From 3749e8d101ea1b6c5a7ad2605c5c5ad56107557e Mon Sep 17 00:00:00 2001 From: logaritmisk Date: Tue, 17 Nov 2015 09:02:09 +0100 Subject: [PATCH] Clean up and fixes for collision handling. --- src/main.rs | 12 ++++++------ src/tile.rs | 23 ++++++++--------------- 2 files changed, 14 insertions(+), 21 deletions(-) diff --git a/src/main.rs b/src/main.rs index cb58e61..1123aea 100644 --- a/src/main.rs +++ b/src/main.rs @@ -269,7 +269,7 @@ fn main() { if let Some(intersect) = layer.find_intersecting(&player.to_rect()) { if player.dx > 0.0 { - for y in intersect.y()..intersect.height() as i32 + 1 { + for y in intersect.y()..(intersect.y() + intersect.height() as i32) { let mut x = intersect.x(); loop { @@ -297,7 +297,7 @@ fn main() { player.dx = 0.0; } } else if player.dx < 0.0 { - for y in intersect.y()..intersect.height() as i32 + 1 { + for y in intersect.y()..(intersect.y() + intersect.height() as i32) { let mut x = intersect.x(); loop { @@ -327,7 +327,7 @@ fn main() { } if player.dy > 0.0 { - for x in intersect.x()..intersect.width() as i32 + 1 { + for x in intersect.x()..(intersect.x() + intersect.width() as i32) { let mut y = intersect.y(); loop { @@ -356,7 +356,7 @@ fn main() { player.on_ground = true; } } else if player.dy < 0.0 { - for x in intersect.x()..intersect.width() as i32 + 1 { + for x in intersect.x()..(intersect.x() + intersect.width() as i32) { let mut y = intersect.y(); loop { @@ -404,10 +404,10 @@ fn main() { match *tile { Tile::Background(src) => { - let _ = renderer.copy(&world_sprites, Some(src), Some(object)); + renderer.copy(&world_sprites, Some(src), Some(object)); }, Tile::Floor(src) => { - let _ = renderer.copy(&world_sprites, Some(src), Some(object)); + renderer.copy(&world_sprites, Some(src), Some(object)); }, Tile::Static(ref sprite, _) => sprite.render(&mut renderer, &object), _ => () diff --git a/src/tile.rs b/src/tile.rs index 712cc6c..88b4edd 100644 --- a/src/tile.rs +++ b/src/tile.rs @@ -40,33 +40,26 @@ impl Layer where T: Clone { } pub fn find_intersecting(&self, rect: &Rect) -> Option { - if rect.x() + rect.width() as i32 <= 0 { + if rect.x() + rect.width() as i32 <= 0 || rect.x() >= (self.width * self.tile_width) as i32 { return None; } - if rect.y() + rect.height() as i32 <= 0 { + if rect.y() + rect.height() as i32 <= 0 || rect.y() >= (self.height * self.tile_height) as i32 { return None; } let x1 = rect.x() / self.tile_width as i32; let y1 = rect.y() / self.tile_height as i32; - let x2 = (rect.x() + rect.width() as i32) / self.tile_width as i32; - let y2 = (rect.y() + rect.height() as i32) / self.tile_height as i32; - if x1 < 0 || x2 >= self.width as i32 { - None - } - else if y1 < 0 || y2 >= self.height as i32 { - None - } - else { - Some(Rect::new_unwrap(x1, y1, (x2 - x1 + 1) as u32, (y2 - y1 + 1) as u32)) - } + let x2 = (rect.x() + rect.width() as i32 - 1) / self.tile_width as i32; + let y2 = (rect.y() + rect.height() as i32 - 1) / self.tile_height as i32; + + Some(Rect::new_unwrap(x1, y1, (x2 - x1 + 1) as u32, (y2 - y1 + 1) as u32)) } pub fn for_each_intersecting(&self, rect: &Rect, mut f: F) { if let Some(intersect) = self.find_intersecting(rect) { - for y in intersect.y()..intersect.height() as i32 + 1 { - for x in intersect.x()..intersect.x() as i32 + 1 { + for y in intersect.y()..(intersect.y() + intersect.height() as i32) { + for x in intersect.x()..(intersect.x() + intersect.width() as i32) { let position = Rect::new_unwrap(x * self.tile_width as i32, y * self.tile_height as i32, self.tile_width, self.tile_height); f(self.get_tile(x, y).unwrap(), &position);