)
Available standalone over `Rating`s, and as
`History::expected_information_gain` using current skills and the
history's own beta, drift and p_draw — so the outcomes it weighs are the
ones that would actually be fitted.
This is the mutual information between the outcome and the skills, which
gives an analytic ceiling: gain cannot exceed the entropy of the thing
being observed, so at most `ln k` nats for k outcomes. That bound is the
sharpest test available, because an acquisition function is unusually
exposed to returning finite, plausible, monotone numbers while being
wrong — it would simply select slightly worse matchups forever. A
prototype of this returned 4.77 nats from a sign error while passing
every monotonicity check; `never_exceeds_the_entropy_of_the_outcome`
catches that class unconditionally.
Measured against the ceiling the values are meaningful rather than
vacuous: 0.382 nats for an even matchup between diffuse priors against
an 0.693 ceiling, falling to 0.013 for a lopsided one and 0.000 for a
hopeless one.
`disagrees_with_the_quality_times_variance_heuristic` pins down that
this is not a monotone transform of the heuristic it replaces — the two
rank a lopsided matchup and a confident even one in opposite orders — so
a later "simplification" cannot quietly revert to it.
Cost is one inference pass per possible outcome, documented on the
public API alongside the shortlist-then-score pattern, so callers do not
discover it in production.
Also folds the duplicated key-gathering in `predict_quality` and
`performances` into one validated `member_skills`.
Refs #39
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011hcFjNDmHXZF8URGLku5zZ
This commit is contained in:
@@ -0,0 +1,352 @@
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//! Active learning: which comparison teaches you the most.
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//!
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//! [`quality`](crate::quality) answers "is this matchup *fair*". That is a
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//! different question from "is this matchup *informative*", and the two
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//! coincide only for two evenly matched competitors. When each observation
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//! costs something — a human click, a scheduled fixture — the question worth
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//! asking is the second one.
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//!
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//! The quantity here is expected information gain: the outcome-weighted
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//! divergence between what you believe now and what you would believe after
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//! seeing the result.
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//!
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//! ```text
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//! EIG(matchup) = SUM P(outcome) * KL( posterior_after(outcome) || prior )
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//! outcome
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//! ```
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//!
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//! It is the mutual information between the observed outcome and the skills,
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//! which is worth remembering because it pins the scale: information gain
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//! cannot exceed the entropy of the thing you are about to observe. A contest
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//! with `k` distinguishable outcomes can teach you at most `ln k` nats,
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//! whatever the ratings. That ceiling is the sharpest available test of an
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//! implementation — see [`expected_information_gain`].
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use crate::{
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GameOptions, Gaussian, InferenceError, Outcome, Rating, drift::Drift, predict, time::Time,
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};
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/// Outcomes below this probability contribute nothing measurable and are not
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/// worth an inference pass.
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///
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/// The contribution of an outcome is `P * KL`, and `KL` is bounded in practice
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/// by tens of nats, so a probability this small moves the total by less than
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/// the quadrature error already present in `P` itself.
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const NEGLIGIBLE: f64 = 1e-12;
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/// `KL(q || p)` for two univariate Gaussians, in nats.
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///
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/// Both arguments are proper posteriors from inference, so the degenerate
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/// cases guarded here (zero or infinite variance) indicate that inference has
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/// broken down rather than anything a caller did.
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fn kl_divergence(q: Gaussian, p: Gaussian) -> f64 {
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let (var_q, var_p) = (q.sigma().powi(2), p.sigma().powi(2));
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if !(var_q.is_finite() && var_p.is_finite()) || var_q <= 0.0 || var_p <= 0.0 {
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return 0.0;
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}
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let mean_gap = q.mu() - p.mu();
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0.5 * ((var_p / var_q).ln() + (var_q + mean_gap * mean_gap) / var_p - 1.0)
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}
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/// Expected information gain of a hypothetical matchup, in nats.
