more mario like controls
This commit is contained in:
56
src/main.rs
56
src/main.rs
@@ -7,7 +7,7 @@ use std::iter::range_step;
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use sdl2::video::{Window, WindowPos, OPENGL};
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use sdl2::event::{poll_event, Event};
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use sdl2::timer::{get_ticks, delay};
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use sdl2::rect::{Point, Rect};
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use sdl2::rect::Rect;
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use sdl2::keycode::KeyCode;
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use sdl2::pixels::Color;
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@@ -30,12 +30,12 @@ const TILE_HEIGHT : i32 = 32;
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const MS_PER_UPDATE : usize = 10;
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const PLAYER_SPEED_X : f32 = 8.0;
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const PLAYER_SPEED_X : f32 = 4.0;
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const PLAYER_THRESHOLD_X : f32 = 0.2;
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const PLAYER_ACCELERATION_X_START : f32 = 0.01;
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const PLAYER_ACCELERATION_X_STOP : f32 = 0.08;
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const PLAYER_ACCELERATION_X_CHANGE : f32 = 0.018;
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const PLAYER_ACCELERATION_X_START : f32 = 0.02;
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const PLAYER_ACCELERATION_X_STOP : f32 = 0.1;
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const PLAYER_ACCELERATION_X_CHANGE : f32 = 0.06;
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#[derive(Clone)]
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@@ -76,7 +76,7 @@ fn main() {
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let mut camera = Camera::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, layer.to_rect());
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let mut player = Player::new(290.0, 390.0);
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let mut player = Player::new(390.0, 390.0);
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let mut current : usize;
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let mut elapsed : usize;
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@@ -111,30 +111,26 @@ fn main() {
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break 'main;
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}
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if keyboard.is_held(KeyCode::Right) {
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if keyboard.is_held(KeyCode::Right) && (player.dx >= 0.0 || player.on_ground) {
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let a = if player.dx > 0.0 {
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PLAYER_ACCELERATION_X_START
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} else {
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PLAYER_ACCELERATION_X_CHANGE
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};
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let t = 8.0;
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player.dx = a * PLAYER_SPEED_X + (1.0 - a) * player.dx;
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}
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else if keyboard.is_held(KeyCode::Left) {
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else if keyboard.is_held(KeyCode::Left) && (player.dx <= 0.0 || player.on_ground) {
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let a = if player.dx < 0.0 {
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PLAYER_ACCELERATION_X_START
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} else {
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PLAYER_ACCELERATION_X_CHANGE
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};
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let t = -8.0;
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player.dx = a * -PLAYER_SPEED_X + (1.0 - a) * player.dx;
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} else {
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} else if player.on_ground {
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let a = PLAYER_ACCELERATION_X_STOP;
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let t = 0.0;
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player.dx = (1.0 - a) * player.dx;
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@@ -143,17 +139,17 @@ fn main() {
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}
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}
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if keyboard.was_pressed(KeyCode::Up) {
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if player.on_ground {
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player.dy = -12.0;
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if player.on_ground {
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if keyboard.was_pressed(KeyCode::Up) {
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player.dy = -8.0;
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player.on_ground = false;
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}
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}
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if keyboard.was_released(KeyCode::Up) {
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if player.dy < -6.0 {
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player.dy = -6.0;
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if player.dy < -4.0 {
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player.dy = -4.0;
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}
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}
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@@ -181,7 +177,7 @@ fn main() {
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d = match *tile {
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Tile::Empty => d,
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Tile::Floor(_) => d.min(t)
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};
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}
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} else {
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break;
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}
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@@ -192,6 +188,9 @@ fn main() {
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if d > 0.0 {
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player.x += d;
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} else if d < 0.0 {
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player.x += d;
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player.dx = 0.0;
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} else {
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player.dx = 0.0;
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}
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@@ -213,7 +212,7 @@ fn main() {
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d = match *tile {
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Tile::Empty => d,
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Tile::Floor(_) => d.max(t)
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};
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}
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} else {
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break;
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}
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@@ -224,6 +223,9 @@ fn main() {
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if d < 0.0 {
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player.x += d;
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} else if d > 0.0 {
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player.x += d;
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player.dx = 0.0;
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} else {
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player.dx = 0.0;
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}
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@@ -247,7 +249,7 @@ fn main() {
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d = match *tile {
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Tile::Empty => d,
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Tile::Floor(_) => d.min(t)
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};
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}
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} else {
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break;
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}
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@@ -258,6 +260,11 @@ fn main() {
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if d > 0.0 {
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player.y += d;
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} else if d < 0.0 {
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player.y += d;
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player.dy = 0.0;
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player.on_ground = true;
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} else {
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player.dy = 0.0;
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@@ -281,7 +288,7 @@ fn main() {
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d = match *tile {
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Tile::Empty => d,
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Tile::Floor(_) => d.max(t)
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};
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}
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} else {
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break;
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}
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@@ -292,6 +299,9 @@ fn main() {
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if d < 0.0 {
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player.y += d;
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} else if d > 0.0 {
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player.y += d;
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player.dy = 0.0;
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} else {
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player.dy = 0.0;
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}
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