Update crates.
Fmt. Clippy.
This commit is contained in:
@@ -41,10 +41,12 @@ impl Camera {
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}
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pub fn to_relative_rect(&self, rect: &Rect) -> Rect {
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Rect::new(rect.x() - self.x,
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rect.y() - self.y,
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rect.width(),
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rect.height())
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Rect::new(
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rect.x() - self.x,
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rect.y() - self.y,
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rect.width(),
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rect.height(),
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)
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}
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pub fn to_rect(&self) -> Rect {
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@@ -15,7 +15,9 @@ pub struct PlayerJumpCommand<'a> {
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impl<'a> PlayerJumpCommand<'a> {
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pub fn new(game_object: &'a mut GameObject<'a>) -> PlayerJumpCommand<'a> {
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PlayerJumpCommand { game_object: RefCell::new(game_object) }
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PlayerJumpCommand {
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game_object: RefCell::new(game_object),
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}
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}
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}
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@@ -1,5 +1,6 @@
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use sdl2::rect::Rect;
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use sdl2::render::Renderer;
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use sdl2::render::Canvas;
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use sdl2::video::Window;
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use game_object::GameObject;
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@@ -9,5 +10,5 @@ pub trait Updatable {
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}
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pub trait Renderable {
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fn render(&self, object: &GameObject, f64, &mut Renderer, &Rect);
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fn render(&self, object: &GameObject, f64, &mut Canvas<Window>, &Rect);
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}
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@@ -1,7 +1,8 @@
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use sdl2::rect::Rect;
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use sdl2::render::Renderer;
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use sdl2::render::Canvas;
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use sdl2::video::Window;
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use component::{Updatable, Renderable};
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use component::{Renderable, Updatable};
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pub struct GameObject<'a> {
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@@ -9,8 +10,8 @@ pub struct GameObject<'a> {
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pub y: f32,
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pub w: u32,
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pub h: u32,
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pub dx: f32, // TODO moved to PlayerPhysicsComponent
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pub dy: f32, // TODO moved to PlayerPhysicsComponent
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pub dx: f32, // TODO moved to PlayerPhysicsComponent
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pub dy: f32, // TODO moved to PlayerPhysicsComponent
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pub gravity: f32, // TODO moved to PlayerPhysicsComponent
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pub on_ground: bool,
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physics: Box<Updatable + 'a>,
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@@ -18,11 +19,12 @@ pub struct GameObject<'a> {
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}
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impl<'a> GameObject<'a> {
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pub fn new(x: f32,
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y: f32,
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physics: Box<Updatable + 'a>,
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graphics: Box<Renderable + 'a>)
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-> GameObject<'a> {
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pub fn new(
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x: f32,
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y: f32,
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physics: Box<Updatable + 'a>,
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graphics: Box<Renderable + 'a>,
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) -> GameObject<'a> {
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GameObject {
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x: x,
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y: y,
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@@ -43,7 +45,7 @@ impl<'a> GameObject<'a> {
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}
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#[inline]
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pub fn render(&self, elapsed: f64, renderer: &mut Renderer, destination: &Rect) {
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pub fn render(&self, elapsed: f64, renderer: &mut Canvas<Window>, destination: &Rect) {
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self.graphics.render(self, elapsed, renderer, destination);
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}
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@@ -20,11 +20,11 @@ impl KeyboardHandler {
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pub fn process(&mut self, event: &Event) {
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match *event {
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Event::KeyDown { keycode, repeat, .. } => {
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if !repeat {
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self.key_down(keycode.unwrap());
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}
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}
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Event::KeyDown {
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keycode, repeat, ..