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///
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/// Enumerates the outcomes this matchup could have, runs inference for each to
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/// get the belief it would produce, and weights the resulting divergence by
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/// that outcome's probability. A higher value means the result would teach you
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/// more.
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///
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/// # Interpreting the value
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///
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/// Nats. The upper bound is the entropy of the outcome variable: at most
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/// `ln 2 ≈ 0.693` for a two-way result, `ln 3 ≈ 1.099` once draws are
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/// possible, `ln k` for `k` outcomes. A value near the ceiling means the
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/// result is close to a coin flip *and* would move the posteriors a long way;
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/// a value near zero means you already know what will happen, or that the
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/// result would barely change your beliefs if you saw it.
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///
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/// This is not a monotone transform of [`quality`](crate::quality). A lopsided
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/// matchup between two uncertain competitors scores well on quality-times-
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/// variance heuristics and poorly here, because the near-certain outcome
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/// carries almost no information.
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///
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/// # Cost
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///
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/// One full inference pass per possible outcome, so this is far more expensive
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/// than `quality()` — which is one closed-form evaluation. The outcome count
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/// grows quickly with team count (3 outcomes for two teams that can draw, 13
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/// for three, 75 for four), and scoring every candidate pairing among `n`
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/// competitors is `O(n² × outcomes)` inference passes.
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///
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/// For a selector over many candidates, shortlist with the cheap
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/// [`quality`](crate::quality) or
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/// [`predict_win_probabilities`](crate::History::predict_win_probabilities)
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/// first and score only the shortlist here. The expected-variance-reduction
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/// proxy sometimes suggested as a cheaper alternative is *not* cheaper: it
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/// needs the same hypothetical posteriors, so it shares the dominant cost.
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///
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/// # Errors
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///
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/// - `NotEnoughTeams` if fewer than two teams are supplied.
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/// - `EmptyTeam` if any team has no members.
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/// - `TooManyTeams` if the outcome space is too large to enumerate; see
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/// [`MAX_PREDICTED_TEAMS`](crate::MAX_PREDICTED_TEAMS).
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/// - `InvalidProbability` if `options.p_draw` is outside `[0.0, 1.0)`.
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/// - Anything [`Game::ranked`](crate::Game::ranked) returns for a hypothetical
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/// outcome.
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pub fn expected_information_gain<T: Time, D: Drift<T>>(
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teams: &[&[Rating<T, D>]],
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options: &GameOptions,
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) -> Result<f64, InferenceError> {
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if teams.len() < 2 {
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return Err(InferenceError::NotEnoughTeams { got: teams.len() });
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}
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if teams.len() > crate::MAX_PREDICTED_TEAMS {
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return Err(InferenceError::TooManyTeams {
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got: teams.len(),
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max: crate::MAX_PREDICTED_TEAMS,
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});
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}
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if !(0.0..1.0).contains(&options.p_draw) {
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return Err(InferenceError::InvalidProbability {
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value: options.p_draw,
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});
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}
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for (idx, team) in teams.iter().enumerate() {
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if team.is_empty() {
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return Err(InferenceError::EmptyTeam { team: idx });
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}
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}
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// Prediction runs on performances: skill inflated by each member's beta.
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let performances: Vec<Gaussian> = teams
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.iter()
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.map(|team| {
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team.iter()
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.fold(crate::N00, |acc, rating| acc + rating.performance())
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})
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.collect();
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// Draw margins per pair, derived from the teams' betas exactly as
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// inference derives them, so the outcomes weighted here are the outcomes
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// that would actually be fitted.
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let beta_sq: Vec<f64> = teams
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.iter()
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.map(|team| team.iter().map(|r| r.beta().powi(2)).sum())
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.collect();
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let p_draw = options.p_draw;
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let margins = predict::Margins::new(teams.len(), |i, j| {
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if p_draw == 0.0 {
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0.0
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} else {
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crate::compute_margin(p_draw, (beta_sq[i] + beta_sq[j]).sqrt())
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}
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});
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let mut gain = 0.0;
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for (ranks, probability) in predict::outcome_distribution(&performances, &margins) {
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if probability <= NEGLIGIBLE {
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continue;
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}
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let game = crate::Game::ranked(teams, Outcome::ranking(ranks), options)?;
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let posteriors = game.posteriors();
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// Beliefs factorise across competitors, so the joint divergence is the
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// sum of the per-competitor ones.
