Files
rust-smb/src/player.rs
2014-12-23 21:51:17 +01:00

45 lines
1.0 KiB
Rust

extern crate sdl2;
use sdl2::render::Renderer;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use vec;
pub struct Player {
pub position: vec::Vec2,
pub velocity: vec::Vec2,
pub gravity: f32,
pub on_ground: bool
}
impl Player {
pub fn new(x: f32, y: f32) -> Player {
Player { position: vec::Vec2 { x: x, y: y }, velocity: vec::Vec2 { x: 0.0, y: 0.0 }, gravity: 0.3, on_ground: false }
}
pub fn update(&mut self) {
self.velocity.y += self.gravity;
if self.velocity.y > 8.0 {
self.velocity.y = 8.0;
} else if self.velocity.y < -8.0 {
self.velocity.y = -8.0;
}
self.position.x += self.velocity.x;
self.position.y += self.velocity.y;
}
pub fn render(&self, renderer: &Renderer) {
let _ = renderer.set_draw_color(Color::RGB(0, 255, 0));
let _ = renderer.fill_rect(&self.get_rect());
}
pub fn get_rect(&self) -> Rect {
Rect::new(self.position.x as i32 - 5, self.position.y as i32 - 5, 10, 10)
}
}