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} => if !repeat {
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self.key_down(keycode.unwrap());
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},
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Event::KeyUp { keycode, .. } => {
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self.key_up(keycode.unwrap());
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}
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86
src/main.rs
86
src/main.rs
@@ -13,7 +13,7 @@ use keyboard::KeyboardHandler;
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use sprite::{Sprite, StaticSprite};
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use timer::Timer;
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use game_object::GameObject;
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use player_components::{PlayerPhysicsComponent, PlayerGraphicsComponent};
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use player_components::{PlayerGraphicsComponent, PlayerPhysicsComponent};
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mod timer;
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@@ -59,43 +59,46 @@ fn main() {
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let _ = sdl2::image::init(sdl2::image::INIT_PNG).unwrap();
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let window = video_subsystem.window("Super Matte Bros", SCREEN_WIDTH, SCREEN_HEIGHT)
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let window = video_subsystem
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.window("Super Matte Bros", SCREEN_WIDTH, SCREEN_HEIGHT)
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.position_centered()
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.build()
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.unwrap();
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let mut renderer = window.renderer()
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.software()
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.build()
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.unwrap();
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let mut canvas = window.into_canvas().software().build().unwrap();
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let creator = canvas.texture_creator();
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let world_sprites = renderer.load_texture(Path::new("gfx/world.png")).unwrap();
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let world_sprites = creator.load_texture(Path::new("gfx/world.png")).unwrap();
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let _foo = tiler::Set {
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image: renderer.load_texture(Path::new("gfx/world.png")).unwrap(),
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image: creator.load_texture(Path::new("gfx/world.png")).unwrap(),
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width: 16,
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height: 16,
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tiles: vec![tiler::Tile {
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id: 0,
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animation: None,
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},
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tiler::Tile {
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id: 1,
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animation: None,
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}],
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tiles: vec![
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tiler::Tile {
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id: 0,
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animation: None,
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},
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tiler::Tile {
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id: 1,
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animation: None,
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},
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],
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};
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let floor_sprite = StaticSprite::new(&world_sprites, 16 * 0, 16 * 0);
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let brick_sprite = StaticSprite::new(&world_sprites, 16 * 1, 16 * 0);
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let player_sprites = renderer.load_texture(Path::new("gfx/mario.png")).unwrap();
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let player_sprites = creator.load_texture(Path::new("gfx/mario.png")).unwrap();
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let timer = Timer::new();
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let mut player = GameObject::new(390.0,
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390.0,
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Box::new(PlayerPhysicsComponent::new()),
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Box::new(PlayerGraphicsComponent::new(&player_sprites)));
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let mut player = GameObject::new(
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390.0,
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390.0,
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Box::new(PlayerPhysicsComponent::new()),
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Box::new(PlayerGraphicsComponent::new(&player_sprites)),
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);
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let mut keyboard = KeyboardHandler::new();
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@@ -279,7 +282,11 @@ fn main() {
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d = match *layer.get_tile(x, y) {
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Tile::Floor(_) => d.min(t),
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Tile::Static(_, solid) => if solid { d.min(t) } else { d },
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Tile::Static(_, solid) => if solid {
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d.min(t)
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} else {
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d
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},
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_ => d,
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};
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@@ -311,7 +318,11 @@ fn main() {
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d = match *layer.get_tile(x, y) {
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Tile::Floor(_) => d.max(t),
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Tile::Static(_, solid) => if solid { d.max(t) } else { d },
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Tile::Static(_, solid) => if solid {
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d.max(t)
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} else {
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d
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},
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_ => d,
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};
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@@ -345,7 +356,11 @@ fn main() {
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d = match *layer.get_tile(x, y) {
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Tile::Floor(_) => d.min(t),
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Tile::Static(_, solid) => if solid { d.min(t) } else { d },
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Tile::Static(_, solid) => if solid {
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d.min(t)
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} else {
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d
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},
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_ => d,
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};
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@@ -381,7 +396,11 @@ fn main() {
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d = match *layer.get_tile(x, y) {
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Tile::Floor(_) => d.max(t),
