Clean up and fixes for collision handling.

This commit is contained in:
2015-11-17 09:02:09 +01:00
parent 2ef29c4021
commit 3749e8d101
2 changed files with 14 additions and 21 deletions

View File

@@ -269,7 +269,7 @@ fn main() {
if let Some(intersect) = layer.find_intersecting(&player.to_rect()) {
if player.dx > 0.0 {
for y in intersect.y()..intersect.height() as i32 + 1 {
for y in intersect.y()..(intersect.y() + intersect.height() as i32) {
let mut x = intersect.x();
loop {
@@ -297,7 +297,7 @@ fn main() {
player.dx = 0.0;
}
} else if player.dx < 0.0 {
for y in intersect.y()..intersect.height() as i32 + 1 {
for y in intersect.y()..(intersect.y() + intersect.height() as i32) {
let mut x = intersect.x();
loop {
@@ -327,7 +327,7 @@ fn main() {
}
if player.dy > 0.0 {
for x in intersect.x()..intersect.width() as i32 + 1 {
for x in intersect.x()..(intersect.x() + intersect.width() as i32) {
let mut y = intersect.y();
loop {
@@ -356,7 +356,7 @@ fn main() {
player.on_ground = true;
}
} else if player.dy < 0.0 {
for x in intersect.x()..intersect.width() as i32 + 1 {
for x in intersect.x()..(intersect.x() + intersect.width() as i32) {
let mut y = intersect.y();
loop {
@@ -404,10 +404,10 @@ fn main() {
match *tile {
Tile::Background(src) => {
let _ = renderer.copy(&world_sprites, Some(src), Some(object));
renderer.copy(&world_sprites, Some(src), Some(object));
},
Tile::Floor(src) => {
let _ = renderer.copy(&world_sprites, Some(src), Some(object));
renderer.copy(&world_sprites, Some(src), Some(object));
},
Tile::Static(ref sprite, _) => sprite.render(&mut renderer, &object),
_ => ()