Commit Graph

18 Commits

Author SHA1 Message Date
19a1f4b8f9 Update SDL2 and SDL2 Image. 2016-06-08 00:33:27 +02:00
20557bbf79 New timer struct.
Fix frame rate for animated sprites.
2016-05-30 22:58:38 +02:00
2c7d5cc1d6 Upgrade SDL2 and SDL2 Image. 2016-05-17 20:37:57 +02:00
6034e21e25 Upgrade SDL2 and SDL2 Image. 2015-12-14 08:51:07 +01:00
5d5a693508 Upgrade to most recent version of Rust. Still doesn't work. 2015-11-16 10:44:01 +01:00
b91ae6cb29 upgrade sdl2 and sdl2_image. use beta 2 2015-04-22 13:32:21 +02:00
d14951e53a Get SDL2 and SDL2 Image to work together.
New event pump logic.
2015-04-08 16:52:00 +02:00
02e8dfec78 upgrade to rust nightly 2015-01-29 09:26:59 +01:00
bbeef60472 jay, working png support 2015-01-14 17:19:04 +01:00
1c9af73baa upgrade to rust alpha 1.0.0 2015-01-12 12:51:13 +01:00
37c502aef3 better tile handling and update sdl 2015-01-06 15:02:41 +01:00
4cca0eac2c a simple tile system 2015-01-02 15:23:45 +01:00
75eebf1770 just look at y for now 2014-12-23 11:28:38 +01:00
d2ace9cc23 update sdl2 to 0.0.10 2014-12-16 21:53:26 +01:00
85c95f24f2 update readme, added super duper mega simple collision detection 2014-12-15 09:37:11 +01:00
0176bb2987 update to sdl2 0.0.8, and move code to modules 2014-12-13 16:32:13 +01:00
36dc4e62cd remove font, and create a player struct 2014-12-10 21:32:23 +01:00
ff6a478989 initial commit 2014-12-10 20:02:43 +01:00