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Tile::Static(_, solid) => if solid { d.max(t) } else { d },
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Tile::Static(_, solid) => if solid {
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d.max(t)
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} else {
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d
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},
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_ => d,
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};
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@@ -407,17 +426,18 @@ fn main() {
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lag -= MS_PER_UPDATE;
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}
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renderer.set_draw_color(Color::RGB(93, 148, 251));
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renderer.clear();
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canvas.set_draw_color(Color::RGB(93, 148, 251));
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canvas.clear();
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layer.for_each_intersecting(&camera.to_rect(), |tile: &Tile, position: &Rect| {
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let object = camera.to_relative_rect(position);
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match *tile {
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Tile::Background(src) |
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Tile::Floor(src) => renderer.copy(&world_sprites, Some(src), Some(object)).unwrap(),
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Tile::Static(ref sprite, _) => {
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sprite.render(lag / MS_PER_UPDATE, &mut renderer, &object)
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Tile::Background(src) | Tile::Floor(src) => canvas
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.copy(&world_sprites, Some(src), Some(object))
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.unwrap(),
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Tile::Static(sprite, _) => {
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sprite.render(lag / MS_PER_UPDATE, &mut canvas, &object)
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}
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_ => (),
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}
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@@ -425,8 +445,8 @@ fn main() {
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let player_rect = camera.to_relative_rect(&player.to_rect());
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player.render(elapsed, &mut renderer, &player_rect);
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player.render(elapsed, &mut canvas, &player_rect);
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renderer.present();
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canvas.present();
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}
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}
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@@ -1,11 +1,12 @@
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use std::cell::{Cell, RefCell};
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use sdl2::rect::Rect;
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use sdl2::render::{Renderer, Texture};
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use sdl2::render::{Canvas, Texture};
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use sdl2::video::Window;
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use sprite::{Sprite, StaticSprite, AnimatedSprite};
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use sprite::{AnimatedSprite, Sprite, StaticSprite};
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use game_object::GameObject;
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use component::{Updatable, Renderable};
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use component::{Renderable, Updatable};
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pub struct PlayerPhysicsComponent {
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@@ -48,11 +49,13 @@ impl<'a> PlayerGraphicsComponent<'a> {
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}
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impl<'a> Renderable for PlayerGraphicsComponent<'a> {
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fn render(&self,
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object: &GameObject,
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elapsed: f64,
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renderer: &mut Renderer,
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destination: &Rect) {
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fn render(
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&self,
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object: &GameObject,
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elapsed: f64,
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renderer: &mut Canvas<Window>,
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destination: &Rect,
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) {
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if !object.on_ground {
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let mut sprite = self.sprite_jumping.borrow_mut();
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@@ -1,14 +1,16 @@
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use std::cell::RefCell;
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use sdl2::render::{Texture, Renderer};
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use sdl2::render::{Canvas, Texture};
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use sdl2::video::Window;
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use sdl2::rect::Rect;
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pub trait Sprite {
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fn render(&self, f64, &mut Renderer, &Rect);
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fn render(&self, f64, &mut Canvas<Window>, &Rect);
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}
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pub struct StaticSprite<'a> {
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texture: &'a Texture,
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texture: &'a Texture<'a>,
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x: i32,
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y: i32,
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pub flip_horizontal: bool,
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@@ -28,19 +30,21 @@ impl<'a> StaticSprite<'a> {
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}
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impl<'a> Sprite for StaticSprite<'a> {
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fn render(&self, _: f64, drawer: &mut Renderer, destination: &Rect) {
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let _ = drawer.copy_ex(self.texture,
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Some(Rect::new(self.x, self.y, 16, 16)),
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Some(*destination),
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0.0,
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None,
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self.flip_horizontal,
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self.flip_vertical);
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fn render(&self, _: f64, drawer: &mut Canvas<Window>, destination: &Rect) {
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let _ = drawer.copy_ex(
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self.texture,
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Some(Rect::new(self.x, self.y, 16, 16)),
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Some(*destination),
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0.0,
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None,
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self.flip_horizontal,
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self.flip_vertical,
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);
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}