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let divergence: f64 = teams
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.iter()
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.zip(&posteriors)
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.flat_map(|(team, posterior)| team.iter().zip(posterior))
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.map(|(rating, &after)| kl_divergence(after, rating.prior()))
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.sum();
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gain += probability * divergence;
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}
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Ok(gain)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{BETA, ConstantDrift, GAMMA};
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type R = Rating<i64, ConstantDrift>;
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fn rating(mu: f64, sigma: f64) -> R {
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R::new(Gaussian::from_ms(mu, sigma), BETA, ConstantDrift(GAMMA))
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}
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fn options(p_draw: f64) -> GameOptions {
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GameOptions {
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p_draw,
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..GameOptions::default()
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}
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}
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fn eig(teams: &[&[R]], p_draw: f64) -> f64 {
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expected_information_gain(teams, &options(p_draw)).unwrap()
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}
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/// The analytic ceiling. Information gain is the mutual information between
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/// the outcome and the skills, so it cannot exceed the entropy of the
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/// outcome variable — whatever the ratings. This is the check a subtly
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/// wrong implementation fails while still returning plausible numbers: an
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/// early prototype of this returned 4.77 nats from a sign error and passed
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/// every monotonicity test.
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#[test]
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fn never_exceeds_the_entropy_of_the_outcome() {
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let ceiling_two = std::f64::consts::LN_2;
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for (a, b) in [
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(rating(0.0, 6.0), rating(0.0, 6.0)),
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(rating(0.0, 0.5), rating(0.0, 0.5)),
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(rating(12.0, 6.0), rating(-12.0, 6.0)),
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(rating(40.0, 1.0), rating(-40.0, 1.0)),
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(rating(3.0, 6.0), rating(-2.0, 0.1)),
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(rating(0.0, 25.0), rating(0.0, 25.0)),
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] {
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let g = eig(&[&[a], &[b]], 0.0);
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assert!(
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g >= 0.0 && g <= ceiling_two,
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"EIG {g} outside [0, ln 2] for mu=({}, {}) sigma=({}, {})",
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a.prior().mu(),
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b.prior().mu(),
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a.prior().sigma(),
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b.prior().sigma()
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);
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}
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}
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/// With draws enabled there are three outcomes, so the ceiling rises to
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/// `ln 3` — and the two-outcome bound no longer applies.
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#[test]
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fn the_ceiling_follows_the_outcome_count() {
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let ceiling_three = 3.0f64.ln();
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for sigma in [0.5, 3.0, 6.0, 25.0] {
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let g = eig(&[&[rating(0.0, sigma)], &[rating(0.0, sigma)]], 0.25);
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assert!(
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g >= 0.0 && g <= ceiling_three,
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"EIG {g} outside [0, ln 3] at sigma {sigma}"
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);
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}
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}
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/// An even matchup between uncertain competitors is the informative one.
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/// A hopelessly lopsided matchup teaches you almost nothing, because you
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/// already know how it ends.
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#[test]
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fn an_even_matchup_beats_a_lopsided_one() {
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let even = eig(&[&[rating(0.0, 6.0)], &[rating(0.0, 6.0)]], 0.0);
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let lopsided = eig(&[&[rating(12.0, 6.0)], &[rating(-12.0, 6.0)]], 0.0);
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assert!(
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even > lopsided,
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"even {even} should beat lopsided {lopsided}"
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);
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}
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/// Certainty is the thing information gain is measuring the absence of:
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/// the less you know, the more there is to learn.
