update readme, added super duper mega simple collision detection
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@@ -27,9 +27,11 @@ impl Player {
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}
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pub fn render(&self, renderer: &Renderer) {
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let player = Rect::new(self.position.x as i32, self.position.y as i32, 10, 10);
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let _ = renderer.set_draw_color(Color::RGB(0, 255, 0));
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let _ = renderer.fill_rect(&player);
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let _ = renderer.fill_rect(&self.get_rect());
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}
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pub fn get_rect(&self) -> Rect {
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Rect::new(self.position.x as i32 - 5, self.position.y as i32 - 5, 10, 10)
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}
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}
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