190 lines
5.7 KiB
Rust
190 lines
5.7 KiB
Rust
extern crate sdl2;
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use sdl2::video::{Window, WindowPos, OPENGL};
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use sdl2::event::{poll_event, Event};
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use sdl2::timer::{get_ticks, delay};
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use sdl2::rect::Rect;
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use sdl2::keycode::KeyCode;
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use sdl2::pixels::Color;
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use tile::Layer;
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use player::Player;
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use camera::Camera;
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mod vec;
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mod tile;
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mod player;
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mod camera;
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const SCREEN_WIDTH : i32 = 960;
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const SCREEN_HEIGHT : i32 = 640;
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const TILE_WIDTH : i32 = 32;
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const TILE_HEIGHT : i32 = 32;
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const MS_PER_UPDATE : uint = 10;
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#[derive(Clone)]
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enum Tile {
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Empty,
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Floor(Color)
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}
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fn main() {
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sdl2::init(sdl2::INIT_EVERYTHING);
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let window = match Window::new("Super Matte Bros", WindowPos::PosCentered, WindowPos::PosCentered, SCREEN_WIDTH as int, SCREEN_HEIGHT as int, OPENGL) {
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Ok(window) => window,
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Err(err) => panic!("failed to create window: {}", err)
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};
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let renderer = match sdl2::render::Renderer::from_window(window, sdl2::render::RenderDriverIndex::Auto, sdl2::render::ACCELERATED) {
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Ok(renderer) => renderer,
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Err(err) => panic!("failed to create renderer: {}", err)
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};
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let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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let mut layer = Layer::new(120, 20, TILE_WIDTH, TILE_HEIGHT, Tile::Empty);
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camera.x = 16;
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let colors = vec![Color::RGB(0, 0, 255), Color::RGB(0, 128, 255)];
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for x in range(0, 120) {
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layer.set_tile(x, 14, Tile::Floor(colors[(x % 2) as uint]));
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}
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let mut player = Player::new(290.0, 390.0);
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let mut current : uint;
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let mut elapsed : uint;
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let mut previous : uint = get_ticks();
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let mut lag : uint = 0;
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loop {
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current = get_ticks();
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elapsed = current - previous;
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previous = current;
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lag += elapsed;
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match poll_event() {
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Event::Quit(_) => break,
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Event::KeyDown(_, _, key, _, _, repeat) => {
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if key == KeyCode::Escape {
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break;
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} else if key == KeyCode::Right {
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player.velocity.x = 4.0;
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} else if key == KeyCode::Left {
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player.velocity.x = -4.0;
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} else if key == KeyCode::Up {
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if player.on_ground && repeat == false {
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player.velocity.y = -12.0;
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player.on_ground = false;
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}
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}
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},
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Event::KeyUp(_, _, key, _, _, _) => {
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if key == KeyCode::Right {
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if player.velocity.x > 0.0 {
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player.velocity.x = 0.0;
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}
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} else if key == KeyCode::Left {
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if player.velocity.x < 0.0 {
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player.velocity.x = 0.0;
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}
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} else if key == KeyCode::Up {
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if player.velocity.y < -6.0 {
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player.velocity.y = -6.0;
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}
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}
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},
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_ => (),
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}
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while lag >= MS_PER_UPDATE {
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player.update();
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layer.for_each_intersecting(&player.get_rect(), |tile: &Tile, position: &Rect| {
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match *tile {
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Tile::Empty => (),
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Tile::Floor(_) => {
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if position.has_intersection(&player.get_rect()) {
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match position.intersection(&player.get_rect()) {
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Some(intersect) => {
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if intersect.w >= intersect.h {
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if player.velocity.y < 0.0 {
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player.position.y += intersect.h as f32;
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} else {
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player.position.y -= intersect.h as f32;
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}
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player.velocity.y = 0.0;
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player.on_ground = true;
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} else {
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if player.velocity.x < 0.0 {
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player.position.x += intersect.w as f32;
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} else {
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player.position.x -= intersect.w as f32;
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}
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player.velocity.x = 0.0;
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}
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},
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None => (),
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}
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}
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}
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}
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});
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player.on_ground = false;
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let mut ground = player.get_rect();
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ground.y += ground.h;
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ground.h = 1;
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layer.for_each_intersecting(&ground, |tile: &Tile, position: &Rect| {
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match *tile {
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Tile::Empty => (),
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Tile::Floor(_) => {
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if position.has_intersection(&ground) {
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player.on_ground = true;
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}
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}
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}
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});
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lag -= MS_PER_UPDATE;
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}
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let _ = renderer.set_draw_color(Color::RGB(0, 0, 0));
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let _ = renderer.clear();
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layer.for_each_intersecting(&camera.get_rect(), |tile: &Tile, position: &Rect| {
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match *tile {
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Tile::Empty => (),
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Tile::Floor(c) => {
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let _ = renderer.set_draw_color(c);
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let _ = renderer.fill_rect(position);
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}
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}
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});
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player.render(&renderer);
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renderer.present();
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delay(5);
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}
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sdl2::quit();
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}
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