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}
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pub struct AnimatedSprite<'a> {
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texture: &'a Texture,
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texture: &'a Texture<'a>,
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x: i32,
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y: i32,
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pub flip_horizontal: bool,
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@@ -68,7 +72,7 @@ impl<'a> AnimatedSprite<'a> {
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}
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impl<'a> Sprite for AnimatedSprite<'a> {
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fn render(&self, elapsed: f64, drawer: &mut Renderer, destination: &Rect) {
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fn render(&self, elapsed: f64, drawer: &mut Canvas<Window>, destination: &Rect) {
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let mut time = self.time.borrow_mut();
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let mut frame = self.frame.borrow_mut();
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@@ -79,12 +83,14 @@ impl<'a> Sprite for AnimatedSprite<'a> {
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let x = self.x + (*frame * 16) as i32;
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let _ = drawer.copy_ex(self.texture,
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Some(Rect::new(x, self.y, 16, 16)),
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Some(*destination),
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0.0,
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None,
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self.flip_horizontal,
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self.flip_vertical);
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let _ = drawer.copy_ex(
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self.texture,
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Some(Rect::new(x, self.y, 16, 16)),
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Some(*destination),
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0.0,
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None,
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self.flip_horizontal,
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self.flip_vertical,
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);
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}
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}
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197
src/tile.rs
197
src/tile.rs
@@ -11,7 +11,8 @@ pub struct Layer<T> {
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}
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impl<T> Layer<T>
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where T: Clone
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where
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T: Clone,
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{
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// TODO Change u32 to usize for width and height?
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pub fn new(width: u32, height: u32, tile_width: u32, tile_height: u32, tile: T) -> Layer<T> {
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@@ -28,7 +29,7 @@ impl<T> Layer<T>
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pub fn get_tile(&self, x: i32, y: i32) -> &T {
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let offset = (x + y * self.width as i32) as usize;
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match *self.tiles.get(offset).unwrap() {
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match self.tiles[offset] {
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Some(ref tile) => tile,
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None => &self.default,
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}
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@@ -41,12 +42,13 @@ impl<T> Layer<T>
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}
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pub fn find_intersecting(&self, rect: &Rect) -> Option<Rect> {
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if rect.x() + rect.width() as i32 <= 0 ||
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rect.x() >= (self.width * self.tile_width) as i32 {
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if rect.x() + rect.width() as i32 <= 0 || rect.x() >= (self.width * self.tile_width) as i32
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{
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return None;
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}
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if rect.y() + rect.height() as i32 <= 0 ||
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rect.y() >= (self.height * self.tile_height) as i32 {
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if rect.y() + rect.height() as i32 <= 0
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|| rect.y() >= (self.height * self.tile_height) as i32
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{
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return None;
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}
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@@ -56,17 +58,24 @@ impl<T> Layer<T>
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let x2 = (rect.x() + rect.width() as i32 - 1) / self.tile_width as i32;
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let y2 = (rect.y() + rect.height() as i32 - 1) / self.tile_height as i32;
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Some(Rect::new(x1, y1, (x2 - x1 + 1) as u32, (y2 - y1 + 1) as u32))
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Some(Rect::new(
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x1,
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y1,
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(x2 - x1 + 1) as u32,
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(y2 - y1 + 1) as u32,
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))
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}
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pub fn for_each_intersecting<F: FnMut(&T, &Rect)>(&self, rect: &Rect, mut f: F) {
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if let Some(intersect) = self.find_intersecting(rect) {
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for y in intersect.y()..(intersect.y() + intersect.height() as i32) {
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for x in intersect.x()..(intersect.x() + intersect.width() as i32) {
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let position = Rect::new(x * self.tile_width as i32,
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y * self.tile_height as i32,
|
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self.tile_width,
|
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self.tile_height);
|
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let position = Rect::new(
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x * self.tile_width as i32,
|
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y * self.tile_height as i32,
|
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self.tile_width,
|
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self.tile_height,
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);
|
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|
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f(self.get_tile(x, y), &position);
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}
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@@ -75,10 +84,12 @@ impl<T> Layer<T>
|
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}
|
||||
|
||||
pub fn to_rect(&self) -> Rect {
|
||||
Rect::new(0,
|
||||
0,
|
||||
self.width * self.tile_width,
|
||||
self.height * self.tile_height)
|
||||
Rect::new(
|
||||
0,
|
||||
0,
|
||||
self.width * self.tile_width,
|
||||
self.height * self.tile_height,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,71 +113,123 @@ mod tests {
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(9, 9, 1, 1)), None);
|
||||
|
||||
// middle of tile.