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#[test]
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fn gain_falls_as_certainty_rises() {
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let mut previous = f64::INFINITY;
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for sigma in [12.0, 6.0, 3.0, 1.0, 0.5, 0.1] {
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let g = eig(&[&[rating(0.0, sigma)], &[rating(0.0, sigma)]], 0.0);
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assert!(
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g < previous,
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"sigma {sigma}: {g} did not fall below {previous}"
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);
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previous = g;
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}
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assert!(previous >= 0.0);
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}
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/// The heuristic this replaces is `quality * sigma_a^2 * sigma_b^2`. It is
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/// not a monotone transform of information gain — it ranks a lopsided
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/// matchup above a confident even one, and EIG ranks them the other way.
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/// Pinning the disagreement down is what stops a future "simplification"
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/// from quietly reverting to the heuristic.
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#[test]
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fn disagrees_with_the_quality_times_variance_heuristic() {
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let heuristic = |a: &R, b: &R| {
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crate::quality(&[&[a.prior()], &[b.prior()]], BETA)
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* a.prior().sigma().powi(2)
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* b.prior().sigma().powi(2)
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};
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let (confident_a, confident_b) = (rating(0.0, 0.5), rating(0.0, 0.5));
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let (lopsided_a, lopsided_b) = (rating(12.0, 6.0), rating(-12.0, 6.0));
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assert!(
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heuristic(&lopsided_a, &lopsided_b) > heuristic(&confident_a, &confident_b),
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"the heuristic should prefer the lopsided matchup"
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);
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assert!(
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eig(&[&[confident_a], &[confident_b]], 0.0) > eig(&[&[lopsided_a], &[lopsided_b]], 0.0),
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"information gain should prefer the even matchup"
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);
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}
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#[test]
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fn supports_more_than_two_teams() {
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let teams: Vec<Vec<R>> = vec![
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vec![rating(0.0, 6.0)],
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vec![rating(0.0, 6.0)],
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vec![rating(0.0, 6.0)],
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];
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let refs: Vec<&[R]> = teams.iter().map(Vec::as_slice).collect();
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let g = expected_information_gain(&refs, &options(0.0)).unwrap();
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// Six distinguishable orderings with no draws.
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assert!(
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g > 0.0 && g <= 6.0f64.ln(),
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"three-team EIG {g} out of range"
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);
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}
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#[test]
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fn multi_member_teams_are_supported() {
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let a = [rating(0.0, 6.0), rating(1.0, 4.0)];
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let b = [rating(0.0, 6.0)];
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let g = expected_information_gain(&[&a, &b], &options(0.0)).unwrap();
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assert!(g > 0.0 && g <= std::f64::consts::LN_2, "{g}");
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}
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#[test]
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fn degenerate_shapes_are_errors() {
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let a = [rating(0.0, 6.0)];
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assert!(matches!(
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expected_information_gain(&[&a], &options(0.0)),
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Err(InferenceError::NotEnoughTeams { got: 1 })
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));
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let empty: [R; 0] = [];
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assert!(matches!(
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expected_information_gain(&[&a, &empty], &options(0.0)),
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Err(InferenceError::EmptyTeam { team: 1 })
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));
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assert!(matches!(
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expected_information_gain(&[&a, &a], &options(1.5)),
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Err(InferenceError::InvalidProbability { .. })
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));
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}
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#[test]
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fn kl_divergence_is_zero_for_identical_beliefs() {
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let g = Gaussian::from_ms(3.0, 2.0);
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assert!(kl_divergence(g, g).abs() < 1e-15);
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}
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#[test]
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fn kl_divergence_is_non_negative_and_grows_with_separation() {
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let prior = Gaussian::from_ms(0.0, 3.0);
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let mut previous = 0.0;
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for mu in [0.0, 0.5, 1.0, 2.0, 4.0] {
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let d = kl_divergence(Gaussian::from_ms(mu, 3.0), prior);
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assert!(d >= 0.0, "negative divergence at mu {mu}: {d}");
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assert!(d >= previous, "not increasing at mu {mu}");
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previous = d;
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}
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}
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}
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Reference in New Issue
Block a user