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(1, 1, 1, 1)),
|
||||
Some(Rect::new(0, 0, 1, 1)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(4, 1, 1, 1)),
|
||||
Some(Rect::new(1, 0, 1, 1)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(7, 1, 1, 1)),
|
||||
Some(Rect::new(2, 0, 1, 1)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(1, 1, 1, 1)),
|
||||
Some(Rect::new(0, 0, 1, 1))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(4, 1, 1, 1)),
|
||||
Some(Rect::new(1, 0, 1, 1))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(7, 1, 1, 1)),
|
||||
Some(Rect::new(2, 0, 1, 1))
|
||||
);
|
||||
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(1, 4, 1, 1)),
|
||||
Some(Rect::new(0, 1, 1, 1)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(4, 4, 1, 1)),
|
||||
Some(Rect::new(1, 1, 1, 1)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(7, 4, 1, 1)),
|
||||
Some(Rect::new(2, 1, 1, 1)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(1, 4, 1, 1)),
|
||||
Some(Rect::new(0, 1, 1, 1))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(4, 4, 1, 1)),
|
||||
Some(Rect::new(1, 1, 1, 1))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(7, 4, 1, 1)),
|
||||
Some(Rect::new(2, 1, 1, 1))
|
||||
);
|
||||
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(1, 7, 1, 1)),
|
||||
Some(Rect::new(0, 2, 1, 1)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(4, 7, 1, 1)),
|
||||
Some(Rect::new(1, 2, 1, 1)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(7, 7, 1, 1)),
|
||||
Some(Rect::new(2, 2, 1, 1)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(1, 7, 1, 1)),
|
||||
Some(Rect::new(0, 2, 1, 1))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(4, 7, 1, 1)),
|
||||
Some(Rect::new(1, 2, 1, 1))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(7, 7, 1, 1)),
|
||||
Some(Rect::new(2, 2, 1, 1))
|
||||
);
|
||||
|
||||
// interlaps 4 tiles.
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(2, 2, 2, 2)),
|
||||
Some(Rect::new(0, 0, 2, 2)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(5, 2, 2, 2)),
|
||||
Some(Rect::new(1, 0, 2, 2)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(2, 5, 2, 2)),
|
||||
Some(Rect::new(0, 1, 2, 2)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(5, 5, 2, 2)),
|
||||
Some(Rect::new(1, 1, 2, 2)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(2, 2, 2, 2)),
|
||||
Some(Rect::new(0, 0, 2, 2))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(5, 2, 2, 2)),
|
||||
Some(Rect::new(1, 0, 2, 2))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(2, 5, 2, 2)),
|
||||
Some(Rect::new(0, 1, 2, 2))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(5, 5, 2, 2)),
|
||||
Some(Rect::new(1, 1, 2, 2))
|
||||
);
|
||||
|
||||
// interlaps 2 tiles horizontal.
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(2, 1, 2, 1)),
|
||||
Some(Rect::new(0, 0, 2, 1)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(5, 1, 2, 1)),
|
||||
Some(Rect::new(1, 0, 2, 1)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(2, 1, 2, 1)),
|
||||
Some(Rect::new(0, 0, 2, 1))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(5, 1, 2, 1)),
|
||||
Some(Rect::new(1, 0, 2, 1))
|
||||
);
|
||||
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(2, 4, 2, 1)),
|
||||
Some(Rect::new(0, 1, 2, 1)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(5, 4, 2, 1)),
|
||||
Some(Rect::new(1, 1, 2, 1)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(2, 4, 2, 1)),
|
||||
Some(Rect::new(0, 1, 2, 1))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(5, 4, 2, 1)),
|
||||
Some(Rect::new(1, 1, 2, 1))
|
||||
);
|
||||
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(2, 7, 2, 1)),
|
||||
Some(Rect::new(0, 2, 2, 1)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(5, 7, 2, 1)),
|
||||
Some(Rect::new(1, 2, 2, 1)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(2, 7, 2, 1)),
|
||||
Some(Rect::new(0, 2, 2, 1))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(5, 7, 2, 1)),
|
||||
Some(Rect::new(1, 2, 2, 1))
|
||||
);
|
||||
|
||||
// interlaps 2 tiles vertical.
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(1, 2, 1, 2)),
|
||||
Some(Rect::new(0, 0, 1, 2)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(1, 5, 1, 2)),
|
||||
Some(Rect::new(0, 1, 1, 2)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(1, 2, 1, 2)),
|
||||
Some(Rect::new(0, 0, 1, 2))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(1, 5, 1, 2)),
|
||||
Some(Rect::new(0, 1, 1, 2))
|
||||
);
|
||||
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(4, 2, 1, 2)),
|
||||
Some(Rect::new(1, 0, 1, 2)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(4, 5, 1, 2)),
|
||||
Some(Rect::new(1, 1, 1, 2)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(4, 2, 1, 2)),
|
||||
Some(Rect::new(1, 0, 1, 2))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(4, 5, 1, 2)),
|
||||
Some(Rect::new(1, 1, 1, 2))
|
||||
);
|
||||
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(7, 2, 1, 2)),
|
||||
Some(Rect::new(2, 0, 1, 2)));
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(7, 5, 1, 2)),
|
||||
Some(Rect::new(2, 1, 1, 2)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(7, 2, 1, 2)),
|
||||
Some(Rect::new(2, 0, 1, 2))
|
||||
);
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(7, 5, 1, 2)),
|
||||
Some(Rect::new(2, 1, 1, 2))
|
||||
);
|
||||
|
||||
// exactly one tile.
|
||||
assert_eq!(layer.find_intersecting(&Rect::new(0, 0, 3, 3)),
|
||||
Some(Rect::new(0, 0, 1, 1)));
|
||||
assert_eq!(
|
||||
layer.find_intersecting(&Rect::new(0, 0, 3, 3)),
|
||||
Some(Rect::new(0, 0, 1, 1))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,16 +6,16 @@ use sdl2::render::Texture;
|
||||
type TileId = usize;
|
||||
|
||||
|
||||
pub struct Map {
|
||||
pub struct Map<'a> {
|
||||
width: usize,
|
||||
height: usize,
|
||||
sets: Vec<Set>,
|
||||
sets: Vec<Set<'a>>,
|
||||
layers: Vec<Layer>,
|
||||
}
|
||||
|
||||
|
||||
pub struct Set {
|
||||
pub image: Texture,
|
||||
pub struct Set<'a> {
|
||||
pub image: Texture<'a>,
|
||||
pub width: usize,
|
||||
pub height: usize,
|
||||
pub tiles: Vec<Tile>,
|
||||
|
||||
@@ -6,7 +6,9 @@ pub struct Timer {
|
||||
|
||||
impl Timer {
|
||||
pub fn new() -> Timer {
|
||||
Timer { time: Instant::now() }
|
||||
Timer {
|
||||
time: Instant::now(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn current_time(&self) -> f64 {
|
||||
|
||||
Reference in New Issue
Block a user